BloodyScreen 3.1
- Rewrote variable names for safer use
- Revised the configuration menu
- Textures are now generated dynamically, more than five textures are now possible.
- Added an option to enable dynamical scaling relative to the crit's damage
- Added also a measurement option for the specific damage values
- Eased the use of self-made textures
- Fixed frame strata
- Deleted the french localisation. I'd be glad if a Francophone could update it.