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<?xml-stylesheet type="text/xsl" href="http://wow.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>World of Warcraft : daily</title><link>http://wow.curse.com/blogs/wow-en-news/archive/tags/daily/default.aspx</link><description>Tags: daily</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Lake Wintergrasp Daily Quests</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N13344Id.aspx</link><pubDate>Wed, 10 Sep 2008 13:01:17 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:15243</guid><dc:creator>Zyuu</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=15243</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N13344Id.aspx#comments</comments><description>&lt;p&gt;&lt;font size="small"&gt;This is the first &amp;quot;PvP only&amp;quot; zone of the game, it&amp;#39;s only fair its daily quests are PvP oriented. Well 3 out of 4 is and they are nice and fast too. They are all available in the Fortress if your faction controls it or in your village close to the fortress if you&amp;#39;re on offense:&lt;/font&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; &lt;font size="small"&gt;For &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;620 Honor&lt;/strong&gt;&lt;/font&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;20.63g&lt;/strong&gt;&lt;/font&gt; you need to kill 20 Alliance Players. This is easily obtainable since you need to re-earn your Private, Corporal, First Lieutenant ranks at the beginning of each battle in order to control and buy siege engines.&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;For another &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;620 Honor&lt;/strong&gt;&lt;/font&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;20.63g&lt;/strong&gt;&lt;/font&gt; you have to kill 3 enemy Siege Engines. The big tanks.&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;There are some fire elementals that are used to fuel the siege engines for 10 of their essences you get &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;412 Honor&lt;/strong&gt;&lt;/font&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;20.63g&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;Of course there is a daily quest for winning the battle either by taking the fortress or defending it. The reward is another &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;620 Honor&lt;/strong&gt;&lt;/font&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;20.63g&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;For more daily quests in Wrath of the Lich King, &lt;a href="http://wow.curse.com/articles/details/13337/"&gt;go here&lt;/a&gt;.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=15243" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/wintergrasp/default.aspx">wintergrasp</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/daily/default.aspx">daily</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/questsfu/default.aspx">questsfu</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/lake/default.aspx">lake</category></item><item><title>Daily Blue WotLK Posts &amp; The Harvest Festival</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N13340Id.aspx</link><pubDate>Tue, 09 Sep 2008 23:21:16 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:15270</guid><dc:creator>Zyuu</dc:creator><slash:comments>7</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=15270</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N13340Id.aspx#comments</comments><description>&lt;p&gt;Like every day since the Wrath of the Lich King beta began, there&amp;#39;s a large amount of blue posts which has surfaced today -- we got the summary, courtesy of &lt;a href="http://www.worldofraids.com/"&gt;World of Raids&lt;/a&gt;.
&lt;/p&gt;&lt;p&gt;Also, since the summer is drawing to a close, the &lt;a href="http://www.wow-europe.com/en/info/basics/events/harvestfestival/"&gt;Harvest Festival&lt;/a&gt; has arrived!
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;span style="font-size:small;"&gt;Quote from: &lt;strong&gt;Wryxian&lt;/strong&gt; (&lt;/span&gt;&lt;a href="http://forums.wow-europe.com/thread.html?topicId=5808170808&amp;amp;sid=1"&gt;&lt;span style="font-size:small;"&gt;Source&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
&lt;br /&gt;
Summer draws to a close and the leaves of the trees begin to turn from vibrant green to rusty red, reminiscent of the blood of fallen heroes. The Harvest Festival has arrived and adventurers from all over Azeroth are gathering in Stormwind and Orgrimmar to remember those who have passed on into the Light over the fading year. Processions wind their way to Uther the Lightbringer&amp;#39;s tomb and to Grom Hellscream&amp;#39;s memorial as both the Horde and Alliance take a moment to pause, reflect, and remember the great ones.&lt;br /&gt;
&lt;br /&gt;
To learn more about this festival, please check out our &lt;/span&gt;&lt;a href="http://www.wow-europe.com/en/info/basics/events/harvestfestival/"&gt;&lt;span style="font-size:small;"&gt;Harvest Festival page&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;.&lt;/span&gt;
&lt;/p&gt;&lt;p&gt;&lt;font size="medium"&gt;&lt;strong&gt;EU Premades&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font size="small"&gt;No dice.&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;&lt;font size="small"&gt;Quote from: &lt;strong&gt;Vaneras&lt;/strong&gt; (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679909751&amp;amp;pageNo=2&amp;amp;sid=2003#20"&gt;&lt;font size="small"&gt;Source&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt; As we&amp;#39;re moving ahead with the beta we feel specific testing on high-end PvP balance is required. Hence one (US) realm does have level 80 pre-mades available.&lt;br /&gt;&lt;br /&gt; Between internal test realms, (upcoming) PTRs and beta realms for all regions our testing hardware is already fully utilized, and as the main testing needs are still on the vast amount of other content, other realms are kept as is.&lt;br /&gt;&lt;br /&gt; While we appreciate everybody&amp;#39;s eagerness to test high-end characters and PvP gear we hope you understand the need for having testing resources spread on all parts of the expansion.&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;font size="medium"&gt;&lt;strong&gt;WotLK Beta - Blue Posts&lt;/strong&gt; &lt;/font&gt;
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;font size="small"&gt;Casters and mana regeneration / Spirit on Naxx gear&lt;/font&gt;&lt;/strong&gt;&lt;font size="small"&gt;&lt;br /&gt; All casters are going to need to take mana regeneration seriously again. For too long we let casters just stack +damage stats and fill themselves back up with shadow priests. You also have to consider downranking is also gone now so you can&amp;#39;t rely on that to save you mana. Spirit is a seriously good stat now. I realize Dreamstate isn&amp;#39;t directly a Spirit buff, but neither does it let you opt out of stat-based mana regen. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679910008&amp;amp;sid=2000&amp;amp;pageNo=4#65"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt; As I posted in another thread, some amount of Spirit is something that all casters are going to need a lot more of. You can&amp;#39;t stack shadow priests like you used to, and you can&amp;#39;t downrank. Mana management is a part of all caster classes, not just trying to maximize the pewpew. We got away from that a little in BC.&lt;br /&gt;&lt;br /&gt; We also don&amp;#39;t always design gear to be perfectly optimal for everyone. Part of the game is examining a piece of gear, deciding if you need it or not, and how it will really benefit you. If your set pieces are perfectly optimized, it makes it less interesting to look at any other drops until you&amp;#39;re at the next tier. (Now I&amp;#39;m not saying we&amp;#39;re going to give you Str and Parry either. That said, I will bring up whether we could afford to trade a little spirit for crit on your gear. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679908318&amp;amp;pageNo=1&amp;amp;sid=2000#19"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Death Knight&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Yellow vs White damage&lt;/strong&gt;&lt;br /&gt; We did consider purposely lowering DK white damage so that the specials could be bigger. But it actually does some wacky things to scaling when melee classes do a much larger proportion of yellow damage than white damage -- 40% white damage is about what we shoot for, though that isn&amp;#39;t always realized.&lt;br /&gt;&lt;br /&gt; On-next swing attacks are very controversial. They make more sense for classes that need rage dump, but don&amp;#39;t specifically help the DK. When we tried them for the DK, there were some people who liked the mechanic, but a lot who didn&amp;#39;t.&lt;br /&gt;&lt;br /&gt; You can make a compelling argument that the vision of the DK as someone swinging a big two-hander like Frostmourne doesn&amp;#39;t jive well with runes as a power cost, since the latter tend to push you towards using more abilities more often (which necessarily pushes the damage down to compensate).&lt;br /&gt;&lt;br /&gt; Changing that now though would be a huge setback, and I&amp;#39;m actually pretty happy with the DK rotations at the moment. We just need to get the damage somewhere that feels satisfying while still balanced with other classes. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679400367&amp;amp;pageNo=1&amp;amp;sid=2000#8"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Druid&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Balance Druids needs&lt;/strong&gt;&lt;br /&gt; What do we want balance to be able to do? What&amp;#39;s your role?&lt;br /&gt; You&amp;#39;re a caster. Surprise, I know. But we think we didn&amp;#39;t always give you the tools to be a good caster before. You need:&lt;br /&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; &lt;font size="small"&gt;Competitive dps. Mages and warlocks just tend to get a lot of attention, maybe because there are more of them, or more races of them, or they are more archetypal classes (in the familiarity sense).&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;Good AE utility. Encounters and dungeons tend to get designed with the assumption that the ranged dps can do AE. Hurricane is phenomenal now. I healed a run today and did really competitive dps with Hurricane on the ranged pulls. And I wasn&amp;#39;t even Balance! I love Starfall. It&amp;#39;s a rare spell because it feels new -- it isn&amp;#39;t single target and it isn&amp;#39;t classical Hurricane-style AE either.&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;CC. If a group has a choice between a druid and a mage and only the mage can CC, the decision gets a lot easier. With Entangling Roots used inside, problem solved.&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;Group utility. I think deep balance provides that now. Even Insect Swarm and Faerie Fire have a better role now. Without the vicious cycle of Curse of Shadows buffing warlocks which lead to inviting more warlocks somewhat solved, I think it will be easier for Balance druids to get into raids regardless. We&amp;#39;ve just opened space for more classes now.&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;The ability to keep causing damage. I think the oomkin thing was largely addressed in BC, but it&amp;#39;s still something we need to keep an eye on, or at least try and banish the stigma that other players still think it has.&lt;/font&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;font size="small"&gt; So that&amp;#39;s it for role. Beyond that, what I think Balance needed was a means not to go insane by mashing the same buttons all the time. My favorite talent for attempting to solve this is Eclipse. Eclipse almost by itself &amp;quot;saved&amp;quot; Balance for me. Several times I tried going Balance in Classic and BC and just couldn&amp;#39;t do it. But Eclipse is fun just because sometimes you want to Wrath and sometimes you want to Starfire. Improved Insect Swarm starts to get at this kind of mixed up of rotations too, and even the haste benefit from Moonkin a little as well.&lt;br /&gt;&lt;br /&gt; Those are my thoughts. I don&amp;#39;t think Balance is done yet by any stretch, but I don&amp;#39;t hesitate to go Balance in a dungeon or raid now, which actually says quite a lot. I think the designers have done a good job with the tree so far. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679751388&amp;amp;pageNo=1&amp;amp;sid=2000#10"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Balance / Feral concerns&lt;/strong&gt; (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679910008&amp;amp;sid=2000&amp;amp;pageNo=2#39"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; &lt;font size="small"&gt;There are no tank niches, at least the way they have been defined here. When you ask why would anyone take a druid tank over a warrior tank, the answer is because that player is a better player, not because they have the magic ability that makes an encounter much easier. If you&amp;#39;re concern is that the preponderance of warrior mitigation and abilities makes warriors a much more effective tank than druids, then that is a legitimate problem.&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;We haven&amp;#39;t finished tuning numbers yet. If cat dps is low, we&amp;#39;ll fix it before Lich King goes live. We haven&amp;#39;t focused on that yet because we are still working on talent trees and bugs. But you&amp;#39;re starting to see some of it. One thing I forgot to mention is that the raid buff overhaul was a net dps loss to melee classes. We expected that would happen, but we have not yet adjusted their dps accordingly. That might not be all cats need, but I wanted to mention it before I forgot.&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;I know balance druids feel neglected. My time is limited, and it&amp;#39;s totally valid feedback that I don&amp;#39;t give all specs or classes equal attention. My choices seem to be post a little or not post at all. I&amp;#39;m not a CM and any time I spend here (while very valuable for me) is time I&amp;#39;m not fixing classes. We&amp;#39;ll try to give balance some more love.&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;I think bears in particular could use a couple more situational abilities. We did lower the cooldown on Berserk and we might even do it again. I assume this doesn&amp;#39;t count or you wouldn&amp;#39;t be asking for more flashy abilities, but when I did Feral Charge as cat in Utgarde last night, the fight virtually stopped while everyone said &amp;quot;Wait? What did you just do? That looked so cool!&amp;quot;&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;Feral is going to feel a little bigger than other trees because we are specifically trying to offer you more talents than you can get. The design is that you can choose 2-3 talents to emphasize your bear role over your cart role... if you choose. If you want to try and be relatively good at both, then split the difference between those talents.&lt;/font&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;font size="small"&gt; &lt;strong&gt;Rebirth &amp;amp; Innervate&lt;/strong&gt;&lt;br /&gt; At the moment we have no plans to give those abilities to other classes. The raid buff stacking change was done because it was disheartening to see players spend so much effort trying to min / max the buffs different classes brought, and understandably so, rather than trying the encounters.&lt;br /&gt;&lt;br /&gt; We understand that the risk of having more redundant buffs across classes is homogenization and too much homogenization hurts class diversity. So long as we avoid any fights in which Innervate or brez offer a huge bonus, we don&amp;#39;t see a reason to hand them out to everybody. That goes true for similar abilities that other classes have. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9658275969&amp;amp;pageNo=1&amp;amp;sid=2000#15"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Avoiding the daze effect&lt;/strong&gt;&lt;br /&gt; I believe bears with the right talents can avoid daze now. We discussed an implementation for that. It may not be in the data you have at the moment. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679800490&amp;amp;pageNo=1&amp;amp;sid=2000#11"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Warlock&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Metamorphosis Feedback&lt;/strong&gt;&lt;br /&gt; This is kind of a specific request, but please give us any feedback you have on Metamorphosis, the 51 Demo talent. Assume that we aren&amp;#39;t going to swap this talent out with something else, but other than that, nothing needs to be set in stone.&lt;br /&gt;&lt;br /&gt; Please don&amp;#39;t use this thread for a lot of other questions or concerns about the class. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679890957&amp;amp;sid=2000"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;/font&gt;&lt;br /&gt;
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=15270" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/wotlk/default.aspx">wotlk</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/posts/default.aspx">posts</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/blue/default.aspx">blue</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/daily/default.aspx">daily</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/the/default.aspx">the</category></item><item><title>Daily Quests of Northrend</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N13337Id.aspx</link><pubDate>Tue, 09 Sep 2008 13:52:59 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:15296</guid><dc:creator>Zyuu</dc:creator><slash:comments>12</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=15296</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N13337Id.aspx#comments</comments><description>&lt;p&gt;&lt;font size="small"&gt;This article lists all the Northrend daily quests currently ingame. Currently it is update to date with the latest Wrath of the Lich King beta build and when new builds introduce more daily quests, we will post an updated version of this article.&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;font color="rgb(153, 204, 0)"&gt;&lt;font color="rgb(153, 204, 0)"&gt;&lt;strong&gt;&lt;font size="medium"&gt;Borean Tundra&lt;/font&gt;&lt;/strong&gt;&lt;/font&gt;&lt;font size="small"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="small"&gt;There&amp;#39;s only one daily quest so far in Borean Tundra, in Coldarra. It is the exact &lt;a href="http://wotlk.wowhead.com/?quest=11940"&gt;same quest&lt;/a&gt; as the regular Drake Hunt. Take Raelorasz&amp;#39;s Spear in Transitus Shield and catch a drake hatchling. That&amp;#39;s it. &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;7.10g&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt; &lt;font size="small"&gt;for 1 minute.&lt;br /&gt;&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;&lt;font color="rgb(153, 204, 0)"&gt;&lt;font size="medium"&gt;&lt;strong&gt;Howling Fjord&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;&lt;font size="small"&gt;Alliance exclusive daily quests in this zone. One to repeat the very nice &lt;a href="http://wotlk.wowhead.com/?quest=11391"&gt;aerial combat quest&lt;/a&gt; and kill gargoyles rewarding&lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;7.10g&lt;/strong&gt;&lt;/font&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;+250 Explorers&amp;#39; League&lt;/strong&gt;&lt;/font&gt;. The second is bombing the blockade cannons and the nearby pirates at Westguard Keep. Very entertaining quest even to come back to at level 80. &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;4.70g&lt;/strong&gt;&lt;/font&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;+250 Valiance Expedition&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color="rgb(153, 204, 0)"&gt;&lt;strong&gt;&lt;font size="medium"&gt;Dragonblight&lt;/font&gt;&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt; So far the only daily quest of the zone is &lt;a href="http://wotlk.wowhead.com/?quest=12372"&gt;defending the Wyrmrest Temple&lt;/a&gt;. This quest gives you control of a red dragon with Immolate, Fire Breath, Renew and Blazing Speed spells to kill 3 big, 5 small blue dragons attacking the Temple and to destabilize the Azure Dragonshrine to stop whatever evil they are doing there. As an added bonus if you complete the quest in 2 minutes you get &lt;a href="http://wotlk.wowhead.com/?achievement=1277"&gt;an achievement&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;15.56g&lt;/strong&gt;&lt;/font&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;+250 Wyrmrest Accord&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color="rgb(153, 204, 0)"&gt;&lt;strong&gt;&lt;font size="medium"&gt;Grizzly Hills&lt;/font&gt;&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt; There are 8 daily quests in this zone, all located in one of 3 PVP areas. The Blackriver Logging Camp is just killing 10 NPC attackers or players, the Blue Sky Logging camp has a similar quest and you can also collect Shredder parts, return broken Shredders and heal wounded NPC defenders. The most intriguing area is Venture Bay where an Alliance, Horde and Venture Co ship are docked and you can drive away Venture Co NPCs, kill enemy players, kill the enemy faction&amp;#39;s ship captain. The interesting bit is that these last 3 dailies reward &lt;a href="http://wotlk.wowhead.com/?item=37836#currency-for"&gt;Venture Coins&lt;/a&gt; (in addition to gold) which can be turned in for &lt;/font&gt;&lt;a href="http://wotlk.wowhead.com/?item=37836#currency-for"&gt;&lt;font size="small"&gt;nice rewards&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;.&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;&lt;font size="small"&gt;&lt;strong&gt;4x &lt;/strong&gt;&lt;/font&gt;&lt;font size="small"&gt;&lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;15.56g&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="small"&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;+250 Warsong Offensive/Alliance Vanguard&lt;/strong&gt;&lt;/font&gt;&lt;strong&gt;&lt;br /&gt; 1x &lt;/strong&gt;&lt;/font&gt;&lt;font size="small"&gt;&lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;15.56g&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="small"&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;+250 Horde Expedition&lt;/strong&gt;&lt;/font&gt;&lt;strong&gt;&lt;br /&gt; 3x &lt;/strong&gt;&lt;/font&gt;&lt;font size="small"&gt;&lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;15.56g&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="small"&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;10x Venture Coins&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;&lt;font size="small"&gt;Since these daily quests are for level 74, they reward a little less gold then expected, but since there are 8 of them and they can be completed really fast, none can complain. Over &lt;/font&gt;&lt;font size="small"&gt;&lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;120g&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="small"&gt; and quite some reputation in a half an hour.&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;font size="small"&gt;&lt;a href="http://wotlk.wowhead.com/?quests=10.394&amp;amp;filter=da=ja#0-4+1+2"&gt;List of Grizzly Hills daily quests&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color="rgb(153, 204, 0)"&gt;&lt;strong&gt;&lt;font size="medium"&gt;Zul&amp;#39;drak&lt;/font&gt;&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt; I wasn&amp;#39;t the biggest fan of the Argent Stand questline, so the daily quest that replaces the main quests - helping out 4 captains of the commander - didn&amp;#39;t win me over either. But if you complete the quest within 30 minutes there&amp;#39;s extra reward, which makes it a little nicer. Currently that is an extra +350 reputation and 38.27g! So the little tasks at the 4 captains vary every other day just like in Sholazar Basin (read below), mostly they rehash the previous quests:&lt;br /&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; &lt;font size="small"&gt;Alchemist Finklestein needs your help to create a truth serum for his prisoner. To cook it you get a 40 second counter to find a random material on the shelves of the lab, however there are 2 storage rooms so if you can&amp;#39;t find it in one, there&amp;#39;s no way you can go through the other in time. Start again the whole cauldron. Pretty annoying. Oh and there&amp;#39;s 6 random items to find. &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;4.76g&lt;/strong&gt;&lt;/font&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;+75 Argent Crusade&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt; Captain Rupert gives you orders to incinerate fallen soldiers or restore the courage of scared ones or close the Nerubian tunnels. &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;4.76g&lt;/strong&gt;&lt;/font&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;+75 Argent Crusade&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt; Captain Brandon wants you to collect water poppies, standard, &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;4.76g&lt;/strong&gt;&lt;/font&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;+75 Argent Crusade&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt; Captain Grondel needs wood for fire or to kill crocodiles or to gather medallions from troll corpses. &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;4.76g&lt;/strong&gt;&lt;/font&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;+75 Argent Crusade&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;font size="small"&gt;&lt;br /&gt; When finishing there&amp;#39;s &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;18.89g&lt;/strong&gt;&lt;/font&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;+250 Argent Crusade&lt;/strong&gt;&lt;/font&gt;. Even on the first try it took no more than 25 minutes, on the second and third day it can be as low as 15 minutes. So it&amp;#39;s &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;37.93g&lt;/strong&gt;&lt;/font&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;+600 Argent Crusade&lt;/strong&gt;&lt;/font&gt;, with the time bonus it goes up to &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;76.20g&lt;/strong&gt;&lt;/font&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;+950 Argent Crusade&lt;/strong&gt;&lt;/font&gt;. These count as 5+1 daily quests by the way.&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;&lt;font size="small"&gt;&lt;a href="http://wotlk.wowhead.com/?quests=10.66&amp;amp;filter=na=troll+patrol;da=ja"&gt;List of Zul&amp;#39;drak daily quests&lt;/a&gt;&lt;br /&gt;&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;&lt;font size="small"&gt;&lt;font color="rgb(153, 204, 0)"&gt;&lt;strong&gt;&lt;font size="medium"&gt;Sholazar Basin &lt;/font&gt;&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt; After the long (and fun) questline I chose The Oracles, so I can only comment their daily quests. Now the thing about these daily quests is that they are not actually daily quests, but as far as I can tell, bi-daily or tri-daily. What that means is there are 3 questgivers in Rainspeak Canopy and they give a random daily quest every day from a given set. These quests are fairly similar, the only difference is how you accomplish it.&lt;br /&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; &lt;font size="small"&gt;Soo-nee&amp;#39;s quests have you either control Haiphoon, the Great Tempest to consume elementals, or kill some wind and air elementals yourself or sing a few songs on top the 4 great pillar or at the 3 lakes of the zone. &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;20.63g&lt;/strong&gt;&lt;/font&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;+500 The Oracles&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt; Soo-met&amp;#39;s Kartak&amp;#39;s hold quest set you on destroying 50 Frenzyheart warriors by either using 3 crystals that summon storms and laser beams or control a huge cat &lt;a href="http://www.worldofraids.com/gallery/showimage.php?i=3046&amp;amp;c=15"&gt;Shoo-lun&lt;/a&gt;, Will of the Titan to &lt;a href="http://www.worldofraids.com/gallery/showimage.php?i=3047&amp;amp;c=15"&gt;kill them&lt;/a&gt; yourself. &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;29.80g&lt;/strong&gt;&lt;/font&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;+700 The Oracles&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;Soo-say&amp;#39;s set of quest is actually just one, there&amp;#39;s no variation here. Grab a gurloc and use it to dig up shiny treasures. The quest is pretty annoying but the gurlocs are &lt;em&gt;adoowable&lt;/em&gt; so it&amp;#39;s okay. &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;19.34g&lt;/strong&gt;&lt;/font&gt; and &lt;/font&gt;&lt;font color="rgb(0, 204, 255)"&gt;&lt;font size="small"&gt;&lt;strong&gt;+500 The Oracles&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="small"&gt;&lt;br /&gt;&lt;/font&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;font size="small"&gt; There&amp;#39;s a slight variation among The Oracles and Frenzyheart quests, but in terms of reputation gain and gold reward they are the same. All in all these 3 are the highest level and probably best daily quests, oh and they reward &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;69.77g&lt;/strong&gt;&lt;/font&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;+1700 The Oracles/Frenzyheart Tribe&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="small"&gt; for about 25 minutes.&lt;br /&gt;&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;&lt;font size="small"&gt;&lt;a href="http://wotlk.wowhead.com/?quests=10.3711&amp;amp;filter=da=ja#0+3+1+2"&gt;List of Sholazar Basin daily quests&lt;/a&gt;&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;&lt;font size="medium"&gt;&lt;strong&gt;&lt;font color="rgb(153, 204, 0)"&gt;The Storm Peaks&lt;/font&gt;&lt;/strong&gt;&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;&lt;font size="small"&gt;Most dailies come after unlocking the Sons of Hodir in Dun Niffelem, but there is one earlier as well.&lt;/font&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; &lt;font size="small"&gt;Landmines are fun and Blizzard knows this. Garm&amp;#39;s attacking soldiers are to be undermined again and again. Since there&amp;#39;s an &lt;/font&gt;&lt;a href="http://wotlk.wowhead.com/?quest=12833"&gt;&lt;font size="small"&gt;overstock on mines&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;, we can use them! &lt;/font&gt;&lt;font size="small"&gt;&lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;20g&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;Fjorn&amp;#39;s Anvil (yes, an object, not an NPC) wants more metal for the Frost Giants so kill some Brittle Revenants (ice elemental) and its essence to cool some &lt;/font&gt;&lt;a href="http://wotlk.wowhead.com/?quest=12981"&gt;&lt;font size="small"&gt;hot iron scraps&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;. &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;22g&lt;/strong&gt;&lt;/font&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;+250 The Sons of Hodir&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;Hodir&amp;#39;s Horn (yes, again an object) &lt;/font&gt;&lt;a href="http://wotlk.wowhead.com/?quest=12977"&gt;&lt;font size="small"&gt;asks you&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt; to put some more spirits to rest and Thunderfall. &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;29g&lt;/strong&gt;&lt;/font&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;+250 The Sons of Hodir&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;Hodir&amp;#39;s Helm needs polish so off you go to the nearest cave for some &lt;/font&gt;&lt;a href="http://wotlk.wowhead.com/?quest=13006"&gt;&lt;font size="small"&gt;ooze &amp;quot;stuff&amp;quot;&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;. &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;29g&lt;/strong&gt;&lt;/font&gt; and &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;+250 The Sons of Hodir&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;font size="small"&gt;The anvil and horn quests I found mandatory to do for 2 days to gain high enough reputation to continue the questline and unlock the helm. Interesting new design if this is not a bug.&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;&lt;font size="small"&gt;&lt;font color="rgb(153, 204, 0)"&gt;&lt;strong&gt;&lt;font size="medium"&gt;Cooking&lt;/font&gt;&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt; Now the cooking daily quests are pretty interesting. In fact the whole cooking system is pretty interesting. When learning Grand Master cooking you get a set of food you can cook using fish and meat from Northrend and there is no more from the vendor. Most of these foods give a Well Fed buff of 30 rating of one kind and 40 stamina or 35 spellpower and 40 stamina or 60 attack power and 40 stamina etc. &lt;/font&gt;
&lt;/p&gt;&lt;p&gt;&lt;font size="small"&gt;The daily quests reward you with 1x &lt;a href="http://wotlk.wowhead.com/?item=43016"&gt;Dalaran Cooking Award&lt;/a&gt;, however you need 3 of these for a recipe that allows you to cook an upgraded version of the previous foods, giving 40 rating instead of 30, 46 spell power instead of 35, 80 attack power instead of 60 and so on. 40 stamina stays at 40. To actually cook 1 of these yummy foods you need 1x &lt;a href="http://wotlk.wowhead.com/?item=43007"&gt;Northern Spice&lt;/a&gt; too, which can be bought in stacks of 10 for 1x &lt;a href="http://wotlk.wowhead.com/?item=43016"&gt;Dalaran Cooking Award&lt;/a&gt;. That gives 10 buff food 1 day for anyone who does the daily cooking quest, no more. Of course now the token and the spice aren&amp;#39;t BoP so they can be traded kinda undermining this whole restriction.&lt;br /&gt;&lt;br /&gt; Anyway there are 6 quests, you can do one of them every day, they mostly need 2-4 meat from an easily accessible mob in Northrend and different items from the city, like half-empty glasses of wine, cheese from the cheese vendor&amp;#39;s shop or fungus from the sewers (ewww!). &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;9.63g&lt;/strong&gt;&lt;/font&gt; and &lt;/font&gt;&lt;font size="small"&gt;&lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;+150 Kiron Tor&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size="small"&gt; and &lt;strong&gt;1x &lt;a href="http://wotlk.wowhead.com/?item=43016"&gt;Dalaran Cooking Award&lt;/a&gt;&lt;/strong&gt;.&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;&lt;a href="http://wotlk.wowhead.com/?items=9.5&amp;amp;filter=qu=2;minle=75;maxle=75;cr=99;crs=3;crv=0#0-9+1"&gt;&lt;font size="small"&gt;List of recipes purchasable with Dalaran Cooking Awards&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://wotlk.wowhead.com/?item=43016#reward-from:0+5+1+2"&gt;&lt;font size="small"&gt;List of Cooking daily quests&lt;/font&gt;&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;&lt;font size="small"&gt;&lt;font color="rgb(153, 204, 0)"&gt;&lt;strong&gt;&lt;font size="medium"&gt;Jewelcrafting&lt;/font&gt;&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt; They are similar to the Cooking daily quests, they also reward 1 token to purchase recipes. 1 for uncut gems used for Jewelcrafter only unique gems, 2 for low-level gem designs, 5 for high-level gem designs, 8 for metagem designs. The actual quests require 1 drop from a random creature, like a Vrykul or a Revenants or a Shoveltusk plus 2 cut green gems. In turn they reward &lt;font color="rgb(0, 204, 255)"&gt;&lt;strong&gt;7.40g&lt;/strong&gt;&lt;/font&gt; and &lt;strong&gt;1x &lt;a href="http://wotlk.wowhead.com/?item=41596"&gt;Dalaran Jewelcrafter&amp;#39;s Trophy&lt;/a&gt;&lt;/strong&gt;&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;&lt;a href="http://wotlk.wowhead.com/?item=41596#currency-for:0-12+1"&gt;&lt;font size="small"&gt;List of designs purchasable with Dalaran Jewelcrafter&amp;#39;s Trophies&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://wotlk.wowhead.com/?item=41596#reward-from"&gt;&lt;font size="small"&gt;List of Jewelcrafting daily quests &lt;/font&gt;&lt;/a&gt;
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=15296" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/daily/default.aspx">daily</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/northrend/default.aspx">northrend</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/quests/default.aspx">quests</category></item><item><title>Daily WoW News - DK Changes, Exotic pets and more</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N12427Id.aspx</link><pubDate>Mon, 04 Aug 2008 21:04:27 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:17251</guid><dc:creator>Zyuu</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=17251</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N12427Id.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media.curse.com/dl2/23/136/372.png/wotlk-logo.png" alt="" /&gt;&lt;/p&gt;

&lt;p&gt;&lt;span&gt;&lt;strong&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;Death Knight&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt; - &lt;/span&gt;&lt;span style="font-family:Arial;"&gt;About the new Frost Strike&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt; (&lt;/span&gt;&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=8557298839&amp;amp;postId=85561914624&amp;amp;sid=1#90"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;src&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;)&lt;br /&gt;The new Frost Strike still hits for Frost damage (no armor). The normalization will just allow you to use any speed weapon without worrying about what that means. We are trying Frost Strike as runic power right now. It works really well with talents like Merciless Combat, Deathchill and Killing Machine. You can still throw Death Coil at ranged enemies, but Frost Strike will always hit harder (and crit bigger since it&amp;#39;s not a spell). Since Frost&amp;#39;s 51 is not a damage spell, you don&amp;#39;t feel like you are wasting runic power on the Frost Strike. We haven&amp;#39;t yet added any secondary effect to Frost Strike (chill, freeze, disease, shatter) mostly because we have tried lots of those already and don&amp;#39;t want to saddle the shiny new Frost Strike with any excess baggage at this point.&lt;/p&gt;

&lt;p&gt;&lt;span&gt;&lt;strong&gt; Death Knight&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt; - &lt;/strong&gt;&lt;strong&gt;Dual Wield and 2H&lt;/strong&gt;&lt;/span&gt; (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=8557029764&amp;amp;postId=85563417304&amp;amp;sid=1#70"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;src&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;)&lt;br /&gt;Death Knights will be able to dual-wield. The design is that DW and 2H are about equal. Because DW tends to dominate for specs that have it as an option, you probably won&amp;#39;t see it propped up much more than it is now. Ideally we would like to see 2H and DW DKs. I suspect 2H will be slightly more popular since that fits most people&amp;#39;s notions of a proper DK.&lt;/p&gt;

&lt;p&gt;&lt;span&gt;&lt;strong&gt; Death Knight&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt; - &lt;/strong&gt;&lt;strong&gt;The new Death Strike&lt;/strong&gt;&lt;/span&gt; (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=8557030010&amp;amp;postId=85561921724&amp;amp;sid=1#3"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;src&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;)&lt;br /&gt;Death Strike is 1U, 1F. It isn&amp;#39;t a hard hitter (i.e. Oblit is always a better choice when you want big numbers), but you are healed by a percentage of the damage per disease. With two diseases, you can be healed for 100% or more of the strike&amp;#39;s damage. It has no mechanic tied to killing an enemy or hitting them when wounded any longer.&lt;/p&gt;

&lt;p&gt;&lt;span&gt;&lt;strong&gt; Death Knight&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt; - &lt;/strong&gt;&lt;strong&gt;Heart Strike has trainable ranks&lt;/strong&gt;&lt;/span&gt; (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=8557149899&amp;amp;postId=85563417369&amp;amp;sid=1#4"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;src&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;)&lt;br /&gt;It has trainable ranks at higher level, much like Frost Strike and Scourge Strike.&lt;/p&gt;

&lt;p&gt;&lt;span&gt;&lt;strong&gt; Death Knight&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt; - &lt;/strong&gt;&lt;strong&gt;Frost fever runeforge to be replaced&lt;/strong&gt;&lt;/span&gt; (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=8557029764&amp;amp;postId=85562818635&amp;amp;sid=1#49"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;src&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;)&lt;br /&gt;Since Frost Fever became a disease that you can keep up relatively easy (and at range even), the &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.worldofraids.com/gallery/files/1/wowscrnshot_071808_114328_original.jpg"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;Frost Fever runeforge&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt; isn&amp;#39;t very useful so we plan on replacing it with the something like Frozen Rune Weapon. Windfury Totem, however, is a passive haste buff so it will stack with any enchantment. The DK runeforge enchants will not stack with enchants like Executioner, though they will stack with temporary buffs like sharpening stones.&lt;/p&gt;

&lt;p&gt;&lt;span&gt;&lt;strong&gt; Death Knight&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt; - &lt;/strong&gt;&lt;strong&gt;The new talent trees contain a few bugs&lt;/strong&gt;&lt;/span&gt; (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=8557029764&amp;amp;postId=85562818159&amp;amp;sid=1#31"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;src&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;)&lt;br /&gt;There are a few bugs in those &lt;a href="http://www.worldofwarcraft.com/info/classes/deathknight/talents2.html"&gt;tech trees&lt;/a&gt;. Off the top of my head,&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;    &lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;Killing Machine and Deathchill benefit Frost Strike. Killing Machine only procs from white attacks.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;    &lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;There are no stacking diseases. Icy Touch causes Frost Fever and Plague Strike causes Blood Plague. You can talent to get a few more spells that cause those diseases, and Unholy can add two more diseases (Ebon Plague and Unholy Blight). This makes Unholy Blight quite useful because it&amp;#39;s the only way to get 4 diseases up for Blood Strike or Obliterate.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;    &lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;Sudden Doom does benefit from Heart Strike. Heart Strike hits very hard and has a nice debuff with PvP and PvE uses (think Icy Veins, Windfury, Frenzy, Flurry and a host of boss abilities). It&amp;#39;s less confusing than the previous debuff and isn&amp;#39;t dependent on a next strike.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;    &lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;Chilblains lasts twice as long.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;    &lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;Abom Strength benefits the raid.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;    &lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;Imp Rune Tap lowers cooldown as well as +health.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;    &lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;Crypt Fever doesn&amp;#39;t affect attributes, but it boosts the damage of other diseases on the target.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;    &lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;Corpse Explosion costs 1 Unholy (remember Raise Dead is free).&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;    &lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;Blood-Caked Blade doesn&amp;#39;t cause a disease. It adds melee damage to existing ones.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;    &lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;Morbidity lowers cooldown on DnD and cost of Death Coil.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt; I&amp;#39;m sure there are others. We&amp;#39;ll get them fixed up.&lt;/p&gt;

&lt;p&gt;&lt;span&gt;&lt;strong&gt; Hunter&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt; - &lt;/strong&gt;&lt;strong&gt;Trap talents to be enhanced&lt;/strong&gt;&lt;/span&gt; (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=8557209627&amp;amp;postId=85562815360&amp;amp;sid=1#2"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;src&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;)&lt;br /&gt;We&amp;#39;re still going to do a consolidation on the trap talents in the Survival tree, and we&amp;#39;ll also add some synergy with Bear Trap in there too.&lt;/p&gt;

&lt;p&gt;&lt;span&gt;&lt;strong&gt; Hunter&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt; - &lt;/strong&gt;&lt;strong&gt;Silencing Shot to get changed&lt;/strong&gt;&lt;/span&gt; (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=8557148467&amp;amp;postId=85562815373&amp;amp;sid=1#4"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;src&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;)&lt;br /&gt;Some changes to Silencing Shot will be made before... the end...&lt;/p&gt;

&lt;p&gt;&lt;span&gt;&lt;strong&gt; Hunter&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt;- &lt;/strong&gt;&lt;strong&gt;Devilsaur and more exotic pets&lt;/strong&gt;&lt;/span&gt; (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=8557018016&amp;amp;postId=85561922096&amp;amp;sid=1#10"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;src&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;)&lt;br /&gt;In the current build, you can tame Devilsaur without the 51 talent, it&amp;#39;s a bug. Next build there will be a few more Exotic pets, also there is currently a single chimera that is tamable and he might even be a rare spawn (Numaroc).&lt;/p&gt;

&lt;p&gt;&lt;span&gt;&lt;strong&gt; Hunter&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt; - &lt;/strong&gt;&lt;strong&gt;Auto rezzing the pet&lt;/strong&gt;&lt;/span&gt; (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=8557300088&amp;amp;postId=85561922059&amp;amp;sid=1#4"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;src&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;)&lt;br /&gt;We might try something where the talent still auto-rezzes the pet, but takes a few seconds longer so that hopefully whatever gibbed Fluffy in the first place isn&amp;#39;t going to just do it again. It&amp;#39;s a tricky balance because if the delay is too long, hunters will just use their own rez and the talent is a lot less attractive. An alternative is a shaman-like self-rez, though it would have to be on the pet bar, not the hunter&amp;#39;s. Even then it is yet one more button you have to find room for, so I think the current implementation still might be cooler with some polish.&lt;/p&gt;

&lt;p&gt;&lt;span&gt;&lt;strong&gt; Hunter&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt; - &lt;/strong&gt;&lt;strong&gt;Auto leveling mechanic not applied to pets retrieved from the stables&lt;/strong&gt;&lt;/span&gt; (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=8557070382&amp;amp;postId=85561922076&amp;amp;sid=1#1"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;src&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;)&lt;br /&gt;I suspect that it won&amp;#39;t be. We can do some investigation and see how hard it would be to get that fixed. Unless you have a personal attachment to that pet or it&amp;#39;s one of the few that is no longer available, you could just go out and get a new one though.&lt;/p&gt;

&lt;p&gt;&lt;span&gt;&lt;strong&gt; Hunter&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt; - &lt;/strong&gt;&lt;strong&gt;Devilsaur pet size&lt;/strong&gt;&lt;/span&gt; (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=8557146696&amp;amp;postId=85561922023&amp;amp;sid=1#32"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;src&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;)&lt;br /&gt;It think it&amp;#39;s pretty evident that having pets that are too large might make the game less fun to play in some situations. We&amp;#39;re just going to have to see how the beta goes, but ideally it would be cool if devilsaurs could remain at their current size. We&amp;#39;ll try.&lt;/p&gt;

&lt;p&gt;&lt;span&gt;&lt;strong&gt; Warrior&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt; - &lt;/strong&gt;&lt;strong&gt;AE Tanking and Thunder Clap changes&lt;/strong&gt;&lt;/span&gt; (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=8557366167&amp;amp;postId=85562823672&amp;amp;sid=1#46"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;src&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;)&lt;br /&gt;AE tanking is hard for warriors. This tends to mean that pugs in particular would rather have a paladin tank just for the consistency. I agree this feels broken. We think we can make it easier for warriors to AE tank, especially in 5-player instances, without displacing the paladin as the best AE tank. At the moment we are considering increasing Thunder Clap to 5 targets. We&amp;#39;ll see how that feels.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt; Unobtainable Achievements&lt;/strong&gt;&lt;/span&gt; (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=8557020181&amp;amp;postId=85561933537&amp;amp;sid=1#6"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;src&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;)&lt;br /&gt;&lt;em&gt;Well its worth points to be a Key master and I can&amp;#39;t reacquire those keys that I did away with. As a rogue I tossed the shadowforge key to make room once they made the lock pickable.&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;We&amp;#39;re making all of the old keys obtainable if you deleted them. Same goes for pets and tabards. For keys, talk to a Locksmith. For Pets, talk to a stable master. For tabards, go to the tabard vendor. It&amp;#39;s important to note that this ONLY works for pets/tabards/keys that cannot be obtained again by the player. This means that if a pet was a rare drop and you deleted it, you&amp;#39;ll need to farm for it again.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt; WotLK Arena&lt;/strong&gt;&lt;/span&gt; (&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=8557029210&amp;amp;postId=85563906068&amp;amp;sid=1#1"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;src&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Arial;"&gt;)&lt;br /&gt;You will be able to continue rated arena matches at level 70, but there will be no new gear rewards in this bracket. Only skirmishes will be available from levels 71-79 but then at level 80 the rated matches will be available again.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=17251" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/wow/default.aspx">wow</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/world/default.aspx">world</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/warcraft/default.aspx">warcraft</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/daily/default.aspx">daily</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/news/default.aspx">news</category></item><item><title>Daily Posts from Blizzard (22/05)</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N10079Id.aspx</link><pubDate>Sat, 24 May 2008 03:26:24 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:22334</guid><dc:creator>Zyuu</dc:creator><slash:comments>8</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=22334</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N10079Id.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media.curse.com/dl2/23/129/590.jpg/blizzard-entertainment-logo.jpg" style="margin-left:6px;float:right;" alt="" /&gt;&lt;/a&gt;
&lt;font color="blue"&gt;
&lt;b&gt;5 person dungeons in Wrath of the Lich King&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;We are currently planning to keep the 5 person dungeons in Wrath of the Lich King fairly short in length, but with a boost to their overall epicness - the preview we have of The Nexus is a great example of this.
&lt;/p&gt;&lt;p&gt;The more vast and sprawling dungeons will be found in the raid dungeons which more players will be able to experience with the changes to the setup.
&lt;/p&gt;&lt;p&gt;[&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=6762166432&amp;amp;pageNo=1&amp;amp;sid=1#11"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Death Knight creation&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;This is correct, if a server is not yet open to transfers, then you need a level 55 on that server to create a Death Knight . At this point in time, we don&amp;#39;t have any further limitations on the creation. As always, I like to give a caveat that this could change if we feel it&amp;#39;s necessary.
&lt;/p&gt;&lt;p&gt;[&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=6441123344&amp;amp;pageNo=1&amp;amp;sid=1#19"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;p&gt;&lt;b&gt;The boat and zeppelin crews are still not back&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;There were issues with the boat and zeppelin crews that were adversely affecting their functionality. While we&amp;#39;d like to add them back in at some point in time, it won&amp;#39;t happen until we feel that issue will no longer affect their functionality. We&amp;#39;d like to see the crews back at their stations though in the future if we can.
&lt;/p&gt;&lt;p&gt;[&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=6440922271&amp;amp;pageNo=2&amp;amp;sid=1#28"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;p&gt;&lt;b&gt;About Arena Exploits&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;We&amp;#39;re keeping an eye on the new queue mechanics for exploits, but there is some critical information missing from this &lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=6440948293&amp;amp;pageNo=3&amp;amp;sid=1#55"&gt;example&lt;/a&gt;. If the two players in question had not been exploiting, what rating would they be capable of maintaining? The Elo system doesn&amp;#39;t actually rely on same-rating matchups to work, meaning if you&amp;#39;re only skilled enough to maintain a 1800 rating, but you play 1600 rated opponents all day and night, you&amp;#39;ll still hang around the 1800 rating mark regardless.
&lt;/p&gt;&lt;p&gt;So, in the &lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=6440948293&amp;amp;pageNo=3&amp;amp;sid=1#55"&gt;example&lt;/a&gt;, the exploit should only work if the players in question were 1850 quality players anyways, in which case their exploit didn&amp;#39;t actually change their chances to get 1850 (or reduce on average the number of games they&amp;#39;d have to play to get there), it only changed who they played against to get there.
&lt;/p&gt;&lt;p&gt;The exploit would only work if you were able to consistently play against opponents that were actually worse than their rating said they were. So, for example, if players at 1500 rating on average were actually worse than 1500, than it might work. However, if anything I think players feel that playing 1500 rated matchups is just as likely (if not more likely), to put you up against a team that is actually much better than 1500, in which case this exploit is hurting your chances more than helping. This only becomes more true the more players attempt to use this tactic (since more high-rated players would actually be queuing at lower ratings).
&lt;/p&gt;&lt;p&gt;[&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=6440948293&amp;amp;pageNo=3&amp;amp;sid=1#55"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Arena Tournament First Qualification Round Concludes&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;After several weeks of fierce competition, the 2008 World of Warcraft Arena Tournament&amp;#39;s first qualification round has come to an end. Registration for the second qualification round is now open, and you can check out the phase schedule for it. To register for the tournament or for more information, please visit our Arena Tournament information page. Thank you to all of the participants and good luck to everyone in the second qualifier!
&lt;/p&gt;&lt;p&gt;[&lt;a href="http://www.worldofwarcraft.com/index.xml"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;p&gt;&lt;b&gt;US - Forum Reorganization&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Thanks everyone for your patience as we shifted things around a bit. Just a quick run-down of changes we made:
&lt;/p&gt;&lt;p&gt;Aside from the &amp;quot;crucial&amp;quot; forums such as Customer Service and Tech Support, everything that isn&amp;#39;t in a sub-category has been alphabetized. &amp;quot;Non-critical&amp;quot; forums such as SCII and WotLK forums are left at the bottom.
&lt;/p&gt;&lt;p&gt;The Guild Recruitment forum has been split into an Alliance and Horde variation, I would fully expect traffic to increase substantially for a bit while people rush to get their ads up, but it should slow back down after a while.
&lt;/p&gt;&lt;p&gt;There&amp;#39;s a new &amp;quot;Gameplay Discussion&amp;quot; subsection which now houses the Dungeon &amp;amp; Raid, PvP, Professions, and Quest forums. Possibilities exist for other forums to be added to this subsection in the future, but for now we think its pretty solid.
&lt;/p&gt;&lt;p&gt;The drop down menu (the thing in the upper left of every forum) reflects all of these changes, and should hopefully provide a clearer and more logical separation.
&lt;/p&gt;&lt;p&gt;In addition, the &amp;quot;WoW&amp;quot; prefix has been removed from all forums as everyone should already be aware they&amp;#39;re looking through forums related to World of Warcraft.
&lt;/p&gt;&lt;p&gt;[&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=6440948848&amp;amp;pageNo=3&amp;amp;sid=1#41"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;p&gt;&lt;b&gt;22/05 The New and Improved Gadgetzan Times&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;While the opening of the Dark Portal and the scandalous return of Kael’thas to the Sunwell Plateau might have been good for adventurers all over Azeroth, they haven’t been good for the goblins at the Gadgetzan Times. Known for their interest in all things explosive, there has been a significant shortage of reliable, sensible goblins to report on the events and news for this illustrious newspaper. When crisis looms, goblins get creative, and when the first ‘all-purpose automated author’ self-destructed, there was only one solution - call in the experts.
&lt;/p&gt;&lt;p&gt;We are proud to present the new and improved Gadgetzan Times, containing fan fiction written about the World of Warcraft by the people who know it intimately – the players. Featuring a selection of stories in different languages, it’s the perfect place to share your stories with the world. You can find out how to submit your own story to the editors &lt;a href="http://www.wow-europe.com/en/gadgetzanff/index.html"&gt;here&lt;/a&gt;. &lt;a href="http://www.wow-europe.com/gadgetzan/index.xml"&gt;The Gadgetzan Times&lt;/a&gt; – now with 100% more adventurer!
&lt;/p&gt;&lt;p&gt;[&lt;a href="http://forums.wow-europe.com/thread.html?topicId=4095422166&amp;amp;pageNo=1&amp;amp;sid=1#0"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;p&gt;&lt;b&gt;21/05 WWI Costume Contest Announced!&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Along with our Machinima and Fan Art contests, we are holding a Worldwide Invitational Costume contest! To enter, simply send us a picture of your costume beforehand and come to the Worldwide Invitational to be judged! You need to own a Worldwide Invitational ticket to enter the competition. You can read more information and guidelines here! 
&lt;/p&gt;&lt;p&gt;We will be announcing more details for the Worldwide Invitational dance contest during the next few days, so make sure to check back soon!
&lt;/p&gt;&lt;p&gt;[&lt;a href="http://forums.wow-europe.com/thread.html?topicId=4095421693&amp;amp;pageNo=1&amp;amp;sid=1#0"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;p&gt;&lt;/font&gt;
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=22334" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/wow/default.aspx">wow</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/posts/default.aspx">posts</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/daily/default.aspx">daily</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/from/default.aspx">from</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/blizzard/default.aspx">blizzard</category></item><item><title>Graphic Engine Overhaul, Daily Blue Posts, Comics</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N9876Id.aspx</link><pubDate>Sun, 18 May 2008 14:36:16 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:22659</guid><dc:creator>Zyuu</dc:creator><slash:comments>9</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=22659</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N9876Id.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media.curse.com/dl2/23/128/807.jpg/world_Of_WarCraft.jpg" style="margin-left:6px;float:right;" alt="" /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h2 id="w_graphics-engine-overhaul"&gt;Graphics Engine Overhaul&lt;/h2&gt;
&lt;p&gt;&lt;b&gt;Do you think WOW is ever going to need a complete overhaul of the engine?&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;&lt;font color="blue"&gt;
That&amp;#39;s actually something we talk about every expansion. It&amp;#39;s interesting, two games have really tried that before, Ultima Online tried it and EverQuest tried it as well, and in each case it was only somewhat successful. In each case a lot of people continued to play with the original client, because it was faster, or they preferred it, or were just used to it or whatever. And so for me as a game developer, the idea that we would spend so much time and energy on something and have people go, &amp;quot;meh, that&amp;#39;s not really for me,&amp;quot; that&amp;#39;s not very exciting. So I don&amp;#39;t think there&amp;#39;s really a clear model as to how to do that successfully. The model we have with Wrath of the Lich King allows people with high-end machines some additional graphical effects, and then we&amp;#39;ll have some kind of fallback for the people who don&amp;#39;t. Will we need a graphical update from the ground up at some point? Yep, probably. And I&amp;#39;m positive we&amp;#39;ll talk about it next expansion.&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;[&lt;a href="http://www.eurogamer.net/article.php?article_id=140861"&gt;Source&lt;/a&gt;]
&lt;/p&gt;
&lt;h2 id="w_changes-to-the-official-wow-forums"&gt;Changes to the official WoW Forums&lt;/h2&gt;
&lt;p&gt;&lt;font color="blue"&gt;
On Wednesday, May 21, we’ll be making some changes to the way the forums are organized. While the majority of these changes only alter how the current forums are grouped together, we will be removing the Guild Recruitment forum entirely, and replacing it with new Guild Recruitment – Alliance, and Guild Recruitment – Horde forums. By splitting the forum we’re effectively cutting the posting traffic of the forum in half which will help keep the recruitment posts there visible for a longer amount of time before falling off the first page. When this change happens all posts currently in the Guild Recruitment forum will be removed, so if you or your guild currently have a recruitment post there please keep a copy to repost after the split.
&lt;/p&gt;&lt;p&gt;We don’t anticipate these changes to cause any issues for posters while we make them, but some forum navigation options may only be partially functional until we’ve completed the work. Thanks and have a good weekend!&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;[&lt;a href="http://www.worldofraids.com"&gt;Source&lt;/a&gt;]
&lt;/p&gt;
&lt;h2 id="w_world-wide-invitational-fan-art-contest-announced"&gt;World Wide Invitational Fan Art Contest Announced&lt;/h2&gt;
&lt;p&gt;&lt;font color="blue"&gt;
Along with our Machinima contests, we are holding a Worldwide Invitational Fan Art contest! To enter, simply send us your best fan art of any character, event, setting, object, or scenarion from any Blizzard game. You can read more information and guidelines here!
&lt;/p&gt;&lt;p&gt;We will be announcing more details for additional contests during the next few days, so make sure to check back soon if your talents are in dancing or dressing up!&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;[&lt;a href="http://www.worldofraids.com"&gt;Source&lt;/a&gt;]
&lt;/p&gt;
&lt;h2 id="w_comic-wow-honorable-mentions-comic-contest"&gt;Comic &amp;amp; WoW  Honorable Mentions Comic Contest&lt;/h2&gt;
&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/128809/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/128/809.jpg" alt="22" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/128808/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/128/808.jpg" alt="ss205" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=22659" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/wow/default.aspx">wow</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/world/default.aspx">world</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/warcraft/default.aspx">warcraft</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/blue/default.aspx">blue</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/daily/default.aspx">daily</category></item><item><title>Eredar Twins loot, Tournament Realms stats, Daily Blue</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N9043Id.aspx</link><pubDate>Sat, 19 Apr 2008 18:00:07 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:23994</guid><dc:creator>Zyuu</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=23994</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N9043Id.aspx#comments</comments><description>&lt;h2 id="w_eredar-twins-encounter-reverse-kill-order-grants-1-extra-epic-item-4-sunmotes"&gt;Eredar Twins encounter: Reverse kill order grants 1 extra epic item + 4 sunmotes&lt;/h2&gt;
&lt;p&gt;By killing &lt;a href="http://wow.curse.com/c/patch240/"&gt;Sacrolash&lt;/a&gt; first and after her &lt;a href="http://wow.curse.com/c/patch240/"&gt;Alythess&lt;/a&gt; you will get an additional epic item and 4 more &lt;a href="http://www.wowdb.com/item.aspx?id=34664"&gt;sunmotes&lt;/a&gt;.  This was discovered by the guild &lt;a href="http://boards.worldofraids.com/topic-12609-1.html"&gt;Vodka&lt;/a&gt;.  Check out the screenshot below.
&lt;/p&gt;&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/125028/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/125/28.jpg" alt="alythess-vodka" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h2 id="w_tournament-realms-statistics"&gt;Tournament Realms statistics&lt;/h2&gt;
&lt;p&gt;Via &lt;a href="http://vhairi.blogspot.com/2008/04/tournament-realms-data-18th-april-2008.html"&gt;Vhairi&amp;#39;s Scratchpad&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;Last Monday, &lt;a href="http://www.worldofraids.com"&gt;World of Raids&lt;/a&gt; published Vhairi&amp;#39;s interesting data about Arena class representation, this time &lt;a href="http://vhairi.blogspot.com/2008/04/tournament-realms-data-18th-april-2008.html"&gt;Vhairi&lt;/a&gt; scanned results for both US tournament realms, but due to the armory restrictions we are limited to the top 5000 in each bracket.
&lt;/p&gt;&lt;p&gt;As expected due to the small sample size (a maximum of 5k teams per bracket) the data is more spiky than on live, and I have shown the top ratings even though there may only be one team at that rating (e.g. @2.2k+ in 3v3.)
&lt;/p&gt;&lt;p&gt;&lt;b&gt;2vs2&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/125027/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/125/27.jpg" alt="tr2" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;3vs3&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/125030/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/125/30.jpg" alt="tr3" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;5vs5&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/125029/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/125/29.jpg" alt="tr5" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h2 id="w_daily-blue"&gt;Daily Blue&lt;/h2&gt;
&lt;p&gt;Via &lt;a href="http://www.worldofraids.com"&gt;World of Raids&lt;/a&gt;
&lt;/p&gt;
&lt;h2 id="w_oceanic-free-character-moves-new-realm"&gt;Oceanic Free Character Moves &amp;amp; New Realm&lt;/h2&gt;
&lt;p&gt;&lt;font color="blue"&gt;
We will be offering free character moves from selected high population realms to lower populated realms, assisting in population dispersal. The ability to move a character on the selected source realms will &lt;b&gt;become available on Monday, April 21 at 12:00PM PDT, and are scheduled to run until Monday, April 28 at 12:00PM PDT&lt;/b&gt;.
&lt;/p&gt;&lt;p&gt;The destination for this round of transfers is to a &lt;b&gt;new Oceanic PvP realm, Dreadmaul&lt;/b&gt;, to provide additional options and growth for the Oceanic community.
&lt;/p&gt;&lt;p&gt;In the event that any of these realms meets our transfer goals before the scheduled end date, the transfers pertaining to that realm will be disabled. We highly recommend that if you are planning to transfer that you do so at your earliest convenience. No characters will be eligible for these free moves once the transfers have been closed.
&lt;/p&gt;&lt;p&gt;Once the transfers open you can begin your transfer by visiting the Character Move page located here: &lt;a href="https://www.worldofwarcraft.com/account/character-move.html"&gt;https://www.worldofwarcraft.com/accou.../character-move.html&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;The realms chosen consist of source realms with the highest sustained queues, and destination realms with the lowest population. The numbers gathered are directly from our data, and depict the realms in most need of these transfers. We will be continuing to monitor all realms and open additional free transfers in the future where necessary.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Source B (PvP): Barthilas, Frostmourne, Jubei&amp;#39;Thos, Thaurissan
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Destination B (PvP): Dreadmaul*
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt;Dreadmaul is a new Oceanic PvP realm that will be in the Bloodlust Battlegroup. Character creation for this realm will be turned off for the duration of the transfers. The Ahn’Qiraj gates will already be open too.&lt;/font&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;[&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=5973989870&amp;amp;postId=59734634921&amp;amp;sid=1#0"&gt;Source&lt;/a&gt;]
&lt;/p&gt;
&lt;h2 id="w_10-man-raid-dungeons-in-wrath-of-the-lich-king"&gt;10 man raid dungeons in Wrath of the Lich King&lt;/h2&gt;
&lt;p&gt;&lt;font color="blue"&gt;
We do plan to continue making 10 person raid dungeons, we just aren&amp;#39;t quite ready to share information on dungeons that will use this raid size.&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;[&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=5973989392&amp;amp;postId=59734627692&amp;amp;sid=1#1"&gt;Source&lt;/a&gt;]
&lt;/p&gt;
&lt;h2 id="w_what-about-sexycool-looking-armor-sets-in-wotlk"&gt;What about sexy/cool looking armor sets in WotLK?&lt;/h2&gt;
&lt;p&gt;&lt;font color="blue"&gt;
I will say that the armor sets in Wrath of the Lich King are looking awesome. People will always differ in opinions on what &amp;quot;looks cool&amp;quot; but there were many awesome designs in The Burning Crusade and the original World of Warcraft and we plan to continue developing as many new and exciting sets as we possibly can.&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;[&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=5981289819&amp;amp;postId=59734629261&amp;amp;sid=1#16"&gt;Source&lt;/a&gt;]
&lt;/p&gt;
&lt;h2 id="w_collectors-edition-of-wrath-of-the-lich-king"&gt;Collector&amp;#39;s Edition of Wrath of the Lich King&lt;/h2&gt;
&lt;p&gt;&lt;font color="blue"&gt;
When and if the time comes to announce a Collector&amp;#39;s Edition of Wrath of the Lich King, we&amp;#39;ll have information posted all over the place, but we have no details to share at this time.&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;[&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=5974219240&amp;amp;postId=59734629640&amp;amp;sid=1#5"&gt;Source&lt;/a&gt;]
&lt;/p&gt;
&lt;h2 id="w_practice-on-an-npc-with-your-character"&gt;Practice on an NPC with your character?&lt;/h2&gt;
&lt;p&gt;&lt;font color="blue"&gt;
Generally speaking the mechanics and actions of a fight against an NPC is pretty different compared to PvP fighting. The skirmish Arena modes are available for you to get practice in and get used to all of the options your character has available. That said we will consider this for the future but I can&amp;#39;t make any guarantees on it.&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;[&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=5974479208&amp;amp;postId=59734629532&amp;amp;sid=1#1"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=23994" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/wow/default.aspx">wow</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/world/default.aspx">world</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/warcraft/default.aspx">warcraft</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/blue/default.aspx">blue</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/daily/default.aspx">daily</category></item><item><title>Gates open, Daily Blue, Char Migration, Fan Artwork</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N8695Id.aspx</link><pubDate>Thu, 10 Apr 2008 02:46:31 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:24545</guid><dc:creator>Zyuu</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=24545</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N8695Id.aspx#comments</comments><description>&lt;img src="http://media.curse.com/dl2/23/123/472.jpg/witchsanctum.jpg" alt="" /&gt;
&lt;p&gt;The &lt;a href="http://wow.curse.com/c/patch240/"&gt;Sunwell Plateau&lt;/a&gt; first gate has been open on the US realms since yesterday and today the EU gate opened.
&lt;/p&gt;&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/123438/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/123/438.jpg" alt="eu gate open" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;At 2pm CET (5am PST) the gate opened in Europe.
&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.sk-gaming.com/wow/"&gt;SK Gaming&lt;/a&gt; and &lt;a href="http://www.nihilum.eu"&gt;Nihilum&lt;/a&gt; have cleared the first three bosses and are now attempting  the &lt;a href="http://wow.curse.com/c/patch240/"&gt;Eredar Twins encounter&lt;/a&gt;.
&lt;/p&gt;
&lt;h2 id="w_daily-blue"&gt;Daily Blue&lt;/h2&gt;
&lt;h2 id="w_changes-to-zone-wide-buffs"&gt;Changes to zone-wide buffs&lt;/h2&gt;
&lt;p&gt;&lt;font color="blue"&gt;We are aware of this issue (buffs vanishing on logout), it was caused by a change to several zone-wide buffs (such as the buffs from killing onyxia). These buffs will be changed in the next patch to be removed only when zoning into a raid instance.  (&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=5784219441&amp;amp;postId=57838195054&amp;amp;sid=1#1"&gt;source&lt;/a&gt;)&lt;/font&gt;
&lt;/p&gt;
&lt;h2 id="w_issue-with-hunters-mark-overwriting"&gt;Issue with Hunters Mark overwriting?&lt;/h2&gt;
&lt;p&gt;&lt;font color="blue"&gt;This is working correctly, once improved hunter&amp;#39;s mark is on a target any Hunter&amp;#39;s mark (improved or not) will refresh the duration of the existing mark (not overwrite it).
The buff does not change in any way just the duration remaining.&lt;/font&gt; (&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=5754688058&amp;amp;postId=57838200192&amp;amp;sid=1#6"&gt;source&lt;/a&gt;)
&lt;/p&gt;
&lt;h2 id="w_unable-to-acquire-the-spell-that-summon-the-paladin-epic-mount-via-quest"&gt;Unable to acquire the spell that summon the Paladin Epic Mount via quest&lt;/h2&gt;
&lt;p&gt;&lt;font color="blue"&gt;This issue is being investigated, until it is fixed, please contact a GM to get the necessary spell.&lt;/font&gt;  (&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=5784538502&amp;amp;postId=57838199799&amp;amp;sid=1#6"&gt;source&lt;/a&gt;)
&lt;/p&gt;
&lt;h2 id="w_class-changes-now-and-in-wrath-of-the-lich-king"&gt;Class changes now and in Wrath of the Lich King&lt;/h2&gt;
&lt;p&gt;&lt;font color="blue"&gt;I also wanted to add that it&amp;#39;s possible there will be some class changes between now and the expansion, but major changes/overhauls are not likely until the expansion.
&lt;/p&gt;&lt;p&gt;Overall it isn&amp;#39;t that hard to change one thing, the issue is the ripple this will have down the chain. One small change can make a big impact on not just the class, but how well it performs in groups, in PvP, and in PvE so we have to evaluate as many scenarios as possible before making the change live. Based on one change we would want to check out all of the other classes and see what changes they need to keep things balanced too.
Currently we are already working on going through every class in this way, while also adding a bunch of new things because, lets face it, we all like new things.&lt;/font&gt;  (&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=5687439613&amp;amp;postId=57837092571&amp;amp;sid=1#100"&gt;source&lt;/a&gt;)
&lt;/p&gt;
&lt;h2 id="w_arena-tournament-ineligibility"&gt;Arena Tournament Ineligibility&lt;/h2&gt;
&lt;p&gt;&lt;font color="blue"&gt;Our legal team performed a detailed analysis of the way the tournament works and included all of the states whose residents would be eligible. We were also able to add some new countries to the Arena Tournament that were not eligible for our contests in the past. We continue to evaluate the eligible locations for our contests and will make additions in the future as we are able to.&lt;/font&gt;  (&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=5749414921&amp;amp;postId=57837600881&amp;amp;sid=1#8"&gt;source&lt;/a&gt;)
&lt;/p&gt;
&lt;h2 id="w_free-character-migration-in-europe"&gt;Free Character Migration in Europe&lt;/h2&gt;
&lt;p&gt;&lt;font color="blue"&gt;Due to population differences between some of the highest and lowest populated PvP realms, the following Free Character Migration will be available April 9th to 15th:
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; From: Frostmane, Grim Batol, Magtheridon, Twilight&amp;#39;s Hammer
&lt;/li&gt;&lt;li&gt; To: Bladefist, Dragonmaw, Spinebreaker
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; From: Molten Core
&lt;/li&gt;&lt;li&gt; To: Stonemaul
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Please note that the migration may be closed at any time should a destination realm&amp;#39;s population rise too high.
&lt;/p&gt;&lt;p&gt;&lt;b&gt;FAQ:&lt;/b&gt; &lt;a href="http://www.wow-europe.com/en/info/faq/charactermove.html"&gt;http://www.wow-europe.com/en/info/faq/charactermove.html...&lt;/a&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;h2 id="w_akama-fanart-wallpaper-and-more"&gt;Akama Fanart Wallpaper and more&lt;/h2&gt;
&lt;p&gt;&lt;font color="blue"&gt;We just added a new fan wallpaper to our &lt;a href="http://wow.curse.com"&gt;World of Warcraft&lt;/a&gt; fan wallpapers section. This wallpaper features some amazing artwork with Akama, the leader of the Ashtongue Deathsworn, as he gloats over the corpse of the fallen Betrayer: &lt;a href="http://www.wow-europe.com/en/downloads/fan-wallpapers.html"&gt;http://www.wow-europe.com/en/download.../fan-wallpapers.html&lt;/a&gt;&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/123449/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/123/449.jpg" alt="akama_1600x" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;View the 4 previous Fan wallpapers:&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/123450/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/123/450.jpg" alt="gelanna8-1280x1024" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/123451/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/123/451.jpg" alt="aisala-no-1280x1024" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/123452/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/123/452.jpg" alt="darjana-1600x" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/123457/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/123/457.jpg" alt="nordrassil-1280x-wide" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=24545" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/blue/default.aspx">blue</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/daily/default.aspx">daily</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/fan/default.aspx">fan</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/sunwell/default.aspx">sunwell</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/plateau/default.aspx">plateau</category></item><item><title>The Daily Quest Interviews Teza -- World of Raids</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N7590Id.aspx</link><pubDate>Tue, 11 Mar 2008 03:29:34 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:26239</guid><dc:creator>Kody</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=26239</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N7590Id.aspx#comments</comments><description>&lt;a href="http://blogs.curse.com/90/details/689/"&gt;&lt;img src="http://img513.imageshack.us/img513/417/tdqbanner3oq9.jpg" alt="" /&gt;&lt;/a&gt;
&lt;p&gt;The guys over at The Daily Quest are back at it with their latest in the series of &amp;quot;An Interview With&amp;quot; articles. This week they&amp;#39;ve gotten in touch with &lt;a href="http://boards.worldofraids.com/profile-6.html"&gt;Teza&lt;/a&gt; from &lt;a href="http://www.worldofraids.com"&gt;World of Raids&lt;/a&gt;. When he&amp;#39;s not busy sweating over the World of Warcraft forums and other various websites to bring his users the latest and greatest WoW news when it happens, he&amp;#39;s playing a Rogue with the Meet Your Makers (formerly Curse) guild.
&lt;/p&gt;&lt;p&gt;TDQ not only talks about the past and how WoR got started, but they also prodded Teza for some hints at what&amp;#39;s coming in the future as he continues to expand the website. Head over and &lt;a href="http://blogs.curse.com/90/details/689/"&gt;check it out&lt;/a&gt;, it&amp;#39;s a great interview! Here&amp;#39;s a quick snippet:
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;&lt;strong&gt;TDQ:&lt;/strong&gt; When did you decide to start World of Raids (WoR) and what made you want to do it?
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;&lt;strong&gt;Teza:&lt;/strong&gt; It was decided around May 2006, when Naxxramas was available on the PTR. I have always been an active raider and I felt like there was a lack of information on high end PvE stuff (such as first kills, PvE progress, guilds and general news). I started writing/reporting about these subjects at least once per day (every evening when coming back from work). That’s how World of Raids was born; as a simple HTML page relating various things about Naxxramas (Sapphiron kill on PTR, loot tables, how the instance was designed etc..).
&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=26239" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/wow/default.aspx">wow</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/daily/default.aspx">daily</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/wor/default.aspx">wor</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/quest/default.aspx">quest</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/tdq/default.aspx">tdq</category></item><item><title>Daily Dose of WoW: Tuesday</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N4075Id.aspx</link><pubDate>Wed, 05 Dec 2007 08:26:01 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:32288</guid><dc:creator>Kody</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=32288</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N4075Id.aspx#comments</comments><description>&lt;p&gt;Hopefully everyone&amp;#39;s Tuesday went well. We&amp;#39;ve got a few blue posts for you in today&amp;#39;s dose of WoW news, as well as some comics, a video and a few other community news bits.
&lt;/p&gt;
&lt;h1 id="w_blue-posts"&gt;Blue Posts&lt;/h1&gt;
&lt;p&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=3168246567&amp;amp;postId=32361841556&amp;amp;sid=1#15"&gt;Amazon.com&amp;#39;s January 18th date for WotLK is &lt;strong&gt;not&lt;/strong&gt; correct&lt;/a&gt;
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;&lt;strong class="cite"&gt;Nethaera wrote:&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;There are no official dates until we announce one. All other dates are there because retailers are required to have one if they presell an item.
&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;&lt;a href="http://forums.wow-europe.com/thread.html?topicId=1829334579&amp;amp;postId=18288104298&amp;amp;sid=1#1"&gt;Buying TBC keys online is temporarily disabled for WoW Europe&lt;/a&gt;
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;&lt;strong class="cite"&gt;Liasanai wrote:&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;Unfortunately this facility was disabled a while back so that we could make some improvements to the system. While we are working towards providing this in the future, there is no ETA, and we would thus recommend you purchase a retail copy of the game from a store.
&lt;/p&gt;
&lt;/div&gt;
&lt;hr /&gt;
&lt;h1 id="w_november-comic-contest-winner"&gt;November Comic Contest - Winner&lt;/h1&gt;
&lt;p&gt;Congratulations to the November 2007 WoW Comic Contest Winner, Thundersnow, who created the comic below.
&lt;/p&gt;
&lt;a href="http://www.blizzard.com/wow/screenshot.aspx?ImageIndex=205&amp;amp;Set=64"&gt;&lt;img src="http://media6.curse-gaming.com/images/small-previews/105691/comics168.jpg" alt="" /&gt;&lt;/a&gt;
&lt;p&gt;Thundersnow is the winner of a $100 J!nx Gift Certificate. To participate in the December contest, head over to the &lt;a href="http://www.worldofwarcraft.com/community/submission/comic-rules.html"&gt;official rules&lt;/a&gt; and find out how to submit your comic.
&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;In other news, WoWInsider has a few interesting articles up today. Ryan Carter&amp;#39;s &lt;a href="http://www.wowinsider.com/2007/12/04/shifting-perspectives-the-forgotten-feral-form/"&gt;Shifting Perspectives: The Forgotten Feral Form&lt;/a&gt;, Arthur Orneck&amp;#39;s &lt;a href="http://www.wowinsider.com/2007/12/04/silly-arturiss-farewell/"&gt;/silly: Arturis&amp;#39;s farewell&lt;/a&gt;, Amanda Miller&amp;#39;s &lt;a href="http://www.wowinsider.com/2007/12/04/defense-wins-all-but-one-alterac-valley-node/"&gt;Defense wins all but one Alterac Valley node&lt;/a&gt; and Elizabeth Harper&amp;#39;s &lt;a href="http://www.wowinsider.com/2007/12/04/around-azeroth-meet-the-family/"&gt;Around Azeroth: Meet the Family&lt;/a&gt; are all good reads if you haven&amp;#39;t checked them out.
&lt;/p&gt;&lt;p&gt;Finally, a video! This one is by &lt;a href="http://my.curse.com/users/xarephonic/"&gt;xarephonic&lt;/a&gt; and takes a look at the &lt;a href="http://wow.curse.com/videos/details/883/"&gt;AV Rush in 2.3&lt;/a&gt;. Don&amp;#39;t forget to click through on the video&amp;#39;s title if you&amp;#39;d like to comment on or rate it!
&lt;/p&gt;
    &lt;div style="width:500px;text-align:center;"&gt;        &lt;div id="flvplayer_30" style="position:relative;height:367px;"&gt;            &lt;img src="http://media.curse.com/adjust_images/resize/625x500/105/25.jpg" width="500" height="350" alt="AV Rush 2.3" style="position:relative;" /&gt;            &lt;img src="http://dev.curse-gaming.com/static/v4/images/videoplay.png" style="position:absolute;top:40%;left:45%;" alt="" /&gt;            &lt;img src="http://dev.curse-gaming.com/static/v4/images/videocontrol_bar.png" style="position:absolute;bottom:0;left:0;width:100%;height:19px;" alt="" /&gt;            &lt;img src="http://dev.curse-gaming.com/static/v4/images/videocontrol_play.png" style="position:absolute;bottom:0;left:0;" alt="" /&gt;            &lt;img src="http://dev.curse-gaming.com/static/v4/images/videocontrol_volume.png" style="position:absolute;bottom:0;right:0;" alt="" /&gt;        &lt;/div&gt;        &lt;a href="http://videos.cursebeta.com/details/883/"&gt;AV Rush 2.3&lt;/a&gt;    &lt;/div&gt;        var FO_30 = { movie:&amp;quot;http://dev.curse-gaming.com/static/flash/flvplayer.swf&amp;quot;, width:&amp;quot;500&amp;quot;,                    height:&amp;quot;350&amp;quot;, majorversion:&amp;quot;7&amp;quot;, build:&amp;quot;0&amp;quot;, bgcolor:&amp;quot;#FFFFFF&amp;quot;,                    allowfullscreen:&amp;quot;true&amp;quot;, flashvars:&amp;quot;file=http://videos.cursebeta.com/stream2/premium/883.flv&amp;amp;autostart=true&amp;quot; };    $(&amp;quot;#flvplayer_30&amp;quot;).click(function(event) { UFO.create(FO_30, &amp;quot;flvplayer_30&amp;quot;); $(this).unbind(&amp;#39;click&amp;#39;); });        &lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=32288" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/wow/default.aspx">wow</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/daily/default.aspx">daily</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/bluewatch/default.aspx">bluewatch</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/dose/default.aspx">dose</category></item></channel></rss>