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ForteXorcist v1.93

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  • ChangeLog
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v1.93

  • Quick fixes!

v1.92

  • Note: A number of options are moved to the Advanced category.
  • Advanced option added for the Cooldown Timer to set the minimum full duration the cooldowns must have for them to show up at the Cooldown Timer (For now you could set this to 10seconds to ignore runes and their associated abilities).
  • Cooldown type added to the Spell Timer. Currently only for a very selected number of spells.
  • Fixed problem with the options panel when both Spell and Cooldown modules were disabled.
  • Summoning assistant will show up again properly.
  • Fixed a bug with timer bar grouping (unit # assigned improperly).
  • Use custom backgrounds for the Spell & Cooldown Timer. (still incomplete, but good enough for people that really want to use this)
  • Time format of Cooldown/Duration left messages fixed.
  • Shaman Totem code updated. Each totem type has it's own type/color now, which can be changed. Totems that were already up when you loaded the game should also show up properly now.
  • Fixed drain spells not showing when the cast target guid was 'unclear' to the addon.
  • Once again fixes to the custom filters.
  • Cooldown 'scale time tags' will be drawn above bars, and below icons again, instead of behind the bars.
  • Fixed problem with a few settings not applying properly when switching profiles.
  • 'Smoothed out' Spell Timer behaviour. E.g. No more weird up-down time/highlight switching on casts. Only new or newly cast spells get highlighted, the rest will regain in time smoothly to attract less attention. Stacks of self-casted spells should also no longer switch. 'Fall-off effect' is now smoother for groups with unit name labels. And you can of course still target away while casting and the timers will still show up properly! The current version will be a bit more sensitive to wrong spell data (mostly durations) in the class modules, so please report any weird behaviour.


v1.91

  • Knock-back of drain spells fixed.
  • Some fixes involving Talent Switching.
  • Fixed bug that could prevent the addon from loading properly.

v1.90

  • A number of spells have been added and fixed.
  • A number of other small fixes all around.
  • Revised some of the customization code so the timer changes will always update instantly.
  • The visual parts of the Core, Spell Timer and Cooldown timer have been rewritten. You should not notice a lot of changes, but keep your eyes out for 'new' bugs.
  • Note: some of the new options you will find do not work yet.
  • Important: You will keep all your settings from an older version, but once updated to v1.90 you can not 'downgrade' back to a pre-v1.90 version without loosing a lot of settings. Be careful with that.


v1.16

  • Finally fixed the problem with unwanted 'other debuffs' showing up if you made a custom filter with its name, regardless of what type/action. Sorry it took so long! :P

v1.15

  • Some finalizations to the new filters and filter lists
  • The usual fixes

v1.14

  • The customize filters have an extra value where you can select the type of spell that needs to be affected by the filter. This should make the customizations much more powerful.
  • In addition, the customize options can now give an overview of all the changes you made!
  • The '/fx position' command is replaced by '/fx reset' and will now reset all option-frame related settings like position, scale, columns and lock. (the old command still works btw, but does the same as the new command now)
  • Heal Over Time spells have their ticks displayed (default is 3 seconds, so this may not be correct for all spells yet)
  • If you attempt to cast a spell that's on cooldown, the Cooldown Timer will try to get your attention and show you where the spell is on the timer.
  • Rogue module updated to work more as intended. I'll need your input to check if it's all working correctly though.
  • Many small changes to all other class modules.
  • Display of internal trinket cooldowns no longer require the spell timer to be active.
  • Fixed some problems with icon grouping in the cooldown timer.
  • As always your settings should be converted to their new formats without you even noticing it!

v1.13

  • Fixes in and additions to the paladin module
  • Small fix that will prevent dot listening before your combat log has actually started to work. It will also disable dot listening, since I'm not sure if the first fix is enough. You can re-enable it in the options.


v1.12

  • You should no longer get an error the first time you update (this was a v1.11 problem only) :P
  • Secondary Splash Icon will now properly use the alpha setting in the header, and the old setting is removed.
  • Some Hunter module changes
  • Some other Quick fixes!

v1.11

  • All Self Buffs (yes buffs only, no debuffs or items) that are set to 'show' or 'color' in the custom filter will show up as a Cooldown Icon or Spell Tmer with the type 'buff'. Before only buffs pre-set in the module code could be added.
  • Fixed Stealth/Prowl Cooldown to only show when you leave stealth.
  • Fixed the artificial cooldowns of multiple paladin spells that cannot be used within a certain time of each other.
  • Preset colours for the module options. This should help not to edit the wrong module by accident. You can disable this again from the options appearance settings. I may still change the colours a bit.
  • A transparency setting is added to all module frames.
  • Attempting to drag a locked frame will no longer cause you to 'click' it.
  • The Secondary Splash icon now has its 'own' options for clarity. Note that it still uses the type/filter settings of the Cooldown Timer.
  • You can use a custom tag on the spell timer bars. This is still very basic/limited atm, but good enough for now.
  • Many small class module fixes/changes
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