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HealGraph

 
Project Updated:
Files Updated: Thu, Oct 23 2008
Supports Game Version: 3.0.2
Category: Boss Encounters
Tags:

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Project Manager: Julith
Additional Authors: No additional authors
Current Version: Beta 1
License: All Rights Reserved
Development Site: CurseForge
Avg Daily DL (last 30 days): 2
Downloads Total: 1,772
Favorites: 0
Comments: 1
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  • About HealGraph
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Warning: This addon is still deep in its alpha phase. You can give it a shot (and I whould be glad about it) but better don't have damage tracking enabled in any serious situation. I assume no liability for any wipes or crashes. But I'll be glad to take your bug report and suggestions after it. :)


What it does

  • displaying incoming heals and their amount for a unit in a time line graph
  • tries also to display incoming damage on the unit (by evaluating swing timers and casts). Very unstable by now, is disabled by default.

[[Image:http://static.wowace.com/uploads/19/9/925/HealGraph.jpg]]

(the lines are moving from right to left as time passes by)

Original idea

The original idea for the graph and its layout comes from the addon "IncomingHeals" which has included a HealGraph which displayed incoming heals. But since it does not receive incoming heals broadcasted by the HealComm-lib (which is used by alot of the unit frame addons) I took the basic layout of the graph and recoded the whole thing for using LibHealComm.

So every credit for the idea of a HealGraph like this goes to "Tattersail" and "wT" which have coded IncomingHeals.

Features

  • display amount and arrival of incoming heals broadcasted by LibHealComm
  • display (guessed) amount and arrival of incoming damage (currently only swing damage and damage casts)
    • does consider effect of parry
    • does consider dual wield attacks
    • does not yet consider spellcast effect on swing timer
  • display health of the unit which is updated on combatlog (not only UnitHealth)
  • arranges incoming heals and damage by the expected health of the unit at the time they will happen
  • supports user defined marking lines to indicate certain tiem points in the graph

Known problems

Note: This is still alpha, so there are probably a lot of them.

  • everytime something new :)
  • game freezes if damage tracking is enabled and a lot of mobs are attacking...guess why? xD

Todo list

  • maximize top position of amount lines at max health.
  • optimize performance and memory usage.
  • include more changeable options, especially performance and memory saving ones.
  • hide outside raids option
  • spell effects on swing timer
  • Downloads (5)
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File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  HealGraph Beta 1 Beta 3.0.2 1,248 10/23/2008
  HealGraph "This could be dual wield" Beta 2.3.3 438 10/3/2008
  HealGraph Curseforge first tag Beta 2.3.3 28 9/30/2008
  HealGraph-r79396.5 Beta 2.3.3 29 9/29/2008
  HealGraph-r79396.4 Beta 2.3.3 29 9/19/2008
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  • Darkwolfie said

    Hi, i was looking for something like this, but not keen on trying it out yet since you say it can freeze my game :D

    How about tracking my own hot ticks, they should be predictable :D

    Reply Report Permalink
  • Julith said

    Only the damage tracking can freeze your game. In the current version incoming damage tracking is disabled per default and only incoming heals are shown so it normally shouldn't freeze your game.
    Showing incoming hots is possible as soon as LibHealComm supports them.
    And the moment this project is somewhat abandoned by me since I have other things to code (and the damage tracking is so ***** hard xD). But as already said, showing incoming heals should work fine.

    Reply Report Permalink
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