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Get Over Here!

 
Project Updated:
Files Updated: Tue, Dec 15 2009
Supports Game Version: 3.3.0
Category: Audio & Video, Buffs & Debuffs, and Death Knight
Tags:

[Edit Tags]

Project Manager: Maziel
Additional Authors: Quickshot14
Current Version: Get Over Here! v3.0beta11r5.30300
License:
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 52
Downloads Total: 84,366
Favorites: 82
Comments: 133
  • About Get Over Here!
  •  

PLEASE READ:
As of Beta 11, your saved variables will be automatically reset if your version is an older version than currently downloaded beta. You may need to reload your UI after a reset of your saved variables. This should stop a lot of unneeded reports.


Get Over Here 3: PLUG-INS
(( GoH3 Plug-ins (updated for patch 3.3) are not included; instead downloadable separately. ))

Preview Images

MOD DESCRIPTION

This project began as a simple voice announcement for 'Death Grip' which was Scorpion from Mortal Kombat yelling, "Get Over Here!"

It has since grown by requests and suggestions to include a lot more than just one ability, and then grown to include more than just the Death Knight class.

Are you getting tired of hearing the /yells by Death Knights? I was, and figured it would be nice if they heard the Mortal Kombat sound instead of /yelling it. So that's why I began this mod. In the hopes the Death Knights would download it and stop spamming on the /yell channel.

But as they used it, they wanted the ability to broadcast on the /yell channel too... so I included it but it is off by default and gives warnings if you turn it on. It suggests using the /say channel instead.

This ability was wanted by Paladins also, not the Death Grip ability per-sa but the Mortal Kombat audio yell. So now, in v3.0, whenever a Paladin taunts a target to come over to him or her, it will play the same Mortal Kombat audio file that a Death Knight using Death Grip does.

Will include this option for Warrior taunts later on during the beta phase of v3.0.

When I first uploaded version 1 of this mod, to my amazement, many of you guys loved it and wanted more. It originally wasn't working for other languages until another author of another mod suggested I use spell IDs for the spells which basically eliminates the language barrier. That said, there are still some English words in the menu system; but with spell IDs, the menu system is still understood in by any language. I have pulled all the English words out and placed them into a language file just in case anyone wanted to translate them to other language... though, as mentioned, it isn't needed to understand the menu.

A suggestion here, a suggestion there lead to this mod being more than what it began as, and now has grown to require each Class having their own separate menu option. Which is what v3.0 is about.

All the sounds I still attempted to keep sounding Death Knight-ish regardless of Class. But if you absolutely hate a .mp3 file that is used, you can easily go into the add-on folder and replace the .mp3 file with whatever file you require to be used.

Since v3 has been completely re-coded, it's probably best to delete your v2 /GetOverHere/ folder before installing v3. It isn't required, but if you don't, you're just going to have a couple of old v2 files sitting there doing nothing. It won't hurt the operation of v3 though... but if you're like me, you'd probably delete the folder and re-install v3.



PLEASE READ:
As of Beta 11, your saved variables will be automatically reset if your version is an older version than currently downloaded beta. You may need to reload your UI after a reset of your saved variables. This should stop a lot of unneeded reports.

v3.0beta.30300 MOD INFORMATION

  • v3 Beta11:
  • A way to turn off and on GoH open and close sounds.
  • A way to turn off and on GoH menu button sounds.
  • An Auction House DND option.
  • A way to edit your Auction House DND message.
  • A way to edit your Combat DND message.
  • A way to block trades/unblock trades via tickbox in the Bonus menu.
  • WEAPON PROCS.
  • TRINKET PROCS.
  • SPECIAL PROCS.
  • RING PROCS.
  • RELIC PROCS.
  • GEM PROCS.
  • ENCHANT PROCS.
  • EMBROIDERY PROCS.
  • AMULET PROCS.
  • Ardent Defender Healing Alert.
  • Spell-Guarding Alerts.
  • Background Images per Class to pretty things up a bit.
  • End Caps option for Paladins.
  • Forced Automatic Reset if version doesn't equal current version without announcement.



Older Change Log

  • v3 Beta10:
  • Added Shaman Options.
  • Added Reminder if Shaman Weapon Enchant is no longer active (needs testing).
  • Added a FORCE RESET if GoH3 version doesn't equal the version setting.

Beta10 is for the Shamans to test out.

  • v3 Beta9:
  • Separated GoH3 from GoH3 Plugins.
  • GoH3 Plugins will be listed and linked to in GoH3 comments on GoH3 Curse Page.

Beta9 is just to streamline things like downloading a little more.

  • v3 Beta8a:
  • Same as Beta 8 but second attempt at uploading it as Curse approved the file, but did not link it to the main page.
  • Warrior's Sunder Armor proc after five stack fixed and working.
  • Option to Alert Party or Raid members about Full Sunder being applied.
  • Option to enable Automatic DND mode when in Combat within BONUS menu area.
  • Sunder Five stack can be announced via /say /yell and/or /emote if wanted.

Thanks to Ashynah of Feathermoon for information on Sunder Armor which essentially got the problem fixed.
Beta8 dedicated to justcallmefred.

  • v3 Beta7:
  • Tweaking Warrior's Sunder Armor proc after five stack. Needs testing by Warriors.
  • Added better Crusader Aura player frame for paladins.

Beta7 is for justcallmefred and all other warriors to test Sunder Armor proc out.
Small update, just trying to get it to work properly.

  • v3 Beta6:
  • Added Warrior's Sunder Armor proc after five stack... needs testing by Warriors.
  • Added 'Adapt' integrated button to load up 'Adapt' menu options.
  • Working 'Adapt' version for 30200 (don't need to install it if you don't want).
  • Fixed Paladin Sacred Shield to only alert on the Aura not the Proc.
  • Fixed Weapon Enchants to actually alert on Proc.
  • Added Divine Shield's 'Leeroy Jenkins' /say /yell /emote support.
  • Added Fubar GetOverHere! addon (adds minimap icon).
  • Added v2 Male voice support (v2 sounds now based on gender of toon)
  • v3 Beta5:
  • Added Druid Section. Of course as with Warrior section, more requests will = more options.
  • Added Paladin Divine Shield sound, 'Leeroy Jenkins!'.
  • Added TNE_LowHealthWarning integrated button to load up TNE_LowHealthWarning menu options.
  • Added Working TNE_LowHealthWarning version for 30200 (don't need to install it if you don't want).
  • Removed redundant .mp3 files from the sound folder restructure.
  • Fixed a couple of errors.

    Beta5 is dedicated to Winteredge of Feathermoon.
  • v3 Beta4:
  • Fixed Crusader Aura spam when dead and on Ghost Mount
  • Added 'inVehicle' check for player frames
  • Added Mage Spell: Mirror Image
  • Added Titan Panel GetOverHere! MK Icon to click which opens and closes main GoH3 menu
  • Added 'Version 2 sounds' option to the BONUS menu.
  • Changed location of Reset button
  • Added GoH Icon
  • Added 'Blood/Frost/Unholy/Death Rune is usable' alerts (needs testing)
  • Druid Section NOT done. Was meant to be but people wanted GoHv2 sounds so that's what this update is about.

    Beta4 is dedicated to Hoyel and AsumaVeremo.
  • v3 Beta3:
  • Fix Weapon Enchants to not spam proc.
  • Added Weapon Enchants toggle switch under Bonus options.
  • Added Warrior Options.
  • Added Reset Button to reset to default values.
  • Added Transparency Slider Bar.
  • Fixed up the PlayerFrames being really disabled as default in beta3.
  • Include Class Icons to make it easier for non English speaking people to quickly identify menu.
  • v3 Beta2:
  • Death Coil only announces once when it is active now instead of spamming that it is active.
  • Audio choice of v2's Mortal Kombat sound file added for Horn of Winter.
  • Audio choice of v2's Mortal Kombat sound file added for Abominable/Abomination's Might.
  • Audio choice of v2's Mortal Kombat sound file added for Paladin Consecration.
  • Warrior Stances shown as different Player Frame Swords.
  • Paladin Auras shown as different Player Frame graphics.
  • Couple of minor bug fixes and flag verifications added to double check settings.

    Once again, this release is not final and is subject to changes.
    Purpose of open-beta is to get feedback and suggestions.
    Yes it is a larger file than version 2. It is also uploaded as an 'Audio Mod' so expect it to be.
    Beta2 is dedicated to theladyzman.
  • v3 Beta1:
  • Enhanced menu options and added more options.
  • Pictures tell a lot more than words so below are some pictures:
  • Picture 1: Death Knight Menu
  • Picture 2: Paladin Menu
  • Changes from v2.01: Complete re-code and new Class based Menu System.


  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Get Over Here! v3.0beta11r5.30300 Beta 3.3.0 2,186 12/15/2009
  Get Over Here! v3.0beta11r4.30200 Beta 3.2.0 1,841 10/30/2009
  Get Over Here! v3.0beta11r3.30200 Beta 3.2.0 106 10/28/2009
  Get Over Here! v3.0beta11r2.30200 Beta 3.2.0 287 10/21/2009
  Get Over Here! v3.0beta11.30200 Beta 3.2.0 1,696 9/6/2009
  • Comments

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  • Iam having this problem it just started repeating on my shaman that my weapon enchant is no longer active over and over but it is active.

    Reply Report Permalink
  • MrDreamers said

    o and i tried deleteing it and adding it again and restarting the game still no go ;(

    Reply Report Permalink
  • MrDreamers said

    what can i do if it starts repeating sounds?
    it worked great at first but after resting it and reconfiguring it a bit it repeats alot of the sounds hope you can help ty
    :)

    Reply Report Permalink
  • Maziel said

    What sound is it repeating and are you sure it isn't meant to repeat those sounds that it is repeating?

    You haven't given me much information to go on...

    Everything is tick box-able. On and Off, you can turn things off or on yourself depending on what you like and don't want etc...

    Reply Report Permalink
  • adiaz800 said

    great mod maziel, but do you think you could make a street fighter mod kind of like this, i would love to hear HADOUKEN everytime i throw a lava burst :)

    Reply Report Permalink
  • Maziel said

    Cheers.
    'Lava Burst' throw, which class?

    Do you have a sound file for it?

    Reply Report Permalink
  • matzas said

    it looks like i hae big problem to run that addon. When i log to wow settings appear but when i click on something error box will appear (works with everything i press) adn i can'T do anything in wow at all.

    Reply Report Permalink
  • Maziel said

    I have no idea what you're on about. Works for other people and me. Try re-downloading.

    Reply Report Permalink
  • matzas said

    That's the error msg:

    Date: 2010-01-26 14:19:35
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\GetOverHere\GoH3.lua line 127:
    attempt to index global 'GoH_3Data' (a nil value)
    Debug:
    (tail call): ?
    [C]: ?
    GetOverHere\GoH3.lua:127: ?()
    GetOverHere\GoH3_Spell_IDs.lua:9:
    GetOverHere\GoH3_Spell_IDs.lua:9

    Reply Report Permalink
  • Maziel said

    Interesting, this should be fixed a few betas ago. Be sure you got the latest beta.

    It should auto renew your variables; it's coded to do so, but there is also a fail safe of a reset button that you can click on the GUI that loads.

    Don't just update and reload ui either. Quit WoW, install addon, load WoW.

    Hopefully that fixes the issue.
    GoH_3Data is where all the variables are.
    They are loaded in, refreshed and defaulted if current version is not equal to the previous saved variables and thus auto refreshes the lot. If by some reason someone has played with the code to attempt to keep their previous saved variables, you could run in to that problem you have posted, or by fluke it happens, all you need to do is click the reset button on the gui that should be automatically in front of you as you enter world. That will force the refresh again and then you only need to Reload UI.

    This information is also in the description of the file too:
    PLEASE READ:
    As of Beta 11, your saved variables will be automatically reset if your version is an older version than currently downloaded beta. You may need to reload your UI after a reset of your saved variables. This should stop a lot of unneeded reports.

    Hope this helps you out. It should do.

    Reply Report Permalink
  • Maziel said

    If not, then there might be something else I'll need to look into, which means I'll need to get more information from you. But first let's test the above. :)

    Reply Report Permalink
  • matzas said

    ok it actualy helped.

    ty

    Reply Report Permalink
  • Maziel said

    No problems, glad it help.

    Things like the above can happen though, if like Blizzard remove a spell or something in a patch, then errors like the above could definitely occur.

    Glad it was an easy one to fix. =)

    Reply Report Permalink
  • matzas said

    ok it actualy helped.

    ty

    Reply Report Permalink
  • MrDreamers said

    and also can everyone in the game hear the sounds also?

    Reply Report Permalink
  • Maziel said

    Nay, it's for your ears only.

    Reply Report Permalink
  • MrDreamers said

    ok i see the UI when i logged in but how do i get back to it when i need to later incase for changes?
    and some quick basics would be helpfull to :)

    Reply Report Permalink
  • Maziel said

    Besides the two extra plug-ins listed above in the description, one for Fubar and one for Titan Panel, you only need to type /goh or /getoverhere to bring up the GUI.

    Reply Report Permalink
  • MrDreamers said

    how does it work or do u just throw it in the addon folder?

    Reply Report Permalink
  • Maziel said

    Just like any other addon you install.

    Reply Report Permalink
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