MoveAnything! (BC)
| Last Update: | May 22, 2007 (1 year ago) |
|---|---|
| Category: | Action Bars |
| Tags: | frame |
| Project Manager: | Vincent |
| Current Version: | MoveAnything! (BC) 2.66 (for World of Warcraft 2.1.0) |
| Downloads Today: | 190 |
| Downloads Total: | 229,920 |
| Favorites: | 1,227 |
| Comments: | 208 |
- More Information
| Created On: | Nov. 29, 2006 |
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- About MoveAnything! (BC)
MoveAnything! (BC) Modified by Vincent Based on MoveAnything! Modified by JASlaughter (which was based on MA! 1.12 by Skrag)
Modified for The Burning Crusade Expansion
WoW 2.0 NOTE: MoveAnything shouldn't be used during combat, period, so most commandline options are disabled during combat as is opening the SPELL BOOK -- the spellbook is part of the panel hooks and because it's part of the tainting model will immediately error when it's :show() method is called b/c MoveAnything is involved -- even though we don't do any repositioning or modification during combat.
This may or may not be a permentant annoyance.
MoveAnything! is a mod that lets you move, scale, and hide...well...anything at all!
To use it, open up your main game menu (by hitting escape until it shows up) and pushing the MoveAnything! button there, or by using the "/move" command on the chat entry line. You'll be able to modify frames that MoveAnything! is aware of.
To make MoveAnything! aware of a new frame, type "/move <FrameName>" where <FrameName> is the exact, case-senative name of the frame.
To find the name of a frame, mouse-over the frame in question and the Nudger panel will tell you the frame hierarchy.
- QUICK REFERENCE***
Option menu buttons: Move: Start moving the window. Hide: click the "Hide" button in the option menu Reset: Move back to default position (Note: at this time, some frames may at times require a "/console reloadui" before they will be visible again if reset or unhidden, such as the zoom buttons on the minimap -- so far, this applies only to blizzard stock mods but might apply to others)
While moving: Left-Click and Drag in the grey movable area: Move the window
Left-Click and Drag in the smaller buttons on the edges: Resize the window
Right-Click on the movable area: Stop moving / resizing (useful when you want to close MoveAnything! and see your whole display
Shift-Right-Click on the movable area or resizing buttons: Hide the "Moving XXX window" text and background, while still leaving the window available for moving/scaling
Slash Commands: /move : open the MoveAnything options window /move framename : move the frame named "framename" /movelist : list all the valid character specific settings /movecopy servername playername : copy layout from another character /movedelete servername playername : delete settings for that character
- MORE DETAILED REFERENCE***
You will then see the MoveAnything! options window, with a list of things that are predefined as movable. There's a good chuck of the default interface in here, to allow you to move things like the tooltip, the casting bar, the minimap, your bags, and your action buttons.
To move a window, click on the "Move" checkbox next to the name of the window you want to move. A grey area will appear over the top of whatever you're trying to move, showing you where it is currently, and what it's current size is. Note that the window itself doesn't actually have to be visible to be able to move it, but some windows have some odd positioning (the Player window is a prime example), so it's easier if the window is visible. But even if you only have 2 party members, you can still move all the party member windows. To actually move it, just click and drag anywhere in the grey area.
The newly visible grey area has 4 small boxes located in the center of each edge. These are the resizing boxes. Dragging one of those will move that edge. I placed the boxes in the center of the edge rather than the corner because the way scaling works in WoW means that you can only scale proportionally, so when you drag one direction, the other will scale the proper amount as well.
Right-clicking the movable area (or unchecking the "Move" box in the options menu) will complete the movement, locking the window to the location and scale you left it at.
If you hold shift while right-clicking, the text ("Moving XXX Window") and the movable background will disappear, giving you a clear view of the thing you're actually trying to move. The resizing buttons stay there, and movable area is still there, so you can drag and right-click to stop moving just as if it were still there, it's just invisible.
If you want to undo your moving and scaling, just hit the "Reset" button next to the name on the list.
- INFO PANELS***
The info panels are the two panels that show up on the left and center of your screen, such as the character info screen, the tradeskill window, the bank window, and your spellbook.
Most (if not all) of these frames are already defined as movable, and will show up in your list. When you move any of these panels, they detach from the normal panel spaces, meaning that you can have any or all of them on the screen at one time, but also meaning that you may end up with overlapping windows.
In addition to the ability to move each info panel independently, you have the ability to move the panel areas themselves around. There are two special items in the list of movable windows called "Info Panel 1" and "Info Panel 2". You can move and scale these at will, and the next panel that shows up in that spot will take the position and size specified. However, moving these doesn't affect panels that are currently on the screen, so you're going to have to close and reopen the panel to see the results.
- VERTICAL BARS***
All of the built-in button bars (action, pet action, bags, micro buttons, etc) are movable and scalable. But in the window list, there are two individual entries that will move each of these bars differently. Each of them has a normal setting and a vertical setting. So, if you want your pet buttons to be arranged vertically, click the "Move" checkbox next to "Pet Action Buttons (Vertical)", and your pet buttons will line up one on top of the other. At that point, scaling and moving works just like it would normally.
- BANK BAGS***
Due to some oddities about how the bank works (The game doesn't even know how many slots each of your bank bags have until you open them), it is unfortunately necessary to open the bag first, click "Move", clear it, and click "Move" again to get the proper size locked in. If you're not at the bank, or don't want to do this, you can move your bank bag windows around, but the actual positioning is probably not going to be exactly what you expect. Your normal inventory bags don't have these issues, since the game doesn't try to hide anything about your inventory from you.
- MOVING THINGS NOT IN THE PREDEFINED LIST***
If you want to move anything that's not in the predefined list, you need to figure out what the name of the frame you want to move is. The easiest way to do this is to use the Frame Nudger panel. Mouse-over the frame you want to modify and read the name from the Frame Nudger. Then, type "/move <Frame Name>" where <Frame Name> is the exact, case-sensative name of the frame (e.g. /move AllInOneInventoryFrame).
- KNOWN PROBLEMS***
Due to the somewhat bizzare way WoW handles scaling of UI elements, sometimes your scaling will get overwritten. In particular, if you scale a window, and then later you scale a parent of that window, the child's scale will be overwritten. An example of this is the Player and Pet windows. The pet window is a child of the player's, so if you scale the pet and then scale the player, the pet's scale will be overwritten temporarily.
This becomes a fairly large problem when you consider that UIParent is a parent to EVERYTHING, and that sometimes its scale gets changed. Most notably when you tab out or resize your window in windowed mode.
There is a key binding that you can map to a key (such as Ctrl-Shift-M maybe) to push when you have issues with scales messing up. Hopefully it won't happen too often, but that's the quickest way to fix it. Reloading your UI would do the trick as well, but that's sort of a pain in the butt if you end up having to do it every time you tab out. :)
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Synnastyr saidIm looking for a way to move the tooltip that appears when you mouse over a npc or player or pet. The mouseover in the nudger window does not give me a name for it. I figure that if Ct_Core can do this then this should be able to as well. Ct calls it a tool tip but apparently it is a different tooltip then the one that Move shows when you check it.
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Arlyn saidPlease for the love of Blizz, fix this addon? MoveIt sucks big nuts!
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mankeluvsit saidany time i open something i get this.
2008/03/14 14:06:57-51-x1]: MoveAnything\MoveAnything.lua:1482: attempt to call global 'GetLeftFrame' (a nil value)
MoveAnything\MoveAnything.lua:1514: in function `ShowUIPanel'
Interface\FrameXML\WorldMapFrame.lua:665: in function `ToggleWorldMap':
<string>:"TOGGLEWORLDMAP":1: in function <[string "TOGGLEWORLDMAP"]:1>
---
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Travace saidkazren said
Dec. 23, 2007, 10:23PM (2 months, 2 weeks ago)
Im trying to move the Chat Edit box, but when i do, it resizes, with the end cut off, and wont let me see whats being typed. Thats even after I reload the UI. Anyone have this problem and know a way to fix it?
Same Problem Here
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Yankie saidFehlermeldung beim öffen des Rucksacks wärend des Kampfes:
Date: 2008-03-03 19:22:23
ID: 53
Error occured in: Global
Count: 1
Message: ..\AddOns\MoveAnything\MoveAnything.lua line 1530:
attempt to call method 'HiddenClearAllPoints' (a nil value)
Debug:
[C]: HiddenClearAllPoints()
MoveAnything\MoveAnything.lua:1530: MoveAnything_GrabContainerFrame()
MoveAnything\MoveAnything.lua:1598: ContainerFrame_GenerateFrame()
..\FrameXML\ContainerFrame.lua:67: ToggleBag()
..\FrameXML\ContainerFrame.lua:85: ToggleBackpack()
..\FrameXML\ContainerFrame.lua:667: OpenAllBags()
[string "OPENALLBAGS"]:1:
[string "OPENALLBAGS"]:1
[img]http://img502.imageshack.us/img502/4946/madk4.png[/img]
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Banjomand saidWorks fine for me!
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kazren saidIm trying to move the Chat Edit box, but when i do, it resizes, with the end cut off, and wont let me see whats being typed. Thats even after I reload the UI. Anyone have this problem and know a way to fix it?
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Hellekin saidthe tracking frame is no longer moveable since the last patch. any ideas how to fix that?
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Googen saidCan someone try to fix this addon for 2.3 and it's issues ?
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amarios saidOne thing that has annoyed me for quite a while is that I can't open my spellbook in combat. Any way to fix this?
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Zorex saidhmm ye, there is a way I got rid of it few months ago.
if frame:GetName() == "SpellBookFrame" and not MoveAnything_SafeToMove() then
maPrint("SpellBookFrame", "is not available during combat")
return
end
Search that from MoveAnything.lua -file and delete it as whole, worked for me.
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Kyrgune saidWhen you see something that you want to be moved, open up Moveanything and then put your mouse over the object. The description you get over "MouseOver" is what you would want to type in. Like for example, I didn't like the new tracking location on the minimap, so I typed in "/move MiniMapTracking". After this is done, it should add it into the correct category the next time you open up Moveanthing.
This addon hasn't been updated in awhile, but it still works just fine. You just have to manually add in the new things to be moved.
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Craker saidIs there a slash command to reset a frame that is not in the pre-defind list?
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Tesla7zap saidPlease include support to move the "Capture Bar", the one that shows up when you capture things like important points in Battlegrounds such as Blood Elf tower in Eye of The Storm.
I have my minimap at the bottom of the screen and that bar seems attached to it.
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TheSteelPhantom saidThis mod needs an update now that 2.3.0 is out. Tracking was changed and the current version can no longer move it. =(
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xDryden saidI get this error once everytime i log in and move my mouse over my health bar/ character picture area. it just does it once and then if i relog itll do it once again, but its annoying, how can i fix this.
Message: ..\AddOns\MoveAnything\MoveAnything.lua line 1578:
Usage: GameTooltip:SetOwner(frame)
Debug:
[C]: ?
[C]: SetOwner()
MoveAnything\MoveAnything.lua:1578: GameTooltip_SetDefaultAnchor()
..\FrameXML\UnitFrame.lua:66: UnitFrame_OnEnter()
[string "*:OnEnter"]:1: PlayerFrameOnEnter()
[string "*:OnEnter"]:4:
[string "*:OnEnter"]:1
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Protector saidHow do I move the "Enemy casting Bar"......I tried and can't find the frame name to do it.
Tried using the mouseover and it doesnt show what the enemy cast bars name is to use the /move command.
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mr_briteside86 saidI installed this and decided to move on to something else but in trying to remove it i noticed it reset a lot of my UI. I can't get rid of the default xp bar action bar, art and whatever else is down there unless i reinstall it and use it to hide them and then i still have things that aren't hidden. I think I might have to reinstall my entire UI now thanks this this.
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apoth102 saidGot tired of editing Discord Frame Modifier every patch so this is a semi good sub. However!, having trouble with the scaling - Is there a way to improve upon this?
Problem I am having is primarily with the ChatEditFrame (the box that open when you hit enter) which I had to add to the list. When I added it using /move ChatEditFrame the scaling went up 400%, and the smallest I can get it is 300%. Is there a way decrease this even more?
Or allow the frame to be manipulated by the width, hight, and scaling would be ideal.
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saltorio saidWith the 2.2 patch, it seems that the MoveAnything button in the main game menu now overlaps the "Logout" button (with the Logout button being ontop).