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DrDamage

  Download the Curse Client

Project Updated:
Files Updated: Tue, Jun 23 2009
Supports Game Version: 3.1.0
Category: Combat, Class, Healer, Caster, and Damage Dealer
Tags:

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Project Manager: Gagorian
Additional Authors: karzon13 , Detseuqer , zarquan
Current Version: 1.6.8_release
License: All Rights Reserved
Avg Daily DL (last 30 days): 4,776
Downloads Total: 1,044,823
Favorites: 2,356
Comments: 694
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  • About DrDamage
  •  

DrDamage is up to date for patch 3.1.3

DrDamage displays the calculated, average damage or healing of abilities with talents, gear and buffs included on your actionbar buttons. The addon will also add various information to the default tooltips in your spellbook and on the actionbar.

Slash Commands:

/drdmg or /drdamage

Localization:

If you want to help having this addon translated into your language visit: http://www.wowace.com/projects/dr-damage/localization/

Functionality:

  • Supports all classes
  • Actionbar addons supported: Default, Bartender 4, Dominos, Macaroon, Nurfed AB, FlexBar2, IPopBar, nUI, RDX and CT_BarMod.
  • Places text with the metric of your choosing on the actionbar buttons
  • Damage and healing statistics are placed into your tooltips. This includes for example critical hit chance, spell damage and damage coefficients, averages, DPS, DPSC (damage per seconds cast), damage until OOM and more!
  • Your own buffs and your target's debuffs are taken into account
  • Allows manual modification of the essential base stats used to calculate. For example you can test how much +100 spellpower would increase your damage or healing output.

FAQ:

  • Are you planning to make a user interface for configuration?
    • DrDamage has a FuBar plugin capability for easy configuration. DeuceCommander works as well.
  • Can I donate?
    • If you wish. PayPal: gagorian (at) gmail.com

Donations:

I've received questions about if it's possible to donate. Donations are appreciated and the money goes to paying for wotlk and then my account as I've quit the game.

Current status (as of 1.6.6):

All classes are considered up to date. Nearly all relevant glyphs and set bonuses have been added (note: old world set bonuses will not be supported). Certain buffs and debuffs may still be missing.

  • NOTE: DETAILED reports about inaccuracies is the only way we'll know something is wrong. If you don't report it, don't expect it to get fixed!

Known issues:

  • Certain damage spells/abilities display no damage information, because they have complicated calculations. These few might be implemented eventually.

Bug reports:

Bug reports should include:

  • DrDamage version.
  • Any error messages.
  • Which actionbar addon you use.
  • Your class and level.
  • If the issue is an accuracy issue, please try to include detailed damage/heal numbers of what DrDamage claims and what you're actually seeing.
    • It's very helpful to know your talent build. A link to your talent build, or to your armory profile.

Please note that bug reports that simply include the error, can be difficult to interpret, making it very hard to locate the actual issue. Remember, the more information you give, the easier it is for me to find the issue and resolve it!

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  DrDamage 1.6.8_release Release 3.1.0 35,207 6/23/2009
  DrDamage 1.6.7_release Release 3.1.0 35,313 6/14/2009
  DrDamage 1.6.6_release Release 3.1.0 33,642 6/9/2009
  DrDamage 1.6.5_release Release 3.1.0 48,405 5/31/2009
  DrDamage 1.6.4_release Release 3.1.0 33,829 5/24/2009
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  • I find a new QuestHelper and to share--http://www.curse-addons.com
    I appreciate all the hard work you've put into it.
    Very simple.

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  • Is there anyway to make this work with sharedmedia for changing the fonts? Other then that so happy this works again. Used it since i can remember. Wow just isnt the same either is MrDamage.

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  • Robula said 

    Hey there, first of all great addon and thank you for taking over this project. I just wanted to point out to you something I have noticed regarding Shadow Priest's Devouring Plague.

    The Tier8 2Peice Set Bonus tooltip states "Increases the damage done by your Devouring Plague by 15%". I should imagine this affects both the talent and the DoT itself although I cannot confirm this.

    I believe DrDamage does not correctly report the correct damage for Shadow Priests that have the 2Set bonus.

    I am currently using r1026. This is my talent build. http://www.wowhead.com/?talent#bVcbuooZZ0xfVRfzffqfzAo:aqh

    Many Thanks :)

    Reply Report Permalink
  • Gagorian said 

    Just saying something isn't correct doesn't make it easy to figure out how to correct the issue :)

    When using the 2p set bonus which part of the spell isn't correct? How much is it off? I'd need to know what DrDamage reports and what you're actually seeing. Also with that information knowing your spellpower is helpful.

    I don't have access to all chars and set bonuses to test with, so the more information I get the better.

    Reply Report Permalink
  • Gagorian said 

    Apparently the 2p set bonus doesn't apply to the talent portion at all, only the dot. Besides it's additive, not multiplicative as assumed in the current version. It'll be fixed in the next version.

    Reply Report Permalink
  • Gagorian said 

    There's already the option of having mangle set as always on, go to the general options, auras and target auras. There you can manually activate mangle or any other common debuffs.

    I'll look into mangle and rake.

    Reply Report Permalink
  • Gagorian said 

    Mangle + rake should be fixed in the latest alpha.

    Reply Report Permalink
  • Using 1.6.8

    Druid: The multiplier from mangle is only applied to the "base" hit of Rake, not to it´s DOT. Should affect both.

    Also, would be nice to have an option to turn mangle-multiplier to "always on", regardless of whether the current target has the debuff.
    Same deal for other important debuffs (e.g. Ebon Plague/Curse of Elements)

    Reply Report Permalink
  • DrGero said 

    I think the holy Shield SP Coeff is 9% After testing it a bit.

    Reply Report Permalink
  • Gagorian said 

    Currently in the latest alpha SP coefficient is set at 72% (9% per tick, like you said) and AP coefficient 63% (7.875% per tick). The AP coefficient has been lifted compared to the 1.6.8 release. If you want to see if it matches try the alpha available at http://www.wowace.com/projects/dr-damage/files/2269-r1026/

    Reply Report Permalink
  • Gagorian said 

    1.6.8 released:

    - General:
    - Some buff and talent engine optimizations
    - Possible error fix for Melee.lua in some special cases when not using a weapon and requesting calculations for abilities that do require one

    - Classes:
    - Fixed Wound Poison to not use stacks anymore
    - Fixed Chimera Shot to be Nature damage
    - Fixed Mind Sear coefficient
    - Soul Siphon now correctly only calculates self-cast affliction effects
    - Added some code to shaman module to make sure string.match doesn't error if the actionbar addon for some reason won't return a rank for mana spring totem
    - Fixed precision incorrectly applying 15% hit, instead of 3%
    - Corrected Unholy Blight AP coefficient
    - Rune tap can't crit
    - Fixed some Death Knight glyphs not being detected
    - Fixed calculation issue with warlock spellstone/firestone in combination with shadow mastery or emberstorm
    - Added actionbar text to hunter, warrior and death knight Gift of the Naaru
    - Swapped holy nova damage to "secondary" effect instead of healing

    Reply Report Permalink
  • Farook said 

    Does DrDamage support the (new) dual-spec-feature? What I mean is that one can only see certain values in the tooltip when he has spec 1 active (let's say Retribution Paladin as in my case), and can only see certain values when he has spec 2 (let's say Holy Paladin) active?

    I didn't use DrDamage for quiet long time, so didn't pay attention to the new features in the past.

    Reply Report Permalink
  • Gagorian said 

    Calculation is done with your currently active talent set. The inactive secondary spec isn't processed at all. When you swap spec, all calculations should update to the new active spec.

    Is that what you meant?

    Reply Report Permalink
  • Farook said 

    I'm not absolutely sure. ;-D

    Let's assume I'm currently on my main main spec, which is Holy Paladin. It's rather sure that I configure DrDamage to show values that I'm interested when healing, such as Intellect, Spellpower or Mana regen.

    If I decide to spec on my secondary talent tree - which is Tank Paladin - I'm absolutely NOT INTERESTED in the values stated above, and I don't wanna see them in the tooltip for the time being. Instead I want DrDamage to show me values in the tooltip that directly belong to tanking, like any avoidance values or stamina.

    So is it possible to setup DrDamage like this, showing me only certain values depending on whatever spec I have active momentarily?

    I hope that described it better...

    Reply Report Permalink
  • Gagorian said 

    DrDamage doesn't show many spec specific values anyway, there's no particular display for stats, like intellect and stamina etc. Mostly the tooltips have displays that will interest you in all specs, there might be some exceptions and currently there's no way of automatically removing them during spec changes.. but for those few a simple macro would work. Just list all the slash commands for the tooltip options you want enabled/disabled and hit the macro every time you change specs.

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  • myrathi2 said 

    That exactly how it works, at the moment. As Gagorian said: it doesn't process (look at) your secondary spec, at all... so the only values you'll see are for the spec that you're using "right now."

    :)

    Reply Report Permalink
  • myrathi2 said 

    Err... to clarify what I just posted: by "secondary spec," I mean "inactive spec." That is... the spec that you're NOT using right now. ;)

    I just re-read my initial reply and realised how misleading it could be. >_<

    Reply Report Permalink
  • Alifar said 

    Message: ..\AddOns\DrDamage\Melee.lua line 1310:
    attempt to perform arithmetic on local 'perHit' (a nil value)
    Debug:
    (tail call): ?
    ...ce\AddOns\Skillet\Libs\AceEvent-2.0\AceEvent-2.0.lua:369:
    ...ce\AddOns\Skillet\Libs\AceEvent-2.0\AceEvent-2.0.lua:345

    Reply Report Permalink
  • Gagorian said 

    Class? When does this appear? Any ab text/tooltip missing due to this?

    Reply Report Permalink
  • Gagorian said 

    Also you don't seem to be using the latest version, line numbers don't quite match. I do see how it possibly could happen though, but without further information it's hard to pinpoint the exact reason for the error.

    Reply Report Permalink
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