- Added a new option to the Options screen called "One score per person on high score lists." Turning this on will make it so only one score per person will be on your high score lists. No longer will the best player in your guild dominate your high score list, if you choose not to see it.
- Fixed an issue where players were being awarded the "Die from falling damage" achievement when they were actually surviving. That was not intended and has been fixed.
- Fixed an issue where accepting a ready check in a raid was not triggering the achievement "Say yes to a raid ready check." It should now trigger when you say yes.
- Fixed an issue where trying to do the "Die from combat damage" achievement wouldn't trigger if damage done at any point might have been absorbed or blocked or anything else but a numeric value, resulting in an error and preventing this achievement from completing.
- Fixed an issue where game elements such as the power gem and hyper cubes would transfer over to new games if they existed in the prior game. This would include transferring empty jewels, waiting to explode jewels, and more, which would result in a variety of strange situations such as holes appearing in the game board, jewels exploding for no reason, and starting new games with special jewels already available.
- Fixed an issue where the minimap icon would not remember if it was hidden upon logging in and would automatically show itself.
- Fixed an issue where when the game window was shown without a game in progress, the "progress" bar would be slightly filled.
- Fixed an issue where the user could still click jewels while the game was paused.
- Fixed an issue where the guild high-score list would appear to be losing names if the guild roster was never opened before viewing the high scores.