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InstanceTime

 
Project Updated:
Files Updated: Wed, Feb 3 2010
Supports Game Version: 3.3.0
Category: Boss Encounters, and Combat
Tags:

, , , , and [Edit Tags]

Project Manager: Dhana
Additional Authors: No additional authors
Current Version: InstanceTime_v3.76
License: All Rights Reserved
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 26
Downloads Total: 59,877
Favorites: 196
Comments: 333
  • About InstanceTime
  •  

About 'InstanceTime'

This AddOn records how long it took to complete an instance. The timer will not be interrupted by dying (and running back to the instance) oder by beeing reanimated. It will stop the timer and add an entry to the list, if you are alive and leave an instance or if you are using the "ghosthealer". By entering an instance, the timer will automatically start. By leaving the instance, the timer will automatically stop. There's nothing to be done by the player.

This AddOn is not intended to be used as stopwatch. Every zone-change resets the timer.


Dependencies

- no dependencies

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  InstanceTime_v3.76 Release 3.3.0 421 2/3/2010
  InstanceTime_v3.75 Release 3.3.0 2,185 12/11/2009
  InstanceTime_v3.73 Release 3.2.0 1,821 11/8/2009
  InstanceTime FuBarPlugin_forV3.61+ Release 3.0.3 9 11/27/2008
  InstanceTime TitanPlugin_forV3.5+ Release 2.4.3 7 8/17/2008
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  • Comments

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  • Josaline said

    Why is it, everytime i try to open it, my game crashes?

    Reply Report Permalink
  • Dhana said

    Almost done, I hope.
    My problem currently is to define, which boss is an end boss. Lib-Babble-Boss only names the bosses, but doesn't mark the end bosses. So, I wrote a list of all end-bosses myself. Have to check, if it's working...

    Reply Report Permalink
  • Zidomo said

    You could also use the maintained LibBossIDs-1.0 library (at http://www.wowace.com/addons/libbossids-1-0/) so you don't have to worry about keeping a list up to date.

    Reply Report Permalink
  • Sendera said

    is there a way i can hide the normal window or is there likely to (in the future) the ability to have a minimap or *fubar* icon instead?

    Reply Report Permalink
  • Dhana said

    Yes. You can hide the normal window by typing "/it".
    Also type "/it help" for more information.

    There is also a fubar and titan panel plugin. I've deleted nearly all old versions of InstanceTime on curse, so the plugins are visible again.
    Hope it helps.

    Reply Report Permalink
  • 0-nb-0 said

    Would it be possible to use the first "PLAYER_ENTER_COMBAT" event per instance to start the timer and the small window that confirms that I just finished the instance (looks almost like an achievement window ans was added in 3.3) to stop the timer?
    This would give a more accurate time.
    Also i would like to log every boss with its time and set up timer bars when i enter the instance again to improve my speed :)

    Reply Report Permalink
  • 0-nb-0 said

    i mean this: http://www.wowwiki.com/File:DungeonC.jpg

    Reply Report Permalink
  • 0-nb-0 said

    It seems to be LFG_COMPLETION_REWARD :)

    Reply Report Permalink
  • Dhana said

    I think, I understand your point.
    You don't want to count the "waiting time" before pulling the first mob or after the last boss. Right ?

    As I wrote this AddOn, it was my intention to get this "waiting time" also.
    But I understand, that this is a little bit... annoying or ...nonessential.

    I've thought about it, and I don't want to change it to be this the only way the timer works. So the default behaviour will remain as it is.
    But I like your idea and I will put it as an option. So that you can change, in which way the timer acts. Should it start by entering the instance or when the first mob is pulled. (And also at the end, as you mentioned.)

    Would this be okay ?

    (I hope you know, what I mean.)

    Reply Report Permalink
  • Ahh this is exactly what I want too! used to use your addon back in tbc, but stopped because it was so in accurate due to people entering the instance at different times.

    Reply Report Permalink
  • Dhana said

    Ah okay. :-)

    I've already started to change this.
    There will be a new option "timer starts on first pull", which can be set.

    And the "ending" of an instance will be detected either by "LFG_COMPLETION_REWARD" if it's available or (when instances are played the old way/without the LFG-tool) by leaving the instance.

    I still will have some tests and then get it online. So, I hope this will be ready weekend.

    Reply Report Permalink
  • hmm, bit of a long winded way of doing it, but could you get it to look in the CB log to check for final boss kills, this would be the icing on the cake as far as my use is concerned :)

    Reply Report Permalink
  • Dhana said

    :-) I also thought of this.
    The problem is, that this isn't always the deciding element.
    What, if the group kills the final boss, and after that they want to kill a remaining boss? (Two examples come to my mind: Mechanar and Botanica; there you can alter the kill order of the bosses.)
    Or, what about Naxx, ICC or other big instances where you don't know how far and which bosses you will defeat within this run ?

    Of course these are minor problems, but in order to get InstanceTime working correctly in all combinations, I also have to take note of this.

    But I'm pondering of adding this feature as an option (like the PLAYER_ENTER_COMBAT).
    So, you can turn on:
    - timer should start on first combat
    - timer should stop after final boss is killed

    Reply Report Permalink
  • That would be a great option for me, all I use it for it try to complete Heroics in the fastest possible time :)

    Reply Report Permalink
  • hows the update coming Dhana?! ^^

    Reply Report Permalink
  • Auraka said

    Wow kudos on an amazing addon, this is damned near exactly what I was looking for!

    Anywho, the only request I could have is to clean up the loot recording. What I mean is the only thing that is *really* important is who won the item, with what roll (#) and type. Instead of having it list everyone's option and #, it's very cluttered and makes finding the information I want a hair harder, other than that. AMAZING! Thanks for all the hard work that's gone into this.

    Reply Report Permalink
  • Dhana said

    Hmmm. Interesting point.
    We are speaking about a redesign of the lootlist, right ?
    I like the idea of displaying who won the item and with what roll in the lootlist, but:
    There are so many items with a very long name. So, my main Problem is the space. Therefore I decided to display all
    additionally information as a tooltip.

    Reply Report Permalink
  • i'm currently using the beta, never used it before. whenever i click the clipboard option. i get the follow error

    Date: 2009-12-05 18:47:36
    ID: 1
    Error occured in: Global
    Count: 2
    Message: ...reierGeist_InstanceTime\FreierGeist_InstanceTime.lua line 4831:
    attempt to index field '?' (a nil value)
    Debug:
    [C]: ?
    ...reierGeist_InstanceTime\FreierGeist_InstanceTime.lua:4831: FreierGeist_IT_FillClipboard()
    [string "*:OnClick"]:4:
    [string "*:OnClick"]:1
    AddOns:
    Zoom, v
    Swatter, v3.1.14 (<%codename%>)
    Acheron, v
    ACP, v3.2.0.23
    Align, v
    AtlasLoot, vv5.08.10
    Auctionator, v2.5.2
    AutoProfit, v5.3
    BadBoy, v4.0.1.2
    BadBoyCCleaner, v2.2.0
    BadBoyLevels, v2.1.4
    Bagnon, v2.12.0
    BagnonConfig, v
    BagnonForever, v1.1.2
    BagnonTooltips, v
    Bartender4, v4.4.1
    BonusScanner, v5.2
    BrokerBonusScanner, v1.2
    BrokerCurrency, v3.2.0.86
    BrokerGroup, v2.2
    DamnCraftSpam, v
    DBMCore, v
    DBMUlduar, v
    DBMVictorySound, v1.6
    EavesDrop, v2.1
    EnsidiaFails, v
    FreierGeistInstanceTime, v
    GearScore, v3.0.012 - Release
    GnomishVendorShrinker, v3.2.0.4
    Grid, v1.30200.2009120101
    GridManaBars, v1.0
    GridUnitMenu, v30100.2
    Guild2Guild, v7.5.9
    HaveWeMet, v0.1
    Kong, v
    MikScrollingBattleText, v5.4.66
    MoveAnything, v3.0.2-7
    MSBTOptions, v
    Omen, v3.0.8
    OmniCC, v2.5.7
    OmniCCOptions, v
    oUF, v1.3.21
    Outfitter, v4.9
    Postal, v3.2.2
    Prat30, v3.2.10
    Prat30HighCPUUsageModules, v
    Prat30Libraries, v
    Quartz, v1.0
    QuartzBuff, v1.0
    QuartzFocus, v1.0
    QuartzInterrupt, v1.0
    QuartzLatency, v1.0
    QuartzMirror, v1.0
    QuartzPlayer, v1.0
    QuartzRange, v1.0
    QuartzTarget, v1.0
    QuartzTimer, v1.0
    RatingBuster, v
    Recount, v
    RollTracker, v0.3.1
    SatrinaBuffFrame, v3.1
    SavedInstances, vv2.4 (r92)
    SharedMedia, v3.0.1-177
    SharedMediaAdditionalFonts, v1.0
    SpamageMeters, v1.5
    SpartanUI, v2.6.0.30200
    SpartanUIPlayerFrames, v2.6.0.30200
    SpartanUISpinCam, v2.6.0.30200
    TankPoints, v
    tekMapEnhancer, v3.0.2.2
    Titan, v4.3.0.30200 - Revision 316
    TitanBag, v4.3.0.30200
    TitanClock, v4.3.0.30200
    TitanPerformance, v4.3.0.30200
    TitanRepair, v4.3.0.30200
    TitanVolume, v4.3.0.30200
    WIM, v3.2.2
    BlizRuntimeLib_enUS v3.2.2.30200 <us>
    (ck=6da)


    Reply Report Permalink
  • Dhana said

    Thanks for reporting. I will correct this.
    Currently it isn't possible to fill the clipboard while the timer is running.

    Reply Report Permalink
  • Dhana said

    Betaversion trying to fix "Force New Entry" is online.

    CAUTION:

    As always: Save your file "FreierGeist_InstanceTime.lua" located in
    "\World of Warcraft\WTF\Account\<YourAccountName>\<YourServer>\<YourCharacter>\SavedVariables\FreierGeist_InstanceTime.lua"

    before trying this version.
    Just to be sure!

    Reply Report Permalink
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InstanceTime has not been added to any Addon Packs yet.

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