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DBM-VictorySound

 

Project Updated:
Files Updated: Sun, Oct 25 2009
Supports Game Version: 3.2.0
Category: Boss Encounters
Tags:

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Project Manager: Cigawoot
Additional Authors: No additional authors
Current Version: DBM-VictorySound v1.6
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 307
Downloads Total: 29,373
Favorites: 46
Comments: 17
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  • About DBM-VictorySound
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Plays a victory or defeat song when exiting combat with a boss recognized by Deadly Boss Mods.  It will also play a song when entering combat which will loop until a victory or defeat song is played.  This song can also be ended by typing "/script StopMusic()" into your chatbox.

This is 100% configurable ingame. Simply open the DBM GUI (via /dbm, etc) and goto the options tab. Click on "Victory Sound" and configure it to your liking. If you wish to add your own songs, just drag the .wav or .mp3 file to the "sounds" folder and type the name of the file in the provided edit box.  Please note that you must completely exit and re-enter World of Warcraft before you can play the sound file.

Again, if you encounter any errors feel free to post them so I can take a stab at them. This has been tested with DBM 4.28 (3.2.2 release).
Enjoy!

Known Issues:
There is a bug in 1.6 that prevents the battle music from being stopped if you disable the defeat or victory sounds. A fix is in the works. A workaround is to manually type "/script StopMusic()" (no quotes) or type /dbm, goto VS's file configuration and press "Stop".  Sorry for the inconvenience.

Plans for next patch:
Add ability to add entries to the dropdown menu automatically.
Add ability to play specific sounds for specific boss encounters.
Add ability to pick sounds to play at random from pre-determined lists.

Change Log:
* 1.1 - Added the a GUI configuration within DBM's configuration panel. Just type /dbm and click Options --> Victory Sound. Also a few bug fixes and tweaks.
* 1.2 - Added more GUI config! Added a bunch of new victory and defeat songs to choose from and a handy dandy dropdown menu for choosing them. Fixed a bug with file names going lowercase, etc.
* 1.2.1 - Simple TOC update for 3.1, no other known compatability issues.
* 1.2.1 - Updated TOC to 3.2, I guess.  Same thing as before because it worked just as well.
* 1.5 - New feature!  You can now specify a sound to play when starting a fight!  If you encounter any issues, feel free to post a comment and I'll look at it.
* 1.6 - Sound is now played using PlayMusic() function.  In order to hear music you must have music enabled in your sound options.  The volume of the sound is dictated in your sound options.  Also added a bunch of new music and sounds.

  • Downloads (4)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  DBM-VictorySound v1.6 Release 3.2.0 6,315 10/25/2009
  DBM-VictorySound Release 3.2.0 2,671 10/21/2009
  DBM-VictorySound Release 3.2.0 6,060 10/16/2009
  DBM-VictorySound Release 3.1.0 14,328 4/17/2009
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  • Screenshots (2)
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  • Chozobo said

    Any chance to support .flac music files? They are superior in quality over .mp3 files.

    Reply Report Permalink
  • Lebentot said

    Great addon. I love having it play music for boss fights and would like to suggest a random feature so you don't have to change it when you want something new. It could just randomly pick something to play for each fight. Not sure if it's possible but would be cool.

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  • Hello, I love this addon it's great that you have Mario & FF music in it btw. xD lol

    I have also been having the same problem where it'll stop the music a few seconds into the boss fight. =( But I know you are already aware of that and probably working on it.

    My question is would it all be possible for you to implement a way to just drag & drop other mp3's into the folder where the sounds are kept and be able to select them to play as boss music? Not sure if it would be hard to implement this or not, that's why I ask. Thank you. ^-^

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  • Cigawoot said

    You can do this already. Just add the sound to the "sounds" directory, then type the full name of the file (including the extension) into the appropriate box in VS's file config. Be sure to restart World of Warcraft (exit the client completely and log back in).

    And yes, I'm trying to find a solution, but I think its a problem on Blizz's end.

    Reply Report Permalink
  • DFortun81 said

    I've seen a fix for this bug in the past with the add-on called "Soundtrack". I believe that they used Python scripts for the sound play / stop functions and used an external API. (since blizzard's seems to be broken.)

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  • DFortun81 said

    I noticed a bug where once the song starts playing, it will randomly stop playing mid-fight for no apparent reason.... normally after a boss emote or warning sound, don't know why.

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  • Cigawoot said

    Yea, I noticed that too. It seems to be a bug associated with World of Warcraft's API for PlayMusic(). I'm trying to figure out a way to keep it playing, maybe there's something in the interface code that is stopping the music, which I could possibly hook into and prevent.

    Reply Report Permalink
  • Kizzurp said

    Yep, I noticed this too when fighting in TOC25 yesterday evening. The music wouldn't even start for me, but I heard the real music get turned off.

    Reply Report Permalink
  • Cigawoot said

    I discovered a bug in 1.6 that prevents the battle music from being stopped if you disable the defeat or victory sounds. A fix is in the works.

    A current workaround is to manually stop the music by either typing /script StopMusic() or going into VS's file configuration and clicking the "Stop" button.

    I apologize for the inconvenience.

    Reply Report Permalink
  • ladeda said

    I absolutely love the addon, but I have a suggestion that I dont believe would be too hard to work in and just makes it that much more customizable. Have a global setting for everything and for the people who like a variety and don't mind taking the time to actually set it all up, the ability to set different sounds for different encounters. If there is already a way to do this please let me know, if there isn't please take that into consideration for the next update =^_^=

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  • Cigawoot said

    Hmm. I do believe this would be possible. I'd have to go deeper into DBM-Core to do it, but it is doable. I am very intrigued by this idea, though it'll be more difficulty to implement then just hooking into DBM:StartCombat() and DBM:EndCombat() functions.

    BTW, to answer your question, unless you write the code yourself there is no way to choose specific songs for specific encounters at this time. Though I'll definitely put this on my to-do list.

    Reply Report Permalink
  • mysticalos said

    By hooking into dbm probably not, but a seperate function of getting creature id maybe, then comparing it to libbossID and see if it matches current boss you're on with dbm? could be more of a hack than it's worth though heh.

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  • Quarl said

    It seems that curse and wowinterface have a different version.

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  • Cigawoot said

    When in doubt, check Curse, this is the one I update first.

    Reply Report Permalink
  • Does this work with pvp also? Like after you win a pvp match you'd here the victory thing?

    Reply Report Permalink
  • Cigawoot said

    Hey Misterbeef,

    Unfortunately, the answer to your question is no. =(

    As this is a hook into Deadly Boss Mods, I probably won't extend functionality to do that. This addon is PvE centric, not PvP. However, I'll keep it in mind for perhaps another standalone addon, or perhaps integrate the feature into a PvP sounds addon I may develop in the future (no promises =O ).

    Thanks for your feedback!

    Reply Report Permalink
  • IceBerge said

    This is a great addon and it is a lot of fun to have.

    Was wondering though, would you be able to add a feature to randomize which sound it does instead of the user just specifically picking the one to play.

    Maybe as an extra ability, depending on how difficult it might be, maybe letting the users select several and it just randomly chooses from the ones they selected, or it could just rotate through them too.

    Reply Report Permalink
  • Cigawoot said

    Right now the list you see is hard-coded into the addon. What I could do is move this into a saved variable so you can add items to the list dynamically, instead of having to modify the LUA to do so.

    The implementation wouldn't be so difficulty as it would be to design the interface to make it easy to use.

    Thanks for the feedback, when I finally create an update I'll at least add a checkbox to randomizing between the default ones to start out with.

    Reply Report Permalink
  • Penguar said

    Date: 2009-08-17 22:16:23
    ID: 2
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\DBM-Core\DBM-Core.lua line 1565:
    bad argument #1 to 'min' (number expected, got boolean)
    Debug:
    (tail call): ?
    [C]: ?
    [C]: min()
    DBM-Core\DBM-Core.lua:1565: SavedEndCombat()
    ...terface\AddOns\DBM-VictorySound\DBM-VictorySound.lua:146: EndCombat()
    DBM-Core\DBM-Core.lua:1597: OnMobKill()
    DBM-Core\DBM-Core.lua:1604: ?()
    DBM-Core\DBM-Core.lua:213:
    DBM-Core\DBM-Core.lua:209
    (tail call): ?
    DBM-Core\DBM-Core.lua:213:
    DBM-Core\DBM-Core.lua:209

    Reply Report Permalink
  • Cigawoot said

    Update: I looked into this, it appears that it might be a bug with DBM, not VictorySound in general.

    http://www.deadlybossmods.com/forum/viewtopic.php?t=1682

    I'll try to see if there is a workaround, but this version works with 3.2.

    Reply Report Permalink
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