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Acherus Runes

 

Project Updated:
Files Updated: Sun, May 3 2009
Supports Game Version: 3.1.0
Category: Death Knight
Tags:

, , , , and [Edit Tags]

Project Manager: kollektiv
Additional Authors: Ategia
Current Version: 1.0.3
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge
Avg Daily DL (last 30 days): 103
Downloads Total: 42,955
Favorites: 86
Comments: 30
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  • About Acherus Runes
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Description

Acherus is a Death Knight addon providing displays for runes, procs, runic power, and diseases. A great effort has been put in to make all features customizable. Animations are provided to make it very easy to see when things become available and unavailable.

Enjoy!

Usage

Slash Command

To open the configuration type /ac or /acherus, click on the minimap button, or use a Data Broker display that's compatible with launchers.

Feature Requests and Bugs

If you have a feature request or a bug to report please post a ticket. Do not post them in the comments.

Feature List

  • Runes
    • Multiple layouts (Stacking, Columns, Triangle, etc.)
    • Flexible - Split into Bars, Icons, and Text modules
    • Rune sets - DKI, Ebon Blade, and Blizzard
  • Procs
    • Killing Machine, Rime, Sudden Doom tracking
    • ButtonFacade support
    • Pulse animation that minimizes
  • Diseases
    • Only current target tracking
    • Combined into a timeline bar for easy viewing of durations
  • Runic Power
    • Three layouts
      • Triangle - Lines are drawn every 20 runic power
      • Bar - Simple bar with movable text
      • Text - Just the text
  • Additionally
    • Modules are highly customizable
    • Each module can be enabled/disabled
    • Profiles - Set up for different specs, such as PvP, PvE, etc.
    • Data Broker Launcher with a Minimap icon

Upcoming Features

  • Buffs module
  • Chains of Ice/Blood Boil glyph tracking

Translation Request

I currently need translators to help convert the English in the menus into the following languages:

  • French
  • Korean
  • Latin American Spanish
  • Russian
  • Simplified Chinese
  • Spanish
  • Traditional Chinese

Go to the localization page if you'd like to translate. It's open to anyone with an account. Curse has a system setup so that phrases can be translated very fast and easily with no manual editing of files. If you'd like to become a permanent translator on this project send me a pm. Also the Title and Notes fields of the .toc files in Acherus and AcherusLoader need to be translated. Make a ticket for those translations. Thanks!

FAQ

What is AcherusLoader?

It simply determines whether or not Acherus is loaded based on your class. It is a 7 line AddOn leaving almost no memory footprint. You don't need to manually disable Acherus on non-DK characters. It's done for you!

Credits

  • Kassay - Created the triangle texture
  • Nathyrra - Inspiration and testing
  • DKI, Ebon Blade - Rune icons
  • Ategia, Lojan - German translations
  • Psyquest - French translations
  • Defia, Masodcn - Simplified Chinese translations
  • Tushiyang, MusicOnline - Traditional Chinese translations
  • Downloads (3)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Acherus Runes 1.0.3 Release 3.1.0 30,802 5/3/2009
  Acherus Runes v1.0.2 Release 3.1.0 3,712 4/25/2009
  Acherus Runes v1.0.0 Release 3.0.8 8,419 2/9/2009
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  • Baagroak said

    Great mod, I havnt found another better.

    Just would like to point out that if you resize your runic power as a bar and place it behind the disease time bar it works a treat and saves precious screen space.

    Its just one less place to look on the screen give it a try!

    Reply Report Permalink
  • smlwrnc said

    Ok i'm trying to create Popup Panels for all aspects of my UI...im down to just this addon now but I can't seem to find the Names for them. I want to be able to hide the Runes and Runic Power Bar via Lua code. I was trying this,
    AcherusBars:Hide()
    AcherusRPBar:Hide()
    But the names aren't recognized.
    Could the author by chance post a fix for what I'm doing wrong.

    Reply Report Permalink
  • hey can anyone help me i have wowmatrix and i cant seem to delete it ,, its not even in my add remove programs ,,, i downloaded curse but the add ons i chose are not working at all what am i doing wrong?

    Reply Report Permalink
  • Ethias said

    Though I don't think this is really something that you can easily build in, I would love your mod even more if you found a way to combine MH and OH special attacks... Current scrolling combat text mods usually don't due to the delay =|

    Reply Report Permalink
  • Skolde said

    A feature I would like to see would be an additional bar for cooldown durations - such as gargoyle, unbreakable armor, hysteria, ect. I tried using Xus' mod Forte (http://www.wowinterface.com/downloads/info7532-ForteXorcistForteWarlock.html), and while it did a great job with the longer duration cooldowns, every single ability that was made active by runes becoming available clogged up the cooldown bar. A more class specific addon could be tailored to avoid these issues.

    Also, one last thing. You really need to put a donate button on your addon pages, IMO. ;)

    Reply Report Permalink
  • Hmm, I really like this addon but theres one thing that bugs me at the moment.

    I used to turn off the Rune Icons completely because I couldn't find a good way to configure it so that they "sparked" when they became available. I just found today I could modify the fade-in option for the Rune Icons and make them 0alpha for full duration then 1alpha when they became available, perfect! Now if only I could get the Rune Icons to sit in the middle of my small bars and not on the edge, or not be forced to have them tiny (scale slider) to make them scale back inside the bars. A set of options like the Text has to move them in relation to the bars would be ideal.

    Also maybe change the "spin" or pulse effects to only happen when the runes are ready to be used, having them spin when used is fine but its quite obvious to see that you've just used them anyway..

    Thanks Kollektiv!

    Reply Report Permalink
  • cronulus said

    Thank you for developing a clean and great addon.

    I do have a suggestion/feature request which I don't think is to hard to implement. You can skip my wall of text if you want to and go to the [[ In short ]]

    Anyway; I was using aguf in the past for my runes which only displayed a pipe setup of runes as colored bars. When a rune was ticking of cooldown a bar would fill displaying at a constant +-50% alpha. At the point it got ready it would flash up a little and go from 50 to 100% alpha.

    In acherus I enabled the option to always have my bars visible. The current fade-in feature is gradually in acherus. But from a usability pov it can be hard to see the difference between a rune which is 0.1 from getting of cooldown and one which is actually ready. I know we could use the "Ready" text but it makes my rune display less clean.

    [[ In short ]] Could you have the rune bar fade from e.g. 20%alpha/10s.cd to 50%alpha/0s.cd and to 100%alpha/ready.
    Thanks again for making the best DK addon available.

    Reply Report Permalink
  • Lucky_ said

    Even better idea would be a tried-and-true blizzard implementation, where rune gets colored dark after it's used, and a "line" that reaches from the center of the room to "12 o'clock" rotates clockwise, coloring rune in the normal color in its wake, until it makes full circle.

    Just like skills when they go on CD/GCD.

    Reply Report Permalink
  • cactuz said

    I must say that i actually prefer cronulus way (which is what i was trying to describe in my post below his :P). I dont want to look at the icon at all, i just want to see that something on the side of the screen have become usuable. Having it the blizzard way still causes me to look at it when its close to finish.

    Reply Report Permalink
  • cactuz said

    Really great mod :D
    One question though, is it possible to configure the rune-icons so that they only show up when they are usable ? I know i can fade them in during a 10 sec period, but i find it hard to see the difference between say 90 and 100% alpha. I'd like them to be faded while not usable and then go to full alfa and spin and all that when i can use them..

    Ohh, and it says 10 seconds on the fading (and everywhere else in the config), it doesnt take into account the 10% faster rune-recovery of unholy ?

    My english is not the best so i hope i made some sense :P

    Reply Report Permalink
  • bummie said

    This is a very well done DK addon. Everything is laid out really well. Thanks for taking the time to make it.

    Reply Report Permalink
  • kollektiv said

    freite: I've updated it with those changes. Thanks.

    Reply Report Permalink
  • freite said

    in Diseases.lua
    maxtime = 12 + 3 * select(5,GetTalentInfo(3,4)) -- Epidemic talent
    needs to be changed since diseases now have a 15 second duration
    maxtime = 15 + 3 * select(5,GetTalentInfo(3,4)) -- Epidemic talent
    also
    local name,_,icon,_,_,_,expTime,isMine = UnitDebuff("target",tex.disease)
    if name and isMine then
    needs to be changed cause of a change in blizzards API to something like
    local name,_,icon,_,_,_,expTime,unitCaster = UnitDebuff("target",tex.disease)
    if unitCaster and unitCaster == "player" then

    Reply Report Permalink
  • kollektiv said

    I've updated it for 3.1. Enjoy!

    Reply Report Permalink
  • Skolde said

    much appreciated, thank you!

    Reply Report Permalink
  • Love this mod, I've been waiting for it ever since those old serennia videos had the triangle set-up sat at the bottom of the screen and everyone say poking into forums trying to find out what it was. The only thing I would recommend is an option to have the rune spin/pulse occur once the rune is ready again. Currently I just moved the icons off the bottom of my screen and placed Rune Icon Text on top of the bars so a X appears across the bar once its ready. Other than this I love the mod, thanks Kollektiv

    Reply Report Permalink
  • Skwigzee said

    oh plz come to our rescue this mod is every thing for me! If it had some settings for BS & UB for us Unholy ones then omg.... just OMG!
    Hope you keep up the awesome work!

    Reply Report Permalink
  • Bareno said

    Kinda annoying error my bugsack captures when logging in, just an FYI...

    [2009/04/17 20:56:02-7-x1]: Acherus-v1.0.0\Procs.lua:247: attempt to concatenate local 'name' (a nil value)
    Acherus-v1.0.0\Procs.lua:278: in function `CreateProcs'
    Acherus-v1.0.0\Procs.lua:80: in function
    (tail call): ?:
    : ?
    :"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?:
    AceAddon-3.0-5 (AuctionLite):531: in function `EnableAddon'
    AceAddon-3.0-5 (AuctionLite):543: in function `EnableAddon'
    AceAddon-3.0-5 (AuctionLite):621: in function <...ddOns\AuctionLite\Libs\AceAddon-3.0\AceAddon-3.0.lua:607>
    : in function `LoadAddOn'
    AcherusLoader-v1.0.0\AcherusLoader.lua:27: in function

    Reply Report Permalink
  • Skolde said

    great addon, hope it gets updated

    Reply Report Permalink
  • nytalia said

    This is by far the best, most comprehensive DK addon around. Please post an update for 3.1, I am lost without you!

    Reply Report Permalink
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