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BagSlots

 

Project Updated:
Files Updated: Thu, Aug 6 2009
Supports Game Version: 3.2.0
Category: Bags & Inventory
Tags:

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Project Manager: phyber
Additional Authors: No additional authors
Current Version: v1.3.2
License: All Rights Reserved
Development Site: CurseForge
Avg Daily DL (last 30 days): 22
Downloads Total: 39,491
Favorites: 53
Comments: 6
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  • About BagSlots
  •  

Display bag usage on each of your bag slots.

  • Downloads (6)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  BagSlots v1.3.2 Release 3.2.0 6,256 8/6/2009
  BagSlots v1.3.1 Release 3.1.0 6,534 4/15/2009
  BagSlots v1.3 Release 3.0.9 5,046 3/23/2009
  BagSlots v1.2 Release 3.0.2 14,094 10/24/2008
  BagSlots v1.1 Release 3.0.2 6,226 10/15/2008
  • Comments

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  • Can you add support for banked bags?

    Reply Report Permalink
  • phyber said

    Proper support for those "ammo bags" is something I've been meaning to do for a while. My main is a Warlock, so I've had BagSlots overlaying its own numbers on my Shard bags for quite a while now ;)

    When I get around to properly supporting them, if it's possible to colour that number, I will do.

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  • I'd like better support for bag types that are meant to be full, such as quivers. Instead of overlaying a new number on it, leave the original number exactly as how the default UI works. But DO color that number (or the asterisk symbol if the number is >1000) with 'green' being full and 'red' being empty.

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  • emil2b said

    Is this working mate?


    PS.Make a new bag addon

    Reply Report Permalink
  • DerDude said

    If i want to open the Options I get this Error:


    BagSlots\BagSlots.lua:86: attempt to call global 'InterfaceOptionsFrame_OpenToFrame' (a nil value)
    Interface\FrameXML\ChatFrame.lua:3212: in function `ChatEdit_ParseText':
    Interface\FrameXML\ChatFrame.lua:2911: in function `ChatEdit_SendText':
    Interface\FrameXML\ChatFrame.lua:2932: in function `ChatEdit_OnEnterPressed':
    :"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1>

    Reply Report Permalink
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