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Prayer of Mending Tracker

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Project Updated:
Files Updated: Tue, Oct 14 2008
Category: Buffs & Debuffs, and Priest
Tags:

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Project Manager: elidion
Current Version: PoM tracker 2.5
Downloads Today: 131
Downloads Total: 66,129
Favorites: 377
Comments: 128
  • About Prayer of Mending Tracker
  •  

A mod that tracks who Prayer of Mending is jumping to and how many charges you have left. Displaying it in a small movable window frame.

/pom for all command line options

New Features in 2.5:

  • /pom reset to reset the mod for people who lost it
  • Added option to hide the healing totals

  • /pom options

- Lock Position: Hides the Title Bar and anchors the window in place
- Fade When Not Active: When you don't have a PoM going, the frame fades out
- Enable Sound: Makes a sound when your PoM dies
- Reset Healing Each Cast: Healing is Reset to 0 every time you cast PoM
- Enable Healing Totals: Displays the healing totals frame

If you are upgrading from an older version and having issues, try deleting the saved variables file in your WTF\Account\username\server\playername\Saved Variables\PoMtracker.lua

  • Downloads (1)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Prayer of Mending Tracker PoM tracker 2.5 Release 3.0.2 6,077 10/14/2008
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  • The initialization of pomtracker_settings creates redundant copies of settings which are never used again. (Pull up a PoMTracker.lua out of the SavedVariables folder to see what's being created.) The code that goes

    pomtracker_settings = {
    { gui = "show" },
    { hide = "unlock" },
    { fade = "disabled" },
    { sound = "enabled" },
    { total = "enabled" },
    { heal = "enabled" }
    }

    is the buggy part. It's immediately followed by the init code which creates keys that *do* get used everywhere else. The nested tables above are never touched, can't be changed, and don't need to be there. You can replace that whole thing with "pomtracker_settings = {}" and then let the existing code after that point do the setup.

  • elidion said 

    hrmm...you know what...I think it has to do something with the logic order...I have in there that if you have a mouseover target to use that...I didn't think about it until now but I should probably move that to the bottom of the targeting order because if your mouse cursor is over a unit frame or party member then I think it will use that target since that is the first order of logic the mod uses...lol...man I don't know why I don't think of this stuff when I am coding...that's what late night coding does I spose...I guess I should add this real quick to version 1.4 before I zip it up and upload. You're gonna like this one :)

  • Ch3ckUr6 said 

    As far as I can tell this is pritty accurite in a 5man party. I tried to test it out in Eye of the Storm and it doesnt work at all. It seems to choose a random person with in the raid?

    ((Brilliant mod btw))