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DebuffEnough

 
Project Updated:
Files Updated: Thu, May 21 2009
Supports Game Version: 3.1.0
Category: Buffs & Debuffs, and Combat
Tags:

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Project Manager: Nickodemus_wow
Additional Authors: No additional authors
Current Version: 1.0.10
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge
Avg Daily DL (last 30 days): 3
Downloads Total: 5,906
Favorites: 23
Comments: 15
  • About DebuffEnough
  •  

DebuffEnough scans a party/raid to determine what debuffs are available to place on a mob, and calculates the best option for each debuff slot. It then tracks the debuffs that are placed on a mob and warns you if a debuff is missing, or a sub-optimal debuff option is being used.

Official Thread: http://forums.wowace.com/showthread.php?t=14989

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  DebuffEnough 1.0.10 Release 3.1.0 1,986 5/21/2009
  DebuffEnough 1.0.9 Release 3.1.0 565 5/6/2009
  DebuffEnough 1.0.8 Release 3.1.0 532 4/26/2009
  DebuffEnough 1.0.7 Release 3.1.0 477 4/16/2009
  DebuffEnough 1.0.6 Release 3.1.0 105 4/15/2009
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  • Screenshots (1)
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  • Comments

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  • To add Vindication, insert the following at line 93. Debuffs.lua:

    -- Vindication
    [GetSpellInfo(26016)] = {
    slot = L["Attack Power"],
    class = "PALADIN",
    requiresTalentTab = 3,
    requiresTalentNum = 6,
    amountPerTalentPoint = 574/2,
    },

    Reply Report Permalink
  • jeremydoxa said

    Any chance of getting Vindication added as a attack power debuff?

    Reply Report Permalink
  • Hey WoWAce community!

    I'm looking for someone to take over DebuffEnough maintenance and development. Unfortunately, I just don't have time anymore to do any addon development (I haven't even had time to download the latest patch!). If you're interested, send me a message or make a post and I'll get back to you about a transfer of ownership. Thanks and happy developing!

    Reply Report Permalink
  • GravityDK said

    Love the addon. Gave it a good review here http://pwnwear.com/2009/06/08/testing-leader-addons/

    Found a minor issue: it suggested the resto tree should put up demo roar. Screenshot at the above link.

    Reply Report Permalink
  • Awesome, thanks for the review, Gravity.

    For the resto issue. Did the druid switch specs at some point? If so, and it wasn't picked up (possibly out of range), you can trigger a new talent scan for the raid which should fix the issue.

    Reply Report Permalink
  • GravityDK said

    I didn't see him switch, pretty sure he was a tree the whole time.
    I'll try the 'scan' button next time though.

    Reply Report Permalink
  • Xanobia said

    in 1.0.10 with them filters - it would be nice for us arcane mages if we could keep an eye on the Melee Attack Speed Slow (for our talent torment the weak) when only checking Magic DPS Debuff without having to have Tank ebuffs shown as well.

    If this makes any sense

    Reply Report Permalink
  • Makes sense. The next logical step is to allow the user to configure which debuff types they care about individually (with some smart convenience functions for class/role). But that's a little more involved, and release 1.0.10 was a quick hit to get something easy out when I had a few spare minutes to code. :) The more flexible configuration option will be forthcoming at some point.

    Reply Report Permalink
  • dinesh said

    I am seeing the following issues with 1.0.9:
    * left click to open config doesn't seem to work
    * master poisoner doesn't seem to register
    * my mages tell me the same thing as Clira says below: Shdow Mastery will overwrite their imp scorch, so it shouldn't be listed as equivalents. (I can't really vouch for this)
    * I have occasional problems with talent scanning getting stuck and/or the list of buffs not really displaying everyone who can apply it correctly

    Reply Report Permalink
  • * Left-click to open config seems to work okay for me?
    * I'll take a look at master poisoner
    * Not sure what Imp SB overwriting Imp Scorch has to do with them being equivalent? They provide the same debuff. DebuffEnough simply tracks/displays whether or not that debuff type is fulfilled. Which one is actually up is irrelevant.
    * Talent scanning is always a little sketchy simply by virtue of the blizzard API. That's why I added the ability to manually rescan. Nothing to be done there, unfortunately.

    Reply Report Permalink
  • dinesh said

    ahh, left click for config only works if the settings are locked.

    As for scorch, I suppose you are right. The mage's argument, as I understand it, is that they are never going to bother with the debuff unless there is no lock with the talent in the raid (much as if it were an inferior version of the debuff), because it will get overwritten while they build up to 5 stacks, and thus is just wasted DPS on their parts.

    Reply Report Permalink
  • Yep, our mages say the same thing and they're right. It's just a matter of understanding what DebuffEnough is telling you. It's not saying that every debuff listed needs to be up; it's saying what options you have for each debuff type that could be up and which one is best. In the case where two debuffs are equivalent, either one will satisfy it.

    Reply Report Permalink
  • Clira said

    Great Addon.
    Only "problem" I have is that it always reports the missing Scorch Debuff on the target. But Scorch gets overwritten, because
    "Improved Shadow Bolt: Now increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 seconds."
    I'm sorry I can't give you the english name of this debuff, but do you think this could be added?

    Reply Report Permalink
  • You may be using something less than the current version. It should be taking into account both Shadow Mastery and Improved Scorch for the caster crit debuff.

    Reply Report Permalink
  • delphidie said

    This Addon is really fantastic, thanks alot :)

    One thing to note: Armor debuffs are still shown with flat values (faerie fire, sunder armor...). Since 3.1 these debuffs use percentages, would it be possible to implement this change?

    Reply Report Permalink
  • Should be fixed in the latest version.

    Reply Report Permalink
  • delphidie said

    Thanks alot :)

    Reply Report Permalink
  • tfmm said

    Great addon! Exactly what I was looking for!

    But on my raid it did not show status about our moonkin's Earth and Moon.
    All other debuffs were properly reported as far as I can tell.

    Reply Report Permalink
  • I haven't been able to reproduce any issues with E&M. Might have just been an issue with not talent scanning that player yet. Let me know if you still see this problem.

    Reply Report Permalink
  • Rayleen123 said

    Hey Guys,

    first of all thanks for ur work on this great addon!
    I have a question...for all of us hunters, could you maybe add Hunter's Mark to the supported Debuffs?

    String for that would be:

    -- Hunter's Mark
    [GetSpellInfo(53338)] = {
    slot = L["Ranged Attack Power"],
    class = "HUNTER",
    improvedByTalentTab = 2,
    improvedByTalentNum = 5, -- Improved Hunter's Mark
    percentagePerTalentPoint = 10,
    levelForNewRank = {6, 22, 40, 58, 76},
    amountAtRank = {20, 45, 75, 110, 300},
    },

    +the addition in the function slotsuffix "Ranged Attack Power" and the option in the Locale-enUS.lua

    Would be nice if you could add this, cause with the release of a new version i always have to add this again, and i think any hunter would be happy bout it.

    Thank you very much, regards
    Rayleen

    Reply Report Permalink
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