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Decursive

 

Project Updated:
Files Updated: Mon, Nov 2 2009
Supports Game Version: 3.2.0
Category: Buffs & Debuffs, Boss Encounters, Combat, and PvP
Tags:

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Project Manager: Archarodim
Additional Authors: No additional authors
Current Version: 2.4.3.2-14-g3526267
License: All Rights Reserved
Development Site: WowAce.com
Avg Daily DL (last 30 days): 3,246
Downloads Total: 4,692,718
Favorites: 11,157
Comments: 928
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  • About Decursive
  •  

Decursive for World of Warcraft

Decursive is a cleansing mod intended to render affliction removal easy, effective and fun for all the classes having this ability.

Decursive usage - Micro Unit Frames documentation - Decursive Macro documentation - Frequently Ask Questions - commands

Decursive key benefits

  • Ease of use:

    • Decursive configures itself automatically for your character class, it works straight out of the box, no configuration is required.
    • Intuitive interface and detailed options, Decursive is suitable for simple usage and power users.
  • Control what and who you want to dispel:

    • Easily Filter out afflictions you don't want to cure or that are useless to remove by class (some are pre-configured).
      (Such as afflictions affecting mana on non-mana classes, etc...).
    • Choose between what you can dispel (magic, curses, poison, diseases, charms) choosing their priority. (this allows you to share the cleansing work with other players effectively)
    • Prioritize or exclude members. (keep players, classes, or raid groups in a specific order to cleanse them in order of importance)
  • Manage Mind controlled units:

    • If you are a Mage, a Druid or a Shaman you can Polymorph/Cyclone/Hex mind-controlled players.
    • In any case Decursive will allow you to target mind controlled units easily.
    • Decursive supports magic charming affect removal for Shamans (Purge and Hex), Priests (Dispel Magic), Hunters (Tranquilizing Shot), and Warlocks (Fellhunter and Doomguards spells).
  • Don't waste time:

    • Your cleansing spell Cooldown is displayed to maximize your dispel speed.
    • An automatic blacklist will prevent you from loosing time on players that cannot be dispelled.
      (player 'out of line of sight' for example).
    • Decursive choose a logical cleansing order depending on your current position in the raid.
      (preventing dispel concurrence between players and thus 'nothing to dispel' messages)
  • React faster:

    • Visual and/or auditive alerts when someone needs your attention and can be dispelled.
    • Special sound alert when Unstable Affliction is detected and you're about to dispel it.
    • Visual and auditive alert when your dispel attempts are resisted or fail.
  • Integration in any interface:

    • Decursive is designed to save screen real estate and to be forgotten when not needed.
    • Many options allow you to customize Decursive appearance and interface behavior.
    • All Decursive alert colors can be modified making it suitable for color-blind people.
  • Highly optimized and effective coding:

    • Decursive was developed with memory and CPU usage in mind, installing Decursive won't affect your frame rate even in the worst battle conditions.
    • Bug free: bugs are not tolerated in Decursive.

In brief, what you get with Decursive is effectiveness, a player using Decursive will always dispel faster than other players.

See also:


Decursive is dedicated to the memory of Bertrand Sense known as Glorfindal on the European server Les Sentinelles. He was the raid leader of my guild (http://www.wow-horizon.org)

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Decursive 2.4.3.2-14-g3526267 Beta 3.2.0 1,281 11/2/2009
  Decursive 2.4.3.2-1-g23c0987 Beta 3.2.0 1,784 10/19/2009
  Decursive 2.4.3.2 Release 3.2.0 290,805 9/16/2009
  Decursive 2.4.2.1 Release 3.2.0 306,406 8/12/2009
  Decursive 2.4.2 Release 3.2.0 466 8/11/2009
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  • my decursive has stopped working along with some other mods (quartz)- what dependencies does decursive have?

    Reply Report Permalink
  • try to type /dcr standby

    I don't think it's a dependency issue, Decursive would tell you what's missing it that was the case.

    Reply Report Permalink
  • Mikarez said 

    I have the same issue. When I enable the latest version of decursive some of my other addons stop working (mainly quartz and oRA2). It appears that the main addons loads, but that for some reason the plugin addons refuse to start.

    Reply Report Permalink
  • Enable Lua error reporting qnd give me the result

    Reply Report Permalink
  • Sometimes a message in green text pops up about decursive hotfix. What is that about? Can it be disabled? I see it fairly often.

    Reply Report Permalink
  • harl said 

    Just guessing here: You're referring to the message that pops up and tells you that your current revision of Decursive is outdated?
    The shown message should basically contain the answer to your confusion already. It's telling you that Decursive is outdated because you have loaded an "alpha" or "beta" build, meaning it's not one of the stable versions marked as "release". Now the author of Decursive decided to include a message to remind you of this fact, basically because alpha/beta/nightly builds aren't meant to be used by people that just want to use the add-on and not be bothered by errors, debug messages or alike, that's why they aren't of release quality. (Just FYI, this also means that you usually don't need to tell an author an alpha build is causing errors, since it's pretty likely he/she/they already know.) Additionally, the message hints you to update Decursive because the author has likely assembled a newer version (of unspecified quality) in the meantime (meaning: a predictingly specified amount of days after your current revision became available - which is why the message starts to pop up when these days have passed).
    Right now, the alpha build of Decursive, that got available a few hours ago, is causing a sincere amount of errors for me, that also causes a few other add-ons to not function properly, thus I recommend to drop back to either the 9 days old beta (and just ignore the green message) or the 40 days old release.

    To avoid all of this, always use add-on versions of "release" quality and also set the Curse Client to update accordingly.

    Reply Report Permalink
  • I always use the curse client to keep my mods up to date, so i am not sure why it does this.

    It keeps saying something about a decursive hotfix. Nothing about outdated.

    Reply Report Permalink
  • another add-on is broken in your installation, enable Lua error reporting and you'll know which one is doing this.
    Lua error should never happen, hiding them is not a solution, even if Blizzard thinks so...

    Reply Report Permalink
  • Enable Lua error reporting in WoW interface option (help section)

    Reply Report Permalink
  • Im not entirely sure what that would do. If ive show lua errors enabled there will be lua errors displayed ons creen.

    Reply Report Permalink
  • sadyc said 

    Is the Textures\GoldBorder.tga still used?

    Reply Report Permalink
  • yes in the dedication note.

    Reply Report Permalink
  • Nuematic said 

    I would like an addon similar to this for paladin Righteous Defense tuant which tuants creature's off friendly targets. It light up when creature attacking someone and it be like 1 click tuanting.

    Reply Report Permalink
  • harl said 

    Doing this the following way, you wouldn't need an extra taunting add-on to accomplish about the same thing (and considering that, especially as a tank or healer, you'd usually get to know most of it by and by anyway, this is probably nothing new to you).

    First off though, having a unit frame add-on that shows you when someone in your party is being targeted by a hostile unit would make this much more convenient, like PitBull does with its Aggro module enabled. (I would assume that, as a tank or healer, you already have something like that, as this makes both of it much easier from my experience, but of course the macro can work with Blizzard's default frames as well.)

    Now for the main part of this, simply create a macro containing something like this (2 lines):

    #showtooltip
    /cast [target=mouseover,nodead,exists] [target=mouseovertarget,nodead,exists] [target=target,nodead,exists] [target=targettarget,nodead,exists] [] Righteous Defense

    and put it onto your action bar, assign a key binding to it via SpellBinder or whatever you normally do with spells/abilities to use them.

    (Then, when you see a unit getting targeted by a hostile unit, (do what you'd do as a tank anyway,) decide whether this is happening based on threat or random aggro (either via experience and common sense or via comparison to a threat meter add-on/module) and whether taunting would have a reasonable effect in that situation. etc.)

    Then, for actually taunting/defending a unit, put the mouse cursor over the unit frame of the unit that's being attacked (without clicking on it) and execute the macro. (This should even work with Grid and similar add-ons that don't explicitly replace the default unit frames.)

    --
    With the extra targets in it, the macro could basically replace your default action button for Righteous Defense, but it could as well act the wrong way based on the cursor's position, so it's your decision here how you prevent it from this (meaning whether you just use the macro for all situations or you keep the plain RD spell ready somewhere as well).

    The main difference/advantage with using this macro (compared to just using the plain spell) is that you don't have to change your current target to taunt/defend a unit and thus won't have to greatly interrupt the rest of your tanking action.

    Since we can't have an actual one-click single button taunt/decurse, we have to click separate buttons (or frames) for separate units (or direct a macro at separate unit frames) - which effectively makes the advantage for a one-click taunting function look less advantageous. Although you might be much faster at taunting with a macro when someone pulls enemies away from you (via AoE or whatever) and you manage to "catch" them on-the-fly by just quickly mousing over them. At least that's what I was able to experience (only got a druid and a warrior tank myself though).

    Reply Report Permalink
  • voidgere said 

    Ive encountered an error:

    Decursive Hotfix to Blizzard_DebugTools"
    ScriptErrorsFrameScrollFrameText.cursorOffset was nil.

    This little bugger of an error causes my frames to drop to 2 in any instance. I've had to disable it for the time being. I have uninstalled and reinstalled the addon and have cleared all the normal cache folders (and thus having to reinstall).

    Not sure what the issue is but wanted to make you aware of it.

    Reply Report Permalink
  • it's a notice of a hotfix to Blizzard Lua error debugger, the actual error should be displayed on screen if you have enabled Lua error reporting (in the help section of the UI options).

    Is this message printed in loop?

    Another add-on is causing this error, if Blizzard debug tool doesn't work you have to install an error handler like buggraber and bugsack to help you find the problematic add-on.

    Reply Report Permalink
  • voidgere said 

    Once I turned on reporting of LUA errors, it does indeed show a looping error. I will paste it here. I hope you can make heads or tails of it.

    Message: Interface\AddOns\Cartographer3\Main.lua:244: attempt to perform arithmetic on field 'fullCenterX' (a nil value)
    Time: 10/04/09 14:02:27
    Count: 229
    Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
    (tail call): ?
    (tail call): ?
    [C]: ?
    Interface\AddOns\Cartographer3\Main.lua:244: in function `func'
    Interface\AddOns\Cartographer3\Utils.lua:105: in function <Interface\AddOns\Cartographer3\Utils.lua:95>
    [C]: ?
    Interface\AddOns\Cartographer3\Main.lua:2000: in function `ShowInstance'
    Interface\AddOns\Cartographer3\Main.lua:1906: in function `SetMapToCurrentZone'
    ...terface\AddOns\QuestHelper\AstrolabeQH\Astrolabe.lua:414: in function `GetCurrentPlayerPosition'
    Interface\AddOns\QuestHelper\main.lua:990: in function `func'
    Interface\AddOns\QuestHelper\manager_event.lua:43: in function <Interface\AddOns\QuestHelper\manager_event.lua:25>
    Interface\AddOns\QuestHelper\manager_event.lua:107: in function <Interface\AddOns\QuestHelper\manager_event.lua:99>

    Locals: event = "WORLD_MAP_UPDATE"
    currentMapTextureWithoutLevel = "VioletHold"
    level = 1
    currentMapTexture = "VioletHold"
    battlegroundFrame = nil
    instanceFrame = Cartographer_MapHolder_MapView_InstanceTextureFrame_VioletHold {
    1 = <unnamed> {
    }
    2 = <unnamed> {
    }
    3 = <unnamed> {
    }
    4 = <unnamed> {
    }
    5 = <unnamed> {
    }
    6 = <unnamed> {
    }
    7 = <unnamed> {
    }
    8 = <unnamed> {
    }
    9 = <unnamed> {
    }
    10 = <unnamed> {
    }
    11 = <unnamed> {
    }
    12 = <unnamed> {
    }
    fullWidth = 30
    levels = 1
    name = "VioletHold"
    0 = <userdata>
    sane = true
    localizedName = "The Violet Hold"
    fullHeight = 20
    }
    scale = 0.029940119760479
    (*temporary) = <function> defined =[C]:-1
    (*temporary) = WorldMapDetailFrame {
    0 = <userdata>
    }
    (*temporary) = "CENTER"
    (*temporary) = Cartographer_MapHolder_MapView {
    0 = <userdata>
    }
    (*temporary) = "CENTER"
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = "attempt to perform arithmetic on field 'fullCenterX' (a nil value)"
    Cartographer3_Utils = <table> {
    RotateCoordinate = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:160
    GetCursorZonePosition = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:381
    AddUnitDataToTooltipLine = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:519
    GetScaledCursorPosition = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:153
    UnpackFloat = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:176
    ConvertCIDAndZIDToMapTexture = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:763
    ReadjustCamera = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:745
    ZoomToPlayer = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:711
    GetUnitUniverseCoordinate = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:407
    MoveMap = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:605
    ZoomToCurrentZone = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:123
    IsMouseHovering = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:22
    GetMoveMapMessage = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:602
    RemoveTimer = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:47
    RotateTexCoord = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:166
    AddTimer = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:40
    GetPlayerRotation = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:18
    CollectGarbageSoon = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:191
    ZoomToBestPlayerView = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:729
    ConvertUniverseCoordinateToZoneCoordinate = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:196
    OnEvent = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:95
    ConvertZoneCoordinateToUniverseCoordinate = <function> defined @Interface\AddOns\Cartographer3\Utils.lua:288
    GetCursorUniverseCoordinate

    Reply Report Permalink
  • well as the message says: "Message: Interface\AddOns\Cartographer3\Main.lua:244"

    it's a cartographer3 related problem.
    cartographer3 seems to have been abandoned by its author...

    Reply Report Permalink
  • My decursive is only showing blue for both magic and disease now (before it was blue for disease and red for magic), not sure what happened...is this happening to anyone else and if so how did you fix it?

    Reply Report Permalink
  • maybe you have a single spell to remove both?

    Reply Report Permalink
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