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KillLog Reloaded

  Download the Curse Client

Last Update: April 11, 2007 (1 year ago)
Category: Combat
Tags: combat
Project Manager: Detritis
Current Version: KillLog Reloaded 2.6.2a
(for World of Warcraft 2.0.12)
Downloads Today: 8
Downloads Total: 6,200
Favorites: 82
Comments: 50
  • About KillLog Reloaded
  •  
  • Version 2.6.2 modifies the way coordinate data is saved, please make a backup of your saved variable folder just-in-case *

I have updated Frenn's original addon which keeps track of your killed mobs, own deaths and highest hits/crits per spell/skill.

Full credit to Frenn for the excellent work done.


Original Addon: http://www.curse-gaming.com/en/wow/addons-239-1-kill-log.html

As this version is based on the original Kill Log released by Frenn, I do suggest that before you run it, you make a backup of your

  • Downloads (5)
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  • Screenshots (3)
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  • May 30, 2008, 02:28AM (3 months, 1 week ago)

    Thought I'd add an update: I've updated the version at wowinterface - actually a while ago but I forgot to mention it here :p.

  • April 8, 2008, 07:08AM (5 months ago)

    Just to let everyone know, I currently do not have time to actively maintain this addon and as such I have passed ownership to another willing author.

    I am uncertain if he will update this site as well but for now you can get a fully working version at http://www.wowinterface.com/downloads/info6695-KillLogReloaded.html

    Regards,

    Detritis

  • April 3, 2008, 11:46PM (5 months ago)

    Would it be possible to get an update for patch 2.4?

  • April 25, 2007, 08:49PM (1 year, 4 months ago)

    Ok signed on the next day and it works now, Who knows...... Thank you for a nice mod

  • April 24, 2007, 08:49PM (1 year, 4 months ago)

    Tried v2.6.2a and I can not get it to track. Death tab and list tab are blank. All it shows is I killed a lvl 1 bug and after I signed off and back in that was gone also. I am a lvl 70 and was killing lvl 63 to lvl 70.

  • April 13, 2007, 06:05PM (1 year, 4 months ago)

    On my warlock it is not keeping track of my kills.

    Any suggestions on what to do?

  • April 11, 2007, 03:01PM (1 year, 5 months ago)

    Just a quick fix for a silly debugging message I put in the wrong place causing problems for people doing fresh installs.

    Anyone updating from an older version need not worry with the 2.6.2a update.

    Detritis

  • April 10, 2007, 11:31AM (1 year, 5 months ago)

    Hi All,

    Sorry for the absence, finally managed to get a level 70 and able to do some proper testing.

    2 Changes for this version, First redid the way coordinate data is stored (reduces the file size nicely) however when you first login the changes being made will cause a delay, depending on how much data you have. Second is the fix for the unreliable data recording for max level.

    Thanks smeehrrr I had found the problem but was struggling to find time to correct and post the update.

    Regards

    Detritis

  • April 8, 2007, 02:29PM (1 year, 5 months ago)

    OK, got it. The fix is in KillLogFrame.lua. You need to wait for the PLAYER_ENTERING_WORLD event before UnitLevel("player") will return accurate results.

    To get this working right now, add a RegisterEvent call for PLAYER_ENTERING_WORLD into KillLogLoadingFrame_OnLoad(), and replace the KillLogLoadingFrame_OnEvent function with this:

    function KillLogLoadingFrame_OnEvent(event)

      if ( event == "PLAYER_ENTER_COMBAT" or event == "PLAYER_REGEN_DISABLED" ) then
         KillLogLoadingFrame.combatEnded = nil;
         DebugMessage("KL", event.." >>> combat", "helper");
      elseif ( event == "PLAYER_LEAVE_COMBAT" or event == "PLAYER_REGEN_ENABLED" ) then
         KillLogLoadingFrame.combatEnded = GetTime() + 5;
         KillLogLoadingFrame:Show();
         DebugMessage("KL", event.." 
    
  • April 8, 2007, 01:43AM (1 year, 5 months ago)

    I went and debugged this, so now I know what the problem is, I just need to figure out how to fix it.

    In KillLog_LoadData, when my level 70 logs in, the characterLevel variable gets set to 0 - UnitLevel("player") is returning bogus data, possibly because the player hasn't officially entered the world yet. Because of this, NoXpGain doesn't get set to true, so the addon expects me to be gaining XP for killing mobs, which of course I can't. If I reload the UI, the same function gets called with a different result and my kills start getting counted.

    If I can figure out the fix, I'll post it here.

  • April 7, 2007, 02:33AM (1 year, 5 months ago)

    Anyone know of a good mod similar to this one that works at level 70?

  • March 29, 2007, 03:23PM (1 year, 5 months ago)

    For some reason, 2.5.2b will record kills for a level 70 in instances, but not outside. Or Perhaps it is in groups and not solo. I am not sure.

  • Feb. 25, 2007, 09:11PM (1 year, 6 months ago)

    @ Det

    lol yea, fair enough. It's still a pretty good revival anyways. If there's anything else I can do to help just let me know =)

    Edit: The error occurs when I try to click the Level 70 tab. When I click the lvl 70 tab, scrolling also doesn't work properly for some reason. Only the first entry scrolls, and everything else stays the same =\ It's also not recording my kills at all again. I tried killing some Teromoths, but nothing.

  • Feb. 25, 2007, 03:42PM (1 year, 6 months ago)

    @ Heckler

    Ha very frustrating trying to trouble shot something when I know what the problem is but I got no way of testing it :(

    The error you are seeing is part of the debugging I was using to sort the colors in the level list. I will have to dig a little deeper to see if I cant spot something I missed somewhere.

    I hope to release a new version tomorrow which will sort the error you are getting and hopefully make the recording a little more reliable

    Regards

    Detritis

  • Feb. 25, 2007, 12:33PM (1 year, 6 months ago)

    Hmm, so after some use, it recorded alright for some mobs, but I was out farming elementals today and it failed to record any of my kills. Yesterday I did an instance, and it recorded kills no problem.

    I also got this error when I went through my KL frame

    Error: attempt to concatenate local 'levelValue' (a nil value) AddOn: KillLog File: KillLog_ListFrame.lua Line: 168 Count: 2

  • Feb. 23, 2007, 07:07AM (1 year, 6 months ago)

    @ Runob

    Moved into the release section for now as I am also having trouble accessing the beta tab :P

    Detritis

  • Feb. 23, 2007, 04:47AM (1 year, 6 months ago)

    Posted a beta version to attempt to fix the bug with Kill Log not recording kills once you reach level 70.

    It has not been tested as I don't have a level 70 myself so any feedback would be appreciated.

    Regards

    Detritis

  • Feb. 23, 2007, 06:18AM (1 year, 6 months ago)

    The tab for "Beta" on cursegaming doen't work for me since yesterday...

  • Feb. 19, 2007, 03:44PM (1 year, 6 months ago)

    @ Heckler

    That was one of the limitations in the original Kill Log, Frenn got around it by gathering details for the mob you currently have selected and if it died it logged it and if another mob died and it wasn't selected, well you missed out.

    I found this method was very limiting in group and raid situations once you reached maximum level if you were a healer class for instance as 9 times out of 10 you wouldnt select a mob anyway and thus not get credited with any kills.

    There is a test for maximum level in at the moment however I had to adjust it to handle people who might not have the expansion installed, thus level 70 wouldnt be their maximum.

    Not having access to a level 70 myself I couldnt say if something might be going wrong with the check, it might be being reset back to 60 instead of 70 and so it would still be expecting you to gain xp from the kill and not logging it correctly.

    I will recheck it and see if it might be doing that.

    Regards Detritis

  • Feb. 18, 2007, 01:18PM (1 year, 6 months ago)

    @ Detritis

    You know what I think it is... when you reach lvl 70 you no longer gain xp from killing mobs. Would that have anything to do with it?

    I only have 1 lvl 70 character, but after clearing my KL database, it still doesn't record kills on my lvl 70.

 
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