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<?xml-stylesheet type="text/xsl" href="http://wow.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Hunter and Paladin Changes, Dual Spec Info, and More</title><link>http://wow.curse.com/blogs/wow-en-news/pages/304672.aspx</link><description>Information on Hunter and Paladin changes, the Dual Spec feature, Warlock tweaks, and your daily dose of Blue. We also have our first installment of &amp;quot;Around the Web&amp;quot; for you.</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>re: Hunter and Paladin Changes, Dual Spec Info, and More</title><link>http://wow.curse.com/blogs/wow-en-news/pages/304672.aspx#319798</link><pubDate>Wed, 22 Oct 2008 15:57:00 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:319798</guid><dc:creator>mystaken1</dc:creator><description>Gotta agree w/ tucchase, there are many times when you need to draw a target closer(away from other potential targets) before pet attack. I opened an in-game ticket and got the cloned reply about lost pets but no referance to my actual question.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=319798" width="1" height="1"&gt;</description></item><item><title>re: Hunter and Paladin Changes, Dual Spec Info, and More</title><link>http://wow.curse.com/blogs/wow-en-news/pages/304672.aspx#318716</link><pubDate>Tue, 21 Oct 2008 23:59:19 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:318716</guid><dc:creator>genralm</dc:creator><description>How can u think Ret pallys dps isnt abnormlly hight when we have a ret pally in our guild who was hitting 2600dps in ssc the other night with no tierd armor&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=318716" width="1" height="1"&gt;</description></item><item><title>re: Hunter and Paladin Changes, Dual Spec Info, and More</title><link>http://wow.curse.com/blogs/wow-en-news/pages/304672.aspx#317809</link><pubDate>Tue, 21 Oct 2008 17:08:56 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:317809</guid><dc:creator>Rhodesff</dc:creator><description>Ok.. "TO THE GROUND BABY"... Now that you have done that to the PVP Ret Pallies... How about you do the same to ROGUES!!!!!! All the improvements you have done to them make it Nealry IMPOSSIBLE to hit them with a strike...All you can do is AOE the snot out of them and pray that he/she is at least 10-12 levels below you so you can have a chance to survive. For once in the game I found playing a ret pally FUN.. since you made it IMPOSSIBLE to be a hybrid... as for healing.. WHAT healing??? a ret pally heals are equal to or slightly better than a netherwave bandage if your lucky.  Rhodesff aka Venqmurkan(Barthilas PVP server)&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=317809" width="1" height="1"&gt;</description></item><item><title>re: Hunter and Paladin Changes, Dual Spec Info, and More</title><link>http://wow.curse.com/blogs/wow-en-news/pages/304672.aspx#316741</link><pubDate>Tue, 21 Oct 2008 00:27:43 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:316741</guid><dc:creator>tucchase</dc:creator><description>Has anyone figured out why Pets and Minions are now attacking as soon as the Hunter/Warlock attacks? This really SUCKS!!!&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=316741" width="1" height="1"&gt;</description></item><item><title>re: Hunter and Paladin Changes, Dual Spec Info, and More</title><link>http://wow.curse.com/blogs/wow-en-news/pages/304672.aspx#306035</link><pubDate>Fri, 17 Oct 2008 11:23:54 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:306035</guid><dc:creator>CursePvE</dc:creator><description>ow but why reduce the Mana regen to 4%(Hunter`s AotV)its just peachy as it is:)&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=306035" width="1" height="1"&gt;</description></item><item><title>re: Hunter and Paladin Changes, Dual Spec Info, and More</title><link>http://wow.curse.com/blogs/wow-en-news/pages/304672.aspx#304951</link><pubDate>Fri, 17 Oct 2008 00:26:51 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:304951</guid><dc:creator>gizmovision</dc:creator><description>EDIT: After further discussion, we're not crazy about the "stance dancing" that hunters need to do to switch to Monkey when someone is in on you in melee. As we've said a few times, Disengage and Deterrence should be your go-to abilities at that time. If anything, removing Aspects from the GCD makes it feel like you are supposed to go Monkey every time you're in melee.

Rather than revert the change, we are introducing a new spell!

Instead of getting new ranks of Hawk at level 75 and 80, you now get the new Aspect of the Dragonhawk. This powerful aspect combines all of the effects of Hawk and Monkey. Any talent or glyph that affects either Hawk or Monkey also affects Dragonhawk the same way. The idea is that you retire Hawk and Monkey at level 75 and go to essentially two Aspects: Dragonhawk for combat and Viper for mana regen.

OK, still doing button mashing just slightly less of it...
The new spell will be a good addition. thanx.&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=304951" width="1" height="1"&gt;</description></item></channel></rss>