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HidePlayerFrame

 

Project Updated:
Files Updated: Mon, Aug 17 2009
Supports Game Version: 3.2.0
Category: Unit Frames
Tags:

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Project Manager: dobbz
Additional Authors: No additional authors
Current Version: HidePlayerFrame v0.11
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge
Avg Daily DL (last 30 days): 1
Downloads Total: 151
Favorites: 2
Comments: 3
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  • About HidePlayerFrame
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HidePlayerFrame does just what it says.  It will hide the player frame when it's not really needed.

First, if you are targeting a hostile that is not dead, you will see the player frame.
Once the hostile is dead, you will continue to see the player frame until health (or health and mana) are full.  Then the player frame will disappear.
Anytime you are in combat, the frame will be visible.

Currently in beta, I'm looking for help from folks that use XPerl and PitBull as really this mod is best paired with a custom UI.

Please post issues and problems so that I am able to address them prior to a non-beta release.

Enjoy.

  • Downloads (2)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  HidePlayerFrame v0.11 Beta 3.2.0 143 8/17/2009
  HidePlayerFrame v0.10 Beta 3.2.0 8 8/17/2009
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  • dobbz said

    I was hoping to make this simply using frames, however the problem is when you go into combat, the player frames are locked in their current state. If you are by yourself, this is fine because I can detect when you enter combat, however if someone else enters combat for you, the frame will not appear.

    I look to implement this in a whole new way shortly. I'd wait on downloading and installing this mod until v1.0.

    Reply Report Permalink
  • sc4r4byte said

    was working a very short while with pitbull, though now it constantly flickers my player frame when it should be staying off.

    possibly due to pitbull configuration while the mod was active?

    Reply Report Permalink
  • Farook said

    Compatible with oUF and ag_UnitFrames?

    Reply Report Permalink
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