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HealPoints

  Download the Curse Client

Project Updated:
Files Updated: Sat, Feb 21 2009
Supports Game Version: 3.0.9
Category: Class, and Healer
Tags:

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Project Manager: Eridan
Additional Authors: No additional authors
Current Version: r49
License: All Rights Reserved
Avg Daily DL (last 30 days): 69
Downloads Total: 195,100
Favorites: 539
Comments: 351
  • About HealPoints
  •  

HealPoints is a healer gear benchmark addon similar to TankPoints for tanks. It is designed to make it easier for healers to choose the most optimal gear, for example balancing spirit, +mana/5s, +healing and intelligence.

It displays all your relevant basic stats as well as HP/sec, HP/mana etc. for all your healing spells. It also displays a few more advanced benchmarks: PowerPoints (focused on healing output over a short period) and EndurancePoints (focused on healing output over a long period). HealPoints detects and supports all relevant talents and almost all set and equip bonuses.

HealPoints contains a calculator that lets you manipulate the basic stats and see how they affect your spells and overall healing efficiency. See the supplied Readme.txt for more details.

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  HealPoints r49 Beta 3.0.9 11,370 2/21/2009
  HealPoints r46 Beta 3.0.3 9,777 12/21/2008
  HealPoints v3.2 Release 3.0.3 14,792 12/11/2008
  HealPoints v3.1 Release 3.0.3 3,849 11/23/2008
  HealPoints v3.0 Release 3.0.3 5,501 11/10/2008
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  • Zidomo said 

    As the poster below indicated, WoW 3.1 completely changed mana regeneration for all heal classes from spirit & intellect. From the 3.1 patch notes:
    "Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower." Various classes & talents have had other things changed as well.

    Consequently, the comparative numbers provided by HealPoints r49 are not very accurate any more. Would be nice to see this updated to account for the WoW 3.1 changes.

    Reply Report Permalink
  • I thought it was a nice addon, that just needed a little tweaking -- spirit is definitely not the be-all end-all now. AND, then Curse blocks WoWMatrix (by the way, wowMatrix is how I got to this web page, so so much for the complaint that they don't identify authors or provide links . . . I'll not be using healpoints it seems.

    Reply Report Permalink
  • As a shaman, I need to basically forget about spirit since my mana regen is all in combat, is there anyway to readjust for shaman?

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  • yodamoo said 

    nice addon but i really with there was a way to tell it which stats are more important.....it seems that by default it thinks that Spirit is the most important stat yet for a Pally it is almost the least important seeing as we never run out of mana...in my opinion the order should be

    Intellect - +Spell Power - Crit - Haste - Spirit - MP5

    if your a pally and you run out of mana you are a terrible pally healer...

    Reply Report Permalink
  • Eridan said 

    Stat rankings depend on your settings. Have you turned on Replenishment and Divine plea? Open the calculator and hit the "Configure"-button to do so.
    For my paladin, I then get Intellect > Spell power > Mana/5 > Crit > Haste > Spirit. But all this depends on your current gear, your current buffs and the configuration settings in HealPoints.

    Reply Report Permalink
  • yodamoo said 

    Ok Sweet! didn't realize that by clicking those on it changed the order of importance...thx for pointing that out ^^

    Reply Report Permalink
  • Thank you for this great mod. Is there any chance it could be updated to work with LinkWrangler tooltips? As a fellow mod author, I know updating mods to work with various tooltip mods can be a pain but I thought I would ask, since HealPoints is so useful I want to see it everywhere. ;) LinkWrangler: http://wowui.worldofwar.net/?p=mod&m=894

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  • gumphrey said 

    Does HealPoints include enchants when doing comparisons? Would it be possible to make this a toggle? For instance, when comparing a drop to what I am wearing I don't want to consider enchants as I can always add that to the dropped gear. It is similar for gems, if there was a way to specify the default gems you would put into empty sockets. Basically, similar options to what RatingBuster has for configuring enchants and gems.

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  • Eridan said 

    If you look at an item that's not enchanted and the item you have in the same slot is enchanted, HealPoints assume that you'll enchant the new item with the same enchant when it does the comparison (= ignoring the enchant on your equipped item).
    As for gems, the feature you want is already in and has been for a while. Hit 'Esc' to open the WoW Options menu, select "Interface", then the "Addons" tab and finally HealPoints from the menu. There you'll find a gem selector that lets you select default gems for empty sockets.
    Alternatively, if you're using the latest beta (r46) and you have a LDB display addon (Read about LDB here: http://forums.wowace.com/showthread.php?t=14903) you can use the LDB launcher. Left-click for calculator, right-click for the gem selector.

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  • gumphrey said 

    Great! That is perfect. I forgot to say how awesome this addon is. It is a huge help for building gear.

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  • Eridan said 

    r43 only fixed the %mana regen for the calculator, sadly not for tooltips.
    So the tooltip value for anything with spirit would be wrong.

    I fixed this in r45 a week ago, but I only released that as alpha so it didn't get mirrored here (only on wowace and curse updater).

    I've released r46 now. In addition to the spirit tooltip fix, it contains a simple Data Broker plugin.

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  • I am attempting to debug a large discrepancy between the tooltips and the calculator, and I am hoping you can point me in the right direction.

    I am presently running the 3.2 release (r43), which includes the %Mana Regen fix.

    The two pieces of gear I compared are Sash of the Servant, and Agonal Sash, both with a buckle socket and identical gems.

    With no belt equipped, the Healpoints value in the Tooltips was as follows:

    Agonal Sash: 28191/27522
    Sash of the Servant: 33624/28281... the clear winner

    However, if I then hand-enter the values into the calculator (with still no belt equipped, and confirming the values with Debug Mode), I get a completely different story.

    Agonal Sash: 47122.. the overwhelming winner
    Sash of the Servant: 39672

    I then looked at my actual total Healpoints without a belt equipped (576276), then equipped each belt, and subtracted the original amount from the new amount to get the *actual* Healpoints change.

    Agonal Sash: 46488.. still the overwhelming winner, but oddly doesn't match the value from the calculator.
    Sash of the Servant: 39671... just one off from the calculator.

    The bottom line... The tooltip cannot be trusted to assist in loot decisions.

    I don't mind doing the grunt work to figure out why the values are so out of whack, if you can just point me where to look.

    I am a holy priest, and my spec is: http://www.wowhead.com/?talent=bVcbzhZcxxcf0VihVIst

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  • Eridan said 

    AtlasLoot support added in r44 beta.

    Reply Report Permalink
  • Azareus said 

    Imba! I'll check that asap!

    Reply Report Permalink
  • Zidomo said 

    Thanks for the 3.2 updates. But...maybe for the next revision leave TBC gems in?

    Currently, there are a few circumstances where someone may be wanting to compare an item with TBC gems vs. one with new gems. For instance, T5/BC badge gear you haven't wanted to invent in new gems in (you are waiting for new drops). Or a leveling healer with old gems in gear.

    So hope TBC gems can be put back in.

    Reply Report Permalink
  • Eridan said 

    Sorry I didn't explain the gem change properly.
    Both TBC and WotLK gems are supported for items that already have gems in their sockets. The change I did only concerns empty sockets.
    If you go to the Game Menu (Esc) and select Interface, Addons, HealPoints; you'll be able to select which gems HealPoints will use for empty sockets when comparing items. Useful, for example, when an item with sockets drops and you want to compare it to what you're wearing.
    The lists for empty socket calculations used to include TBC rare and epic gems. What I did in 3.2 was to replace them with WotLK rare gems.
    Hope that made sense :-)

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  • kody2007 said 

    Well I forgot about it before but does 3.2 add in the abilities of trinkets now? I seen overnight that the healpoints on some of my trinkets increased and decreased. With the beta version trinkets with the stats would always be better and now it's showing it correctly I think. Can you confirm?

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  • Eridan said 

    I haven't done anything specific about trinkets.
    Could it be the %regen fix? Or the gem changes?
    Which trinkets are these?

    Reply Report Permalink
  • kody2007 said 

    I'd like to see an option to be able to always add in buffs like Divine Spirit, Int, Mark, Kings, etc. . . like you did with Replenishment.

    Would that be possible any time soon?

    Thanks!

    Reply Report Permalink
  • i use SmartBuff for that:
    you just roll your mousewheel, and then it buffs all the guys with those buffs they need :)

    Reply Report Permalink
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