Fizzwidget Disenchant Predictor
| Last Update: | July 21, 2007 (11 months ago) |
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| Category: | Other |
| Tags: | enchant, profession, and tradeskill |
| Project Manager: | Gazmik |
| Current Version: | Fizzwidget Disenchant Predictor 2.1.1 (for World of Warcraft 2.1.3) |
| Downloads Today: | 61 |
| Downloads Total: | 79,968 |
| Favorites: | 961 |
| Comments: | 35 |
- More Information
| Created On: | July 26, 2005 |
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- About Fizzwidget Disenchant Predictor
Enchanters: have you ever tried to accumulate reagents for your latest formula and come away feeling? well, disenchanted? Got Strange Dust when you really wanted Soul? Is that Brilliant Shard just not large enough to satisfy? Suffer no more! Through countless hours of research, I?ve discovered the scientific laws governing the mystic composition of enchanted items. I just had to build a gadget to make use of this knowledge.
My latest invention will help you make sure you always disenchant the right stuff to get the shards, dusts, or essences you need. Simply point it at any such reagent ? or even the reagent requirements listed in your formula book ? and you?ll see an instant readout showing what types of items it can be disenchanted from. No more guesswork!*
* Due to fluctuations in the astral plane, disenchanting an item of merely ?uncommon? quality will still produce variable results. No one can predict for certain whether you?ll get a pile of dust, an essence, or a shard, but thanks to my invention you?ll at least know what variety of dust, kind and potency of essence, or luster and size of shard can be produced.
### Features
By default, reagents produced by disenchanting items (a dust, essence, or shard) will show two new lines of information in their tooltips: the first shows which levels of items can be disenchanted to produce the reagent, and the second provides additional info on which types of items are more or less likely to produce the reagent.
Also, you can use a chat command to check which types of dust, essence, and shard can be disenchanted from an item of a given level requirement (see readme for details).
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Golconda saidNot abandoned, just probably not posted - check out: http://fizzwidget.com/
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Tekao saidI think this has been abandoned... Who will pick this up? There obviously needs to be a few changes made (item link not changing on multiple disenchants is irritating).
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drewwid saidhttp://img101.imageshack.us/img101/4198/fizzwidgeterrorlm6.jpg
The above image shows that the fizzwidget needs to add a disenchant predict to the epic item shown above
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BBR saidhm i thought i posted this earlier..
anyway, if you alt+click a link in guild chat, multiple times, then the enchant predictor is able to add multiple of the same lines to the tooltip.
i've had it add up to "8 times" the linke that some item would disenchant into a large brilliant shard... seems like the duplicate check is failing for some methods.
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It's bugged still. if you disenchant multiple items, the chatlog will display the first item you disenchanted multiple times. e.g. -> Disenchanting Green wand of randomness Disenchanting Green wand of randomness Disenchanting Green wand of randomness
instead of Disenchanting Green wand of randomness Disenchanting Blue sword of something Disenchanting Green staff of fiery wrath
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BBR saidMost blue items from ZG will disenchant into small prismatic shards. the addon does not list this properly.
same for Ruins of Qiraj ofcourse
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Marsti saidWould be nice to only show infos if enchantrix isn't loaded or doesn't know the item.
PS: Weapons (i.e. 36-40) does enchant most into nether essence and sometimes into dust (see Enchantrix). But DP says "most dust, often essence"
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Dagnome saidIt seems whenver I mouse over my Imperial Regalia (the quest peice to get the AQ40 caster staff) it throws an error... not sure why just yet.
Opps... realized I have the wrong Addon :) It's actually Fizzwidget's Adspace throwing the error... I'll repost this there ;)
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Cogwheel saidThis mod improperly hooks GameTooltip:SetOwner which may cause problems with some addons (mostly aesthetic, but still annoying). I have submitted a bug report to the author, but would also like to post a fix here. Open Interface\AddOns\GFW_DisenchantPredictor\GFWTooltip.lua. Change lines 404-407 to look like the following:
function Hook.GameTooltip_SetOwner(this, owner, anchor, offsetx, offsety) Orig.GameTooltip_SetOwner(this, owner, anchor, offsetx, offsety); gameToolTipOwner = owner; end
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DocLithius saidAlright, folks! I've got a solution to those pesky "Config" issues, and maybe more! Straight from the goblin's mouth!
> I came across a similar situation myself recently, in doing some > extensive work for an upcoming release of ReagentCost... some changes > in the base WoW client have made it rather persistent about storing > nil values at even the slightest suggestion, overriding values that > should be set up during the addon loading process. It'll take more > defensive coding to prevent such situations, and I'll be making sure > that gets into all of my addons for a future release. > > For now, you should be able to work around the problem by deleting the > SavedVariables files for the affected addons: go to your World of > Warcraft folder, and within it go to WTF/Account/ACCOUNTNAME/ > SavedVariables and delete GFW_AdSpace.lua, GFW_AdSpace.lua.bak, > GFW_DisenchantPredictor.lua, and GFW_DisenchantPredictor.lua.bak.
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thegabbert saidI'm using the new version of AllInOneInventory, but neither this mod nor your Gemologist work with non-standard bag mods. :( For your reference, ReagentInfo does work with AllInOneInventory and it doesn't look like it would be too hard to add support for it in your mods.. :)
Barring that, I also run into the situation where I don't have any of the reagent I need for an enchantment so I can't see what level item to disenchant to get it. Since the Enchanting window lists the reagents the enchantment needs, what would help a lot would be if you could add the disenchant info to the reagent tooltips when viewing them from the Enchanting window itself.
AllInOneInventory 1.11.2: http://ui.worldofwar.net/ui.php?id=1598 ReagentInfo 1.5.4: http://www.curse-gaming.com/mod.php?addid=850
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ElNinoM715 saidThis mod is not compatable with Onebag either. =(
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Pingbo said@Gazmik Fizzwidget:
I would be so grateful if you would make your addons compatible with EngInventory. I've been using EngInventory for so long now, I just can't switch to any other bag mods... you get really used to the way things are organized. The only problem with it is that it doesn't pick up tooltip modifications automatically for AddOns like Disenchant Predictor. If you would please add support for EngInventory in your mods, I promise to use them all and tell everyone how cool you are!
Sincerely,
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Bunny saidyou should edit the epic disenchant predictor, I dont think epics below 51 (or is it 50?) "always" disenchant into Nexus.
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claudekennilol saidI don't know about these recent versions, but in the earlier versions, the information was displayed even for non-enchanters, has something been done about this, or at least an option to disable/enable per character?
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Cytrall saidWaoooo !!! Excellent addons :) Thanks a lot for all the time and all the gold I spend using your tools. Your web site is very very very very Nice. Please continue crafting tools like you do. (Sorry for my poor english)
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wildlife saidi have been using this mod for a while. when i try to use all in one inventory to look at the tooltips for the enchant reagent, it only show up like 1second. when i change it to the normal view, it can be seen again. any way that i can solve this problem without not having to use all in one inventory?
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coldsteel saidCan you tell us what your website is...
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Jazi saiderror: attempt to concatenate local 'localized name' (a nil value)
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GT5000 saidm getting an error when I use this addon and SortEnchant. I dont know if its sortenchant or this one. http://xs48.xs.to/pics/05393/WoWScrnShot_092705_182537.jpg
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Gazmik saidYes, the 1700.1 update should address any previous issues with "Small <something> Shard", "Greater <something> Essence", etc. (that aren't actual known enchanting reagents), too.
It's still English-only for now (as the bugs with non-enchanting dusts and shards attest, it works based on localized item names), but making it language-independent is my next priority now that both methods of prediction are in.