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Sizeup Gizmo Redone

  Download the Curse Client

Project Updated:
Files Updated: Mon, Feb 26 2007
Category: Combat
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Project Manager: Detritis
Current Version: Sizeup Giizmo 2.0.1
Downloads Today: 1
Downloads Total: 751
Favorites: 12
Comments: 6
  • About Sizeup Gizmo Redone
  •  

Full credit to Chester for his outstanding work on the original Original can be found here:- http://www-en.curse-gaming.com/files/.../sizeupgizmo/

Changes & Updates +Version 2.0.1

Additions:- Added options frame for easier setup (/sug options) Expanded Buffs to 16 slots Expanded Debuffs to 32 slots Added option to support either MObHealth3 or MobInfo Complete rewrite of the combat system, which I feel is more balanced. The old method can still be selected from the options menu. Fixes and Updates:- Updated toc to current Fixed issue with party members health being incorrectly displayed. Original Blurb

FEATURES SUG gives you a moveable frame with an animated slider that gives you a bit of an indication of how the fight is going or might go. More importantly, it shows you and your oppoents health and mana in big bright bars with big numbers. It also shows some additional info about you and your target as well as gives you the DPS you are taking and an estimated average of how long you have to live (just for fun).

By default, SUG will not show at all. If you have a target selected, it will give you a 'mini' version which displays the slider and the 'SizeUp' icon of how it thinks the fight might go. When you are in combat, SUG expands to show its full info.

DISCLAIMER: Don't use the SizeUp slider to judge if you will win a fight or not. I don't take a whole lot of things into consideration that could potentially affect the outcome of a fight. Things I do not take into account are (but are not limited to): player skill, items used, armor, buffs, skills used, lag, bad framerate, dirty paladins, filthy shamans, the weather, alignment of the moons, etc.

I've been using this for so long and find it very useful to me, so I thought others may find it useful as well.

NOTES: Credit for some of the original code contained in this mod goes to me friend LOD. This is the first mod

I ever made and I learned to script making this with help from LOD. Thanks.

  • Downloads (1)
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File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Sizeup Gizmo Redone Sizeup Giizmo 2.0.1 Release 2.0.6 6 2/26/2007
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  • I used the old mod for as long as it was available. I am glad you have revived it but I have one small issue.

    The health shown on the enemy side of SUG is always 1block of damage out as if it updates on the next damage taken but shows the previous.

    It happens on both my machines. No errors at all and works fine aside that. I will try to reinstall it. maybe there's is another mod interfering with it just wondered if you had come across this yourself. I run MobHealth 2.0 which might be interfering but not sue why it would. :)

    New calcs works much better and seem to take more things into account.

    Thanks again!

  • Detritis said 

    Hi All,

    i just want to get some feedback on what you guys think of the new combat ratings compared to the old combat ratings.

    The 2 versions can be selected by going into the options panel (/sug options) and toggling the 'New Calculations' button on/off

    Basically I would just like to know if you think it is more balanced, less balanced, whether you think its complete rubbish or whatever else you can think of.

    Detritis

  • Detritis said 

    @ Neurot,

    That has been a bug since the beginning of SUG, it never really bothered me as it only happens when you right click on the frame, after which I would immediatley left click and it detachs from the mouse again.

    I will see if I can track it down and try remove it for an upcoming release.

    Detritis

  • Neurot said 

    is there a way to keep SUG from moving while pressing the right mouse button? when moving the camera & character sometimes i end up dragging it all over & it gets stuck on my mouse pointer. also if combat stops it disapears (per enemyonly setting) and my mouse stops functioning for my toon. becuz i still believe its trying to move SUG

  • Detritis said 

    It still saves position as global, I never found a need to change it to anything else.

    If you would like it to save per character it is a simple fix. Simply open the .toc file in notepad and change the following line:-

      1. SavedVariables: SizeUpGizmoConfig to
      2. SavedVariablesPerCharacter: SizeUpGizmoConfig

    Regards

    Detritis

  • Is this version able to save position for each character or is it still like the original version being saved by realm? That was the only thing I didn't like about the old one was that I would change characters and find it stuck over top my bongos bars on the druid and shaman.

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