Summary
IceHUD is another HUD addon in the spirit of DHUD, MetaHUD, and others. It is written completely in the Ace2 framework.
What it is
Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and more
What it is not
A complete unit frame replacement. IceHUD has no party/raid/battleground support.
Short feature list
- Lots of different textures to make the HUD look like you want
- Class-specific bars such as combo point counters, sunder application counters, lacerate application counters, Slice'n'dice timers, druid mana trackers, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
/icehud - opens the configuration UI to tweak any setting
Frequently Asked Questions
How do I hide the player and target unit frames?
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar?
Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.?
Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why?
Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors?
Yes, check the "combo points" and "sunder count" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.) There is also a "DruidMana" module for feral druids in forms.
Any plans for a range finder?
Why yes! One was added in version 1.3.
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red)
That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
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r301 | parnic | 2008-11-16 20:40:40 +0000 (Sun, 16 Nov 2008) | 3 lines
Changed paths:
A /tags/1.3.16 (from /trunk:300)
Tagging as 1.3.16.
- by popular demand, added an option to allow Rune cooldowns to be displayed in either the new cooldown wipe or the old simple alpha fade
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r300 | parnic | 2008-11-16 20:32:30 +0000 (Sun, 16 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- added an option to allow Rune cooldowns to be displayed in either a cooldown wipe or a simple alpha fade
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r298 | parnic | 2008-11-14 18:07:32 +0000 (Fri, 14 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- added the ability for runes to draw vertically stacked. new configuration option to choose horizontal/vertical alignment
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r297 | parnic | 2008-11-14 18:00:33 +0000 (Fri, 14 Nov 2008) | 3 lines
Changed paths:
M /trunk/IceElement.lua
M /trunk/modules/Runes.lua
- added a cooldown wipe to Runes with a "shine" when the cooldown is over (cooldown currently displays in a square instead of adhering to the circular icon...working on that)
- added the ability for elements to boost the alpha value a bit. runes were way too dark previously
- removed all of the background code for runes since the cooldown wipe makes it extraneous
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r296 | parnic | 2008-11-14 07:11:03 +0000 (Fri, 14 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- changed default for rune module to not be locked at 100% alpha
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r295 | parnic | 2008-11-13 21:59:03 +0000 (Thu, 13 Nov 2008) | 2 lines
Changed paths:
M /trunk/modules/CastBar.lua
M /trunk/modules/TargetInfo.lua
- fixed a potential nil access problem in the CastBar
- fixed a bug causing TargetInfo lines to be forced to contain data. now any of the lines can be empty if the user chooses
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r293 | parnic | 2008-11-04 03:37:26 +0000 (Tue, 04 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- more fixes to the Runes module's visibility when entering/exiting combat, etc.
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r292 | parnic | 2008-11-03 03:14:39 +0000 (Mon, 03 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- added some sanity checking to the runes module so that we don't try to create a rune that doesn't exist...this shouldn't ever catch anything, but arenas seem to cause issues so who knows
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r291 | parnic | 2008-11-03 02:52:57 +0000 (Mon, 03 Nov 2008) | 2 lines
Changed paths:
M /trunk/modules/PlayerMana.lua
M /trunk/modules/Runes.lua
- fixed a bug with PlayerMana disabling OnUpdate code for warriors and DK's when their bar was full instead of when it is empty
- fixed a bug with DK runes appearing to be available as soon as a fight was done instead of when they actually became available again
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r289 | parnic | 2008-11-02 21:13:45 +0000 (Sun, 02 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/PlayerMana.lua
- hopefully fixed a bug with max'ing out the player's mana bar with a mana potion, life tap, mana gem, etc.; now letting the animation finish out normally before turning off the OnUpdate
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r287 | parnic | 2008-10-29 04:01:11 +0000 (Wed, 29 Oct 2008) | 3 lines
Changed paths:
M /trunk/IceBarElement.lua
M /trunk/modules/DruidMana.lua
M /trunk/modules/PlayerMana.lua
M /trunk/modules/TargetMana.lua
performance optimizations:
- only run the OnUpdate code for the player mana bar when the player's power is not full
- never run the every-frame OnUpdate for TargetMana or DruidMana bars since we don't need quite that level of granularity
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r286 | parnic | 2008-10-29 02:55:51 +0000 (Wed, 29 Oct 2008) | 1 line
Changed paths:
M /trunk/IceCastBar.lua
- fixed a bug with showing the "spellcast failed" flash on the player's castbar if the player tried to activate a trinket/cast another spell while casting a different one
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r285 | parnic | 2008-10-26 23:02:13 +0000 (Sun, 26 Oct 2008) | 3 lines
Changed paths:
M /trunk/IceBarElement.lua
M /trunk/IceCore.lua
M /trunk/IceHUD.lua
M /trunk/modules/FocusHealth.lua
M /trunk/modules/FocusMana.lua
M /trunk/modules/PetHealth.lua
M /trunk/modules/PetMana.lua
M /trunk/modules/PlayerHealth.lua
M /trunk/modules/PlayerMana.lua
M /trunk/modules/RangeCheck.lua
M /trunk/modules/TargetHealth.lua
M /trunk/modules/TargetInfo.lua
M /trunk/modules/TargetMana.lua
A /trunk/textures/Elite.blp
A /trunk/textures/Rare.blp
A /trunk/textures/RareElite.blp
- added a global toggle for DogTags so they can be enabled or disabled for the mod
- added an optional rare/elite/rare-elite indicator to the target health bar (off by default)
- made configuration mode show target raid icons (and the new elite indicator as well)
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r284 | parnic | 2008-10-26 17:48:34 +0000 (Sun, 26 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/TargetInfo.lua
- fixed a bug in the TargetInfo module that cropped up in 3.0 when LibDogTag is not present causing the module to not display
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r282 | parnic | 2008-10-26 01:08:31 +0000 (Sun, 26 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/TargetHealth.lua
- reverted the click-targeting on the target health bar since it caused a lot of problems
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r280 | parnic | 2008-10-25 15:46:13 +0000 (Sat, 25 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/TargetHealth.lua
- added click-targeting to the TargetHealth module for raid icon ease (off by default)
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r279 | parnic | 2008-10-25 00:52:53 +0000 (Sat, 25 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/PlayerMana.lua
- potentially fix a bug with disabling the predictedPower cvar while the game is running
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r278 | parnic | 2008-10-21 05:12:18 +0000 (Tue, 21 Oct 2008) | 1 line
Changed paths:
M /trunk/IceCore.lua
- fixed some modules holding the config text after exiting config mode
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r277 | parnic | 2008-10-21 02:56:43 +0000 (Tue, 21 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/FocusCast.lua
- set FocusCast default vertical offset to match focus health/mana bars. oops.
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r276 | parnic | 2008-10-21 02:14:46 +0000 (Tue, 21 Oct 2008) | 1 line
Changed paths:
M /trunk/IceCore.lua
- made "configuration mode" display the name of the bar underneath it. causes things to get a bit crowded-looking, but helps distinguish bars a little better
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r275 | parnic | 2008-10-21 02:09:53 +0000 (Tue, 21 Oct 2008) | 2 lines
Changed paths:
M /trunk/modules/FocusCC.lua
M /trunk/modules/FocusCast.lua
M /trunk/modules/GlobalCoolDown.lua
M /trunk/modules/PetMana.lua
M /trunk/modules/SliceAndDice.lua
M /trunk/modules/TargetCC.lua
M /trunk/modules/Threat.lua
- set focus cast default scale to match focus health/mana
- set default sides and offsets on all bars to avoid them overlapping each other (fixes mirror/threat overlap and a few others)
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r274 | parnic | 2008-10-21 01:38:54 +0000 (Tue, 21 Oct 2008) | 1 line
Changed paths:
M /trunk/IceBarElement.lua
- added an option to force text justification on all bars
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r272 | Parnic | 2008-10-20 18:46:22 +0000 (Mon, 20 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/MaelstromCount.lua
- made maelstrom count mod be enabled by default now that it's verified as working
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r271 | parnic | 2008-10-20 05:39:35 +0000 (Mon, 20 Oct 2008) | 4 lines
Changed paths:
M /trunk/IceCore.lua
M /trunk/IceHUD.toc
M /trunk/modules/LacerateCount.lua
A /trunk/modules/MaelstromCount.lua
M /trunk/modules/SunderCount.lua
- made lacerate and sunder modules show up in configuration mode
- added an extremely untested MaelstromCount module based off the other Count modules. I do not have a shaman with maelstrom to test this with, but I did confirm that it at least doesn't throw any errors ;)
- set lacerate default vertical position such that it is out of the way of the combo points module instead of on top of it
- fixed a bug where "graphical glow" and "graphical clean" presets did not work on lacerate and sunder count modules
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r270 | parnic | 2008-10-20 05:02:40 +0000 (Mon, 20 Oct 2008) | 1 line
Changed paths:
M /trunk/IceHUD.lua
M /trunk/modules/LacerateCount.lua
M /trunk/modules/SunderCount.lua
- extracted some functionality from the lacerate and sunder count modules to IceHUD for determining spell/ability buffs/debuffs on units. also fixed a small 3.0 bug in said modules for determining if the buff/debuff belonged to the player or not
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r269 | parnic | 2008-10-18 19:11:58 +0000 (Sat, 18 Oct 2008) | 2 lines
Changed paths:
M /trunk/modules/TargetCC.lua
- added an option to only show the CC bars if the current CC was cast by the player
- also includes a new rangecheck revision that doesn't throw errors when targeting
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r268 | parnic | 2008-10-18 16:32:32 +0000 (Sat, 18 Oct 2008) | 3 lines
Changed paths:
M /trunk/modules/FocusHealth.lua
M /trunk/modules/PlayerHealth.lua
- added an option to hide the new blizzard focus frame in the focus health module
- added an option to make the focus health module clickable to target your focus
- fixed a bug in player health's targeting where the clickable area was in the wrong spot when the bar was flipped to the right side
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r267 | parnic | 2008-10-18 04:58:04 +0000 (Sat, 18 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/PlayerHealth.lua
- changed the default for catching mouse clicks on the player health frame to false. it was causing too much confusion
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r266 | parnic | 2008-10-18 04:47:44 +0000 (Sat, 18 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/TargetCC.lua
- fixed a problem with the target/focus CC bars not updating properly since the 3.0 patch
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r265 | parnic | 2008-10-18 03:10:42 +0000 (Sat, 18 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/CastBar.lua
- whoops, gave the player castbar a name in IceHUD's class instance. thanks greywithana :)
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r264 | parnic | 2008-10-17 16:17:28 +0000 (Fri, 17 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- fixed runes module misbehaving after loading into the world when ooc alpha was set to 0
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r263 | parnic | 2008-10-17 15:39:59 +0000 (Fri, 17 Oct 2008) | 4 lines
Changed paths:
M /trunk/IceCore.lua
M /trunk/modules/ComboPoints.lua
- made "config mode" only show bars that are currently enabled
- made combo points module show 5 combo points while in config mode
- added horizontal offset to combo points module
- added ability make combo points add vertically instead of horizontally (if in graphical mode)
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r262 | parnic | 2008-10-17 06:46:11 +0000 (Fri, 17 Oct 2008) | 2 lines
Changed paths:
M /trunk/IceBarElement.lua
M /trunk/IceElement.lua
M /trunk/modules/ComboPoints.lua
M /trunk/modules/LacerateCount.lua
M /trunk/modules/SunderCount.lua
M /trunk/modules/TargetInfo.lua
M /trunk/modules/TargetOfTarget.lua
M /trunk/modules/Threat.lua
- made alpha settings properly affect non-bar elements (range finder, targetinfo, combo points, etc.)
- something's busted with the rune module if you spawn into the world and that module is at 0% alpha...trying to track that down now, but i gotta go to bed. could be a result of this change, maybe not.
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r261 | parnic | 2008-10-17 01:58:31 +0000 (Fri, 17 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/TargetInfo.lua
- probable fix for debuffs appearing as "own buff size" when they shouldn't have
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r254 | parnic | 2008-10-16 15:08:16 +0000 (Thu, 16 Oct 2008) | 1 line
Changed paths:
M /trunk/IceCastBar.lua
- fixed a potential nil access in the cast bar
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r253 | parnic | 2008-10-16 15:02:27 +0000 (Thu, 16 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/TargetInfo.lua
- fixed "own buff size" to work properly for buffs you cast on targets instead of buffs they cast on themselves
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r252 | parnic | 2008-10-16 14:51:55 +0000 (Thu, 16 Oct 2008) | 2 lines
Changed paths:
M /trunk/IceCore.lua
- fixed an error when selecting the ArcHUD preset
- set the config to refresh itself when a new preset is selected so that the config screen is updated
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r251 | parnic | 2008-10-16 14:38:44 +0000 (Thu, 16 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/TargetMana.lua
- added an option to only show the target mana/power bar if the target uses mana (by request)
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r250 | parnic | 2008-10-16 14:30:43 +0000 (Thu, 16 Oct 2008) | 2 lines
Changed paths:
M /trunk/IceHUD.lua
M /trunk/modules/SliceAndDice.lua
- increased vertical offsets (by request)
- fixed Slice and Dice module for new Imp SnD talent values as well as the new SnD glyph
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r248 | parnic | 2008-10-15 22:44:12 +0000 (Wed, 15 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/PlayerHealth.lua
M /trunk/modules/TargetHealth.lua
- changed the defaults for hiding the blizzard frame on the player and target health frames...i have a feeling i'm going to tick off a whole different subset of people by changing this, but we'll see.
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r247 | parnic | 2008-10-15 02:41:16 +0000 (Wed, 15 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/TargetHealth.lua
M /trunk/modules/TargetOfTargetHealth.lua
- officially removing support for libmobhealth since it's no longer necessary (this has technically be unsupported for a long time, but some config options still existed for it)
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r244 | parnic | 2008-10-14 20:05:03 +0000 (Tue, 14 Oct 2008) | 3 lines
Changed paths:
M /trunk/IceCore.lua
M /trunk/IceHUD.lua
M /trunk/modules/CastBar.lua
M /trunk/modules/PlayerMana.lua
M /trunk/modules/Threat.lua
A /trunk/textures/ArcHUD.blp
A /trunk/textures/ArcHUDBG.blp
- added user-submitted ArcHUD-like textures and preset
- modified cast lag and threat pull indicators to use a custom color instead of being an alpha'd version of the background
- fixed a bug where runic power would use the "not full" aggro setting when it was empty (it should behave like rage and treat "not full" as empty)
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r242 | parnic | 2008-10-14 05:20:14 +0000 (Tue, 14 Oct 2008) | 1 line
Changed paths:
M /trunk/IceHUD.toc
- updated to use @project-version@ keyword sub format so I don't have to keep this manually updated
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r241 | parnic | 2008-10-14 05:12:15 +0000 (Tue, 14 Oct 2008) | 1 line
Changed paths:
M /trunk/IceHUD.lua
- whoops, added new textures to the "textures" list instead of the "presets" list...my bad :P
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r239 | parnic | 2008-10-14 05:05:58 +0000 (Tue, 14 Oct 2008) | 8 lines
Changed paths:
M /trunk/.pkgmeta
M /trunk/IceHUD.lua
M /trunk/IceHUD.toc
M /trunk/embeds.xml
M /trunk/libs
M /trunk/modules/DruidMana.lua
M /trunk/modules/TargetHealth.lua
M /trunk/modules/Threat.lua
A /trunk/textures/FangRune.blp
A /trunk/textures/FangRuneBG.blp
A /trunk/textures/RuneBar.blp
A /trunk/textures/RuneBarBG.blp
A /trunk/textures/RuneColor.blp
A /trunk/textures/RuneColorBG.blp
v1.3.3-Release
- interface version up to 3.0! hooray new stuff.
- mod version bumped to 1.3.3 for all the new stuff and 3.0 client compatibility
- made the threat module wow 3.0-compatible (these changes do not branch based on interface version due to the removal of lots of libs...there's no goin' back now!)
- fixed text display on threat module to actually show threat % as intended
- extracted MathRound function to make it accessible to all modules instead of being embedded within TargetHealth
- added a few more user-submitted bar textures
- removed LibDruidMana and fixed up DruidMana module to work with the new UnitPower API
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r238 | parnic | 2008-10-14 01:46:29 +0000 (Tue, 14 Oct 2008) | 2 lines
Changed paths:
M /trunk/modules/MirrorBar.lua
- fixed a bug causing the mirror bar to not obey "offset" setting
- made the mirror bar's text stop bouncing up and down based on its offset setting. now will always remain in the same place (since there are vertical/horizontal adjustment sliders for this text already)
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r236 | parnic | 2008-10-09 15:41:01 +0000 (Thu, 09 Oct 2008) | 2 lines
Changed paths:
M /trunk/IceHUD.toc
M /trunk/modules/Threat.lua
v.1.3.2 - bumped toc version of icehud to 1.3.2 in preparation of the next repo tag
- made aggro alpha setting on the threat bar actually work
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r235 | parnic | 2008-10-09 15:20:13 +0000 (Thu, 09 Oct 2008) | 1 line
Changed paths:
M /trunk/textures/GlowArc.blp
M /trunk/textures/GlowArcBG.blp
- replaced the glow arc textures with a new version supplied by the author
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r234 | parnic | 2008-10-09 15:14:39 +0000 (Thu, 09 Oct 2008) | 3 lines
Changed paths:
M /trunk/IceCore.lua
M /trunk/IceHUD.lua
- changed a couple of defaults on the new bar texture presets for additive versus blended draws
- widened the maximum gap once again to 700 by request (from 500)
- hoping the curse packager works this morning ;)
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r233 | parnic | 2008-10-09 05:21:32 +0000 (Thu, 09 Oct 2008) | 1 line
Changed paths:
M /trunk/IceBarElement.lua
- fixed a bug from the last check-in with pre-wotlk clients (GetCVarBool doesn't exist?!)
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r232 | parnic | 2008-10-09 05:13:37 +0000 (Thu, 09 Oct 2008) | 1 line
Changed paths:
M /trunk/IceBarElement.lua
- fixed a bug that caused mana frames to stop updating properly in wotlk under certain conditions
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r231 | parnic | 2008-10-09 01:40:56 +0000 (Thu, 09 Oct 2008) | 1 line
Changed paths:
M /trunk/IceCore.lua
M /trunk/IceHUD.lua
M /trunk/modules/ComboPoints.lua
M /trunk/modules/LacerateCount.lua
M /trunk/modules/SunderCount.lua
A /trunk/textures/BloodGlaives.blp
A /trunk/textures/BloodGlaivesBG.blp
A /trunk/textures/CleanCurves.blp
A /trunk/textures/CleanCurvesBG.blp
A /trunk/textures/ComboCleanCurves.blp
A /trunk/textures/ComboCleanCurvesBG.blp
A /trunk/textures/ComboGlow.blp
A /trunk/textures/ComboGlowBG.blp
A /trunk/textures/GlowArc.blp
A /trunk/textures/GlowArcBG.blp
- added 3 new user-submitted bar textures (GlowArc, CleanCurves, and BloodGlaives) and 2 new user-submitted combo/sunder/lacerate count textures (Glow and CleanCurves)
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r230 | parnic | 2008-10-06 18:34:35 +0000 (Mon, 06 Oct 2008) | 1 line
Changed paths:
M /trunk/IceBarElement.lua
M /trunk/IceCore.lua
M /trunk/IceHUD.lua
- added bar/background graphical blend mode options so we can have us some snazzier artses
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r228 | parnic | 2008-10-04 17:15:34 +0000 (Sat, 04 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/CastBar.lua
- made lag indicator on the player's cast bar respect the bar width setting
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r227 | parnic | 2008-10-04 17:10:35 +0000 (Sat, 04 Oct 2008) | 1 line
Changed paths:
M /trunk/IceCastBar.lua
- made castbar text respect alpha settings
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r226 | parnic | 2008-10-02 21:13:18 +0000 (Thu, 02 Oct 2008) | 1 line
Changed paths:
M /trunk/.pkgmeta
M /trunk/libs
- updated lib references to their new names
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r224 | parnic | 2008-09-30 07:05:36 +0000 (Tue, 30 Sep 2008) | 1 line
Changed paths:
M /trunk/.pkgmeta
v1.3 - setup some opt-deps as a test
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r223 | parnic | 2008-09-30 06:52:34 +0000 (Tue, 30 Sep 2008) | 3 lines
Changed paths:
M /trunk
M /trunk/.pkgmeta
M /trunk/IceHUD.lua
M /trunk/embeds.xml
M /trunk/libs
M /trunk/modules/Runes.lua
- increase maximum gap setting by request
- added horizontal positioning option to the Runes module (and made sure it was properly centered by default instead of being off to the left)
- changed log template on main dir, moved callbackhandler to the top of the list for embeds, externals, and pkgmeta just to keep everything uniform and make Threat load properly
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r222 | parnic | 2008-09-30 06:28:03 +0000 (Tue, 30 Sep 2008) | 1 line
Changed paths:
M /trunk/libs
- fixing up libs svn:externals directive to pull the proper libstub
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r221 | parnic | 2008-09-30 06:21:43 +0000 (Tue, 30 Sep 2008) | 1 line
Changed paths:
M /trunk/.pkgmeta
- changed pkgmeta from lib-stub to the correct libstub (and set to the 1.0 tag)
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r219 | parnic | 2008-09-30 05:56:27 +0000 (Tue, 30 Sep 2008) | 2 lines
Changed paths:
M /trunk/.pkgmeta
IceHUD:
- attempt the first at making the packager behave ;)
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r218 | parnic | 2008-09-30 05:43:09 +0000 (Tue, 30 Sep 2008) | 3 lines
Changed paths:
M /trunk/IceHUD.lua
M /trunk/IceHUD.toc
M /trunk/embeds.xml
M /trunk/libs
IceHUD:
- general cleanup: removed acedebug stuff, re-ordered a few things to load cleaner