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HealPoints

  Download the Curse Client

Project Updated:
Files Updated: Mon, Nov 10 2008
Category: Class, and Healer
Tags:

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Project Manager: Eridan
Current Version: v3.0
Downloads Today: 363
Downloads Total: 144,587
Favorites: 522
Comments: 354
  • About HealPoints
  •  

HealPoints is a healer gear benchmark addon similar to TankPoints for tanks. It is designed to make it easier for healers to choose the most optimal gear, for example balancing spirit, +mana/5s, +healing and intelligence.

It displays all your relevant basic stats as well as HP/sec, HP/mana etc. for all your healing spells. It also displays a few more advanced benchmarks: PowerPoints (focused on healing output over a short period) and EndurancePoints (focused on healing output over a long period). HealPoints detects and supports all relevant talents and almost all set and equip bonuses.

HealPoints contains a calculator that lets you manipulate the basic stats and see how they affect your spells and overall healing efficiency. See the supplied Readme.txt for more details.

  • Downloads (21)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  HealPoints v3.0 Release 3.0.3 4,758 11/10/2008
  HealPoints r39 Beta 3.0.2 3,828 11/2/2008
  HealPoints r36 Beta 3.0.2 5,130 10/18/2008
  HealPoints 2.9 Release 2.4.3 5,442 7/7/2008
  HealPoints-r66378.17 Beta 2.4.3 5 5/3/2008
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  • Halidom said 

    Crit% is off in the calculator.
    The formula on line 612 of calculator.lua that reads...
    return critRating * (41 / (14 * 26)) * (131 / 63)^((UnitLevel("player") - 70)/10);
    SHOULD read
    return critRating/14/((82/52)*(131/63)^((UnitLevel("player")-70)/10))

    ALSO

    Int per spell crit is still being calculated at lvl 70 Value of 80 intellect per 1% spell crit.
    This is on line 616 and reads
    local intPerCrit = 80;

  • Halidom said 

    meh, missed off a character

    Line 612 on calculator.lua should read
    return critRating/14/((82/52)*(131/63)^((UnitLevel("player")-70)/10));

    (missed off the ';')

  • londave said 

    Ok just read the readme answered a few questions but...
    has anyone got up to date numbers to use in for 3.x?

  • Eridan said 

    Numbers should be up to date in HealPoints.

    To open the calculator, click on the "HealPoints: xxxxx" line in the Character Info window.