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DHUD3

 

Project Updated:
Files Updated: Wed, Oct 7 2009
Supports Game Version: 3.2.0
Category: HUDs, and Combat
Tags:

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Project Manager: Arcanefoam
Additional Authors: No additional authors
Current Version: v1.5.7
License: GNU General Public License version 3 (GPLv3)
Development Site: WowAce.com
Avg Daily DL (last 30 days): 163
Downloads Total: 48,106
Favorites: 82
Comments: 109
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  • About DHUD3
  •  

DHUD3

DHUD3 is a modular Heads Up Display Addon.

Core Module

Core functionality on which the other modules build up. Lets you set DHUD3 general settings (scale, situation alpha, font, etc). (More info)

Player Module

Bars to show Player and Target Health/Power information, and Target and Target of Target name plates. (More info)

Auras Module

Show player buffs and/or weapon enchants close to expiring. (More info)

Abilities Module

Show/track abilities specific to your class applied to your target (DoTs, HoTs, etc), or Death Knight runes.(More info)

Pet Module

Bars to display Pet's Health/Power information. You can also use them to show Vehicle/Player information when in a vehicle and/or to show druid mana while shape shifted. (More info)

Outer Module

Bars to display Focus' or Target of Target's Health/Power, and/or Threat information. (More info)

Cast Module

Bars to display PLayer and Target cast. The bars overlap with the Player Module. (More info)

TO DO

  • Add more tracking posibilities to the Abilities Module.
  • Bar's text and Name Plates "click through"
  • Movable bars, or at least the options to increase the horizontal distance form the center (This one I am still thinking about)

Known Issues

Focusing using drop down menu is now a protected function. Using the focus option in DHUD3 drop-down menus will generate an error.

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  DHUD3 v1.5.7 Release 3.2.0 10,022 10/7/2009
  DHUD3 v1.5.6 Release 3.2.0 2,891 10/1/2009
  DHUD3 v1.5.5 Release 3.2.0 165 10/1/2009
  DHUD3 v1.5.4 Release 3.2.0 73 10/1/2009
  DHUD3 v1.5.2 Release 3.2.0 7,087 9/4/2009
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  • Xyntress said

    hello there. Thought I'd give this Hud a whirl. So far so good.

    Dunno if this is a problem of this particular addon since I use a few, but think it is since the problem started after the installation of DHud3.

    What happens:

    Pet bar is there when mount.
    Pet bar isn't loading when dismount.

    Is there an option I've missed to make the pet bar reload upon dismount?

    I've looked but really not too familiar with the options yet and kinda scared to change default lol

    Reply Report Permalink
  • Xyntress said

    Subworx, hi there. did ya look under wow options? sometimes if not checkmarked to select self name. ya can't. think default is: not.

    Reply Report Permalink
  • subworx said

    Hi, I just started looking into DHUD3.

    My problem might sound weird...
    I disabled click-through everywhere, but can't... select myself.
    I can target myself only using F1, but have nothing to click at, so no right-click menu for me.

    Where do I find something to click on for the usual player right-click menu (the leave group, loot settings, .. one)?

    My hope was to disable other player frame addons and use DHUD3 only.

    Thank you :)
    Sub

    Reply Report Permalink
  • Arcanefoam said

    Hello,

    Have u tried using the DHUD3 minimap icon? there u can find the player menu.

    Foam

    Reply Report Permalink
  • mezen said

    Exist the possibility for showing the outer Threatbar if you are in a party OR have an active pet?

    Reply Report Permalink
  • Arcanefoam said

    There is currently an option to show only when in party. An option could be added to show it when you have an active pet. Can you open a bug requestig this feature?

    Foam

    Reply Report Permalink
  • mezen said

    opened: http://www.wowace.com/addons/dhud3/tickets/29-showing-the-outer-threatbar-if-you-have-an-active-pet/

    Reply Report Permalink
  • I have recently downloaded DHUD3 and I love it! :) But there is only one thing that I can't understand. I want all my info (Health, Rune Power, Pet) on the left and my target on the right. The only thing that I can't move to the left is my runes. They are on the right. Under the abilities section there is a drop down that is selected on right but its greyed out and I can't change it. Any ideas?

    Reply Report Permalink
  • Arcanefoam said

    Each module has a "layout" option. In the player and pet module its under Layout->Player/Target Bars: HLPR means health left power right, HIPM means health inner power middle, and on the "Bar Layout" menu u can choose centerd or to a side. Runes and Player buffs (auras module) work simalry, but in their case the side setting of the auras module has presedence over the runes (abilities) module, so runes wont overlap with auras. So changing the auras side changes the runes side.

    Let me know if you found the options.

    Foam

    Reply Report Permalink
  • Arcanefoam said

    @zathril. What type of "energy" does the vehicle use? Rage, mana? other? I dont pvp much so it's hard fo rme to go to WG and be able to get insie a vehicle to test it.

    @thecrimsonking: YEs, DHUD3 has a castbasr module to track your na your target's spell casting

    Reply Report Permalink
  • does it have the spell bar like in the version 2 one if not im not downloading (the thingy that has the spells etc.

    Reply Report Permalink
  • zathril said

    Ok so I'm in a WG on a mount and the error is happening, but it just keeps going and going (the error count is going up by 2 or so a second). The count just keeps going up till the vehicle is destroyed or I dismount.



    Message: Interface\AddOns\DHUD3\DHUD3.lua:418: attempt to perform arithmetic on local 'r0' (a nil value)
    Time: 10/24/09 17:47:01
    Count: 2102
    Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
    [C]: ?
    Interface\AddOns\DHUD3\DHUD3.lua:418: in function `Colorize'
    Interface\AddOns\DHUD3\DHUD3.lua:874: in function <Interface\AddOns\DHUD3\DHUD3.lua:865>

    Locals: self = <table> {
    UpdateAlpha = <function> defined @Interface\AddOns\DHUD3\DHUD3.lua:343
    OnUpdateBarPower = <function> defined @Interface\AddOns\DHUD3\DHUD3.lua:922
    SetModuleEnabled = <function> defined @Interface\AddOns\DHUD3\DHUD3.lua:677
    EnableModule = <function> defined @Interface\AddOns\Announce\libs\AceAddon-3.0\AceAddon-3.0.lua:242
    RegisterModuleOptions = <function> defined @Interface\AddOns\DHUD3\DHUD3.lua:619
    OnUnitPower = <function> defined @Interface\AddOns\DHUD3\DHUD3.lua:892
    IterateEmbeds = <function> defined @Interface\AddOns\Announce\libs\AceAddon-3.0\AceAddon-3.0.lua:296
    DropFrame = <function> defined @Interface\AddOns\DHUD3\DHUD3.lua:811
    GetModuleEnabled = <function> defined @Interface\AddOns\DHUD3\DHUD3.lua:666
    Printf = <function> defined @Interface\AddOns\DHUD3\Libs\AceConsole-3.0\AceConsole-3.0.lua:69
    layout = <table> {
    }
    SetDefaultModulePrototype = <function> defined @Interface\AddOns\Announce\libs\AceAddon-3.0\AceAddon-3.0.lua:276
    defaultModuleState = true
    IsEnabled = <function> defined @Interface\AddOns\Announce\libs\AceAddon-3.0\AceAddon-3.0.lua:297
    DisableModule = <function> defined @Interface\AddOns\Announce\libs\AceAddon-3.0\AceAddon-3.0.lua:251
    GetFont = <function> defined @Interface\AddOns\DHUD3\DHUD3.lua:744
    RegisterMessage = <function> defined @Interface\AddOns\Announce\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:117
    GetArgs = <function> defined @Interface\AddOns\DHUD3\Libs\AceConsole-3.0\AceConsole-3.0.lua:144
    RemoveBarStat = <function> defined @Interface\AddOns\DHUD3\DHUD3.lua:1015
    db = <table> {
    }
    SetEnabledState = <function> defined @Interface\AddOns\Announce\libs\AceAddon-3.0\AceAddon-3.0.lua:290
    enabledState = true
    RegisterEvent = <function> defined @Interface\AddOns\Announce\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:117
    IterateModules = <function> defined @Interface\AddOns\Announce\libs\AceAddon-3.0\AceAddon-3.0.lua:295
    MoveFrame = <function> defined @Interface\AddOns\DHUD3\DHUD3.lua:798
    Colorize = <function> defined @Interface\AddOns\DHUD3\DHUD3.lua:400
    date = "2009-09-04"
    NewModule = <function> defined @Interface\AddOns\Announce\libs\AceAddon-3.0\AceAddon-3.0.lua:181
    GetModule = <function> defined @Interface\AddOns\Announce\libs\AceAddon-3.0\AceAddon-3.0.lua:166
    PLAYER_DEAD = <function> defined @Interface\AddOns\DHUD3\DHUD3.lua:772
    OnUpdateBarHealth = <function> defined @Interface\AddOns\DHUD3\DHUD3.lua:865
    GetUnitHealth = <function> defined @Interface\AddOns\DHUD3\DHUD3.lua:281
    UnregisterChatCommand = <function> defined @Interface\AddOns\DHUD3\Libs\AceConsole-3.0\AceConsole-3.0.lua:111
    revision = "r151"
    versionstring = "0.3"
    OnProfileChanged = <function> defined @Interface\AddOns\DHUD3\DHUD3.lua:652
    GetName = <function> defined @Interface\AddOns\Announce\libs\AceAddon-3.0\AceAddon-3.0.lua:220
    optionsFrames = <table> {
    }
    version = "0.3"
    baseName = "DHUD3"
    GetUnitPower = <function> defined @Interface\AddOns\DHUD3\DHUD3.lua:305
    Minimap = DHUD3_MinimapButton {
    }
    UnitIsPet = <function> defined @Interface\AddOns\DHUD3\DHUD3.lua:454
    Disable = <function> defined @Interface\AddOns\Announce\libs\AceAddon-3.0\AceAddon-3.0.lua:233
    SetMinimapButtonPosition = <function> defined @Interface\AddOns\DHUD3\DHUD3.lua:1025
    OnEnable = <function> defined @Interface\AddOns\DHUD3\DHUD3.lua:628
    SetBarsStat = <function> defined @Interface\AddOns\DHUD3\DHUD3.lua:965
    SetDefaultModuleLibraries = <function> defined @Interface\AddOns\Announce\libs\AceAddon-3.0\AceAddon-3.0.lua:258
    Enable = <function> defined @Inte

    Reply Report Permalink
  • zathril said

    There seems to be an issue while on a vehicle in WG. I'll work on getting the error (that repeats till you get off the mount and computer lags me to hell) next time I WG.

    Reply Report Permalink
  • Simulo said

    When checking "Click Trough Frames"

    Date: 2009-10-20 23:37:35
    ID: 2
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\DHUD3\Cast.lua line 165:
    attempt to index global 'mod' (a function value)
    Debug:
    (tail call): ?
    (tail call): ?
    DHUD3\Cast.lua:165:
    DHUD3\Cast.lua:162
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[2]"]:9:
    [string "safecall Dispatcher[2]"]:5
    (tail call): ?
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:794:
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:609
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[3]"]:9:
    [string "safecall Dispatcher[3]"]:5
    (tail call): ?
    ...e\AddOns\ButtonFacade\Libs\AceGUI-3.0\AceGUI-3.0.lua:305: Fire()
    ...de\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:50:
    ...de\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:46
    AddOns:

    --------------
    and:

    Date: 2009-10-20 23:37:31
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\DHUD3\Outer.lua line 278:
    attempt to index global 'mod' (a function value)
    Debug:
    (tail call): ?
    (tail call): ?
    DHUD3\Outer.lua:278:
    DHUD3\Outer.lua:275
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[2]"]:9:
    [string "safecall Dispatcher[2]"]:5
    (tail call): ?
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:794:
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:609
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[3]"]:9:
    [string "safecall Dispatcher[3]"]:5
    (tail call): ?
    ...e\AddOns\ButtonFacade\Libs\AceGUI-3.0\AceGUI-3.0.lua:305: Fire()
    ...de\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:50:
    ...de\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:46
    AddOns:

    Reply Report Permalink
  • TaergEno said

    OK...so I am unable to get the 'Buff' Icons to place properly. They are on top of the health bar on the left side, and I do not see any way to adjust them so that they move off of the health bar. As shown in your screen shots of how the bars look.

    Reply Report Permalink
  • Arcanefoam said

    Hello,

    Buff trackers are supposed to place them selfs next to the outer most visible bar. There seems to be a bug when you disable/enable bars can cause the biffs to overlap a bar. A UI reload or logout/login should solve the issue.

    If you constaly get overlaping buffs please let me know.

    Foam

    Reply Report Permalink
  • TaergEno said

    I have tried reloading the UI and also logging/exiting the game. Neither of these worked T_T So it must just not like me :(

    Reply Report Permalink
  • Arcanefoam said

    Then is defenetly Bug. Can you tell me about your configuration: what bars/options you hve selected to see if its a strange mix of options that is causing the behaviour?

    Thx,

    Foam

    Reply Report Permalink
  • raisers said

    Is it possible to move hud up and down and left and right instead of only adjusting space between bars?

    Reply Report Permalink
  • Arcanefoam said

    I will deny if asked and you didnt heard it from me... but I heard the author has plans on making all bars and icons movable on next major release ;)

    (Uknown)

    Reply Report Permalink
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