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Relics Level Up

 
Project Updated:
Files Updated: Sun, Dec 6 2009
Supports Game Version: 3.2.0
Category: Chat & Communication, Guild, and Quests & Leveling
Tags:

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Project Manager: grunja
Additional Authors: No additional authors
Current Version: Relic Level Up
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 33
Downloads Total: 7,103
Favorites: 6
Comments: 7
  • Contests
  • About Relics Level Up
  •  

This mod was created to announce when you level to guild and party members. it will also announce hello to the guild when you log in. will keep it updated as often as possible. the only update this mod needs is the version number. mod has been in use for three years. just thought it time to share it with everyone else.

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Relics Level Up Relic Level Up Release 3.2.0 15 12/6/2009
  Relics Level Up Release 3.2.0 175 12/4/2009
  Relics Level Up Release 3.2.0 30 12/4/2009
  Relics Level Up Release 3.2.0 12 12/4/2009
  Relics Level Up LevelUp Release 3.2.0 702 11/12/2009
  • Screenshots (1)
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  • Otana said

    Could you try fix so you automatically send "Welcome" when new ppl join? I don't even know if it is possible. Is it?

    Reply Report Permalink
  • grunja said

    When new people join? are you talking guild or party? i am working on a mod for both of those. bout to upload Relics Achievement. It congradulates people localy by wisper and if in guild it congradulates in the guild.

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  • grunja said

    Fixed Everything. adding one more segment to this and then will call it good till bliz changes something that messes it up. thank you all. bout to add a few more addons. this was my first step into wow and lua.

    Reply Report Permalink
  • Wizman87 said

    I believe I have found a fix for the missing guild greeting message that is suppose to appear after you login - along with a fix for the duplicate messages that appear after an issued "/console reloadui" command. However, don't quote me on this since I'm not an expert in LUA coding. It should work fine though - since it works for me, it should work for you as well.

    From Line 21 and onward, remove the following lines until Line 25:
    ------------------------------------------------------------
    hello_all();
    DEFAULT_CHAT_FRAME:AddMessage("/console reloadui");
    if (IsInGuild()) then
    SendChatMessage("Hello everyone! ", "GUILD", ml, "");
    GUILD_CHAT_FRAME:AddMessage("HI");
    ------------------------------------------------------------

    Then, on Line 7, add two empty spaces after "DEFAULT_CHAT_FRAME:AddMessage("DOF LevelUp 1.0 Initialized! /ding");" and insert the following from what used to be Line 21:
    ------------------------------------------------------------
    hello_all();
    ------------------------------------------------------------

    Overall, the entire script, if done correctly, should appear exactly like the following lines below:
    ------------------------------------------------------------
    local ml;

    function LevelUp_OnLoad()
    this:RegisterEvent("PLAYER_LEVEL_UP");

    DEFAULT_CHAT_FRAME:AddMessage("DOF LevelUp 1.0 Initialized! /ding");

    hello_all();

    local ourRace = UnitRace("player");

    if (ourRace == "Human" or ourRace == "Dwarf" or ourRace == "Gnome" or ourRace == "Night Elf" or ourRace == "Draenei") then
    ml = "Common";
    else
    ml = "Orcish";
    end

    SLASH_LEVELUP1 = "/ding";
    SlashCmdList["LEVELUP"] = function( msg )
    LevelUp_SlashCommandHandler( msg );
    end
    end

    function hello_all()
    if (IsInGuild()) then
    SendChatMessage("Hello everyone! ", "GUILD", ml, "");
    end
    end

    function LevelUp_SlashCommandHandler( msg )
    arg1 = UnitLevel("player");
    SendChatMessage("Ding "..arg1.." ", "GUILD", ml, "");
    SendChatMessage("Ding "..arg1.." ", "PARTY", ml, "");
    end

    function LevelUp_OnEvent(event)
    if ( (event == "PLAYER_LEVEL_UP") ) then
    SendChatMessage("Ding "..arg1.." ", "GUILD", ml, "");
    SendChatMessage("Ding "..arg1.." ", "PARTY", ml, "");
    end

    if ( (event == "CHAT_MSG_CHANNEL_NOTICE") ) then
    hello_all();
    end
    end
    ------------------------------------------------------------

    Feel free to edit the function hello_all() guild chat message (on Line 31) with a personal announcement of your own, if you like!

    Enjoy!

    Reply Report Permalink
  • grunja said

    been a while since i checked this board. i cleaned it up. alot. got rid of the extra hello_all() calls. and added a check to see if it has been fired. to hello to guild. got it fixed. then it was firing off three hello's ie cus of other mod loads. ty.

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  • raredevil said

    Hey Wizman87 i tryed your code out but it didnt help with the missing guild hello on login.

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  • Wizman87 said

    Also, I forgot to mention.. as a side note (though I'm not sure if its worth noting or not), for those that are interested in not having a guild chat message appear at all upon login, feel free to delete any blocks of code with references to the function hello_all() in the LUA script.

    Reply Report Permalink
  • raredevil said

    Hey i have downloaded this addon and for some reason it seems not to say hello in the guild channel when i log in but when i type /reload it says hello 2 times. What can curse that problem ?

    Reply Report Permalink
  • efee said

    Is there a chance that you could see a pic what sort of things does it say?
    IE: when you say level up does it say funny things with it? like wahoo you have so many levels to go now? or your a big boy/girl two more levels to go that sort of thing?
    thanks

    Reply Report Permalink
  • raredevil said

    It will say "Ding (Level)" when you levels up and it will say "Hello Everyone" when you login.

    Reply Report Permalink
  • kenn3111 said

    (:

    Reply Report Permalink
  • seyeco said

    you've been holding out on us...

    Reply Report Permalink
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