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ArkInventory

 

Project Updated:
Files Updated: Wed, Nov 4 2009
Supports Game Version: 3.2.0
Category: Bags & Inventory
Tags:

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Project Manager: Arkayenro
Additional Authors: No additional authors
Current Version: 3.02.26
License: All Rights Reserved
Development Site: WowAce.com
Avg Daily DL (last 30 days): 2,253
Downloads Total: 1,719,079
Favorites: 2,785
Comments: 1,084
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  • Contests
  • About ArkInventory
  •  

AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.

You can also over-ride the default category by creating a rule that matches either a single or multiple items.

Overview:

  • unlimited number of bars (there are practical limits though before your screen becomes full)
  • assign items to a category of your choice (overrides the default assignment)
  • assign categories to the bar of your choice
  • configurable bars per row
  • configurable width
  • display bank, bag, keyrings for current and alts across all realms
  • separate keybindings for bag, keyring and bank viewing


Key Bindings:
Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

See ReadMe.txt and VersionHistory.txt for further details

FAQ is here http://code.google.com/p/arkinventory/wiki/FAQ. Please ensure you read it first before posting a problem

3.02.26 (04-NOV-2009)

  • fixed - border style issue due to renamed textures
  • fixed - tooltips are now scaled back to normal (100%) when you disable tooltip scaling
  • changed - settings config option changed to tab style to make the choices more obvious
  • added - background colour options for the search and rules windows

3.02.25 (03-NOV-2009)

  • added - 6 solid border styles, Tooltip 1/2/3 and Square 1/2/3 for better visibility
  • added - AddonLoader support, defaulting to always:delayed
  • fixed - potential issue when using a font that was loaded after this mod was loaded
  • fixed - removed extra blank line on tooltip item counts when item is only in a guild bank
  • changed - ace-oo library removed
  • changed - config options table changed to reduce memory footprint
  • changed - function ArkInventory.ObjectCountGet( search_id, just_me, ignore_vaults ) - added 3rd parameter to ignore guild banks when requesting item counts
  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  ArkInventory 3.02.26 Release 3.2.0 50,144 11/4/2009
  ArkInventory 3.02.24 Release 3.2.0 81,757 9/28/2009
  ArkInventory 3.02.23 Release 3.2.0 101,487 8/15/2009
  ArkInventory 3.02.21 Release 3.2.0 33,217 8/12/2009
  ArkInventory 3.02.20 Release 3.2.0 51,968 8/8/2009
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  • seo0maja said

    I find a automatic mining addon
    www.deadlybossmods.org
    I appreciate all the hard work you've put into it.Very simple.

    Reply Report Permalink
  • zuest said

    Is there a way to have tokens show on the main bag window?

    Reply Report Permalink
  • sixteen97 said

    What are the subtypes for weapons? I can't find them and any way I try to format "one handed swords" gives me a lua error.

    Reply Report Permalink
  • Kelila said

    anyway to remove old guild bank information from an old guild?

    Reply Report Permalink
  • Arkayenro said

    click on the switch user icon, mouse over the toon/vault you want to delete data for, chose delete or delete all, depending on how much you want to delete for that toon

    Reply Report Permalink
  • Kafkator said

    Hi! I just installed ArkInventory today for the first time and a'm very exalted about its function! Guess it will be one of my future "must-haves"! Great concept and a good work so far!

    Just one question or suggestion:

    Since i'm a button-addict, i'm looking for a way to open the bags/keyring/bank and so on via a button from my interface. The Hotkeys are very help- and needful, but is there any way to open the comtainers by a button, instead of the positioning-button inside the bagwindow?

    If not, could you implement something that gives someone the possibility to make some macros like "/ai open bags", "/ai open keyring" and so on to create some own buttons?

    Maybe you would also like to create an own bagbar for AI, which could be customizable like the bars in Bartender or kind of. But that's just a suggestion.

    Thanks for the Addon and keep up the good work.

    Reply Report Permalink
  • hoeding said

    Any chance of adding honour points as a currency it keeps track of between toons?

    Reply Report Permalink
  • Just had this mod completely reset itself on login for the second time in a week. I really love this mod but it's a serious pain in the ass configuring it from scratch on 6 different toons. I didn't catch the error message I got from it, which I'm sure doesn't help. I'll try to post it next time...

    Reply Report Permalink
  • Arkayenro said

    having an aceprofile reset completely is a bit weird, theres only one piece of code and that doesnt reset your actual profile, it resets all the item data.

    i'd make backups of the savedvariables file until you can figure out why its happening.

    Reply Report Permalink
  • Hi, in the upcoming update(s), is it possible to make the Context Menu (when a bar is clicked) during Edit mode confined within the window? Currently, the lower entries get truncated by the bottom of the WoW window and renaming said bar is (almost) impossible.
    Thanks in advance.

    Reply Report Permalink
  • Arkayenro said

    its an issue with the menu library - you can scroll the menu though (if you have a scrollmouse) and it'll move on screen

    Reply Report Permalink
  • Oogzy said

    Ok. First I want to thank you for this addon. I was using combuctor before but some things in it just really bugged me to no end. So I decided to look for a new bag addon and tried Bagnon but that didn't really fly with me either. I then found this addon and I think it's great, I really do. I have a single suggestion though which would make this addon perfect. Do you think there would be any way you could allow it to hide empty slots as there's multiple ways to see how many you have available? This would make it the perfect bag addon in my humble opinion :D

    Reply Report Permalink
  • Arkayenro said

    assign the empty slot category to a bar and then set the category to hidden.

    Reply Report Permalink
  • This has happed a few times. I have attempted to create or update a help ticket and get the following error. Every time it states that ArkInventory is the problem. The only way I have found to "fix" it is to do /reloadui and even that does not seem to work every time. I have logged in/out and the error still occurs. I am using the latest version of ArkInventory, just downloaded from Curse yesterday.

    Date: 2009-11-12 08:56:58
    ID: 1
    Error occured in: AddOn: ArkInventory
    Count: 1
    Message: Error: AddOn ArkInventory attempted to call a forbidden function (UpdateGMTicket()) from a tainted execution path.
    Debug:
    [C]: UpdateGMTicket()
    ..\FrameXML\HelpFrame.lua:322:
    ..\FrameXML\HelpFrame.lua:317
    AddOns:
    Swatter, v3.1.14 (<%codename%>)
    NPCScan, v3.2.0.8
    AckisRecipeList, v1.0 2635
    Altoholic, v3.2.002b
    ArkInventory, v3.02
    Atlas, v1.15.1
    AtlasBattlegrounds, v1.15.1
    AtlasDungeonLocs, v1.15.1
    AtlasOutdoorRaids, v1.15.1
    AtlasTransportation, v1.15.1
    AtlasLoot, vv5.08.06
    AtlasLootFu, vv5.08.06
    .......

    Reply Report Permalink
  • Arkayenro said

    i'd need to see the taint log entries for it, but its not ai, theres nothing in ai that plays with gm ticket code

    Reply Report Permalink
  • Piloups said

    Just updated to 3.02.26. Got the same error every time I open my bags
    Message: Interface\AddOns\ArkInventory\ArkInventory.lua:3847: attempt to call field 'SetFontFrame' (a nil value)
    Time: Sat Nov 7 17:46:29 2009
    Count: 8
    Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
    (tail call): ?
    [C]: in function `SetFontFrame'
    Interface\AddOns\ArkInventory\ArkInventory.lua:3847: in function `Frame_Main_Draw'
    Interface\AddOns\ArkInventory\ArkInventory.lua:3268: in function `Frame_Main_DrawLocation'
    Interface\AddOns\ArkInventory\ArkInventory.lua:3259: in function `Frame_Main_Generate'
    Interface\AddOns\ArkInventory\ArkInventory.lua:3938: in function `Frame_Main_Show'
    Interface\AddOns\ArkInventory\ArkInventory.lua:3904: in function `Frame_Main_Toggle'
    Interface\AddOns\ArkInventory\ArkInventory.lua:7215: in function <Interface\AddOns\ArkInventory\ArkInventory.lua:7205>
    (tail call): ?
    [string "OPENALLBAGS"]:1: in function <[string "OPENALLBAGS"]:1>

    Locals:

    Reply Report Permalink
  • Arkayenro said

    dont upgrade wow addons with wow running

    Reply Report Permalink
  • tennberg said

    I mentioned this issue a while back, but totally forgot about it.

    I was getting taint issues with ArkInventory that were showing up in taint.log. You suggested disabling AI as it had something to do with the way libraries were loaded, so the log would show the mod before AI that was loading the library and causing the error, and through trial and error, I could figure out what was the last mod causing it.

    So, I disabled AI, and raided as I normally do for a week, and never got the errors. (FYI, I only got the taint errors during a raid, never in a party or questing solo.) Here are some samples of the error again if you have a chance to look into why AI would be doing this. These errors are still current in 3.02.26.

    11/5 23:13:56.455 An action was blocked in combat because of taint from ArkInventory - RaidGroupButton1:SetPoint()
    11/5 23:13:56.455 Interface\AddOns\Blizzard_RaidUI\Blizzard_RaidUI.lua:507 RaidGroupFrame_Update()
    11/5 23:13:56.455 Interface\FrameXML\RaidFrame.lua:80 RaidFrame_Update()
    11/5 23:13:56.455 Interface\FrameXML\RaidFrame.lua:36 RaidFrame_OnEvent()
    11/5 23:13:56.455 Interface\AddOns\Blizzard_RaidUI\Blizzard_RaidUI.lua:167
    11/5 23:13:56.455 An action was blocked in combat because of taint from ArkInventory - RaidGroupButton1:SetID()
    11/5 23:13:56.455 Interface\AddOns\Blizzard_RaidUI\Blizzard_RaidUI.lua:519 RaidGroupFrame_Update()
    11/5 23:13:56.455 Interface\FrameXML\RaidFrame.lua:80 RaidFrame_Update()
    11/5 23:13:56.455 Interface\FrameXML\RaidFrame.lua:36 RaidFrame_OnEvent()
    11/5 23:13:56.455 Interface\AddOns\Blizzard_RaidUI\Blizzard_RaidUI.lua:167
    11/5 23:13:56.455 An action was blocked in combat because of taint from ArkInventory - RaidGroupButton1:Show()
    11/5 23:13:56.455 Interface\AddOns\Blizzard_RaidUI\Blizzard_RaidUI.lua:520 RaidGroupFrame_Update()
    11/5 23:13:56.455 Interface\FrameXML\RaidFrame.lua:80 RaidFrame_Update()
    11/5 23:13:56.455 Interface\FrameXML\RaidFrame.lua:36 RaidFrame_OnEvent()
    11/5 23:13:56.455 Interface\AddOns\Blizzard_RaidUI\Blizzard_RaidUI.lua:167

    Reply Report Permalink
  • Arkayenro said

    check your taint log for this: Global variable UIDROPDOWNMENU_MENU_LEVEL tainted by ............

    youll find other mods tainting it but not arkinventory. it appears theres an issue with the blizzard uidropdown code.

    Reply Report Permalink
  • Keiser said

    I wrote a (hopefully) easy to follow user guide to getting the most out of AI. I wanted to help people understand the truly powerful part of this addon. I wrote it up on the official U.S. WoW forums:

    http://forums.worldofwarcraft.com/thread.html?topicId=20677236692&sid=1

    I feel I understand most of what you can get out of the current options and will happily answer any usage questions.

    Reply Report Permalink
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