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AutoGroupFriends

 

Project Updated:
Files Updated: Wed, Aug 19 2009
Supports Game Version: 3.2.0
Category: Miscellaneous
Tags:

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Project Manager: profplump
Additional Authors: tcconway
Current Version: v1.0.4
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge
Avg Daily DL (last 30 days): 2
Downloads Total: 339
Favorites: 2
Comments: 3
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  • About AutoGroupFriends
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Description

AutoGroupFriends automatically groups you with anyone in your friend list when you or they sign on, automatically accepts group invitations from anyone in your friend list, and when forming such groups automatically sets looting to free-for-all.

Obviously this behavior isn't going to be desirable for everyone — it is intended for users who play mostly in the same groups all the time, or for special-purpose toons that will always be in the same group (i.e. arena teams). I'm guessing most other users would find this addon annoying; luckily they don't have to install it.

Original Addon

This addon is based on AutoInviteFriends from tcconway, but that addon was never updated for 3.1, so I branched and then eventually forked the project.

Usage

Sign on, or wait for your friends to do the same. Watch the magic. There's nothing else to it.

Slash Commands

AutoGroupFriends now supports several slash commands for in-game configuration. All slash commands can be called either as /agf or /autogroupfriends as is most convenient for your usage.

Loot

You can permanently (until changed again) set the loot method AutoGroupFriends will use with the slash command:
    /agf loot loot_method
where loot_method is one of the following:

  • freeforall
  • group
  • roundrobin
  • needbeforegreed

Enable/Disable & Status

You can permanently (until toggled back) disable AutoGroupFriends with the slash command:
    /agf disable
and re-enable it with:
    /agf enable
or check the current status with:
    /agf status

Roadmap

Coming Features:

  • None. The possible features still sound like a good idea, but I'm not sure I'll get to them in the immediate future.

Possible Features:

(If I'm properly motivated to learn how to write a configuration UI, or can find some appropriate code to steal)

  • Add a toggle to disable own-login-time invitations — it's only needed to deal with the case that only one friend is running AutoInviteFriends, and disabling this feature would remove one of the known bugs
  • Provide an in-game method to specify exceptions to the friends list
  • Make the exceptions list invertible, so that only listed friends are invited

Known Bugs

There are currently two know bugs:

  • I think I've fixed the fail-to-accept-immediately-at-signon bug thanks to a suggestion from Necrosniper (though I've only tested it for a couple dozen logins, so I could be wrong). If you disagree please let me know.
  • Invitations are sent to all your friends, even if they are already in another group. I can't find an appropriate API call to determine if a given character is in some group other than your own — if such a call exists let me know and I'd be happy to fix this bug. In the mean time your friends will just have to deal with a little spam-inviting when you log on.

Contact

If you have an interest in additional features, any bugs to report, or anything else to contribute let me know at: zach-curse@kotlarek.com

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  AutoGroupFriends v1.0.4 Release 3.2.0 222 8/19/2009
  AutoGroupFriends v1.0.3 Release 3.2.0 21 8/17/2009
  AutoGroupFriends v1.0.2 Release 3.2.0 20 8/15/2009
  AutoGroupFriends v1.0.1 Release 3.2.0 21 8/15/2009
  AutoGroupFriends v1.0 Release 3.2.0 55 8/11/2009
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  • Beldame said

    Oh, nice. This is perfect for me.

    Reply Report Permalink
  • Wall said

    cool mod :)

    Reply Report Permalink
  • Couple ideas for your current bugs, Create a saved variable table with all your friends names on logout, so when you log back in check against the saved table of names. For the second one, you can make a fix just for people with your addon. Send a silent addon message out, asking if the person is in a group, return true or false, then try to invite. Just a couple suggestions. By the way, I like this addon for when I'm working on my alts with my wife and friends.

    Reply Report Permalink
  • profplump said

    Thanks, those are both good ideas. I'll see if I can motivate myself this weekend to figure out how WoW does persistent storage and/or non-user messaging.

    Reply Report Permalink
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