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BadKitty

 
Project Updated:
Files Updated: Fri, Dec 11 2009
Supports Game Version: 3.3.0
Category: Buffs & Debuffs, Class, Combat, Damage Dealer, and Druid
Tags:

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Project Manager: MeisBarry
Additional Authors: No additional authors
Current Version: BadKitty 1.10.4
License: All Rights Reserved
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 156
Downloads Total: 102,921
Favorites: 203
Comments: 190
  • About BadKitty
  •  

Last Update:  December 11, 2009

See what others are saying about BadKitty:

"I will never raid without BadKitty again." Daphnë of Durotan
"i feel naked without this mod" Xasthur of Durotan
"I gained about 500 DPS using it" Allison Robert
"Bad Kitty is the cat's meow!!!!" Ylee of FBA Blog
"BEST MOD = BadKitty or Bad Kitty I forget which one it is" -Mcwiggles of Kel'Thuzad
"a great way to monitor your many timers" Savu of Vashj
"dude i love badkitty" Castiel of Firetree
"I can't really seem to survive without using BadKitty" Asire of Windrunner
"Badkitty is good." Duskfall of Stonemaul
"badkitty is ftw." Ellesîme of Burning Legion
"Real men use BadKitty." Ethas of Frostmourne
"Badkitty = Badazz" -Wintermane of Maelstrom
"I don't know what it does, I mostly just always wanted to be quoted like this." -Theboat of Gul'dan
"I'd totally sleep with the guy who made this mod that I made."  -Anatinus of Gul'dan

BadKitty is a debuff tracker for Feral Druids.  Originally designed to accurately track Mangle's remaining time regardless of how many Ferals or Arms Warriors were in the raid, it has grown to track all buffs, debuffs, and cooldowns important to every cat (and bear) who cares about their damage output.

Savage Roar, Mangle (Trauma included), Faerie Fire, Rip, Rake, Tiger's Fury, Berserk, Glyph of Shred charges, Omen of Clarity, Predator's Swiftness, Demoralizing Roar (Demo Shout, CoW, Vindication included), Lacerate, and Barkskin are all tracked and take into account any overlapping debuffs that may exist in your group or raid.

In both Cat and Bear Forms, two options are available for you.  A small bar frame akin to many simliar mods, and a unique 'warning' frame that displays on your screen images of any buff or debuff that will soon need your attention.  These two options can be used independently or simultaneously.  Color, texture, and opacity options are available for these as well.

If you have any errors, questions, comments, or suggestions, put them in the comments here, or come bug me on Gul'dan.  I try to improve BadKitty when I can, so your words will not fall on deaf ears.  Happy Shredding!

-Anatinus

  • Downloads (7)
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File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  BadKitty 1.10.4 Release 3.3.0 14,420 12/11/2009
  BadKitty 1.10.3 Release 3.2.0 17,446 10/9/2009
  BadKitty 1.10.2 Release 3.2.0 6,383 9/27/2009
  BadKitty 1.10.1 Release 3.2.0 1,402 9/25/2009
  BadKitty 1.10 Release 3.2.0 1,896 9/25/2009
  • Screenshots (3)
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  • Comments

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  • RareBeast said

    Would it be possible to add a monitor for the common feral druid trinket procs. There is only a few. Death's Choice/Verdict, Mjolnir's Runestone, Grim Toll, Needle Encrusted Scorpion, Banner of Victory, DMCard:Greatness, Deathbringer's Will, etc...

    Actually that is quite a few. I'd love to easily be able to tell whether I should wait 10 secs to pop beserk when my Deathbringer's Will procs etc. This would I suppose involve showing the cooldown as well as showing when it actually procs. No idea how hard this would be but it certainly would be nice.

    Thanks for the work you put in for us :)

    Reply Report Permalink
  • MeisBarry said

    I've been thinking about trinkets for a while now. It's definitely something I'd like to add, I'm just not sure when I'll have the time to fully impliment it.

    I'd say that's the top of my stuff-I-should-add-to-BadKitty list :)

    Reply Report Permalink
  • mickenoss said

    Yeah, this would be so handy, save blowing a beserk when a proc kicks in =D

    Reply Report Permalink
  • Zalzero said

    Idol procs would also be nice :). Useful for keeping Agile up while swipe spamming AoE packs for instance.

    Reply Report Permalink
  • I agree, that would be awesome to get Agile proc added please.

    Reply Report Permalink
  • Vasite said

    I can see where you disable the bear bars and warning for, say, im a cat and never use those But i cant seem to make them go away even when i disable them. Same for the cat bars/warning so im not sure whats wrong there. Also i cant find out how to change the blue warning bar to clear, or something where i can see the big icons a bit easier.

    Reply Report Permalink
  • MeisBarry said

    Sounds to me like your frames are unlocked. do a '/bk lock' and see if that helps.

    All frames are forced on and made blue when unlocked so they're easily movable.

    Reply Report Permalink
  • MeisBarry said

    It doesn't "suggest" you Shred; BadKitty makes no suggestions. What it does is count the number of charges Glyph of Shred has left. When you Rip, it resets to 3. Each Shred after that drops the counter by 1 (assuming Rip was lengthened, BadKitty checks to be sure). When you're out of charges, all that means is that Shredding will no longer prolong your Rip.

    Reply Report Permalink
  • Hi Meisbarry,

    I have a request for a new feature. It would be extremely helpful if it was visible if Rip could not be applied because a stronger Rip is already working.

    How to implement:
    on event "UNIT_SPELLCAST_SUCCEEDED"
    if rip then record:
    RiptargetID = targetID
    RIPUnitAttackPower = UnitAttackPower("player");
    RIPtime = time when rip runs out

    on update of the RIP bar:
    if OldUnitAttackPower("player") > UnitAttackPower("player") and targetID == RIPtargetID and currenttime < RIPtime then color the barcolor with a warning color or set a warning indication

    sorry for making psudocode. I hope u get my point:-)

    Reply Report Permalink
  • MeisBarry said

    I'm a bit hesitant to put this functionality in, since it would condone 'clipping' Rip; which is very bad for DPS. Rip should always fall off completely before you reapply it.

    Reply Report Permalink
  • well clipping is not as bad as u think.
    FB = 18 k damage Rip = 24 k damage
    means that i can clip 3 sec of my rip and it will still be better than a FB, which also is using up my energy more

    Reply Report Permalink
  • MeisBarry said

    I don't think comparing it to FB is really worthwhile. What it comes down to is losing ticks (if you clip 3 seconds, you lose 2 ticks). You paid for the whole Rip ahead of time energy-wise, so if you clip you're just robbing yourself of energy; the more times you clip, the more Rips you'll have to do for the same uptime. It drops your energy efficiency and will end up dropping your DPS.

    IMO if you have 5 CPs and Rip is still going, but doesn't have enough time left to FB, either refresh SR early, or just Shred once or twice. Seeing 11k Shred crits isn't abnormal, so an extra one of those is nothing to scoff at.

    Reply Report Permalink
  • Rosabee said

    I love this addon for my druid but recently the range finder seems to have stopped working. I can be meleeing the mob but all of the squares are still red. I haven't been able to find a way to fix it. Any ideas?

    Reply Report Permalink
  • MeisBarry said

    The chunk of code that controls that was actually donated; I didn't write it. I'll go test it and see if I can find a problem.

    Was it since 3.3?

    Reply Report Permalink
  • MeisBarry said

    ....wait all of the squares? The only square that turns red when out of range is the bar window. The individual icons go red when that particular buff/debuff needs to be applied.

    Reply Report Permalink
  • MeisBarry said

    My range finder isn't having issues. Can you confirm that it is actually the range finder and not the debuff warnings?

    Reply Report Permalink
  • I had the same issue after one update. I found out that the warnings was turned off in the option menu. Enabling warnings again solved the issue for me!

    Reply Report Permalink
  • rinoryan1 said

    Is it possible at all to move the frame from the middle of my UI, gets in the way from seeing what im hitting etc.
    Thanks btw great addon

    Reply Report Permalink
  • MeisBarry said

    /bk lock

    or uncheck 'Lock Frames' in the options menu.

    Reply Report Permalink
  • chengda85 said

    hi, recently for some reason badkitty randomly bugs out and stops showing timers during combat, the only way to fix it is to relog, even reloadui doesnt work, any ideas?

    Reply Report Permalink
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