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FollowMe 1.6

You are downloading FollowMe 1.6. You will need to select one of mirrors below in order to begin your download.


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  • Contests
  • ChangeLog
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Changes in 1.6

  • FollowMe will now report back to the requester that you're busy if you're at a merchant, in the bank/guildbank, talking to your trainer, etc. Auto-Follow used to cancel these operations. Follow requests will still be queued if you are casting (see "Changes in 1.5" below).
  • Raid members can now put you on auto-follow (yeah, I know "took you long enough")

Changes in 1.52

  • Updated for interface 3.0
  • Added SavedVariables support (Finally...)

Changes in 1.51

  • Fixed a problem with the mount-warning code where unmounted players would not send the warning.

Changes in 1.5

  • If you are doing anything that would display a "casting" bar (i.e. casting a spell, summoning a mount or doing a tradeskill), FollowMe will now inform the requestor that you are busy. Auto-follow will be initiated once the "casting" operation is complete. NOTE: If you are already on auto-follow, the leader can cause you to interrupt your spell by moving. Since auto-follow can't be stopped via AddOn code, there is no way to prevent this, other than spamming the leader every time you cast.
  • A "not mounted" warning will be sent to your requestor if you can ride a mount (i.e.level 40+ and outside). If you don't have a mount, shame on you :).
  • All whisper and group chat messages have "[FollowMe]" prepended to them. This way someone putting you on auto-follow knows these messages are generated by the AddOn.

Changes in 1.4 and 1.3

  • non-public releases

Changes in 1.2

  • Updated for interface 2.01
  • Removed a bunch of now-obsolete code (Thanks Blizzard :) It's still butt-ugly, though.

Changes in 1.12

  • Removed the /followme command because it would overwrite the builtin Blizzard /follow command. Apparently some people use this command.
  • Changed TOC for interface 11200 (If this is a bug-fix, then Blizzard patches are bugs??)
  • Fixed the "Can't follow" error traps so they only fire as a result of FollowMe. Previously, specifying an invalid target would cause FollowMe to send a "Can't follow" /whisper to the followed person.

Changes in 1.11a

  • Fixed an issue in some cases where party members were not identified correctly, making only the group leader capable of putting you on auto-follow.

Changes in 1.11

  • Fixed an irritating bug that incorrectly reported non-grouped players as being "too far away". More cosmetic than anything but it looked stupid. :)
  • Added version number in all messages (!status, /fm status, etc). This way when another player /whispers !status to you, FollowMe will respond with the version number as well.

Changes in 1.1

  • Fixed a problem that occurred while trying to loot or harvest items that are too far away.
  • Current target is retained when going on auto-follow.
  • Typing "/fm" by itself now generates a usage message.
  • added "/fm tellgroup on | off" (default on) to tell the group start/stop follow messages. Messages are always whispered to the "followed" player.
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