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GearDPS

  Download the Curse Client

Project Updated:
Files Updated: Thu, Dec 25 2008
Supports Game Version: 3.0.3
Category: Tooltip
Tags:

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Project Manager: kbranch
Additional Authors: No additional authors
Current Version: .77b
License: All Rights Reserved
Avg Daily DL (last 30 days): 121
Downloads Total: 52,514
Favorites: 146
Comments: 113
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  • About GearDPS
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GearDPS adds a DPS value to item tooltips based on weight given to each stat. Basically, the higher the number, the better that piece of gear is for pure DPS. Note that by default this doesn't take survivability into account, it's just for sheer DPS. Custom weights can be given to all stats, including stam, spirit, and MP5. Any user specified weights will override the ones used by GearDPS.

GearDPS now supports all classes/specs. This was made possible because I scrapped the whole idea of dynamically calculating stat weights. The way I was doing it before was too simplistic to do much good, so I've just hard coded some (somewhat) reasonable defaults in for each class/spec. Most of the default numbers are just the item budget weights for right now, input on good default values for various classes/specs is welcome.

If you encounter problems, I'd appreciate it if you let me know about it. You can send an email to kbranch38@gmail.com, or just leave a comment here.

  • Downloads (5)
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File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  GearDPS .77b Beta 3.0.3 27,813 12/25/2008
  GearDPS .76b Beta 3.0.3 3,530 12/8/2008
  GearDPS .751b Beta 3.0.3 519 12/1/2008
  GearDPS .75b Beta 3.0.3 250 11/30/2008
  GearDPS .74b Beta 3.0.3 180 11/30/2008
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  • atherun said 

    I was able to fix this, you need to make changes in two different places:

    Change the start of this function to this:

    function GearDPS.modifyTooltip(tooltip, name, item)
    --print("Entering ModifyTooltip");


    if GearDPS.Class == "Unknown" then
    --print("Detecting new class");
    GearDPS:DetectClass();

    GearDPS:RedoCalcs();
    end

    if not item or GearDPS.Class == "Unknown" then
    --print("Class was unknown");
    return
    end

    and change the line in function GearDPS:DetectClass() to this:
    if not(GearDPS.spec[1] == 0 and GearDPS.spec[2] == 0 and GearDPS.spec[3] == 0) then
    local playerClass, _ = UnitClass("player");

    if playerClass == "Hunter" or playerClass == "Rogue" or playerClass == "Warrior" or playerClass == "Mage" or playerClass == "Priest" or playerClass == "Warlock" or playerClass == "Death Knight" then

    That should get this working again.

    Reply Report Permalink
  • atherun said 

    forgot to add, for all the other playerClass compares, change them to the format of "Warlock" instead of "WARLOCK"

    Reply Report Permalink
  • 5h0r7y said 

    sorry but what file is this?

    Reply Report Permalink
  • ToXiN06 said 

    Core.lua, lines 218 and 94

    Reply Report Permalink
  • is there somewhere i can go to find weight values for different classes? so far ive only found one for shadow priests (which was more accurate than the default btw) and was wondering if anyone knows where i can find weights for other classes/specs

    Reply Report Permalink
  • Wye said 

    How I fixed it for 3.1:

    1. In "\Interface\AddOns\GearDPS\libs", replace abandoned and outdated library "StatLogic-1.0" with "LibStatLogic-1.1"(get it from wowace.com)
    2. Edit file Core.lua at line 38 replace string "StatLogic-1.0" with "LibStatLogic-1.1"

    Now it works perfectly :D
    I hope it helps.

    Reply Report Permalink
  • Zidomo said 

    Uh wrong. Totally and completely wrong.

    GearDPS .77b does _not_ have "StatLogic-1.0" at line 38 of core.lua.

    The places where "StatLogic" is referenced in that file are lines 5, 13, 347, 348, 355, 358, 499, 558 & 583 (using a text editor that shows line numbers properly, like the free Notepad2).

    A further problem is that line 13 is "StatLogic = AceLibrary("StatLogic-1.0");" Only problem is, the updated LibStatLogic-1.1 no longer uses AceLibrary, it loads via LibStub. So your modifcation--even if it did reference the proper line number(s)--wouldn't work anyway.

    Not to mention, I have tested other mods here that use the old StatLogic-1.0 and work just fine (even if the data is outdated), such as TankTotals & FuBar_AbramsFu.

    So far more extensive changes are required for GearDPS the start displaying tooltip info properly again in WoW 3.1.x.

    Reply Report Permalink
  • i have libstatlogic-1.1, i made the change and edited the core file but its still not working. im sure ive messed it up somehow im just not sure where. if you would please post which files from libstatlogic-1.1 i need to add to the geardps folder i would appreciate it. mby a screen shot of the finished product? thanks in advance.

    Reply Report Permalink
  • yusufard said 

    great work, need an upgrade for 3.1

    Reply Report Permalink
  • jaredwt said 

    great mod. any plans to update it for 3.1?

    Reply Report Permalink
  • noname1 said 

    GearDPS .77b tool-tip is not displaying on my gear(even when i set manual values). I've tried it on a few different classes & have had the same results. (I checked to make sure all other addons turned off so there were no conflicts)

    *But GearDPS .76b gives me no problems & the tool-tip works.
    I really like this mod, is there something i need to be doing in order for the .77b to work correctly?

    Reply Report Permalink
  • dirtybug said 

    I'm not sure if ratingbuster is overriding the settings but the gem value doesn't show up when I view an item in atlas loot or from a link. Maybe you could find a way to use the ratingbuster's assigned gems similar to how tankpoints uses them.

    Reply Report Permalink
  • jwilley said 

    Tankpoints shows as zero in my tooltip. (after installing GearDPS).

    I'd love that to work. Is there a workaround?
    Thanks,
    John

    Reply Report Permalink
  • Here's my GearDPS String for my Tauren DeathKnight. Feel free to pick it apart...
    GearDPS: str = 2.4847, offHandDPS = 3.7835, haste = 0.6214, meleeDPS = 7.567, bonusArmor = 0.0278, expertise = 1.3914, ap = 1, baseArmor = 0.0278, agi = 0.4684, armorPen = 0.5447, stam = 1.002, hit = 2.4748, crit = 1.124, metaSlot = 0,

    Reply Report Permalink
  • btw I'm using a two-handed axe and leveling bloodspec.
    http://www.wowarmory.com/character-talents.xml?r=Dunemaul&n=Frankindeath

    Reply Report Permalink
  • axmmi said 

    whatta know, same numbers i posted right before u =0

    Reply Report Permalink
  • axmmi said 

    Death Knight DPE values
    Weapon DPS 7.567 DPE
    Armor 0.0278 DPE
    Str 2.4847 DPE
    Agi 0.4684 DPE ([0.73456 crit = 0.8256 DEP; 50% melee damage contribution = 0.4128 DEP]+ 2 armor = 0.0556 DEP); 0.4128 + 0.0556 = 0.4684
    Meta Socket 46.3 DPE /w Chaotic Skyflare Diamond
    Red Socket 39.76 DPE /w Bold Scarlet Ruby
    Yellow Socket 28.87 DPE /w Inscribed Monarch Topaz
    Blue Socket 16 DPE /w Balanced Twilight Opal
    Hit 2.4748 DPE
    Crit 1.124 DPE
    Haste 0.6214 DPE
    Attack Power 1 DPE
    Expertise 1.3914 DPE
    Armor Penetration 0.5447 DPE

    I just wish I could get it to work!

    Reply Report Permalink
  • I made a mistake and diabled it, now no matter what I try I can't get it to work again. I have tried deleting it then reextracting it, and reinstalling it and nothing happens.

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  • Still no update for Death Knights?

    Reply Report Permalink
  • slaxi81 said 

    Nice addon, thanks for it.
    One question: What´s the meaning of the number in parentheses behind the total value?

    have a nice day
    slaxi

    Reply Report Permalink
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