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gHUD

  Download the Curse Client

Project Updated:
Files Updated: Fri, Oct 31 2008
Supports Game Version: 2.4.3
Category: Unit Frames
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Project Manager: dan
Additional Authors: No additional authors
Current Version: gHUD_10031
License: All Rights Reserved
Avg Daily DL (last 30 days): 4
Downloads Total: 4,972
Favorites: 19
Comments: 51
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File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  gHUD_10031 Release 2.4.3 620 10/31/2008
  gHUD_10028 Release 2.0.0 39 9/30/2007
  gHUD_10027 Beta 2.0.0 12 9/21/2007
  gHUD_10026 Beta 2.0.0 13 8/29/2007
  gHUD_10025 Beta 2.0.0 12 8/28/2007
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  • nice, i cant wait for a release

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  • dan said 

    just uploaded the latest version. it works more or less with 3.0 but there are some problems within this addon.
    however im working on a complete rewrite so it might take some time till release.

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  • dan said 

    v10028: i uploaded the latest changes but its nothing final. i have some serious rl troubles and cant afford to waste my time with wow anymore. so if anyone wants to take over this addon your free to do so.

    the combo point frames can be changed in gHUD\gHUD\test\gHUDFrame.lua

    at line 65-69 you can change those arguments: framename, parent, point, relativepoint, posx, posy, height, width, v(height offset), u(width offset)

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  • dan said 

    @NeoSpud: hehe we take all kind of things for granted as long as we have them^^ as i mentioned you will be able to arrange/scale/colorize them as you like. i will add a option to display a number and maybe some effect like a short glow or so if you gain a combo point....

    as i also mentioned, i want to convert all my frames to the new method of creating frames and i was thinking about something crazy. how about i only create the menu and options to "create" frames and let the user create the frames he wants in this menu? so for example you dont want the target's target frame you dont create it or delete it, so the addon does not use any resources for that frame.

    how would you like that? im sure there would be some limitations as i want to keep it as simple as possible and im not sure yet what can be done but it would probably be a nice solution:D

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  • neospud said 

    @dan: Yes thats what I was suggesting for the fading options. I didn't realize how important it was until i used a HUD that faded like that and started not using it again. As far as the combo points, that should be perfect. I would suggest possibly having an option for a number showing how many combo points you have or (my preferred) a row of dots/bars/squares or whatever. The placement you suggest would be great, maybe have an option to scale the size of the combo points. I like a sort of 'in your face' display of important data on my UI.

    Thanks, NeoSpud

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  • dan said 

    @neospud: ok i think i understand now what you mean. you want 2 seperate options for "Fade ooc" and "fade when full hp/mp" ? so you can set it that the bar will fade if you dont have full hp/mp but are ooc?

    also do you have any suggestions for the combo point bar how it should look or where it should be placed? i was thinking about an option to have it docked with the target bar or free and able to rotate it by 90degree.

    edit: here is an example how it could look, http://www.file-upload.net/view-425822/cp.JPG.html with the method im using now every attribute can be changed. that means the anchor can be set, so you can attach it to whatever frame you want, also the anchor points can be set and such things as height, width, x/y offset, border, color, alpha.

    that is what im working on at the moment so it will take some time to convert all the frames to the new structure and add the functionality.

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  • neospud said 

    @dan

    Thanks for checking in to the combo points. I'll also have a look at changing the texture. The reasoning behind the different alpha options is from a rogue/druid point of view. I use it to tell when i can stealth. In combat my current HUD is at full alpha. When I leave combat it goes to (i have it set at 50%) alpha letting me know i can stealth. Its always handy to have a 50% alpha bar up even if i'm not in combat or have someone targeted to let me know i'm low on something. Other than these issues i love the mod and can't wait to switch over to it. Its all about the little things.

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  • dan said 

    @neospud: oh i have no rogue so i guess thats why i havent added combo points. i will see if i can add them. your frame should fade out if your not in combat and have full hp/mp. the alpha value can be set under misc options. hm im not sure if its possible to display the mana if your in cat/bear form, i have to check that. for the texture, you can replace the ghud\textures\bar.tga with the texture you want. maybe i will add some other textures later but thats low priority at the moment.

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  • neospud said 

    I checked this out today, i normally use IceHUD. I love the design and look of the mod. There's 3 things I would need to be able to switch over to this HUD. Its missing combo points as far as i can tell. One of the main reasons i use a HUD is to tell when i'm in combat, so fading out while i have a target selected and i'm not in combat to say 30% is necessary for me. Lastly, i play a druid so i need to know how much mana i have while i'm in cat form. Also, i would love to be able to integrate the texture in to my current design by using 'minimalist' texture or any of the other standard textures although this isn't necessary for me personally it would be a nice bonus.

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  • dan said 

    @lindalas: i take a look at this problem.

    @Mecdemort : i dont plan to implement castbars, at the moment i use quartz for them. for my own buffs/debuffs i use buffalo but i havent found a addon to set up the target buff/debuffs. before i used discord unit frames where everything can be set up but i removed it because i have some fps problems in raids... about the dimming of the bars, if you have the option "fade" active under "misc" this will only fade the units if they are out of combat or have full hp/mana.

    at the moment im working on a new solution for the frame creation so i only have one frame which will be generated (copied) for each unit, this is a big change to the addon and will take some time until its finished.

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  • Any chance on self and target cast bars? Or what addon do you use for it and the buffs/debuffs you were talking about?\

    There also seems to be a slight bug with certain bars not dimming when you untarget them. Overall a very nice looking hud!

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  • lindalas said 

    The "hide blizzard frames" doesn't seem to work properly. When you toggle it the blizz frames go away but come back soon.

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  • dan said 

    v10026: i added a option to hide the blizzard frames i use some other addons at the moment to display buffs/debuffs and so on and im not sure how much options i should add to the hud:/ i also added a dropdown menu to the frames(rightclick), maybe there are some anchor problems.

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  • dan said 

    v10025: a small change to the fade code, if a unit is faded out and you select it the frame will fade in so you can see whats going on. new options can be found in the menu (Health/Mana Font Left) to change the text direction from left to right. this will allow some more layout possibilities:D

      • previous settings will be lost when installing this version**

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  • dan said 

    gHUD_10023 i rewrote the code for fade and range support but its not finished and the range alpha/timein/timeout are taken from the fade option. also flashing is not implemented yet. the new options can be found under the misc tab.

    "you need to close wow and delete the gHUD folder before installing this version! this will reset your settings!!"

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  • dan said 

    that is on my list but there is some conflict with the frames. as you can see the name, hp/mp max and % dont fade and thats what i need to fix before i implement the option for the fade amount.

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  • Ok I like what you got going here man. One thing I think it really needs is an option to adjust how much it fades when ooc and at full health. It gets really annoying running around with the bars visable all the time, you should be able to set the fade at 100% if you wish.

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  • dan said 

    i canceled my account today because shaman suck and i have some things to do in rl. so i wont update this addon anymore. maybe i come back in some month if everything goes right but only time will tell. if someone wants to continue this addon send me a pm and i give you the rights to update it.

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  • dan said 

    @xdunpealx : there is no way to make the bars horizontal and i dont know if i ever implement that. there is no option yet to change the colors, but its on the todo list and will be added in a future release.

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  • Hey, not sure if im just an idiot but is it possible to make the bars go horizontal ? and perhaps color change?

    also its a great mod, easy to set up, and X/y axis.. thank god

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