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DBM-VictorySound

 
Project Updated:
Files Updated: Sun, Oct 25 2009
Supports Game Version: 3.2.0
Category: Boss Encounters
Tags:

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Project Manager: Cigawoot
Additional Authors: No additional authors
Current Version: DBM-VictorySound v1.6
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 66
Downloads Total: 36,408
Favorites: 64
Comments: 22
  • About DBM-VictorySound
  •  

Plays a victory or defeat song when exiting combat with a boss recognized by Deadly Boss Mods.  It will also play a song when entering combat which will loop until a victory or defeat song is played.  This song can also be ended by typing "/script StopMusic()" into your chatbox.

This is 100% configurable ingame. Simply open the DBM GUI (via /dbm, etc) and goto the options tab. Click on "Victory Sound" and configure it to your liking. If you wish to add your own songs, just drag the .wav or .mp3 file to the "sounds" folder and type the name of the file in the provided edit box.  Please note that you must completely exit and re-enter World of Warcraft before you can play the sound file.

Again, if you encounter any errors feel free to post them so I can take a stab at them. This has been tested with DBM 4.28 (3.2.2 release).
Enjoy!

Known Issues:
There is a bug in 1.6 that prevents the battle music from being stopped if you disable the defeat or victory sounds. A fix is in the works. A workaround is to manually type "/script StopMusic()" (no quotes) or type /dbm, goto VS's file configuration and press "Stop".  Sorry for the inconvenience.

Plans for next patch:
Add ability to add entries to the dropdown menu automatically.
Add ability to play specific sounds for specific boss encounters.
Add ability to pick sounds to play at random from pre-determined lists.

Change Log:
* 1.1 - Added the a GUI configuration within DBM's configuration panel. Just type /dbm and click Options --> Victory Sound. Also a few bug fixes and tweaks.
* 1.2 - Added more GUI config! Added a bunch of new victory and defeat songs to choose from and a handy dandy dropdown menu for choosing them. Fixed a bug with file names going lowercase, etc.
* 1.2.1 - Simple TOC update for 3.1, no other known compatability issues.
* 1.2.1 - Updated TOC to 3.2, I guess.  Same thing as before because it worked just as well.
* 1.5 - New feature!  You can now specify a sound to play when starting a fight!  If you encounter any issues, feel free to post a comment and I'll look at it.
* 1.6 - Sound is now played using PlayMusic() function.  In order to hear music you must have music enabled in your sound options.  The volume of the sound is dictated in your sound options.  Also added a bunch of new music and sounds.

  • Downloads (4)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  DBM-VictorySound v1.6 Release 3.2.0 13,138 10/25/2009
  DBM-VictorySound Release 3.2.0 2,709 10/21/2009
  DBM-VictorySound Release 3.2.0 6,086 10/16/2009
  DBM-VictorySound Release 3.1.0 14,470 4/17/2009
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  • Screenshots (2)
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  • Comments

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  • aaba said

    Any way you could incorporate the hurry up music like a minute before a boss enrages? That would be epic!

    Reply Report Permalink
  • Hellrell said

    First off all ive got to thank you Cigawoot. Having music to kick the crap out of a boss is epic, making that music the FF7 boss music makes this game even more godly. My problem is the same as nemax and pyron really hope you will be able to fix the problem with the music cutting out but for a quick fix im actually using the 1.6 bug to my advantage and have teh defeat sound of so the boss music doesnt stop:)

    Reply Report Permalink
  • Cigawoot said

    You can also press the test button on the file panel to keep it going :)

    Reply Report Permalink
  • Nemax123 said

    Great addon. Just one bothering me is that the start music is really unstable. Sometimes the music starts but stops fast and other time it doesnt start at all. Im hoping this will be fixed soon. :)

    Reply Report Permalink
  • Cigawoot said

    The fact it stops quickly is a Blizzard issue. I'm trying to figure out ways around it.

    The fact that it doesn't start at all is being addressed in 1.7.

    Reply Report Permalink
  • Cigawoot said

    I'd like to fully assure everyone this mod is 100% compatible with 3.3.

    Reply Report Permalink
  • Pyron92 said

    Great addon, missed this thing when I switched over to DBM. Only thing I have to ask if there is a a problem it has with some songs? I added my own MP3 into the sounds folder and when I go to play it in game it comes up really low. Out of the game it is normal volume. Is it just me?

    Reply Report Permalink
  • Cigawoot said

    They may still be too low, but your media player may be compensating. World of Warcraft isn't smart enough to raise the volume on low tracks, so you may need to use Audacity to amplify them. Also the Addon plays sounds (exit combat) at the MASTER volume setting, and music (enter combat) at MUSIC volume settings. Make sure your ingame volume settings are correct.

    Thanks, and enjoy using DBM-VictorySound :)

    side note: 1.7 will be released soon, and any errors caused by DBM-VictorySound is probably being caused instead by DBM itself, due to the way it hooks into DBM, the errors may appear to be generated from DBM-VictorySound.

    Reply Report Permalink
  • Chozobo said

    Any chance to support .flac music files? They are superior in quality over .mp3 files.

    Reply Report Permalink
  • Cigawoot said

    Unfortunately I do not control which formats are supported. If you want .flac support you'll have to bring that up with Blizzard.

    Reply Report Permalink
  • Lunaqua said

    PlaySound() might be able to play a .flac file, but PlaySound() can't be stopped like PlayMusic().

    Reply Report Permalink
  • Lebentot said

    Great addon. I love having it play music for boss fights and would like to suggest a random feature so you don't have to change it when you want something new. It could just randomly pick something to play for each fight. Not sure if it's possible but would be cool.

    Reply Report Permalink
  • Hello, I love this addon it's great that you have Mario & FF music in it btw. xD lol

    I have also been having the same problem where it'll stop the music a few seconds into the boss fight. =( But I know you are already aware of that and probably working on it.

    My question is would it all be possible for you to implement a way to just drag & drop other mp3's into the folder where the sounds are kept and be able to select them to play as boss music? Not sure if it would be hard to implement this or not, that's why I ask. Thank you. ^-^

    Reply Report Permalink
  • Cigawoot said

    You can do this already. Just add the sound to the "sounds" directory, then type the full name of the file (including the extension) into the appropriate box in VS's file config. Be sure to restart World of Warcraft (exit the client completely and log back in).

    And yes, I'm trying to find a solution, but I think its a problem on Blizz's end.

    Reply Report Permalink
  • DFortun81 said

    I've seen a fix for this bug in the past with the add-on called "Soundtrack". I believe that they used Python scripts for the sound play / stop functions and used an external API. (since blizzard's seems to be broken.)

    Reply Report Permalink
  • DFortun81 said

    I noticed a bug where once the song starts playing, it will randomly stop playing mid-fight for no apparent reason.... normally after a boss emote or warning sound, don't know why.

    Reply Report Permalink
  • Cigawoot said

    Yea, I noticed that too. It seems to be a bug associated with World of Warcraft's API for PlayMusic(). I'm trying to figure out a way to keep it playing, maybe there's something in the interface code that is stopping the music, which I could possibly hook into and prevent.

    Reply Report Permalink
  • Kizzurp said

    Yep, I noticed this too when fighting in TOC25 yesterday evening. The music wouldn't even start for me, but I heard the real music get turned off.

    Reply Report Permalink
  • Cigawoot said

    I discovered a bug in 1.6 that prevents the battle music from being stopped if you disable the defeat or victory sounds. A fix is in the works.

    A current workaround is to manually stop the music by either typing /script StopMusic() or going into VS's file configuration and clicking the "Stop" button.

    I apologize for the inconvenience.

    Reply Report Permalink
  • ladeda said

    I absolutely love the addon, but I have a suggestion that I dont believe would be too hard to work in and just makes it that much more customizable. Have a global setting for everything and for the people who like a variety and don't mind taking the time to actually set it all up, the ability to set different sounds for different encounters. If there is already a way to do this please let me know, if there isn't please take that into consideration for the next update =^_^=

    Reply Report Permalink
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