INTRODUCTION
This is a sound only mod. It is primarily built for PVP but has some PVE elements.
Basically this mod will play sounds during PVP encounters.
With the initial mod, you will get 2 sound packs. There is a Mortal Kombat sound pack and an Unreal Tournament sound pack. Depending on which pack you have enabled, you will hear different sound effects while PVPing.
There are 3 commands in the MKombat sound mod.
/mkombat - Will list the commands
/mkombat list - Will display a list of the available sound packs
/mkombat load ##### - Will enable the designated sound pack (##### is the name of the mod which will be displayed in the listing)
Mortal Kombat Sound Pack
When you target a player of the opposing faction, you will hear 'CHOOSE YOUR DESTINY'.
If you initiate combat with the player, you will hear an edited version of the Mortal Kombat theme song. The song is set to not play more than once in any 10 minute period. Also, the song will play if combat is initiated with you by an opposing faction. This has the bonus of letting you know immediately if you are attacked by someone you hadn't already noticed. I have also added in a couple of other sound bites. A much requested techno rave music sample from Blade 2 (Crystal Method's Bloodrave) given by shaolin113 (props to him on the edit!).
When your target gets to 20% health, you will hear the 'FINISH HIM' clip. If you manage to kill the target on the next hit, you will hear 'FATALITY', and if you happen to get a crit on that final blow, you will hear 'BRUTALITY'.
If you are a rogue, you will also hear the 'FINISH HIM' anytime you accumulate 5 combo points (even in PVE). I left this in for PVE as I found it useful!
There are some other sound bites included with this mod, but I'll let you find the rest for yourself!
Unreal Tournament Sound Pack
When you target a player of the opposing faction, you will hear 'PREPATE TO FIGHT'.
If you initiate combat with the player, you will hear a couple of music samples. Either Bloodrave by Crystal Method props to shaolin113 for this music clip, or a short edit of the lobby fight music from The Matrix. The music is set to not play more than once in any 10 minute period. Also, the song will play if combat is initiated with you by an opposing faction. This has the bonus of letting you know immediately if you are attacked by someone you hadn't already noticed.
In addition, this mod will play different sound clips based upon how many kills in a row you get between getting killed yourself (PVP only).
One much requested piece of this mod is the 'HEADSHOT' clip which is played when a Hunter has a crit when using Aimed Shot.
There are some other sound bites included with this mod, but I'll let you find the rest for yourself!
ADDITIONAL INFO
I have worked very hard to make it so that it is quite easy to add your own sound packs to the mod. It is my hope that this will cause lots of sound packs to be created. For those who are interested in creating their own sound pack, it is quite simple and detailed below.
First off, open up MK.lua for an example of what you'll need to populate. You'll need to create your own file for your sound pack say YM.lua.
Enter in your own sound effects for the various events. I would suggest you create a new folder in the /Sounds directory in which to place your sound files.
Sound files must be either mp3 or wav files.
Create your own variable to mirror MK_Pack. For example, maybe you do YM_Pack. Everywhere you see MK_Pack, put in YM_Pack.
For the various effects which have the multiple entries and start with table.insert, you can create as many entries as you like. Just use the same method shown when entering in your entries. When that event is fired, a random entry is played.
I have also added a couple of function overrides for added functionality. If your sound mod requires special loading code, you should add your own version of MK_MKombat_OnLoad(). You can also add your own special event code if you want to capture additional events for your own sound mod. In order to do that you'll need to create your own version of MK_MKombat_OnEvent(). Again, remember to create your own versions that prefix with YM instead of MK.
Make sure the last line in your YM.lua file is
table.insert( g_MKombat_Packs, YM_Pack );
Finally, you have to open the MKombat.xml file and add an entry for your lua file so that it will be picked up as an available sound pack. Place an entry at the end such as
<script file="UT.lua" />
At this point, your mod should load up in game. In order to load it up, you will need to type /mkombat load YMNAME. YMNAME will be equal to whatever you put in your YM.lua file for
MK_Pack["NAME"] = "MKombat";
. You can see a list of available sound packs by typing /mkombat list in game.
That's it! Enjoy your mod and post about it in the forums about your groovy new sound mod!
For the latest information on this mod, be sure to visit http://www.warcraftrealms.com/mkombat.php
Be sure to post suggestions/comments to the forums at
http://www.warcraftrealms.com/forum/viewforum.php?f=12
This removed a debug message that managed to sneak it's way into the last version, sorry!
Installation Guide
- Exit "World of Warcraft" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Mac Users
- StuffitExpander: Double click the archive to extract it to a folder in the current directory.
- Verify your WoW Installation Path
That is where you are running WoW from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your World of Warcraft folder. (default is C:\Program Files\World of Warcraft\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start World of Warcraft
- Make sure AddOns are installed
- Log in
- At the Character Select screen, look in lower left corner for the "addons" button.
- If button is there: make sure all the mods you installed are listed and make sure "load out of date addons" is checked.
- If the button is NOT there: means you did not install the addons properly. Look at the above screenshots. Try repeating the steps or getting someone who knows more about computers than you do to help.
Translations
When you download a mod, please be sure that the mod is compatible with your translation of wow. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
TOC Numbers (Out of Date Mods)
When Blizzard patches WoW, they change the Interface number. This means that all mods will be "out of date" unless or until the author releases a new version for that interface. Some people go into the .toc files and update the numbers themselves, but this is STRONGLY advised against as it will cause problems locating possible incompatibilities addons. When you log into WoW after a patch, you DO NOT have to delete your interface directory. All you have to do is simply tell WoW to ignore the interface numbers and load all the mods anyway. All you have to do is, while at the "character select" screen, look in the lower left corner and click on the "addons" button. A window will pop up listing all your installed mods.
If you look in the upper left corner of that window there should be a box that says "Load Out of Date AddOns". You want to CHECK this box. Now simply go into WoW normally and all your mods should load. As of the 1.9 patch, you will have to do this after EVERY patch/update that Blizzard posts! If you encounter any problems with a mod after a patch, please be sure to let the author of the mod know so they can fix it.
See also: About "Out Of Date AddOns"
Mac Support
WoW addons are not platformed based. As such, they can be used on either Mac or PC. You can extract both .zip and .rar files on a Mac using StuffitExpander.
Directory Structure
World of Warcraft
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.toc
|_ *AddonName*.xml
|_ *AddonName*.lua
|_ (possibly others as well)...