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Dominos_BuffTimes

 

Project Updated:
Files Updated: Sat, Aug 29 2009
Supports Game Version: 3.2.0
Category: Action Bars, and Buffs & Debuffs
Tags:

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Project Manager: starslayer2
Additional Authors: No additional authors
Current Version: v1.2.30
License: BSD License
Development Site: CurseForge
Avg Daily DL (last 30 days): 126
Downloads Total: 53,416
Favorites: 108
Comments: 31
  • About Dominos_BuffTimes
  •  

Dominos_BuffTimes is a modification of Dominos_Buff (found with Dominos) that shows buff/debuff times (for spells that you cast) on action buttons as a cooldown (in addition to coloring the borders of the buttons). When used with OmniCC, this should show the countdown until a buff/debuff expires as a number on the button.

This addon is meant to be used as a replacement of the Dominos_Buff mod. If you have Dominos, ensure that you disable Dominos_Buff when using Dominos_BuffTimes.

While this has only been tested with Dominos and the vanilla buttons, it should work with any action bar mod.

Dominos_BuffTimes supports focus macros. Where a button has a macro on it with a name containing " Focus" (that is "Focus" with a space in front of it, like "Banish Focus") the button will show buff/debuff times for the focus target.

It is also possible to configure the behaviour of certain buffs and debuffs via command-line (using /bufftimes) and interface options (under Interface->Addons->Dominos_BuffTimes). Spells can be configured to not show timers at all (for when seeing the spell cooldown is preferable - border coloring is still used). Default ignored spells are Judgement of Light and Mortal Strike.

By default, buffs will show times regardless of the original caster. Buffs can be configured to only show times if you casted the buff (for HoTs, etc.). Default buffs in this list are Renew.

By default, debuffs will only show times if you casted the debuff. Debuffs can be configured to show times regardless of the original caster (for Banish, etc.). Default debuffs is this list are Banish, Fear.

It is possible to configure self-only buffs. These buffs will show a timer for buffs on you, regardless of who is targetted. It also overrides the actual cooldown, so for short cooldown abilities, you will see a green border and the time left on the button. When the buff expires, the green border will disappear and the normal cooldown will appear. This is configurable and there are defaults provided.


Latest changes

The latest version fixes a serious performance issue that caused a slowdown that got progressively worse the longer you played (in a single session). The fix for this issue disables the triggering for the OmniCC flash animation. If this is a problem, please let me know in the comments section. If there is enough demand for it I will look at re-implementing it, but I personally didn't see much issue with it.

It also (finally) adds support for vehicle spells - ie the dragon spells for Malygos.

As usual, please report any bugs, either in the comments section or by raising a ticket in CurseForge.

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Dominos_BuffTimes v1.2.30 Release 3.2.0 14,013 8/29/2009
  Dominos_BuffTimes v1.2.27 Release 3.2.0 1,708 8/28/2009
  Dominos_BuffTimes r27 Beta 3.2.0 70 8/27/2009
  Dominos_BuffTimes v1.2.25 Release 3.2.0 3,126 8/25/2009
  Dominos_BuffTimes v1.1.23 Release 3.1.0 17,607 4/29/2009
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  • Solesk said 

    i just tried this mod last night in an effort to replace inline aura. while i love that mod, it's not very accurate. the timer is kind of erratic and does not count down smoothly.

    yours is much more smooth, but i've found one very annoying attribute. the timer is off by like nearly 2 seconds. what i mean by this is when 1 second is reached. and the timer says 1. you actually have more like 1.5 to 2 seconds left. the timer for the dot's tooltip also shows a 0 value that is a full second long duration. and if you compare the tooltip of the dot countdown (which seems spot on) to this mod, the tooltip always ticks half a second before this mod does. meaning there's still a full second of dot left when the timer has disappeared. the timer either needs re-synced or add a 0 value that will disappear right as the dot is finished.

    i know it doesnt sound like a big deal. but the result is the button will show nothing on the cool down, but still have a border for about a second. meaning the debuff is still active. and in the case of dots, you still have damage left to do. so if you recast thinking the debuff is gone, because the timer has expired, you're clipping damage.

    also, i dont mind how it changes colors to red at 4.5 seconds. but an option to turn that off would be nice. or at least change it to 4 or 5 seconds. changing color in the middle of a tick like that is somewhat confusing.

    i do like that on test this mod reports the correct dot times, even with haste. so keep up the good work.

    Reply Report Permalink
  • Keep in mind that the numbering stuff is done by OmniCC, and any colouring stuff will be done in its own options.

    I've never noticed the clipping but I'll verify when I can.

    Reply Report Permalink
  • Solesk said 

    sorry about that, i did not realise it used omnicc for that stuff. i'll look closer at omni to see what can be done. it looks like if i turn on decimal countdown it will show less than 1. like 0.2 for instance. that should help.

    Reply Report Permalink
  • Solesk said 

    i checked out omnicc closer. i disabled the tenths of a second thing. and turned off both your mod and inline aura. and on a spell with a cooldown (like mind blast), it clearly does the same thing. there is a 0 second that just isnt displayed.

    i think the problem is omnicc isnt designed for the level of accuracy dots need. so i'm not sure there's anything you can do. but this does help me, thanks. i'll look at the omnicc code and see if i can get it to display that 0 value. tenths of a second work ok, but they are more distracting than a 0 value i think. at least for me.

    Reply Report Permalink
  • Solesk said 

    i figured it out. at line 266 in the full.lua code of omnicc is the line:
    shouldShowText = floor(remain + 0.5) > 0
    i changed it to:
    shouldShowText = floor(remain + 0.5) >= 0

    and i can now see the 0 figure. i dont know if there's a work around you can do. or if you know the omnicc guy (maybe i'll post this there also). but this is how i solved it. thanks for your help.

    Reply Report Permalink
  • nxg said 

    Just started using this, it's a great way to keep a watch on what debuffs are still up on the target and which buffs are still up.
    Thought there's something I missed (not sure if there is an addon currently providing a feature like that), sometimes the time of a buff/debuff is one important thing to keep track of, but often you need to keep a watch on it's stacks, too. For example the elemental shields of a Shaman, it's useful to see how many stacks are still available, same goes for stacking dots (though I don't play class dealing with those).
    A feature I personally would love would be being able to show stack of certain buff on any button I like, in my case it's Maelstrom Weapon for Lightning Bolt, would be way useful to see on the Lightning Bolt itself how many stacks are already available.

    Reply Report Permalink
  • Kevral said 

    I just started using this to replace Inline Auras - and really like it!

    One question/feature request (although this might be truly narrow): would it be possible to track two or more abilities on the same action bar button? I'm thinking specifically of showing both Trauma and Mangle on my Mangle key - this would allow me to replace my BadKitty addon entirely.

    Reply Report Permalink
  • I hadn't considered it as I have no idea how it would work. :) If you can tell me how you would show two debuffs on the one button, I'll try to work out if it's feasible.

    Reply Report Permalink
  • Kevral said 

    Well, I have little insight into how these things actually work.

    But maybe if one could choose a custom spell to display on top of another spell, with always the longest cooldown showing?

    Reply Report Permalink
  • Kevral said 

    ... that should of course read "choose a custom spell's COOLDOWN to display on top of another spell's action button". If that makes it any easier...

    Reply Report Permalink
  • I'll keep it in mind. Possible addition for next version. Thanks!

    Reply Report Permalink
  • Muphrid said 

    Is there any reason why trying to map Missile Barrage to Arcane Missiles produces the right border but not the cooldown spiral? Something to do with hostile spells not wanting to check self-buffs, perhaps?

    Reply Report Permalink
  • Basically yes, the border shows green when you have the buff but because your targetting someone else, it won't show the cooldown.

    Add missile barrage to your self buffs and it should show the cooldown.

    I'm reluctant to add this translation to the main code as I would think it would mess around with your arcane missiles CD display.

    Reply Report Permalink
  • Muphrid said 

    Adding Missile Barrage to the self buffs still shows only border, not cooldown.

    Reply Report Permalink
  • Should be fixed in v1.2.30. Add the translation and the self buff and you should be golden.

    Reply Report Permalink
  • Muphrid said 

    Works as advertised! Thanks much!

    Reply Report Permalink
  • Will look into it. Thanks.

    Reply Report Permalink
  • azulito said 

    i had major lag issues after about 30 minutes in 10man ulduar. i reloaded, everything was fine, then 30 minutes or so later, same deal again... my FPS hovers at about 51fps in that raid, without the addon enabled, i went down to 1fps before i disabled >.< hopefully there is a fix soon because i absolutely love this feature of dominos :)

    Reply Report Permalink
  • I did 10 man Ulduar last night with the latest beta (r27) with no issues.

    Which build were you using?
    What class are you?

    Reply Report Permalink
  • azulito said 

    i was using the 1.2.27, i am a prot pally.

    Reply Report Permalink
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