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KikiUtils

 
Project Updated:
Files Updated: Wed, Sep 23 2009
Supports Game Version: 3.2.0
Category: Combat
Tags:

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Project Manager: kiki
Additional Authors: No additional authors
Current Version: KikiUtils 7.7
License: All Rights Reserved
Development Site: CurseForge
Avg Daily DL (last 30 days): 1
Downloads Total: 7,750
Favorites: 20
Comments: 25
  • About KikiUtils
  •  

Features :
- Easy travel keybind (mostly for druids) : When in human form and moving -> shift into travel form (or cast your mount if standing still, or cast Aqua if swimming). In any form -> get back to human form (or unmount if on your mount).
- Easy morph keybinds (druids) : When in human form shift to (bear/cat/aqua/travel). In any form shift back to human. You can use the same key as 'Quick travel' using ALT/CTRL/SHIFT key mods.
- Can play a sound to bip you, when you are called in guild, party or raid channel.
- MouseLook : Real DAoC mouse look mode. Key1 switch to and from MouseLook on each press. Hold Key2 to move the camera (when in MouseLook mode).
In MouseLook mode, Button1 and Button2 are remapped to MoveForward and MoveBackward. MouseLook mode does NOT break follow mode.
- TotemKiller : Automatically selects the nearest totem matching your criteria and cast a spell on it : KU_TotemKiller(spellname,totem1[,totem2 ...]). It will try to target the first totem in the list, then second if first not found, and so on.
Example : KU_TotemKiller("Moonfire(Rank 1)","Healing Stream","Mana Tide","Totem")
- Tabs hide : Prevents the chat tabs to be displayed, when you let the mouse over a chat window.
- Class bar hide : Can hide the class specific bar (stealth, morph, stance).
- AutoFight : Automatically enters FightMode (calls the KU_Attack function) when you have shapeshifted (or changed battle stance) and if you have a hostile target.
- Can print a warning if you don't have any tracking active (herb,ore, humanoid, ...)
- Simple, small, 24h format clock
- This AddOn fixes the AutoRun bug when you start following a target (following a target break the autorun but the game doesn't notice it, and you have to hit twice AutoRun button to re-run again).
With this when you are following a target, you break auto-follow by hitting AutoRun key just once (and so start auto-running).
- KU_SelfOrTarget() function : Automatically cast a spell on yourself if you have anything but a friendly target.
Example : "/cast Healing Touch(Rank 1) /script KU_SelfOrTarget()" or "/script UseContainerItem(2, 1); /script KU_SelfOrTarget()"
- KU_Attack() function : Switch to Fight mode.
Example to autofight after casting a taunt "/cast Growl (Rank 1) /script KU_Attack()"
- KU_IsAttacking() function : Returns 1 or 0, depending on your Fight mode (actually swinging weapons).
- KU_IsAutorun() function : Returns 1 or 0, depending if you are in AutoRun mode or not.
- KU_HasShapeChanged() function : Returns 1 if your shape (or stance) has changed since last call.
- Can show quest levels in your QuestLog
- Shows who clicked on the minimap

Notes :
- MouseLook does not break /follow
- MouseLook does not have the bug of weird autorun if activated while pressing a mouse button
- AutoFight after shapeshift works for warrior too (when switching stance)

Known bugs :
- When switching to 'tablock on' while a chat tab is displayed, it will stay displayed forever (or until you disable tablock)

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  KikiUtils 7.7 Release 3.2.0 198 9/23/2009
  KikiUtils 7.6 Release 3.2.0 73 8/21/2009
  KikiUtils 7.4 Release 3.2.0 70 8/4/2009
  KikiUtils - 7.3 Release 3.1.0 119 6/13/2009
  KikiUtils 7.2 Release 3.0.2 308 10/17/2008
  • Screenshots (1)
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  • Comments

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  • Gyorg said

    Love this mod, I use it extensively for the mouselook function. I have the mouselook toggle bound to Mouse button 4 under my thumb. There is one problem though, often if I have mouselook on, and a new window of one kind or another pops up, such as a rez dialog box, battleground entry dialog, etc, mouselook stops but the mouse cursor is still gone. I actually have to type /console reloadui to get out of it. And if it happens at the wrong time, well, yeah I have died. I am looking into making some kind of macro to clear it until you can advise me. Thanks again.

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  • kiki said

    Please go to http://christophe.calmejane.free.fr/wow/phpBB2/index.php for any comment/suggestions.

    concerning mouselook issue, well this is a bug in wow. Try this : mouse the mouse over a window (like minimap or target frame), and enter mouse look mode -> cursor disapear but moving the mouse does nothing. In fact the game thinks you are over a window trying to click it or something, and refuses to move camera using the mouse. Simply hit the mouselook button again, cursor shows and everything is normal now.

    What you describes looks like this. I mean, you are in mouse look mode, but when you entered the mouse cursor was at the position of the newly created window (resurrect dialog), and the games thinks you are over it trying to click...blablabla... BUT hitting mouselook button again SHOULD gets you out of mouselook mode. If there was a function to move the cursor, then it would solve this.

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  • 97036 said

    "TotemKiller : Automatically selects the nearest totem matching your criteria and cast a spell on it." Noooooo! Kill my totems and die! I will defend them with my life! Hehe, nvm an old shammy. Great job dude :)

    Reply Report Permalink
  • kiki said

    "couldn't find anything about it anywhere" ? You must be kidding right ? :)

    Take a look at the description text above, and at the first comment in page 2, it might help you

    @all : I've found a bug in the "hidecb" option, which moves the channeling window at the bottom, I'll release a new version fixing that today.

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  • Danindoria said

    One little question: how does the TotemKiller feature work? I couldn't find anything about it anywhere. And well, as a hunter I would like to use this function in Zul Gurub for faster targeting and destroing totems which Jin'do puts down.

    Reply Report Permalink
  • kiki said

    Yeah well, when I've made the easy travel key, I already had all my forms, so I couldnt really test with missing form. Which localization do you use when playing ? If not frFR, check in the localization.lua file, the line "KU_CHAT_MSG_ERR_WATER" for your locales, if it is correct.

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  • Kepek said

    This doesn't shift into aqua form when i'm using the Easy Travel form. I don't yet have my mount or travel form (level 21), so maybe this is the problem. Great concept and addon besides this one problem!

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  • kiki said

    @maztec : I've found a bug in the mount detection code (found with my shaman's travel form ^^), I'll release soon the fix (still one little bug to remove).

    Since there is no GUI in this addon, a lite version would not change anything, it does not take much in memory or cpu usage :p

    Reply Report Permalink
  • maztec said

    Using 2.8 -- and when I set Mount it picks the mount spell "Attack()". Which makes it so every time I hit the hotkey for mounting nothing happens.

    Additionally, the functionallity that used to exist that would let me bind one key to auto-mount, auto-water, auto-travelform doesn't seem to work anymore. Well, it will change me to aquatic form, but mount and travelform don't work at all. Mount doesn't work - see above - and travelform doesn't ever go on while moving. If I bind travelform to a specific key it works.

    I do have all forms/etc...

    I almost wish there was a KikiLight - the only functionallity I really want out of this is the travel form bindings.... Love it though :) Thanks for the good work Kiki.

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  • Osedax said

    I didn't have aquatic form. Once I got aquatic form all the other forms started shifting as expected.

    The only minor detail is that KU_ChangeFormTravel() does not shift me to Aquatic form when I'm in the water but that's ok, I just added KU_ChangeFormAqua() to that macro and it works great.

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  • kiki said

    @Osedax : Well, should not be the problem. Which version do you use (US/UK DE FR ?).

    - Can you try with version 2.6 please, and tell me if you still have the issue (try to ignore the many lua errors you might have because of the wow 1.7 changes). - Do you have a mod that changes the order of the shapeshift order ? (I mean bear not the first, or cat not the 3rd) ? 

    Reply Report Permalink
  • cyphadeus said

    Kiki, Great AddOn! Daoc players will appreciate this alot. Keep up the good work, my friend.

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  • Osedax said

    Thank you for the quick reply, very helpful.

    However, some bugs I've found: KU_ChangeFormCat() turns me into travel form, not combat cat. KU_ChangeFormTravel() does the same thing as KU_ChangeForm(). In other words, it does not turn me into anything but only turns me back to caster form if I am already in a non-caster form.

    My guess is that these problems are caused by the fact that I am not level 40 yet and thus do not have a mount, which may be confusing the bindings.

    Reply Report Permalink
  • kiki said

    I too, need to use the same key for different actions, depending if I'm playing my druid or not. I created a simple new addon, called AutoMacro (not released, didn't think someone whould need it), which changes (depending on the class I play) my easy travel keybinding. When I play my druid, I use the space key for easy travel, but when I play my hunter, the space key is my pet attack macro. That's what my automacro addon do.. changing keybinding :p

    Now for the macros, all the shift functions are accessibles from a custom macro :

    - KU_ChangeForm() - KU_ChangeFormBear() - KU_ChangeFormCat() - KU_ChangeFormTravel() - KU_ChangeFormAqua() 

    respectively all keybindings from the KeyBindigs menu, so you can setup macros easily.

    I'll soon release a new version, with a few fixes, and possibility to use the easy travel to mount special mounts (paladin/warlocks) too.

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  • Osedax said

    The druid form change keys are great. The problem is that they are set through key bind which sets those keys for all of my alts. Thus I end up with an entire series of keys that are only useful when I play my druid unless I go in and rebind my keys every time I play an alt.

    So are there macro commands I can use for the Druid form changes so that I can simply create macros and place them in the slots I want to use?

    This would be for: - Easy travel keybind (mostly for druids) : When in human form and moving -> shift into travel form (or cast your mount if standing still, or cast Aqua if swimming). In any form -> get back to human form (or unmount if on your mount). - Easy morph keybinds (druids) : When in human form shift to (bear/cat/aqua/travel). In any form shift back to human. You can use the same key as 'Quick travel' using ALT/CTRL/SHIFT key mods.

    Also, is there a way to turn of / remove other features that I don't use? Or can you break all of this out into a few macros?

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  • kiki said

    Yes, you need to set up a macro, just like the one in the Features description above. Start a new macro, and type in (changing names with your spells) : /script KU_TotemKiller("Moonfire(Rank 1)","Healing Stream","Mana Tide","Totem")

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  • arpro said

    how can i set this TotemKiller???? i need to set a macro ? or already build up and just need to set hotkey ?? really want to learn how to use this look so cool

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  • kiki said

    Simply edit the BindingS.xml file, and change the SetBinding("BUTTON1","MOVEFORWARD"); SetBinding("BUTTON2","MOVEBACKWARD"); to whatever you want.

    Sorry if I don't have the time right now to make it configurable, I'll do when I get the time :)

    [If you want to know what to replace MOVExx with, take a look at your WTF/Account/<name>/bindings-cache.wtf file]

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  • jarayn said

    K,, Im looking at the mouselook mod mainly. You say you cant bind the buttons to anything else exept by editing the bindings file .. why? I really dont want the forward or back feature at all , I can see how it might be nice , but I would like to have a camera pan feature like when you run normally and use left mouse you can look behind / around you then the camera returs to the behind view . i would love to be able to do this instead .. is it possible .. and if so , how do i mod the file to do it please.

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  • kiki said

    Well, since I add many new features I use, you are right. But still, 90% of the features are for Combat, and for druids, and for UI, ... well in fact it can be anywhere :)

    Reply Report Permalink
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