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kgPanels

 

Project Updated:
Files Updated: Fri, Aug 7 2009
Supports Game Version: 3.2.0
Category: Artwork
Tags:

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Project Manager: kagaro
Additional Authors: No additional authors
Current Version: v1.33
License: All Rights Reserved
Development Site: CurseForge
Avg Daily DL (last 30 days): 418
Downloads Total: 346,149
Favorites: 448
Comments: 137
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  • About kgPanels
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Create panels for customizing your UI, sucessor to eePanels

Wiki and FAQ

Sample Scripts

OnClick now provides a pressed and released variable you can check for.

if pressed then
  -- do mouse down actions
elsif released then
  -- do mouse up actions
end

This means your script will get called twice when someone clicks the panel.

Here is a youtube link to a video Tutorial

Ive created an Example Texture Pack.

This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  kgPanels v1.33 Release 3.2.0 72,646 8/7/2009
  kgPanels v1.32 Release 3.1.0 29,032 7/25/2009
  kgPanels v1.31 Release 3.1.0 48,391 5/23/2009
  kgPanels v1.30 Release 3.1.0 24,729 5/5/2009
  kgPanels v1.29 Release 3.1.0 25,520 4/22/2009
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  • zhannaf said

    Forget this add on....It blows, nothing works and I've WASTED 6 hours trying to get it to function...Save your self a headache.

    Reply Report Permalink
  • bratnick said

    I thought so at first too, but did some searching and found this video. Kinda obvious now... http://www.youtube.com/watch?v=8vfV-JnDh_0&feature=response_watch

    Reply Report Permalink
  • I am trying to setup a panel to show only when i have a pet present. I use Dominos for my bar mod so probably be easier to setup using some kind of check to see if pet is out. Any help would be appreciated.

    Reply Report Permalink
  • mcquist said

    That's easy to do. Just bind the panel to the pet bar. You will need the name of the pet bar though. To get the name place your mouse over the first button on the left and type this into your chat box:

    /run print(GetMouseFocus():GetName())

    That will print the window name under the mouse to your chat window. Then go into kgpanels and change both the Parent Frame and Anchor Frame to the name you got from the output. Change your anchor points to Center.

    Then just resize the panel around your pet bar. When the pet bar disappears so will the panel.

    Reply Report Permalink
  • Meagree said

    I have two gradient panels, for my chat and combat log, which are at either side of the screen, but the fading is facing right on both of the panels.

    Is it possible to flip one of them around so that the solid part of the panel starts at either side of the screen and fades towards the middle?

    I've tried using the Flip functions aswell as the Rotate function but it doesn't seem to work.

    Reply Report Permalink
  • mcquist said

    Just change the colors on one of your panels to be opposite. So the BG color of the left panel will be black while the BG color on the right panel will white. Do the same for the BG gradiant color.

    Reply Report Permalink
  • Yezz12 said

    How do i add a texture from ESkin???

    Reply Report Permalink
  • Yezz12 said

    How do i "install" textures from ESkin? (i have KgPanesl installed)

    Reply Report Permalink
  • hijalti said

    i am recently having a pretty annoying problem...

    i got an image which i wanna parent to Pitbull4_Frames_target but when i do so, the image simply disappears from the screen, no matter what i do

    Reply Report Permalink
  • speedhaxu said

    hey, I want to use kg panels on my main, but deactivate them on my alt, any way I can do that, with or without scripts

    Reply Report Permalink
  • neyala said

    you can select the kgpanels layout "none". layout's are like groups so you can select an empty group (none) to see nothing. or your layout with panels.

    Reply Report Permalink
  • Seph32 said

    Hi.

    I have made 2 panels that are used stances/buffs and consumables. When I enter an vehicle the actionbars dissapear, but the 2 panels remain. What I want is the panels to dissapear when I enter an vehicle such as a plain or wolves in ToC and they re-appear when I leave the vehicle.

    Any input/scripts/help will be very appreciate.

    Many thanks.

    Reply Report Permalink
  • sirspikey said

    Check wowwiki.com and look for anything like IsInVehicle() or something and then an event called UNIT_IN_VEHICLE or similar.

    Then register the event in OnLoad and make an if-statement in the OnEvent

    Reply Report Permalink
  • Seph32 said

    Tried looking at wowwiki.com but didnt find any scripts or tags.

    Reply Report Permalink
  • sirspikey said

    In the OnLoad:
    self:RegisterEvent ("UNIT_ENTERED_VEHICLE")

    In the OnEvent:
    if UnitInVehicle("player") then...

    there you go :)

    Reply Report Permalink
  • sirspikey said

    and yeah, sorry you need this to UNIT_EXITING_VEHICLE

    Reply Report Permalink
  • Seph32 said

    Ok so I made it partically work but when I exit my vehicle my panel doesnt show back up.

    I did
    OnLoad
    self:RegisterEvent ("UNIT_ENTERED_VEHICLE")
    self:RegisterEvent ("UNIT_EXITING_VEHICLE")

    OnEvent
    if event == "UNIT_ENTERED_VEHICLE" then
    self:Hide()
    elseif event == "UNIT_EXITING_VEHICLED" then
    self:Show()
    end

    What am I doing wrong here?

    Reply Report Permalink
  • Seph32 said

    Nvm got it to work had to be EXITED instead of EXITING thanks!

    Reply Report Permalink
  • sirspikey said

    where did the developer go?

    Reply Report Permalink
  • sirspikey said



    Hi, excellent addon btw :)

    I was wondering:

    I'm trying to make the healthbar look like it rises from some other part off my ui, when i target someone or entering combat. I got all the other stuff working in the script but can't find out haw to access the objects (HPBar) coordinates from the scripting in kgpanels.

    Tried stuff like kgPanelsDB.global.layouts..test.absolute_bg.URx self:setoffset

    Don't know what to call for and where i should insert the new cords.

    Reply Report Permalink
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