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Get Over Here!

 

Project Updated:
Files Updated: Fri, Oct 30 2009
Supports Game Version: 3.2.0
Category: Audio & Video, Buffs & Debuffs, and Death Knight
Tags:

[Edit Tags]

Project Manager: Maziel
Additional Authors: Quickshot14
Current Version: Get Over Here! v3.0beta11r4.30200
License:
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 90
Downloads Total: 78,632
Favorites: 103
Comments: 120
  • About Get Over Here!
  •  

PLEASE READ:
As of Beta 11, your saved variables will be automatically reset if your version is an older version than currently downloaded beta. You may need to reload your UI after a reset of your saved variables. This should stop a lot of unneeded reports.


Get Over Here 3: PLUG-INS
(( GoH3 Plug-ins are not included; instead downloadable separately. ))

Preview Images

MOD DESCRIPTION

This project began as a simple voice announcement for 'Death Grip' which was Scorpion from Mortal Kombat yelling, "Get Over Here!"

It has since grown by requests and suggestions to include a lot more than just one ability, and then grown to include more than just the Death Knight class.

Are you getting tired of hearing the /yells by Death Knights? I was, and figured it would be nice if they heard the Mortal Kombat sound instead of /yelling it. So that's why I began this mod. In the hopes the Death Knights would download it and stop spamming on the /yell channel.

But as they used it, they wanted the ability to broadcast on the /yell channel too... so I included it but it is off by default and gives warnings if you turn it on. It suggests using the /say channel instead.

This ability was wanted by Paladins also, not the Death Grip ability per-sa but the Mortal Kombat audio yell. So now, in v3.0, whenever a Paladin taunts a target to come over to him or her, it will play the same Mortal Kombat audio file that a Death Knight using Death Grip does.

Will include this option for Warrior taunts later on during the beta phase of v3.0.

When I first uploaded version 1 of this mod, to my amazement, many of you guys loved it and wanted more. It originally wasn't working for other languages until another author of another mod suggested I use spell IDs for the spells which basically eliminates the language barrier. That said, there are still some English words in the menu system; but with spell IDs, the menu system is still understood in by any language. I have pulled all the English words out and placed them into a language file just in case anyone wanted to translate them to other language... though, as mentioned, it isn't needed to understand the menu.

A suggestion here, a suggestion there lead to this mod being more than what it began as, and now has grown to require each Class having their own separate menu option. Which is what v3.0 is about.

All the sounds I still attempted to keep sounding Death Knight-ish regardless of Class. But if you absolutely hate a .mp3 file that is used, you can easily go into the add-on folder and replace the .mp3 file with whatever file you require to be used.

Since v3 has been completely re-coded, it's probably best to delete your v2 /GetOverHere/ folder before installing v3. It isn't required, but if you don't, you're just going to have a couple of old v2 files sitting there doing nothing. It won't hurt the operation of v3 though... but if you're like me, you'd probably delete the folder and re-install v3.



PLEASE READ:
As of Beta 11, your saved variables will be automatically reset if your version is an older version than currently downloaded beta. You may need to reload your UI after a reset of your saved variables. This should stop a lot of unneeded reports.

v3.0beta.30200 MOD INFORMATION

  • v3 Beta11:
  • A way to turn off and on GoH open and close sounds.
  • A way to turn off and on GoH menu button sounds.
  • An Auction House DND option.
  • A way to edit your Auction House DND message.
  • A way to edit your Combat DND message.
  • A way to block trades/unblock trades via tickbox in the Bonus menu.
  • WEAPON PROCS.
  • TRINKET PROCS.
  • SPECIAL PROCS.
  • RING PROCS.
  • RELIC PROCS.
  • GEM PROCS.
  • ENCHANT PROCS.
  • EMBROIDERY PROCS.
  • AMULET PROCS.
  • Ardent Defender Healing Alert.
  • Spell-Guarding Alerts.
  • Background Images per Class to pretty things up a bit.
  • End Caps option for Paladins.
  • Forced Automatic Reset if version doesn't equal current version without announcement.



Older Change Log

  • v3 Beta10:
  • Added Shaman Options.
  • Added Reminder if Shaman Weapon Enchant is no longer active (needs testing).
  • Added a FORCE RESET if GoH3 version doesn't equal the version setting.

Beta10 is for the Shamans to test out.

  • v3 Beta9:
  • Separated GoH3 from GoH3 Plugins.
  • GoH3 Plugins will be listed and linked to in GoH3 comments on GoH3 Curse Page.

Beta9 is just to streamline things like downloading a little more.

  • v3 Beta8a:
  • Same as Beta 8 but second attempt at uploading it as Curse approved the file, but did not link it to the main page.
  • Warrior's Sunder Armor proc after five stack fixed and working.
  • Option to Alert Party or Raid members about Full Sunder being applied.
  • Option to enable Automatic DND mode when in Combat within BONUS menu area.
  • Sunder Five stack can be announced via /say /yell and/or /emote if wanted.

Thanks to Ashynah of Feathermoon for information on Sunder Armor which essentially got the problem fixed.
Beta8 dedicated to justcallmefred.

  • v3 Beta7:
  • Tweaking Warrior's Sunder Armor proc after five stack. Needs testing by Warriors.
  • Added better Crusader Aura player frame for paladins.

Beta7 is for justcallmefred and all other warriors to test Sunder Armor proc out.
Small update, just trying to get it to work properly.

  • v3 Beta6:
  • Added Warrior's Sunder Armor proc after five stack... needs testing by Warriors.
  • Added 'Adapt' integrated button to load up 'Adapt' menu options.
  • Working 'Adapt' version for 30200 (don't need to install it if you don't want).
  • Fixed Paladin Sacred Shield to only alert on the Aura not the Proc.
  • Fixed Weapon Enchants to actually alert on Proc.
  • Added Divine Shield's 'Leeroy Jenkins' /say /yell /emote support.
  • Added Fubar GetOverHere! addon (adds minimap icon).
  • Added v2 Male voice support (v2 sounds now based on gender of toon)
  • v3 Beta5:
  • Added Druid Section. Of course as with Warrior section, more requests will = more options.
  • Added Paladin Divine Shield sound, 'Leeroy Jenkins!'.
  • Added TNE_LowHealthWarning integrated button to load up TNE_LowHealthWarning menu options.
  • Added Working TNE_LowHealthWarning version for 30200 (don't need to install it if you don't want).
  • Removed redundant .mp3 files from the sound folder restructure.
  • Fixed a couple of errors.

    Beta5 is dedicated to Winteredge of Feathermoon.
  • v3 Beta4:
  • Fixed Crusader Aura spam when dead and on Ghost Mount
  • Added 'inVehicle' check for player frames
  • Added Mage Spell: Mirror Image
  • Added Titan Panel GetOverHere! MK Icon to click which opens and closes main GoH3 menu
  • Added 'Version 2 sounds' option to the BONUS menu.
  • Changed location of Reset button
  • Added GoH Icon
  • Added 'Blood/Frost/Unholy/Death Rune is usable' alerts (needs testing)
  • Druid Section NOT done. Was meant to be but people wanted GoHv2 sounds so that's what this update is about.

    Beta4 is dedicated to Hoyel and AsumaVeremo.
  • v3 Beta3:
  • Fix Weapon Enchants to not spam proc.
  • Added Weapon Enchants toggle switch under Bonus options.
  • Added Warrior Options.
  • Added Reset Button to reset to default values.
  • Added Transparency Slider Bar.
  • Fixed up the PlayerFrames being really disabled as default in beta3.
  • Include Class Icons to make it easier for non English speaking people to quickly identify menu.
  • v3 Beta2:
  • Death Coil only announces once when it is active now instead of spamming that it is active.
  • Audio choice of v2's Mortal Kombat sound file added for Horn of Winter.
  • Audio choice of v2's Mortal Kombat sound file added for Abominable/Abomination's Might.
  • Audio choice of v2's Mortal Kombat sound file added for Paladin Consecration.
  • Warrior Stances shown as different Player Frame Swords.
  • Paladin Auras shown as different Player Frame graphics.
  • Couple of minor bug fixes and flag verifications added to double check settings.

    Once again, this release is not final and is subject to changes.
    Purpose of open-beta is to get feedback and suggestions.
    Yes it is a larger file than version 2. It is also uploaded as an 'Audio Mod' so expect it to be.
    Beta2 is dedicated to theladyzman.
  • v3 Beta1:
  • Enhanced menu options and added more options.
  • Pictures tell a lot more than words so below are some pictures:
  • Picture 1: Death Knight Menu
  • Picture 2: Paladin Menu
  • Changes from v2.01: Complete re-code and new Class based Menu System.


  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Get Over Here! v3.0beta11r4.30200 Beta 3.2.0 387 10/30/2009
  Get Over Here! v3.0beta11r3.30200 Beta 3.2.0 72 10/28/2009
  Get Over Here! v3.0beta11r2.30200 Beta 3.2.0 260 10/21/2009
  Get Over Here! v3.0beta11.30200 Beta 3.2.0 1,635 9/6/2009
  Get Over Here! v3.0beta10.30200 Beta 3.2.0 454 8/26/2009
  • Comments

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  • Maziel said 

    OH and Keosama, this is still very beta, and there is literally TONS of room for any other druid alert you may want, so don't be shy. If you think there's something that would help you out as a druid, feral or otherwise, let me know. Or even if it is something that just would be cool to have as a sound effect, just post it here.

    I'll add them. ...that all said, Cataclysm scares me as the more I do add to this addon, the more I'll probably have to re-code later.

    Reply Report Permalink
  • Keosama said 

    thanks again, i will take a look for new powers then, hehe, i got to many classes that 'need' some sounds, i'll tell you for sure. (shaman, paladin, mage, druid, priest, death knight)

    Yeah, new expansion will be a mess for all the addons and stuff, lots of work again, and i understand that you do that for fun and help other players when you have free time, for all this again...

    THANKS MAZIEL!

    Reply Report Permalink
  • Maziel said 

    3.0beta11r4: Beta Stage - Added Druid's Predator's Swiftness alert for Keosama.

    Reply Report Permalink
  • Keosama said 

    wow thanks Maziel, its working fine, i love it, thanks for do it so quick!!, the only 'but' is the sound, i love the wind chines but is too long (4-5s), but working, now i really notice when my proc is on

    THANKS again!

    Reply Report Permalink
  • Maziel said 

    Hmmm ok, thought the buff lasted 10 seconds, must have read wrong on thottbot or been tired.

    That's no biggie, can just fade it out earlier. As long as it's doing its job and helping ya out. :)

    Welcome.

    Reply Report Permalink
  • Maziel said 

    Humm the chime is about 6seconds long or so.

    How short you want it?

    Reply Report Permalink
  • Maziel said 

    try downloading this mp3 / testing it

    http://www.elder-rise.com/PredatorsSwiftness.mp3

    Reply Report Permalink
  • Maziel said 

    Although, Keosama, any mp3 file with the name PredatorsSwiftness.mp3 in the sound/druid/v3/ folder will work...

    ... so if you find something absolutely frekin awesome, just tell me and get it to me and I'll use that instead. The windchime thing was just a quick and nasty thing done as per your request. To me personally, I don't know how it resembles predatory swiftness (I always imagined some fierce roar or cat snarl... but that could get confused with other things happening, so I also see how the windchimes are completely unique and can't be confused with anything else)... that all said, up to you Keosama. Leave it to you to choose whatever sound you want for this one. :)

    Reply Report Permalink
  • Keosama said 

    well, i was thinking in a sound just for tell you 'hey the proc is ON' (1-2 secs) hehe, but the chimes you used still cool (yes the magic last aroud 10-15secs). I choosed the wind chimes instead a roar or something animal, cause the proc gives you the chance to cast a nature spell instant (heal yourself 99% of times), so i choosed a sound more 'mystical'.

    Sorry for my bad english, hehe.

    Reply Report Permalink
  • Maziel said 

    3.0beta11r3: Beta Stage - Fixed up announcements from other Paladin Auras within raids for Keosama.

    Beta11r3 should be available for testing when Curse approves it.

    Reply Report Permalink
  • Dunno if it's been asked before...."Silence , I kill you" for strangulate on DK

    Reply Report Permalink
  • Maziel said 

    Well it is doable... but lately I have become a little weary of the new expansion coming; Cataclysm...

    If Blizzard is gonna screw with everything, that'll also mean screwing with spells/spellIDs which would mean that this add-on will become immediately broken... ...which would mean I'd have to go through every spell again for every class... a daunting task for sure.

    Reply Report Permalink
  • Understandable. I was using another for the strangulate, but it appears to have not been updated since last December.

    Reply Report Permalink
  • Maziel said 

    1) Is there a sound file for this strangulate?
    2) What is it? An Aura on you? A Buff on them? A DeBuff on them?

    Reply Report Permalink
  • Keosama said 

    Will you add predatory swiftness for feral druids? please, thanks for your addon, is really nice.

    I have a paladin, and is very usefull for remember to reuse the shields and stuff, but it is a little bit annoying if u are in a bg and the 'crusader aura' is talking ALL time when u are near other characters, can u put it that only 'talks' for yourself not for group?


    thanks again for that nice addon

    Reply Report Permalink
  • Maziel said 

    In next update (not uploaded yet), Predator's Swiftness has been added for Druids, the default sound is a haunting wind chime.

    Reply Report Permalink
  • Maziel said 

    Keosama, is the announcements whilst in a raid all fixed now with beta11r3 ?

    Reply Report Permalink
  • Keosama said 

    yes, i have checked in some battlegrounds, and now it only announces myself, not others around, thanks :D

    Reply Report Permalink
  • Maziel said 

    Predator's Swiftness (AURA) spellID: 69369

    http://thottbot.com/s69369

    Guess that's it?

    Will look into adding it.

    You got a sound file you'd like to use for when it happens?

    Reply Report Permalink
  • Keosama said 

    yes, that's it. I'll look for a sound, thanks!

    Reply Report Permalink
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