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Broker_Itemlist

 
Project Updated:
Files Updated: Tue, Feb 9 2010
Supports Game Version: 3.3.0
Category: Bags & Inventory, and Class
Tags:

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Project Manager: Morgalm
Additional Authors: No additional authors
Current Version: v2.2
License: GNU General Public License version 3 (GPLv3)
Development Site: WowAce.com
Avg Daily DL (last 30 days): 4
Downloads Total: 3,550
Favorites: 33
Comments: 19
  • About Broker_Itemlist
  •  

Broker_Itemlist watches class reagents in your bag by default. It is also capable of watching any item. You can have the items displayed in the tooltip or on the broker text.

Add item:
Simply drag an item from your bag to the add item field in the options menu.

Delete item:
Uncheck it in the options panel to quit watching the item or click it in the delete dropdown to permanently delete it.

Note: It will track items from your currency tab by scanning them when you load into WoW.

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Broker_Itemlist v2.2 Release 3.3.0 25 2/9/2010
  Broker_Itemlist v2.1 Release 3.3.0 337 12/12/2009
  Broker_Itemlist v2.0 Release 3.2.0 438 10/26/2009
  Broker_Itemlist v1.8 Release 3.2.0 358 9/20/2009
  Broker_Itemlist v1.7 Release 3.2.0 129 9/18/2009
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  • Screenshots (2)
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  • gtmsece said

    Between version 1.8 and 2.0, itemlist seems to have stopped tracking rogue poisons. Any poisons with multiple ranks (instant, deadly, wound, etc) are not counted correctly. The first rank of these poisons are counted, but higher ranks aren't included in the total. It's possible a string comparison is failing since the first rank contains no designation in the name (e.g. "Instant Poison") and subsequent ranks include the rank in the name (e.g. "Instant Poison IX").

    Btw, love your addon. Very handy.

    Reply Report Permalink
  • Morgalm said

    Thanks. Are you using it as default or have you added other higher lvl poisons etc in? ie It will lump all poisons under "Instant Poison" but if you add "Instant Poison X" manually then it will be counted under it's own category and not lumped in. Could that be the case? Create a ticket at wowace.com under the addon and attach your SV file.

    Edit: I think I see the problem I will post it as soon as I make sure it didn't break anything.

    Reply Report Permalink
  • gtmsece said

    As far as I remember, I'm using the default settings for my rogue. Just to be sure, I moved my SV file and let it reinitialize to the defaults. The issue with poisons still exists.

    Reply Report Permalink
  • Morgalm said

    I will post an alpha this weekend. You will have to go to wowace.com to download it and then you can let me know if it fixed the issue:)

    Reply Report Permalink
  • gtmsece said

    I was able to test r37 briefly tonight. Rogue poisons seem to be working, and I didn't notice any issues.

    Reply Report Permalink
  • Morgalm said

    Cool thanks:)

    Reply Report Permalink
  • Morgalm said

    Pretty tough as there are a million different types of ammo. You can just add it manually you know right?

    Reply Report Permalink
  • grimsin420 said

    Don't suppose you can make it so it auto picks up bow/gun ammo based on class?

    Reply Report Permalink
  • Morgalm said

    I am adding a text offset from texture config so you can manually adjust where the text hooks on to the texture. Can't automate as I have no idea what font users might be using.

    Reply Report Permalink
  • I just went ahead and modified the lua myself to remove the icons all together. Was having to make them too small to be useful any way.

    Reply Report Permalink
  • Morgalm said

    Can I get a screenshot of what you mean?

    Reply Report Permalink
  • Sure... where should I email it to?

    Reply Report Permalink
  • lol... I agree with Cartmen, the icons are almost useless at the size I have to shrink the to in order to keep the LDB display a 1 liner. If you could add adjustable padding between the values that would help.

    Thanks,
    Twidget

    Reply Report Permalink
  • Morgalm said

    Not for Cartman. Never:P

    Reply Report Permalink
  • shad0h said

    Hi, I have the same problem as Twidget below.

    I am on Titan however, and unless I use the smallest icon size (too small to be useful) the text progressively pushes up above the icons till it is off the bar.

    Any chance you could look at this, as I am sure it is just a formatting thing.

    Thanks in advance.

    Reply Report Permalink
  • NVM... I figured it out. I had to play around with the size of the icons and the font. Depending on the settings at some point the numbers begin to squeeze upwards between the icons but if you increase the size of the icons that seems to increase the distance between them so the numbers go back down again.

    Reply Report Permalink
  • Hi,
    Is there a way to make it so the number on the bar are directly to the right of the icons instead of slightly higher? When I put the bar along the top of my screen with the rest of my bars (using Fortress btw) part of the number goes off the top of the screen so I can't see it.

    Thanks

    Reply Report Permalink
  • Crelbourne said

    Great addon!! Thanks!

    Reply Report Permalink
  • Morgalm said

    Hmm I could have swore I did that lol. But I will add them as a hard dependency in next version.

    Reply Report Permalink
  • echobravo said

    How do you add other currency items (ex: Stone Keeper's Shards) to the list?

    I tried using the instructions in the notes:

    "You need to click the item and enable show in bags to be able to add it."

    This doesn't work as the currency items cannot be dragged.

    Reply Report Permalink
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