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Acherus Runes

 
Project Updated:
Files Updated: Sun, May 3 2009
Supports Game Version: 3.1.0
Category: Death Knight
Tags:

, , , , and [Edit Tags]

Project Manager: kollektiv
Additional Authors: Ategia
Current Version: 1.0.3
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge
Avg Daily DL (last 30 days): 89
Downloads Total: 51,098
Favorites: 86
Comments: 40
  • About Acherus Runes
  •  

Description

Acherus is a Death Knight addon providing displays for runes, procs, runic power, and diseases. A great effort has been put in to make all features customizable. Animations are provided to make it very easy to see when things become available and unavailable.

Enjoy!

Usage

Slash Command

To open the configuration type /ac or /acherus, click on the minimap button, or use a Data Broker display that's compatible with launchers.

Feature Requests and Bugs

If you have a feature request or a bug to report please post a ticket. Do not post them in the comments.

Feature List

  • Runes
    • Multiple layouts (Stacking, Columns, Triangle, etc.)
    • Flexible - Split into Bars, Icons, and Text modules
    • Rune sets - DKI, Ebon Blade, and Blizzard
  • Procs
    • Killing Machine, Rime, Sudden Doom tracking
    • ButtonFacade support
    • Pulse animation that minimizes
  • Diseases
    • Only current target tracking
    • Combined into a timeline bar for easy viewing of durations
  • Runic Power
    • Three layouts
      • Triangle - Lines are drawn every 20 runic power
      • Bar - Simple bar with movable text
      • Text - Just the text
  • Additionally
    • Modules are highly customizable
    • Each module can be enabled/disabled
    • Profiles - Set up for different specs, such as PvP, PvE, etc.
    • Data Broker Launcher with a Minimap icon

Upcoming Features

  • Buffs module
  • Chains of Ice/Blood Boil glyph tracking

Translation Request

I currently need translators to help convert the English in the menus into the following languages:

  • French
  • Korean
  • Latin American Spanish
  • Russian
  • Simplified Chinese
  • Spanish
  • Traditional Chinese

Go to the localization page if you'd like to translate. It's open to anyone with an account. Curse has a system setup so that phrases can be translated very fast and easily with no manual editing of files. If you'd like to become a permanent translator on this project send me a pm. Also the Title and Notes fields of the .toc files in Acherus and AcherusLoader need to be translated. Make a ticket for those translations. Thanks!

FAQ

What is AcherusLoader?

It simply determines whether or not Acherus is loaded based on your class. It is a 7 line AddOn leaving almost no memory footprint. You don't need to manually disable Acherus on non-DK characters. It's done for you!

Credits

  • Kassay - Created the triangle texture
  • Nathyrra - Inspiration and testing
  • DKI, Ebon Blade - Rune icons
  • Ategia, Lojan - German translations
  • Psyquest - French translations
  • Defia, Masodcn - Simplified Chinese translations
  • Tushiyang, MusicOnline - Traditional Chinese translations
  • Downloads (3)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Acherus Runes 1.0.3 Release 3.1.0 38,777 5/3/2009
  Acherus Runes v1.0.2 Release 3.1.0 3,772 4/25/2009
  Acherus Runes v1.0.0 Release 3.0.8 8,527 2/9/2009
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  • Comments

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  • jbs89 said

    Bah, nevermind I just scrolled down.. cant beleive I didnt do this a month ago!

    Reply Report Permalink
  • jbs89 said

    Hey this was working AMAZING in October, but now the Procs dont show up @ all!!! not in the setting menu, or when I click test proc

    I need this for Rime and the Critical strike proc!!

    Reply Report Permalink
  • Simulo said

    You can use any text editor...like Notepad, Wordpad, Word.

    On a side note, it's a shame this is only for DKs...would be awesome for others.*

    *yes, I'm sure there's other mods that do this...but I like the design and feel of this one :P

    Reply Report Permalink
  • I used WoW UI Designer to edit the lua file.

    Reply Report Permalink
  • Skolde said

    try notepad++ for editing. It would be nice to get an 'official' update though to get things fixed!

    Reply Report Permalink
  • Icense said

    This didnt work for me. Procs still dosent work and I can't test them. With what program did you edit the GetObjectType ?

    Anyone got some other solution ? I need my procs!!! :D

    Reply Report Permalink
  • Thanks, Maido. Worked for me. Procs are back in business.

    Reply Report Permalink
  • maido said

    I had this problem in 3.3:

    1x Acherus-1.0.3\Libs\LibButtonFacade\LibButtonFacade.lua:636: attempt to call method 'GetFrameType' (a nil value)
    Acherus-1.0.3\Libs\LibButtonFacade\LibButtonFacade.lua:698: in function `AddButton'
    Acherus-1.0.3\Procs.lua:251: in function `CreateProc'
    Acherus-1.0.3\Procs.lua:278: in function `CreateProcs'
    Acherus-1.0.3\Procs.lua:80: in function <Acherus\Procs.lua:77>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?:
    AceAddon-3.0-5:539: in function `EnableAddon'
    AceAddon-3.0-5:551: in function `EnableAddon'
    AceAddon-3.0-5:629: in function <...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:615>
    <in C code>: in function `LoadAddOn'
    AcherusLoader-1.0.3\AcherusLoader.lua:27: in function <AcherusLoader\AcherusLoader.lua:24>

    I solved everything by opening \Libs\LibButtonFacade\LibButtonFacade.lua, line 636 and replacing:

    if button:GetFrameType() == "CheckButton" then

    with

    if button:GetObjectType() == "CheckButton" then

    I hope this will be of some help, no errors anymore for me

    Reply Report Permalink
  • works now for me ^^ i downloaded notepad++ like skolde said thanks for the help guys and thanks for a great addon =D

    Reply Report Permalink
  • My procs stopped working with 3.3

    Never realized how much I loved them until they were gone :(

    Reply Report Permalink
  • Scarabian said

    PLEASE KEEP UPDATING THIS MEGA-ADDON! "I AM LOST WITHOUT YOU!" (с)

    Reply Report Permalink
  • Baagroak said

    Great mod, I havnt found another better.

    Just would like to point out that if you resize your runic power as a bar and place it behind the disease time bar it works a treat and saves precious screen space.

    Its just one less place to look on the screen give it a try!

    Reply Report Permalink
  • smlwrnc said

    Ok i'm trying to create Popup Panels for all aspects of my UI...im down to just this addon now but I can't seem to find the Names for them. I want to be able to hide the Runes and Runic Power Bar via Lua code. I was trying this,
    AcherusBars:Hide()
    AcherusRPBar:Hide()
    But the names aren't recognized.
    Could the author by chance post a fix for what I'm doing wrong.

    Reply Report Permalink
  • hey can anyone help me i have wowmatrix and i cant seem to delete it ,, its not even in my add remove programs ,,, i downloaded curse but the add ons i chose are not working at all what am i doing wrong?

    Reply Report Permalink
  • Ethias said

    Though I don't think this is really something that you can easily build in, I would love your mod even more if you found a way to combine MH and OH special attacks... Current scrolling combat text mods usually don't due to the delay =|

    Reply Report Permalink
  • Skolde said

    A feature I would like to see would be an additional bar for cooldown durations - such as gargoyle, unbreakable armor, hysteria, ect. I tried using Xus' mod Forte (http://www.wowinterface.com/downloads/info7532-ForteXorcistForteWarlock.html), and while it did a great job with the longer duration cooldowns, every single ability that was made active by runes becoming available clogged up the cooldown bar. A more class specific addon could be tailored to avoid these issues.

    Also, one last thing. You really need to put a donate button on your addon pages, IMO. ;)

    Reply Report Permalink
  • Hmm, I really like this addon but theres one thing that bugs me at the moment.

    I used to turn off the Rune Icons completely because I couldn't find a good way to configure it so that they "sparked" when they became available. I just found today I could modify the fade-in option for the Rune Icons and make them 0alpha for full duration then 1alpha when they became available, perfect! Now if only I could get the Rune Icons to sit in the middle of my small bars and not on the edge, or not be forced to have them tiny (scale slider) to make them scale back inside the bars. A set of options like the Text has to move them in relation to the bars would be ideal.

    Also maybe change the "spin" or pulse effects to only happen when the runes are ready to be used, having them spin when used is fine but its quite obvious to see that you've just used them anyway..

    Thanks Kollektiv!

    Reply Report Permalink
  • cronulus said

    Thank you for developing a clean and great addon.

    I do have a suggestion/feature request which I don't think is to hard to implement. You can skip my wall of text if you want to and go to the [[ In short ]]

    Anyway; I was using aguf in the past for my runes which only displayed a pipe setup of runes as colored bars. When a rune was ticking of cooldown a bar would fill displaying at a constant +-50% alpha. At the point it got ready it would flash up a little and go from 50 to 100% alpha.

    In acherus I enabled the option to always have my bars visible. The current fade-in feature is gradually in acherus. But from a usability pov it can be hard to see the difference between a rune which is 0.1 from getting of cooldown and one which is actually ready. I know we could use the "Ready" text but it makes my rune display less clean.

    [[ In short ]] Could you have the rune bar fade from e.g. 20%alpha/10s.cd to 50%alpha/0s.cd and to 100%alpha/ready.
    Thanks again for making the best DK addon available.

    Reply Report Permalink
  • Lucky_ said

    Even better idea would be a tried-and-true blizzard implementation, where rune gets colored dark after it's used, and a "line" that reaches from the center of the room to "12 o'clock" rotates clockwise, coloring rune in the normal color in its wake, until it makes full circle.

    Just like skills when they go on CD/GCD.

    Reply Report Permalink
  • cactuz said

    I must say that i actually prefer cronulus way (which is what i was trying to describe in my post below his :P). I dont want to look at the icon at all, i just want to see that something on the side of the screen have become usuable. Having it the blizzard way still causes me to look at it when its close to finish.

    Reply Report Permalink
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