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<?xml-stylesheet type="text/xsl" href="http://wow.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Changes in Serpentshrine Cavern and Tempest Keep</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N1446Id.aspx</link><description>Following this post by Tigole on the US forums, a Blizzard representative - Aeus - made the following comment about further planned changes to the raid content of The Burning Crusade: On 06/04/2007 09:23:52 UTC Aeus, Blizzard Poster wrote: We&amp;#39;re going</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>None</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N1446Id.aspx#39180</link><pubDate>Fri, 06 Apr 2007 12:00:40 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:39180</guid><dc:creator>Sinnen</dc:creator><description>&lt;p&gt;Blizzard needs to test their content on the PTR first so nihilum and the other big guilds will not be the beta testers for their new content
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=39180" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N1446Id.aspx#39179</link><pubDate>Fri, 06 Apr 2007 12:00:39 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:39179</guid><dc:creator>KeeZnl</dc:creator><description>&lt;p&gt;What do you think; 25 people x 40 hours a week x 20 days a month x 12 months a year is less costy than a guild that runs it for free&amp;nbsp;? Even paying their monthly fee&amp;nbsp;? Geared / experienced&amp;nbsp;?
&lt;/p&gt;&lt;p&gt;Hell maybe I would see it as an 'honor' to do this the first time, might get bored the 2nd or hilarious the 3rd, don't know what you're complaining about..
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=39179" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N1446Id.aspx#39178</link><pubDate>Fri, 06 Apr 2007 12:00:38 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:39178</guid><dc:creator>Kody</dc:creator><description>&lt;p&gt;There's a distinction between doing complete content first, and doing buggy/unfinished/poorly tuned content first.
&lt;/p&gt;&lt;p&gt;Granted, it's fun to do something first when the only competitive nature of PvE is the bragging rights of first kills(racing to spawns is a thing of the past due to instances, since everyone has access to the same content at the same time), but when you bang your head against a wall - not because your strategy isn't clicking, but instead because a mob isn't properly tuned - it becomes stale very quickly.
&lt;/p&gt;&lt;p&gt;Anyone that did Blackwing Lair the first few days it was out knows firsthand; that was not fun at all to be stuck at a gate that wouldn't open. Anyone that did Ouro or C'Thun before they were properly tuned knows - those two encounters weren't very fun. *After* they were tuned, C'Thun was a great example of an execution-based encounter where everyone doing their job meant you won, and was great.
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