• World of Warcraft Addons
  • World of Warcraft
  • Average Rating:

  • Your Rating

  • Share
  • Report Abuse

Group O Matic

 

Project Updated:
Files Updated: Sat, Aug 8 2009
Supports Game Version: 3.2.0
Category: PvP, and Boss Encounters
Tags:

, , , , , and [Edit Tags]

Project Manager: Amavana
Additional Authors: No additional authors
Current Version: 2.5.6
License: All Rights Reserved
Development Site: CurseForge
Avg Daily DL (last 30 days): 3
Downloads Total: 5,862
Favorites: 23
Comments: 17
  • About Group O Matic
  •  

(If you use GOM, you might be interested in http://www.wowinterface.com/downloads/info14018-GOMRaidStarter.html, --currently beta -- which will auto-invite the people in a saved raid and then restore that raid.)

Group O Matic is a tool for raid leaders. It does the following:

*Gives you the ability to save and restore raid member positions
*Gives you an auto-arrange command, which tries to find the best group arrangement based on class/spec, and then automatically arranges the raid to match it.
*Adds slash commands to swap raid members' groups (for macros to move people on the fly)
*Auto-arrange template for AB/EotS which will move people at the same node into the same group.

If you want to configure GOM while not in a raid, use /gom active

-------------------------------------------
GOM has more settings than you would normally find in an addon of this type, but it also works "out of the box." That is, it will work as well as/better than any other raid config addon without changing anything, and will give you a simple save/restore/auto window when you open the raid UI.
If you do want to manipulate the way the auto-arrange and restore functions work then read on for some basic documentation. If you have more specific questions just post them in the comments here.
-------------------------------------------

* Macro Commands:
/rs Name1 Name2
(Swaps two people)

/rgs Group#1 Group#2
(Swaps two groups with each other)

/rm Name Group#
(Moves Name into Group#)

/rm Name @Group#
(Moves Name into Group# even if Group# is already full, in which case it swaps a random person into Name's old group)

/rm Name1 Name2
(Moves Name1 into the same group as Name2)

/rm Name1 @Name2
(Moves Name1 into the same group as Name2 even if Name2's group is already full, in which case it swaps a random person into Name1's old group)

Names can be replaced with !p, !t or !f for player, target or focus, i.e...
/rs !p !t would swap you with your target.
/rm !p @!f would move you into the same group as your focus, even if that group is full.

-------------------------------------------

*Raid Save and Restore:
Restore will try to get the current raid as close as possible to the saved raid. By default, if there are people missing they will be ignored, and if there are extra people they will be auto-arranged -- these settings can be changed in the "Manage Saves / Restore Options" pane.

*Raid Restore Options:
As mentioned above, there are several restore modes that you can choose from. The options are in the form Part1-Part2 where Part1 is what to do with missing players, and Part2 is what to do with new players...

Part1 can be:
--Dumb: Players from the saved raid who are absent from the current raid are ignored.
--Smart: Players from the saved raid who are absent from the current raid are compared to new players who aren't in the saved raid. Any new players that have the same roles as the absent players are filled into their spots.
--Armchair: Same as "Smart" but substitutions are based on class rather than roles.

Part2 can be:
--Merge: New players (who aren't substituted for a missing player) are auto-arranged based on the currently selected template.
--Separate: New players (who aren't substituted for a missing player) are pushed into the lower groups for manual arrangement.

-------------------------------------------

*Auto Arrange:
Automatically sets up the raid, taking into consideration class and talent spec, based on either one of the built-in rulesets or a user-created template. Anyone whose talents are unknown will have defaults filled in by class.

*Talent scanning/caching:
  GOM saves a list of the roles of players whose talents it has scanned. Scanning happens when you click auto-arrange, or slowly over time (while not in combat) if you have checked "Continuous Scan" -- Addons can only scan talents of players within ~40 yards, so it's best to just leave "Continuous Scan" on all the time, so that your database of roles is current (assuming that you are using features that take talents into account).
  Also, GOM will only cache players' talents who are in their primary spec. It will still read and use secondary talents if it has directly confirmed that a player is using them during the current raid. But, if it hasn't scanned a player during the current raid, it will assume that they are using their primary talents. You can change this behavior, so that it will assume they are using the last spec it saw them using, with  /gom secondarytalents

*Auto Arrange Templates:
GOM supports user-created templates to modify how the auto-arranger behaves. If you want to create one, see the EZ Templates tab (or for advanced templates, templates.lua

*AB/EotS template:
Note that using the auto-arrange with this template will probably only be useful to you if you're in an AB/EotS game that is in-progress. It scans all raid members' current sub-zone ("mine", "stables", etc) and groups people at the same place together. Remember that GOM can't work while *you* the raid leader are in combat, but it doesn't matter if other people are, and you can macro /gom auto and hit it when you have a few seconds OOC.

-------------------------------------------

*Group Exclusions:
You can exclude any/all groups from being saved/restored/arranged. Excluded groups will not be modified at all by the addon (the exception is the AB/EotS template, which intentionally ignores this setting).

*Dead/Lowbie/Offline player handling:
GOM can optionally be configured (in the Extras menu) to push dead, offline and/or lowbie (below the level of your choice) players into the lower groups. This works for auto-arranges normally. For raid restores, it only applies to players who would otherwise be "merged" (i.e. players that are not in the save, but are in the current raid). If you have a lowbie player that you accidentally saved into a raid, remember that you can edit them out in the "raid options" Extras menu. You can also exclude groups from being saved, if you want.

*MVPs:
You can create a list of MVPs which the auto-arrange will look at first when arranging groups. Class and spec are valued over MVP status, but among players with the same class and spec, MVPs will be placed in the top groups first.

*Throttling:
You can change how many requests GOM sends to the server at a time while moving groups around. Setting this to a lower number can resolve issues that happen to some people due to high latency connections or other addons. The default setting almost always works fine; but if you're having problems while using GOM, this is something you can do to troubleshoot it.

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Group O Matic 2.5.6 Release 3.2.0 404 8/8/2009
  Group O Matic 2.4.0 Release 3.1.0 498 5/15/2009
  Group O Matic 2.1.2 Release 3.0.2 409 11/3/2008
  Group O Matic 2.1.1 Release 3.0.2 98 10/25/2008
  Group O Matic 2.1 Release 3.0.2 95 10/18/2008
  • Screenshots (2)
  •  
  • Comments

Add Comment

Add

You need to login or register to post.

Benefits of Registration

  • Interact with hundreds of thousands of other gamers on an open social network.
  • Post your stories, news, images, videos, and other content to share.
  • Create a network with your fellow gamers or join an existing one.
  • Gain reputation for everything you do.
  • cargier said 

    Is this being updated for patch 3.1?

    Reply Report Permalink
  • Amavana said 

    I will eventually update this for 3.1; but it's slow because I don't really play WoW anymore, so I only work on this when I'm bored and have nothing else to do. :\ If anyone wants to actually take it over, I'd be happy to help you figure out my sloppy coding :P

    BTW, I probably won't bother updating curse, or coming back to this page again, so if you still want updates for GOM, see http://www.wowinterface.com/downloads/info8369-GroupOMatic.html

    Reply Report Permalink
  • GIDustin said 

    it was a full 40 man raid before joining AV, and then I asked for leader once 37 of us got in.

    Reply Report Permalink
  • Amavana said 

    Wow, that's very strange. The first thing that comes to mind is maybe it's messing up because you were the leader of a 5man group before you joined AV? Does it work if you convert that group to a raid before joining?

    Reply Report Permalink
  • Amavana said 

    OK I figured it out. What's happening is that if there are people who haven't joined AV yet but have been invited, it considers them as being in the raid, so trying to move a person into their slot errors out. I'll see what I can do do solve that problem...

    Reply Report Permalink
  • GIDustin said 

    I shall try. our server, US-deathwing, just raiding IF with 200+ people so I took a break from AV. heading back in now tho

    Reply Report Permalink
  • GIDustin said 

    First AV it worked great. Second one was back to the same old message of 'Your party is full'.

    I got a SS this time. And I know it is this mod since I dont get the error until I click 'Restore' and select my raid. :(

    http://www.civ3files.com/GroupFull.jpg

    Reply Report Permalink
  • Amavana said 

    Ah I should have thought of the leader swapping after the arrange already started.

    I'll fix that, thanks. :)

    I've never seen it swap people back and forth, but if it is, it's probably due to lag. I had hoped that I could set the delay between swaps to a pretty low value, but I guess it's not safe to do that. I'll set it back up to 1.5 seconds.

    As far as the group being full...I have no idea how GOM could give you that error. That sounds like an addon that's trying to auto-invite people, which GOM doesn't do. If you're sure it's GOM doing it, could you post the exact text?

    Reply Report Permalink
  • Amavana said 

    I just tried the current version out in AV, and did not get any errors. The error you're getting re: the group being full must be some other addon.

    In the next beta I'll fix the other two problems, and add a system to only move a person once the previous move has finished, which should let it go as fast as it can without causing problems if you're lagging. In the mean-time, you can slow down the auto-arrange with

    /run GOMatic_ArrangementFrameUpdateThrottle = 1.5

    and you can always stop it with /gom cancel

    thanks for the feedback :)

    Reply Report Permalink
  • GIDustin said 

    Thought this would be a great idea for AV premades to rearrange groups once they get in. Boy was I wrong. I love the idea, but here's the problems:

    If you arent the leader, you get infinite errors, forever. Bad plan.
    Even if you are leader, half the time you get spammed with 'Your group is full' errors.
    And then, when I finally got it to start swapping, it swapped the same 5 people back and forth. 15 seconds into that I gave someone else leader, and started getting the 'You arent the leader' error, so I reloaded ui.

    I love the idea. PLEASE fix it!!

    Reply Report Permalink
  • Morgalm said 

    Tried it last night in SSC. Got a nil error which I unfortunately don't have for you. When I clicked autoarrange it did not move anything and spammed me with "Your party is full" errors until I reloaded UI. So looks promising but have to stick with raidrestore for now:)

    Reply Report Permalink
  • Amavana said 

    @Morgalm: TY for the feedback :) If you (or anyone) gets it to give a Lua error like that please let me know. Do you remember what you were doing when you got that?

    As far as the "group is full" stuff...I'm not completely sure what's going on with that yet (working on it :D), however 0.0.5 tries to compensate for it, and shouldn't spam you.

    Also note to anyone who has read below: the /run command I gave is no longer needed (and will do nothing) in 0.0.5

    Reply Report Permalink
  • Amavana said 

    Cool :)

    Reply Report Permalink
  • GIDustin said 

    Five premades so far successfully re-grouped. Some times it doesnt work first shot, one or two people are messed up, but I just hit her again and it works. Usually only messes up if people join/leave during the move process.

    GJ, and thanks for listening to my feedback.

    Reply Report Permalink
  • Amavana said 

    I believe that 0.0.6 fixes all known bugs. Give it a try! :D

    Reply Report Permalink
  • Amavana said 

    Release! :D

    Reply Report Permalink
  • Amavana said 

    Finally found and fixed the bug with the talent scanner that was classifying hybrid classes as every possible role that their class can fill at once. >.>

    Reply Report Permalink
  • meanhoe said 

    you rock, Amavana. thanks for letting me know about your wonderful addon.

    Reply Report Permalink
  • meanhoe said 

    cant seem to dl 1.3

    Reply Report Permalink
  • Amavana said 

    Looks like Curse ate my 1.3 upload. Re-uploading it seems to have worked.

    Reply Report Permalink
  • Similar Addons
  •  

Average downloads per day

  1. 33,884 Atlasloot Enhanced PvP, Arena, Map & Minimap...
  2. 28,439 Deadly Boss Mods Boss Encounters, and Combat
  3. 7,015 BigWigs Bossmods Boss Encounters, and Combat
  4. 3,822 Omen Threat Meter Boss Encounters, and Combat
  5. 3,182 Decursive Buffs & Debuffs, Boss Encounters...