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GupPet

 

Project Updated:
Files Updated: Fri, Nov 6 2009
Supports Game Version: 3.2.0
Category: Companions
Tags:

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Project Manager: GUPP
Additional Authors: No additional authors
Current Version: GupPet v1.205
License: All Rights Reserved
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 189
Downloads Total: 28,556
Favorites: 78
Comments: 61
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  • About GupPet
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What is GupPet:

GupPet is an add-on that gives an extension for mounting and calling critters. By a single click it mounts a ground, swimming or fly mount depending on the players location. Because most players have plenty of mounts and companions, and you probably like more than one, the add-on can randomly select mounts/companions depending on the selections in the option menu.

Basic Features:

  • Randomly selects a mount / companion location dependent.
  • Class support for Druids , Shamans and Mages
  • Automatically summons a companion
  • 3d model preview
  • Buttonfacade support
  • And many more ! ( Would be a to big list )

In game usage:

There are 3 types of controls.

  • Action buttons (Adds buttons and are move, hide and scalable.)
  • Key Binds
  • Slash Commands

“Collect Me” extension:

The collect me extension is based on the database of the original add-on by Merla and has been extended a bit .

How it works:

GupPet uses a small database to split the mounts that the player currently has learned. The splitting is based on type (ground, swimming or fly) and speed. When using the auto mount function the add-on will always try to select the fastest possible option, but if you can fly in an area the add-on select the flyable over the ground type. If your are swimming the aquatic will be selected above the other two types.

For the critters GupPet uses a small database to detect if a critter uses a type of reagent to call it, for some types you need a snowball. The add-on detects if you have that reagent with you and if not, the add-on won't select that type of critter.

Language support:

The languages that are currently supported are English , German ( Tnx to Farook at Curse) , Spanish ( Tnx to StiviS at Curse ) and Russian ( Tnx to StingerSoft at WowInterface.) With the none-supported languages the zone detection is not supported and therefore forces the two mount action buttons.

In development:

  • Changeable icons of the action buttons
  • Decent help Page
  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  GupPet v1.205 Release 3.2.0 2,147 11/6/2009
  GupPet v1.204 Release 3.2.0 1,848 10/28/2009
  GupPet v1.201 Release 3.2.0 1,636 10/21/2009
  GupPet v1.200 Release 3.2.0 1,716 10/12/2009
  GupPet v1.199 Release 3.2.0 1,533 10/5/2009
  • Comments

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  • Yes, I am posting lots of bug reports! :D GupPet doesn't seem to notice that I need to bring a pet out after hearthing.

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  • GUPP said

    It should do that as i never noticed the problem and used heartstone / summons all the time... Is AutoSummoning enabled in the location where you summoning to ?

    Reply Report Permalink
  • So of course when I try to replicate the bug, it doesn't happen. D: Well, I'll keep trying, and in the meantime, here's how I have it set:

    Enable autocall, all the subboxes checked. Minimum delay. Dismiss while mounted is not checked. Recall delay is 0; what does recall delay do, anyway? Recall in City/Inn only is checked.

    While I've got you on the horn, could you add an option to not summon the same pet twice in a row? I know it's random as it is now, but I'd rather have some guaranteed variety.

    Reply Report Permalink
  • GUPP said

    If you set the recall delay on 0 its disabled ;) .. It does call a other critter from time to time if your iddle etc in a city or every where :) ..

    As for the guaranteed variety i dont have the time atm to redo the code so with that function.

    Reply Report Permalink
  • Oh, okay. That could be documented better; I thought recall meant dismiss.

    Reply Report Permalink
  • Since today's update, GupPet's mount function doesn't seem to work for my main, at least when called with a macro. However, it works for my alt. My main's a belf with a Purple Hawkstrider; my alt's a Tauren with a White Kodo. (Yeah, they each only have one mount; I mainly got the plugin for its companion functionality.) Any idea what's going on here, or how I can find out?

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  • Additional: I tested the builtin button with the same result (works for alt, doesn't work for main).

    Reply Report Permalink
  • Um, this may be a case of PEBKAC. Somehow, the Purple Hawkstrider box got unchecked. :B Maybe have the program return an error if you ask to mount and have no enabled mounts?

    Reply Report Permalink
  • GUPP said

    It should give a error.. i will look into this

    Reply Report Permalink
  • Also: could you add a tickbox to the 'collect me' extension for cross-faction pets? I know I could get most of them if some player puts them up in the Stranglethorn Auction House, but it's a lot more effort, and I'd like to filter them out when I'm just looking for something relatively easy to collect.

    Reply Report Permalink
  • GUPP said

    Yes the checkboxes can extend a bit more. And that option is not so hard to implement.

    Reply Report Permalink
  • Could you make it easier to add GupPet's buttons to the standard button toolbars? Or is this not possible for some reason?

    (I know I can create a macro button, but it seems like a waste of a macro if I could just drag a copy of the 'summon mount' button onto the toolbar. Or is this possible?)

    Reply Report Permalink
  • GUPP said

    To add them to the standard action bar you need to create a macro. Thats the only thing what i know that works.

    Reply Report Permalink
  • junior65 said

    hi!
    i wonder if the two new pets which are sold at the blizzard online-shop are already implemented?

    Reply Report Permalink
  • GUPP said

    The are coded only need to be uncomment in the data files.

    Reply Report Permalink
  • ScaryBear said

    The addon is awesome. It has (almost) taken the place of two of my other addons, and this one has a very nice and easy to use UI to boot!!

    Now for the wishlist :) Would it be possible to have the Recall Delay also work when outside a city to auto-summon a new pet every x seconds? There would need to something in there to prevent summoning during combat, similiar to PetLeash. Would be nice if it could also dismiss the pet when stealthed or invisible, and also if it could prevent a new pet from being summoned if not standing or if eating/drinking.

    Would also be good to display the seconds selected on the Recall Delay slider bar.

    Reply Report Permalink
  • GUPP said

    The recall delay only works in the city is that i think its a pain to get your global cd taken every x seconds while idle. But could make a checkbox so the player itself can select it.
    The addon already prevent summoning during combat, eating , casting and dismiss when stealted (and allot more ;p) .

    Displaying the selected delay is in the new releas :)

    Reply Report Permalink
  • ScaryBear said

    That would be awesome if you could add the checkbox option for summoning pets outside the city.

    I didn't realize it prevented it from summoning when it combat, eating, etc, that's perfect :)

    Thanks for the quick reply.

    Reply Report Permalink
  • CZW said

    it missing for Frfr

    Mr. Chilly
    Curious Oracle Hatchling
    Curious Wolvar Pup

    Reply Report Permalink
  • GUPP said

    Added in version 1.204 that should be online soon

    Reply Report Permalink
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