Pawn

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Last Update: April 19, 2008 (3 weeks ago)
Category: Inventory & Bags
Tags: (No tags yet)
Project Manager: VgerAN
Website: visit
Current Version: Pawn 1.0.1
Downloads Today: 172
Downloads Total: 38,325
Favorites: 293
Comments: 171
  • About Pawn
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Pawn assesses the value of items for you to make it easy to decide which items are better than others. It's similar in purpose to mods such as Tank Points, but completely customizable, and applicable to any class and situation. You can use it to help create multiple gear sets, or decide whether to take that weapon with higher DPS or the one with more crit rating, or decide between a necklace with MP5 and one with bonus healing.

Pawn is a mod for hardcore World of Warcraft players—you may not like it if you're not the sort of person who agonizes over stats and itemization. You can use premade Pawn "scale tags" that other people make and post on forums to set up Pawn for your spec without any extra effort. And, if you're the kind of person who goes through Wowhead and Lootzor looking for exactly the items you want for your gear sets, builds Excel spreadsheets, installs TheoryCraft, reads Elitist Jerks... well, Pawn might just be right up your alley.

  • See the readme file included with Pawn for more information on getting the most out of it.

Check out the Pawn scales that people have posted to the Unofficial Pawn forums.

Translated versions at WoWUI.IncGamers.com: German, Chinese

  • Downloads (5)
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  • May 13, 2008, 07:26PM (2 days, 12 hours ago)

    Just a heads-up; the unofficial forums are down at the moment, limiting the usefulness for new users such as myself :(

  • April 28, 2008, 02:40PM (2 weeks, 3 days ago)

    Fantastic Addon. Absolutely essential.

    One possible suggestion -
    It would be nice if there was an option to allow your Pawn scales to be shared among your other characters (cross servers would be great, but...) so that if you have say, a banker character who does all your auction house purchases, they can calculate what would be the best item for another character without having to import all the various scales. Just a thought.

    Again, great work!

  • April 28, 2008, 07:47PM (2 weeks, 3 days ago)

    Thanks. That's certainly a possibility for a future version. I had originally sort of put that idea off to the side since I couldn't think of a reason why you'd share scales between characters, but bank alts make sense.

  • April 21, 2008, 06:54AM (3 weeks, 4 days ago)

    I think that Pawn is behaving correctly, even though it sounds a bit weird. When calculating an unenchanted item, it's giving you the item's value based on its potential when gemmed. So, unless you changed that option that I just added in 1.0.1, it will look at the colors of the sockets, and add the larger of two numbers: (1) the value of those sockets when gemmed with the correct colors plus the socket bonus, or (2) the value of those sockets when gemmed with the most valuable gems and no socket bonus.

    Let's say that you like red and yellow gems, and you give each of those sockets 12 points each. You hate blue gems, so you give that socket 3 points. An item with a single red socket and a bonus worth 5 points will get 17 from the socket and the bonus, even in the "unenchanted" value, because Pawn assumes that you'd use a red (or orange/purple) gem in that case. An item with a single blue socket and a bonus worth 5 points would get 12, because Pawn assumes that you'd use a red or yellow gem in that case too, and ignore the bonus. For unenchanted items with empty sockets, Pawn always assumes that you would immediately fill it with your favorite gems in the way that would maximize its value.

    Does that make sense?

    (If you're still pretty sure that it's misbehaving, can you give me a scale tag and an item name so I can check it out?)

  • April 20, 2008, 11:04AM (3 weeks, 4 days ago)

    Hello ther VgerAN,

    Great addon, keep the good work up!
    I found 1 bug tho... or whatever you call it

    When you calculate an item WITHOUT enchants/gems, it still calculates the socket bonus (which i assume is not wanted on a raw item, as I barely get the socket bonus since i only 2 typ of gems)

  • April 19, 2008, 06:48PM (3 weeks, 5 days ago)

    Okay, I've released Pawn 1.0.1, which lets you turn off the relatively new behavior where Pawn will calculate an item's value based on the best gems that could be inserted, ignoring socket bonuses, if that maximizes the value. You can turn that behavior off per individual scale; just choose that scale and click one of the colored sockets in the stat list and you'll see the option. Also, for you resto shamans out there, I've prepared three scales for the "sample scales" document that comes with Pawn based on the popular Elitist Jerks thread "How to Heal like a Pro."

  • April 20, 2008, 12:12AM (3 weeks, 5 days ago)

    Awsome! Thanks for that little option.

  • April 15, 2008, 08:26PM (1 month ago)

    Nosed around a bit (here and on unofficial forums) but couldn't seem to find an answer/solution...

    Is there a way to handle +weapon damage items separately from weapons? Suspect this really only affects feral druids, but it would be nice to be able to weight items like Crystalforged Trinket or the +2 weapon damage ring enchant without making the calculated weight for my weapons useless (it more than doubles the value of my DPS staff). I can weight the weapons and not the item/enchant, but can't seem to figure out how to do the other way 'round...

  • April 15, 2008, 08:58PM (1 month ago)

    (Hmmm, I didn't realize that weapon damage bonuses on non-weapons worked for druids, but I see now that they do. Neato.)

    Try this: let's say that the value you give to DPS is 7 points. I think that's what my druid uses, though it's been a long time. I'm assuming that you give no value at all to weapon DPS. What you could instead do is the following:

    Min damage = 3.5
    Max damage = 3.5
    Melee: min damage = -3.5
    Melee: max damage = -3.5
    Ranged: min damage = -3.5
    Ranged: max damage = -3.5

    It's a bit roundabout, but I think that it should work for you. For weapons, the negative and positive numbers will cancel each other out. But, rings and trinkets will only have the base min damage and max damage, and not the melee/ranged versions, so for Crystalforged you'll end up with a positive number: 7 x 3.5 + 7 x 3.5 = 49. Since attack speed is 1.0 and the trinket gives you +7 weapon damage and you valued DPS at 7 points, the total of 49 is correct.

    See if that works out for you.

  • April 8, 2008, 09:06PM (1 month, 1 week ago)

    First off, I just want to say this is an awesome addon. It does exactly what i want it to do. But the only thing I didn't like about it was the new change with the socket bonus, where it would calculate the best gem instead base on the socket bonus.

    I was just hoping if you could put in an option to disable that, or maybe a dl link to the older version. Probably some people, like myself, likes to match the socket by their colors.

  • April 8, 2008, 10:44PM (1 month, 1 week ago)

    Yeah, my current thinking is that I'll add a per-scale option to turn off the "smart socketing" feature. The first person who requested it had a really simple scale that just summed up the total stamina an item would give, but that scale wasn't actually used to rank items, so it didn't make sense to use the "wrong" gem colors.

    Can you explain why you don't want Pawn to choose the gem colors that give you the maximum item value? I'd like to understand more about why some people would be interested in that feature.

  • April 9, 2008, 10:27AM (1 month ago)

    Well, I think its more of a personal thing. For example a tanking gear with a yellow and red slot. Overall putting a 15stam gem in would be best for the most stamina wise, but in my case I like to socket them with like +def/+stam, or +agi/+stam, just to make up for missing stats. Also some tanks like being more of a mitigation tank, by increasing such other tank stats besides stamina alone. If you know what I mean that is.

  • April 9, 2008, 05:19PM (1 month ago)

    Fair enough. I think it's worth reevaluating whether your values for agility and defense are where you really want them versus stamina, though.

  • April 16, 2008, 05:37AM (1 month ago)

    Pawn 1.0.1 will give you the ability to go back to the old gem socketing behavior, where it just used the correct colors instead of maximizing the item value. I'll probably release it this weekend.

  • April 4, 2008, 11:56PM (1 month, 1 week ago)

    I just noticed that Pawn wasn't recognizing stats which had text added after them by the RatingBuster addon. But this only seems to be happening in tooltips created/managed by LinkWrangler.

  • April 5, 2008, 06:21PM (1 month, 1 week ago)

    Yeah, there's no workaround for that right now. Pawn either needs to be able to create a pristine copy of a tooltip that doesn't have any other added text (which LinkWrangler doesn't allow), or it needs to be able to determine which text is from addons and which text is from Blizzard (which is difficult with Rating Buster). Having too many addons that mess around with item tooltips installed at once can prevent Pawn from getting the item information it needs. I have some ideas on how I can work around this for Rating Buster in particular in the future, since that mod's pretty popular, but in general there isn't a workaround other than using fewer mods that mess around with your item tooltips.

  • April 5, 2008, 07:39PM (1 month, 1 week ago)

    Oh well, I can toggle linkwrangler to get it working it seems, so at least there's that.

  • April 2, 2008, 05:34AM (1 month, 2 weeks ago)

    Could you add itemlevel to the attributes? Some systems use it to calculate the item values.

  • April 3, 2008, 07:46PM (1 month, 1 week ago)

    I could add item level as a stat. I thought about it for 0.9, but couldn't think of any reason it would be useful. Do you have an example of a valuation system that uses item level that I could take a look at?

  • March 26, 2008, 07:07AM (1 month, 3 weeks ago)

    The big day is here -- Pawn is now at version 1.0. Despite the big version number, there's not a ton of new features in this release (0.9 did, after all, just come out). The main thing in this release is that I've restored compatibility with Link Wrangler, and added some niceties to Link Wrangler tooltips: inventory icons and Pawn values on "currently equipped" LW tooltips.

 
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