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ArmorTooltip

  Download the Curse Client

Project Updated:
Files Updated: Sun, Oct 19 2008
Supports Game Version: 3.0.2
Category: Tooltip
Tags:

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Project Manager: MattTehDruid
Additional Authors: No additional authors
Current Version: ArmorTooltip v1.3
License: All Rights Reserved
Avg Daily DL (last 30 days): 11
Downloads Total: 10,604
Favorites: 35
Comments: 5
  • About ArmorTooltip
  •  

ArmorTooltip v1.3


This is a simple addon that modifies the armor tooltip on your Character pane to show the damage reduction against bosses..

The purpose of this addon is to provide tanks with a more accurate idea of how beneficial their armor is against raid bosses, whose level is treated as 3 levels higher than max level by Blizzard for the purposes of armor mitigation.

At level 70 this addon will show the damage reduction against level 73 opponents.

Above level 70 it will show the damage reduction against level 83 bosses.

Below level 70 it will simply show the standard tooltip.

I have also modified the standard tooltip in this version to say that it is the damage reduction for your level.

This is my first addon, and it's rather simplistic, but if you have any questions or comments let me know :)

  • Downloads (3)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  ArmorTooltip v1.3 Release 3.0.2 1,482 10/19/2008
  ArmorTooltip v1.01 Release 2.4.0 517 3/25/2008
  ArmorTooltip ArmorCapTooltip v1.0 Release 2.0.0 24 3/10/2008
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  • 2rbear said 

    Good idea =)
    I didn't even think about that before :P

    Reply Report Permalink
  • sr1030nx said 

    Nice addon.
    Would it be possible to show the damage reduction your armor provides against a level 70 opponent if you hold the shift button down and mouse-over the armor tooltip?
    Or have it show the damage reduction from both level 70 + 73 at the same time.

    Reply Report Permalink
  • sr1030nx said 

    My mistake, thank you for your kind response.

    Reply Report Permalink
  • Thanks for the responses guys :)

    sr1030nx: The addon already shows both, if you look at the screenshot the first line is the normal armor mitigation against an opponent of equal level (so if you're 70 then for 70).

    Reply Report Permalink
  • Smartie said 

    Can you make it say if you are uncrittable or not against raid bosses :D

    Reply Report Permalink
  • q3fuba said 

    german Locale:

    Open the "ArmorCapTooltip.lua" with Text Editor and replace the complete Text with this:


    function PaperDollFrame_SetArmor(statFrame, unit)
    if ( not unit ) then
    unit = "player";
    end

    -- Localisation by fuba
    if (GetLocale() == "deDE") then
    CAP_TOOLTIP_TEXT = "\nVerringert den erlittenen k\195\182rperlichen Schaden durch Level 73 Gegner um %0.2f%%";
    else
    CAP_TOOLTIP_TEXT = "\nReduces Physical Damage taken from level 73 opponents by %0.2f%%";
    end

    local base, effectiveArmor, armor, posBuff, negBuff = UnitArmor(unit);
    local totalBufs = posBuff + negBuff;
    getglobal(statFrame:GetName().."Label"):SetText(ARMOR_COLON);
    local text = getglobal(statFrame:GetName().."StatText");

    PaperDollFormatStat(ARMOR, base, posBuff, negBuff, statFrame, text);
    local armorReduction = PaperDollFrame_GetArmorReduction(effectiveArmor, UnitLevel(unit));

    --Beginning of my changes, adding new armor variable
    local armorReduction73 = PaperDollFrame_GetArmorReduction(effectiveArmor, 73);
    statFrame.tooltip2 = format(DEFAULT_STATARMOR_TOOLTIP, armorReduction);

    --Adding new tooltip
    local CAP_STATARMOR_TOOLTIP = CAP_TOOLTIP_TEXT;

    --Changing the tooltip to include the second armor reduction value
    statFrame.tooltip2 = statFrame.tooltip2 .. "\n" .. format(CAP_STATARMOR_TOOLTIP, armorReduction73);

    if ( unit == "player" ) then
    local petBonus = ComputePetBonus("PET_BONUS_ARMOR", effectiveArmor );
    if( petBonus > 0 ) then
    statFrame.tooltip2 = statFrame.tooltip2 .. "\n" .. format(PET_BONUS_TOOLTIP_ARMOR, petBonus);
    end
    end

    statFrame:Show();
    end

    have fun!

    Reply Report Permalink
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