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Copilot_UlduarTeleporters

 
Project Updated:
Files Updated: Fri, Jan 22 2010
Supports Game Version: 3.3.0
Category: Boss Encounters, and Plugins
Tags:

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Project Manager: calidore_arygos_eu
Additional Authors: No additional authors
Current Version: 0.3.0-beta-r5
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 2
Downloads Total: 1,731
Favorites: 10
Comments: 5
  • About Copilot_UlduarTeleporters
  •  

Copilot_UlduarTeleporters is a Copilot (view on CurseForge) plugin for the lazy Ulduar raider, designed to take away the tediousness of teleporting. When you die, the addon determines the teleporter closest to you, and once you zone back into the instance, a click on the teleporter will return you there.

Features

  • Autopilot: Automatically determines the teleport location for you. The following criteria will be observed:
    Zone of death: Used to find the teleporter closest to the zone you died in.
    Position of death (coordinates): If no zone information is available, or the zone is ambigious, the exact coordinates you died at are used to determine the closest teleporter.
    Available teleporters: If you just entered the instance, simply haven't died yet during your session, or in case of a malfunction, autopilot falls back to the furthest destination available.
  • Preset destination: You can preset a destination, that will be choosen, when you click a teleporter.
  • Override: Hold down the shift key, while clicking, and wait for the gossip panel to come up to select the desired destination by hand.
  • Return to base: Hold down the alt key, while clicking, to be teleported back to the Expedition Base Camp, near the entrance, with access to a vendor.

Localization

Copilot_UlduarTeleporters relies mostly on zone names to determine the next teleport location. Therefore, it requires the localized zone names to work on non-enUS clients. I can maintain the deDE translations myself (though, a second pair of eyes won't hurt). If you need support for another language, you will have to get involved. How? Simple. Have a look at http://wow.curseforge.com/projects/copilot-ulduarteleporters/localization/ and start localizing. But be sure to be exact when localizing zones! Thank you in advance.

Credits

  • Special thanks to Altana (arygos.eu) for spending countless hours with me in Ulduar, helping me to debug this addon, and for providing me with the german translations.
  • Thanks to Hemathio for the russian localization.

Feedback

Questions, comments, suggestions and bug reports are welcome.

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Copilot_UlduarTeleporters 0.3.0-beta-r5 Beta 3.3.0 46 1/22/2010
  Copilot_UlduarTeleporters 0.3.0-beta-r4 Beta 3.3.0 92 12/19/2009
  Copilot_UlduarTeleporters 0.3.0-beta-r3 Beta 3.3.0 20 12/19/2009
  Copilot_UlduarTeleporters 0.3.0-beta-r2 Beta 3.3.0 26 12/18/2009
  Copilot_UlduarTeleporters 0.3.0-beta-r1 Beta 3.3.0 31 12/17/2009
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  • I'm aware that 0.3.0-beta(-r1) isn't working quite right yet, as it's a major rewrite. Expect more updates today.

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  • I've been away for two month, please give me some time to settle in again and I will address all outstanding requests and issues as soon as possible.

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  • Beutju said

    Ah und bei unseren steelbreaker tries muss ich immer selbst klicken auch.
    Es sieht atm so aus: ich sterbe - modul aktiviert - ich steh am friedhof - modul auf antechamber - ich komme in die inni rein - modul deaktiviert und kein automatischer port. Manchmal will er mich dann auch zu mimiron (letzter port in der liste) porten...

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  • Hast du Broker_Copilot 0.1.11-beta-r6? Dann update doch bitte auf -r7.
    Das Modul darf sich nicht deaktivieren, da es dann auch vergisst wo du gestorben bist. Das sollte in -r7 nicht mehr passieren.

    Reply Report Permalink
  • Beutju said

    Nein, aber nun - du könntest in deinen erklärungstexten btw mal die curseseite zu copilot linken und nicht nur die curseforge seite, könnte einige verwirren, wenn die plötzlich was anderes sehen.

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  • Beutju said

    Da du aus münchen kommst laut profile das ganze auf dt; könnte man das noch so ändern, dass das addon, wenn es keine ahnung hat den zuletzt benutzten port benutzt? Alternativ irgendwie algalonraum als todeszone einprogrammieren?
    Thx

    Reply Report Permalink
  • Beutju said

    Algalonport wäre btw antechamber.

    Reply Report Permalink
  • Zu Algalon brauche ich unter Umständen weitere Daten. In welchen Zonen läuft der Encounter ab? Nur im Planetarium? Das ließe sich dann einfach beheben.

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  • Beutju said

    Müsste nur planetarium sein. Das ändert zwar das aussehen aber sollte immer noch dort sein - aber map habe ich nicht geschaut.

    Reply Report Permalink
  • Hello, very nice Addon.
    I don't use Broker so i need Fubar2Broker that it work and i use AddonLoader so it can be that the problem i had at the beginning was selfmade.

    I needed to edit the TOC File and Insert a Line the Copilot load the UlduarTeleporters

    Here my Edit:
    i inserted just a line under ## X-Copilot-IsModule: 1

    ## X-Copilot-Modules: Copilot_UlduarTeleporters


    Now it's working fine for me - i use Copilot_UlduarTeleporters 0.1.9-beta and 0.1.11-beta of Copilot

    And at last sorry for my bad english ;)

    Reply Report Permalink
  • I have just independently confirmed your issue.
    The problem has been resolved in 0.1.9-beta-r1, which has been in the repository since May 20th, but didn't get packaged.
    Sorry about that, at least it is available now.

    Reply Report Permalink
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