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<?xml-stylesheet type="text/xsl" href="http://wow.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>World of Warcraft : changes</title><link>http://wow.curse.com/blogs/wow-en-news/archive/tags/changes/default.aspx</link><description>Tags: changes</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Upcoming Priest Racial Changes &amp; Blue Posts</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N13392Id.aspx</link><pubDate>Tue, 16 Sep 2008 12:55:52 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:14876</guid><dc:creator>Zyuu</dc:creator><slash:comments>11</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=14876</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N13392Id.aspx#comments</comments><description>&lt;p&gt;Many changes to the Priest racial abilities will be coming soon in a future patch.  For the details read below.
&lt;/p&gt;&lt;p&gt;&lt;font color="blue"&gt;
In an upcoming build all Priest racials have been retired, except the following:&lt;br /&gt;&lt;br /&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; &lt;font size="small"&gt;Desperate Prayer - This is now the 11-point talent in Holy, Holy Nova is now a base ability. Cooldown also reduced to 30 seconds.&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;Devouring Plague - Now a base ability. Cooldown reduced to 30 seconds, mana cost greatly reduced.&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;Symbol of Hope - Now a base ability. Now restores 5% base mana every 2 seconds for 8 seconds to your party. Renamed &amp;quot;Hymn of Hope.&amp;quot;&lt;/font&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;font size="small"&gt; While this change does reduce the &amp;quot;uniqueness&amp;quot; of different Priests, we feel game balance as a whole will benefit.&lt;br /&gt;&lt;br /&gt; Note: These new &amp;quot;racials&amp;quot; are not racials, they are trainable to all Priests. 
&lt;/font&gt;
&lt;/font&gt;
(&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9957009134&amp;amp;sid=2000"&gt;Src&lt;/a&gt;)
&lt;/p&gt;
&lt;h2 id="w_blue-posts"&gt;Blue Posts&lt;/h2&gt;
&lt;p&gt;


&lt;span style="font-size:small;"&gt;&lt;span style="font-weight:bold;"&gt;Tooltip enhancements in a future WotLK patch&lt;/span&gt;&lt;br /&gt;
     We have a plan to make smarter tooltips (for characters too) in a Lich King patch. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9956306095&amp;amp;pageNo=1&amp;amp;sid=2000#1"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Patch 3.0.2 - Naxxramas moving to Dragonblight&lt;/span&gt;&lt;br /&gt;
     Naxxramas will be moving to Dragonblight with the release of 3.0.2. If you want to do anything with the current 40 player level 60 version of the raid dungeon, do it before 3.0.2 is released. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9956208587&amp;amp;pageNo=1&amp;amp;sid=2000#1"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Dalaran Update&lt;/span&gt;&lt;br /&gt;
     Here&amp;#39;s an update on a couple things...&lt;br /&gt;
     &lt;br /&gt;
     - The last bits of flying design work are in and you should see it in the next push. We have removed the rocks floating around the city from the dismount zone. The rules are still the same as I explained in my last post. Please test it out and let us know if you find anything unusual.&lt;br /&gt;
     - The target dummies are going to be moved to a more reasonable area of the sewer. Right now they are smack dab in the middle of the dueling area and it just creates too much congestion.&lt;br /&gt;
     - We have plans to expands the The Violet Citadel in future patches after we launch Northrend. There is a reason why we put so many doors in there. =)&lt;br /&gt;
     - Zidormi will offer players a portal directly to the Caverns of Time from within The Violet Citadel. No requirements on the port this time either. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679633307&amp;amp;sid=2000&amp;amp;pageNo=14#261"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;&lt;br /&gt;
       &lt;/span&gt;&lt;span style="font-weight:bold;"&gt;Beta ending soonish? not really&lt;/span&gt;&lt;br /&gt;
     The Beta is not ending soon. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9956558491&amp;amp;pageNo=1&amp;amp;sid=2000#17"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;8 piece and 5 piece sets&lt;/span&gt;&lt;br /&gt;
     The reason we moved away from 8 piece sets into the new 5 piece sets was lack of choice. When you have to have every piece of your set equipped for set bonuses it takes away from any decision making process in terms of what to wear.&lt;br /&gt;
     &lt;br /&gt;
     When we decided we didn&amp;#39;t like what 8 piece sets had become we started talking about what pieces would be ideal to pull from the set. The bracers were the first to go, at that point though it didn&amp;#39;t make any sense to have a 7 piece set so we cut out the belt as well since it&amp;#39;s not a very visual piece. Since we wanted the set bonuses to be attainable while still having some degree of choice to be made we pulled the boots as well in order to make the sets 5 pieces with 2 and 4 piece bonuses. This way players could maintain their set bonuses while still having a lot of customization in gear selection.&lt;br /&gt;
     &lt;br /&gt;
     All that said, 8 piece bonuses have seen their day and there is no plan to bring them back.  (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9879908976&amp;amp;pageNo=1&amp;amp;sid=2000#9"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Mount Achievement&lt;/span&gt;&lt;br /&gt;
     Mount Achievement on the way. Reward for the highest level of the achievement is a unique mount. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9956327464&amp;amp;pageNo=1&amp;amp;sid=2000#13"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Tanking in WotLK&lt;/span&gt;&lt;br /&gt;
     Couple of thoughts:&lt;br /&gt;
     &lt;br /&gt;
     1) You should only face instagib problems when you can be crit since bosses no longer crush targets 3 levels lower than them. The fact that 3 of the tank classes are having trouble being uncrittable by Naxx is something we&amp;#39;re look into. Druids can be uncrittable through talents.&lt;br /&gt;
     &lt;br /&gt;
     2) DKs will probably have lower armor than warriors and possibly health as well. Their avoidance will almost certainly be higher to compensate for the lack of block. DK situational abilities are better than warrior ones. We want to keep these differences as much as possible without gimping anyone. Everyone realizes that a 95% avoidance tank with 10K health is not going to be an effective tank, nor is one that is so dependent on cooldowns that he dies when the cooldowns aren&amp;#39;t up.&lt;br /&gt;
     &lt;br /&gt;
     3) If you are having threat issues, that is concerning. We are trying to get away from +threat modifiers on abilities because they don&amp;#39;t scale well with with gear. For those we&amp;#39;re keeping (like Sunder Armor) the threat scales with AP. The ideal design is something closer to the paladin, where threat scales off of damage really well. If the DK dps is too low, that would certainly account for lower threat as well. We don&amp;#39;t want to have a lot of variance in threat on tanks. It&amp;#39;s hard to balance (and not really much fun) to have low threat tanking classes.&lt;br /&gt;
     &lt;br /&gt;
     Bottom line: the design is that the 4 tank classes are roughly equal in their ability to survive and maintain threat, while preserving whatever differences among them that we can manage. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9879808779&amp;amp;pageNo=3&amp;amp;sid=2000#47"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Death Knight&lt;/span&gt;&lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Improved Icy Talons to affect ranged attack speed&lt;/span&gt;&lt;br /&gt;
     Improved Icy Talons will affect ranged attack speed. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9957006168&amp;amp;pageNo=1&amp;amp;sid=2000#3"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;&lt;br /&gt;
       Ravenous Dead to be reworked&lt;/span&gt;&lt;br /&gt;
     We are going to rework Ravenous Dead to not affect the duration. The thinking is that only deep Unholy really cares about ghoul duration and he has Master of Ghouls anyway.&lt;br /&gt;
     The new Ravenous Dead will provide a bonus to the stat conversion from you to your ghoul, so it should scale pretty well with gear. Other specs can still take it for a ghoul boost, but Unholy won&amp;#39;t have a talent that gets less useful with Master of Ghouls. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9879878171&amp;amp;sid=2000&amp;amp;pageNo=5#85"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Why there are no BF or BU skills?&lt;/span&gt;&lt;br /&gt;
     Almost every DK needs to use Plague Strike (U) and Icy Touch (F). That means you can&amp;#39;t add a BU unless you also had a BF or you&amp;#39;d be left with an orphan F or U and nothing to do with it but another Plague Strike or Icy Touch.&lt;br /&gt;
     &lt;br /&gt;
     We considered the model where you had BUs and BFs and BBs and whatever, but we already needed to make a base rotation and variants for Blood, Frost and Unholy, and make all the abilities in there feel fun and useful (and we&amp;#39;re not even done with that part of it). (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9956646404&amp;amp;pageNo=1&amp;amp;sid=2000#6"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Druid&lt;/span&gt;&lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Restoration tree still being worked on&lt;/span&gt;&lt;br /&gt;
     We are still playing with deep Resto a little. One of the concerns (for us, though probably not you!) is that with all the tree talents and some decent Spirit that druids never run out of mana. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9957006538&amp;amp;pageNo=1&amp;amp;sid=2000#2"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Feral Q/A&lt;/span&gt;&lt;br /&gt;
     &lt;span style="font-style:italic;"&gt;Please point out how our dps will be tuned to match rogue dps.&lt;/span&gt;&lt;br /&gt;
     We&amp;#39;ll eventually figure out how much lower cat dps is than rogue dps, and then we will change some druid abilities to use bigger numbers. It&amp;#39;s possible we will buff a couple of talents, especially ones that we suspect you&amp;#39;re likely to already be getting. But mostly we do it through tweaking core abilities like Shred and Mangle.&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-style:italic;"&gt;Please explain how shifting cost and mana consumption will work with rogue gear (in pvp/pve/soloing).&lt;/span&gt;&lt;br /&gt;
     Feral mana seems to have taken a big hit. We have some thoughts on how to adjust it.&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-style:italic;"&gt;Please explain if our tanking and dps will scale as we go to harder 25 man content.&lt;/span&gt;&lt;br /&gt;
     Yes, they will. By definition, percentages scale and flat numbers do not. You have a lot of percentages in your talents. There has been a lot of discussion about whether Mother Bear is a scaling talent or not, and I&amp;#39;m not sure I&amp;#39;m eager to enter into that debate again. But we have designed the talents to scale. One of the problems to your mitigation scaling was just hitting the upper limit of armor. Armor and avoidance will be much harder to cap out now. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9956327974&amp;amp;sid=2000&amp;amp;pageNo=5#81"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Hunter&lt;/span&gt;&lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Heart of the Phoenix &amp;amp; Pet bar&lt;/span&gt;&lt;br /&gt;
     We are trying to get Heart of the Phoenix to work in a more useful fashion. We also have a plan to make the pet bars much more customizable. You should be allowed to remove any button you don&amp;#39;t use a lot, Stay or Aggressive perhaps, but put it on again like any other attack. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679804544&amp;amp;sid=2000&amp;amp;pageNo=5#98"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Pet hit&lt;/span&gt;&lt;br /&gt;
     We do have a plan to let pets use the hunter or warlock&amp;#39;s hit. Certain talents would need to be adjusted to reflect this change. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679804544&amp;amp;sid=2000&amp;amp;pageNo=7#124"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Pet attacks and AP scaling&lt;/span&gt;&lt;br /&gt;
     All pet attacks scale with AP now, which is not reflected correctly in the tooltips. We have a plan to make smarter tooltips (for characters too) in a Lich King patch. You will probably do more damage than the tooltips suggest, but you should be used to that because almost all character attacks do the same thing. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9956306095&amp;amp;pageNo=1&amp;amp;sid=2000#1"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;) &lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Pet leveling&lt;/span&gt;&lt;br /&gt;
     We like pet leveling as a feature, but I agree that the time it takes has grown out of control, possibly because killing mobs doesn&amp;#39;t provide the same percentage of your hunter&amp;#39;s experience as it used to. We&amp;#39;ll try to get it fixed. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679802201&amp;amp;pageNo=3&amp;amp;sid=2000#40"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Paladin&lt;/span&gt;&lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Holy Paladin armor set changes&lt;/span&gt;&lt;br /&gt;
     I just updated the Gladiator pieces to Crit from MP5. I&amp;#39;m going to leave the honor pieces alone. Between those and assorted other pvp items you should be covered. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9956208597&amp;amp;sid=2000&amp;amp;pageNo=1#6"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Priest&lt;/span&gt;&lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;About the new Mindflay animation&lt;/span&gt;&lt;br /&gt;
     The new one targets the face too for proper meltage. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9956325774&amp;amp;pageNo=1&amp;amp;sid=2000#6"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Rogue&lt;/span&gt;&lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Subtelty Tree Feedback&lt;/span&gt;&lt;br /&gt;
     Please post any feedback on the talent tree here. Please try and focus on the talents and not on general rogue issues, or you&amp;#39;ll make a soon-to-be-long thread much, much longer. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9956306224&amp;amp;sid=2000"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Shaman&lt;/span&gt;&lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Windfury procs fixed in next build&lt;/span&gt;&lt;br /&gt;
     Fixed for next build. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9956305886&amp;amp;pageNo=1&amp;amp;sid=2000#7"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Maelstrom Weapon 5-Stack Indicator&lt;/span&gt;&lt;br /&gt;
     We&amp;#39;re going to be doing something similar (different colors) to that soon (combat text alert), also changing it so that it has a chance to proc from crits each rank (so 20/40/60/80/100%). That way if you get 1-4 ranks of the talent you can still get an instant cast. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9956356498&amp;amp;pageNo=1&amp;amp;sid=2000#5"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     Armor Set - Elemental Shaman PvP Bonus&lt;br /&gt;
      The shaman elemental set bonus has been changed to cooldown reduction on Grounding Totem. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9879908881&amp;amp;pageNo=1&amp;amp;sid=2000#2"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Warlock&lt;/span&gt;&lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Chaos Bolt Damage Boost&lt;/span&gt;&lt;br /&gt;
     Damage is being boosted in the next build. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9956306347&amp;amp;pageNo=1&amp;amp;sid=2000#3"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Pet hit&lt;/span&gt;&lt;br /&gt;
     We do have a plan to let pets use the hunter or warlock&amp;#39;s hit. Certain talents would need to be adjusted to reflect this change. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679804544&amp;amp;sid=2000&amp;amp;pageNo=7#124"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;General Q/A&lt;/span&gt; (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9956359190&amp;amp;pageNo=1&amp;amp;sid=2000#2"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;span style="font-style:italic;"&gt;Poorly scaling pets&lt;/span&gt;&lt;br /&gt;
     We&amp;#39;ve increased the scaling of pets for this expansion. All pets have avoidance (-80% AOE damage), and we increased the numbers on several pets. If we feel they&amp;#39;re too squishy, we can increase the scaling. The pet should not be invincible.&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-style:italic;"&gt;MANY wasted talents&lt;/span&gt;&lt;br /&gt;
     Examples? Master Conjurer, Improved Voidwalker, Improved Succubus and Improved Health Funnel are all being tweaked in an upcoming build, if that&amp;#39;s what you meant =) &lt;br /&gt;
     &lt;span style="font-style:italic;"&gt;&lt;br /&gt;
       2 of 3 51 point talents being 100% situational and/or useless&lt;/span&gt;&lt;br /&gt;
     Haunt is useless? Metamorphosis is useless? The weaker of the three would probably be Chaos Bolt, which will now be the Destruction Warlock&amp;#39;s highest damage/DPS spell in a future build.&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-style:italic;"&gt;Dot scaling poorly&lt;/span&gt;&lt;br /&gt;
     Damage over time spells (Corruption, CoA) output for Destruction and Demonlogy are working as intended. For Affliction we did add Pandemic which makes them scale better. &lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-style:italic;"&gt;crit and haste not affecting dots&lt;/span&gt;&lt;br /&gt;
     We feel DoTs scale well for the Affliction Warlock now with Pandemic. If we made haste effect DoTs it would have to reduce the duration of the DoT, which would be a nightmare for DPS rotation/gameplay. Haste still benefits the affliction warlock because of Shadow Bolt, Haunt, UA, and the global cooldown reduction.&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-style:italic;"&gt;Soulshards on active combat abilities&lt;/span&gt;.&lt;br /&gt;
     Intended.&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-style:italic;"&gt;Warlock glyphs being very weak when compared to those of mages.&lt;/span&gt;&lt;br /&gt;
     Some changes to the Glyphs are upcoming, but this seems like &amp;quot;grass is greener&amp;quot; to me. &lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-style:italic;"&gt;Affliction having two dots as 41 and 51 point talents with cast times and poor coefficients which do not compensate for these cast times.&lt;/span&gt;&lt;br /&gt;
     The coefficient for a spell matches it&amp;#39;s cast time, coefficients are not assigned. If it has a higher cast time, it has a higher coefficient. Lower cast time, lower coefficient. We fixed various spells that had higher or lower coefficient&amp;#39;s in this expansion (Lightning Bolt, for example).&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-style:italic;"&gt;Dispel being grossly overpowered (although, this may be addressed) &lt;/span&gt;&lt;br /&gt;
     Grossly overpowered is a bit extreme, but we would like to do a pass of the dispel system in the future.&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Warrior&lt;/span&gt;&lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Titan&amp;#39;s Grip &amp;amp; DPS&lt;/span&gt;&lt;br /&gt;
     If your dps is 15% lower than a rogue, we&amp;#39;re not going to make up for that difference by buffing a single talent to account for such a big proportion of your dps. More than likely we would handle this through adjusting the damage on higher ranks of abilities, improving base stats or stat conversions, or possibly even changing stance or rage mechanics. We could also lower the rogue dps through similar adjustments. It&amp;#39;s not always easy to determine whether class A needs to be buffed to catch class B, or if class B needs to be nerfed. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9956206022&amp;amp;pageNo=1&amp;amp;sid=2000#5"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;br /&gt;
     &lt;br /&gt;
     &lt;span style="font-weight:bold;"&gt;Protection Warrior DPS&lt;/span&gt;&lt;br /&gt;
     Here are some things to consider.&lt;br /&gt;
     &lt;br /&gt;
     -- Prot warrior damage, at least while tanking, seems a lot closer to bear damage. This is a good thing for both classes. It obviously helps Prot warriors, but it also means we don&amp;#39;t have to take away from bears in other places to balance for them being the &amp;quot;high damage&amp;quot; tank.&lt;br /&gt;
     -- However, even though Prot and Feral bear may be close, we don&amp;#39;t know yet if those two are too low or high overall. We also don&amp;#39;t know if they are too high or low when not tanking in tank gear, when tanking in non-tank gear, or when dps&amp;#39;ing in non-tank gear. There are a lot of variables in play. &lt;br /&gt;
     -- Prot warrior dps seems either low or acceptable when not tanking. However, this may be because Prot warriors are still rage starved. That isn&amp;#39;t a great balance mechanic and also means that if we fix rage starvation, their dps may be too good.&lt;br /&gt;
     -- Design-wise, we can make Prot dps a lot more competitive to Arms and Fury. However, until we reach a point where Arms and Fury can be great tanks, Prot&amp;#39;s dps probably needs to stay below them. Hopefully &amp;quot;below&amp;quot; can mean 15-20% below them instead of the 30-60% below them that it can sometimes be on Live. (&lt;/span&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9956355570&amp;amp;pageNo=2&amp;amp;sid=2000#20"&gt;&lt;span style="font-size:small;"&gt;src&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:small;"&gt;)&lt;/span&gt;


&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=14876" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/changes/default.aspx">changes</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/racial/default.aspx">racial</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/wow/default.aspx">wow</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/priest/default.aspx">priest</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/upcoming/default.aspx">upcoming</category></item><item><title>Hunter Changes, Runic Power Generation, Blue Posts</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N13381Id.aspx</link><pubDate>Sat, 13 Sep 2008 06:18:47 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:14981</guid><dc:creator>Zyuu</dc:creator><slash:comments>5</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=14981</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N13381Id.aspx#comments</comments><description>&lt;p&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;strong&gt;&lt;font size="medium"&gt;Upcoming Hunter Changes&lt;/font&gt;&lt;/strong&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;blockquote&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;Quote from: &lt;strong&gt;Ghostcrawler&lt;/strong&gt; (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679804544&amp;amp;sid=2000&amp;amp;pageNo=2#34"&gt;&lt;font size="small"&gt;Source&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt; Here are some changes you&amp;#39;ll see next build or so. I may have forgotten some.&lt;br /&gt;&lt;br /&gt; -- Taunt no longer shares a cooldown with Growl and Cower.&lt;br /&gt; -- Avoidance, not Great Resistance, is the prereq for Wolverine Bite.&lt;br /&gt; -- We are still trying to rework Heart of the Phoenix to get around the shortcomings.&lt;br /&gt; -- Tenacity and Ferocity pets lost their armor multiplier but it was given to all pets at base. The net effect is that Cunning pets won&amp;#39;t be at a stat deficit compared to the other trees.&lt;br /&gt; -- Roar of Recovery provides more mana.&lt;br /&gt; -- Lick Your Wounds now with faster licking technology.&lt;br /&gt; -- Carrion Feeder cooldown dropped to 30. We can&amp;#39;t easily change the range because this spells uses the same tech as the undead racial.&lt;br /&gt; -- Focus cost removed from Bullheaded.&lt;br /&gt; -- Not directly talent-related, but rather than reworking Prowl, cats got a second damage ability, Rake. It felt odd for them to shift from most desired pet to one of the least desired.&lt;br /&gt;&lt;br /&gt; As far as who belongs to which tree, those decisions were made largely based on the pet special ability, not what ecologically makes more sense with the tree&amp;#39;s theme. Strong CC or other PvP-useful abilities were generally given the Cunning tree, just because we didn&amp;#39;t also want to see those same pets as the most popular when raiding or soloing. The goal is to have a lot more options about which pet you&amp;#39;re going to bring. With the Cunning stat change and tree rework, hopefully that will include those animals as well. &lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;br /&gt;&lt;strong&gt;&lt;font size="medium"&gt;Runic Power Generation Rates&lt;/font&gt;&lt;/strong&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;blockquote&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;Quote from: &lt;strong&gt;Ghostcrawler&lt;/strong&gt; (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9879698626&amp;amp;sid=2000"&gt;&lt;font size="small"&gt;Source&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt; We could use some more responses on runic power generation rates, because as usual, the feedback is all over the board.&lt;br /&gt;&lt;br /&gt; Specifically:&lt;br /&gt;&lt;br /&gt; Do you typically have too much runic power?&lt;br /&gt;&lt;br /&gt; If so, why?&lt;br /&gt;&lt;br /&gt; -- Because you have talents (e.g. Dirge) to generate more?&lt;br /&gt; -- Because you&amp;#39;re leveling and killing things fast?&lt;br /&gt; -- Because you don&amp;#39;t want to hit the Death Coil button now that the number is low?&lt;br /&gt;&lt;br /&gt; You don&amp;#39;t need to post your spec, but at least mention if you&amp;#39;re mostly Blood, Frost or Unholy.&lt;br /&gt;&lt;/font&gt;&lt;font size="small"&gt;------------------------------------------&lt;/font&gt;&lt;font size="small"&gt;&lt;br /&gt; So it sounds like runic power generation is at a decent rate coming in. But there are two problems:&lt;br /&gt;&lt;br /&gt; -- Death Coil doesn&amp;#39;t do enough damage relative to other attacks. Even if we buffed DK dps across the board, Death Coil needs to be relatively higher so that it&amp;#39;s a button you want to push.&lt;br /&gt;&lt;br /&gt; -- Even if Death Coil were better, Blood with Sudden Doom doesn&amp;#39;t spend as much runic power on Death Coil over time, so their bar fills up.&lt;/font&gt;&lt;/font&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;br /&gt;&lt;strong&gt;&lt;font size="medium"&gt;WotLK Beta - Blue Posts&lt;/font&gt;&lt;/strong&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;blockquote&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;&lt;strong&gt;HK Titles &amp;amp; Black War Bear reward&lt;/strong&gt;&lt;br /&gt; Actually, we moved the &amp;quot;of the Horde&amp;quot; and &amp;quot;of the Alliance&amp;quot; titles to 100K HK&amp;#39;s.&lt;br /&gt;&lt;br /&gt; The new reward for &amp;quot;For the Horde&amp;quot; and &amp;quot;For the Alliance&amp;quot; is a Black War Bear. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9879908555&amp;amp;pageNo=1&amp;amp;sid=2000#3"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;New Feat of Strength&lt;/strong&gt;&lt;br /&gt; We added a Feat of Strength for having the Tabard of the Protector. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9879878507&amp;amp;pageNo=1&amp;amp;sid=2000#5"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;About the new consumption achievements&lt;/strong&gt;&lt;br /&gt; They are supposed to have a progress bar. They are both currently bugged and being worked on. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9879878739&amp;amp;pageNo=1&amp;amp;sid=2000#1"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Dungeons - The Oculus not available&lt;/strong&gt;&lt;br /&gt; Sorry, we&amp;#39;re moving the instance portal for the Oculus and currently it&amp;#39;s not available. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679913162&amp;amp;sid=2000&amp;amp;pageNo=1#2"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Death Knight&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Master of Ghouls and DK Pets&lt;/strong&gt;&lt;br /&gt; This has been confusing, so we&amp;#39;re trying to clean up the design a little bit.&lt;br /&gt;&lt;br /&gt; Raise Dead -- 2 minute duration. 5 minute cooldown. Summons a guardian (no pet bar).&lt;br /&gt;&lt;br /&gt; Ravenous Dead -- extends duration (passively)&lt;br /&gt; Night of the Dead -- lowers cooldown (actively)&lt;br /&gt; Master of Ghouls -- the summoned ghoul is a pet instead of a guardian. This means he gets a cute name, a pet bar, and there is no duration to the ability. If your ghoul is killed, you will have to wait for the cooldown before bringing him back. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9879878171&amp;amp;pageNo=1&amp;amp;sid=2000#11"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Subversion and Blood/Unholy threat&lt;/strong&gt;&lt;br /&gt; We recently made a change so that Blood Presence and Unholy Presence generate less threat. This is consistent with warriors and the bonus all melee dps classes get when in dps mode.&lt;br /&gt;&lt;br /&gt; So you should only need the threat benefit part of Subversion if you are really good or really overgeared compared to your tank (which does happen, which is why we offer those talents). You shouldn&amp;#39;t need Subversion to boost Scourge Strike damage though. It has lots of talents that affect it. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9879908286&amp;amp;pageNo=1&amp;amp;sid=2000#13"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Hunter&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Pet talents feedback&lt;/strong&gt;&lt;br /&gt; We need to finalize the pet talents pretty soon, so I wanted to created a thread that focused on their discussion. There are already some good posts on the topic, but they are mixed in with threads on various aspects of hunters.&lt;br /&gt;&lt;br /&gt; So please give the pet talents some love here.&lt;br /&gt;&lt;br /&gt; Focus on specific talents, and on how the trees are put together. Please don&amp;#39;t use this particular thread to discuss more global pet issues (like feeding, leveling or PvP burstability) or pet stats in general.&lt;br /&gt;&lt;br /&gt; EDIT: However, discussing pet special abilities (Warp, Ravage, Sting) would be helpful. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679804544&amp;amp;sid=2000"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Shaman&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Lava Lash still being worked on&lt;/strong&gt;&lt;br /&gt; We&amp;#39;re still working with the design of the ability. We&amp;#39;ll make sure your rotation isn&amp;#39;t too insane. But hey, you asked for a new attack. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9879938366&amp;amp;pageNo=1&amp;amp;sid=2000#15"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;About Hex&lt;/strong&gt;&lt;br /&gt; In PvE it has an invisible scatter shot effect. It basically makes the creature confused in a small circumference (so he hops around in a small area). We originally made it &amp;quot;pacify&amp;quot; (i.e. it cannot attack or cast spells) the creature, but it caused it to run off as a frog down the dungeon halls aggroing everything... (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9879908847&amp;amp;pageNo=1&amp;amp;sid=2000#7"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Warrior&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Titan&amp;#39;s Grip design philosophy&lt;/strong&gt;&lt;br /&gt; I&amp;#39;ll explain a little bit of our logic here. You might disagree at any step along the way, which would break the chain, but at least you might understand where we&amp;#39;re coming from.&lt;br /&gt;&lt;br /&gt; -- Being able to use a second two-hander will be too much of a dps increase. It needs some kind of penalty, but not a penalty so stiff that it makes the talent undesirable.&lt;br /&gt; -- A damage penalty on Titan&amp;#39;s Grip doesn&amp;#39;t feel right. It is essentially turning your two-handed weapons into one-handed weapons. Other that the stat boosts from the two-hander, it doesn&amp;#39;t feel like a net gain.&lt;br /&gt; -- A haste penalty on Titan&amp;#39;s Grip does bad things to the Fury tree. Two-handed weapons are already slow, and to some extent, Fury is dependent on getting quick hits it.&lt;br /&gt; -- Hit on the other hand, is consistent with the normal penalty for dual-wielding. It is also something you can stack to try and minimize the penalty, even at lower levels. However, if you&amp;#39;re stacking more hit than than another warrior, you are giving up other stats, which brings the damage down to what we feel is a safer level (i.e. a net increase for taking the talent, but not an OP one).&lt;br /&gt;&lt;br /&gt; It&amp;#39;s a cool idea overall, but one that&amp;#39;s hard to balance. Unlike many talents, there isn&amp;#39;t a lot of granularity to adjust its power. You can&amp;#39;t say &amp;quot;You can wield one two-handed weapon and 85% of a second two-handed weapon.&amp;quot; You can make the second one hit for 85% damage, but as I suggested above, that starts to feel like you might be better off just looking for two one-handed weapons with more dps on them.&lt;br /&gt;&lt;br /&gt; Hope that clears up the intent a little. If we find warriors with Titan&amp;#39;s Grip are not able to do reasnable dps (if the talent isn&amp;#39;t justified) then we&amp;#39;ll adjust the numbers. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679804467&amp;amp;sid=2000&amp;amp;pageNo=8#157"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;/font&gt;&lt;/font&gt;&lt;/blockquote&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=14981" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/changes/default.aspx">changes</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/runic/default.aspx">runic</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/power/default.aspx">power</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/generation/default.aspx">generation</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/hunter/default.aspx">hunter</category></item><item><title>Upcoming Class Changes, Mount Speed, Items and Blues</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N13374Id.aspx</link><pubDate>Fri, 12 Sep 2008 14:22:21 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:14997</guid><dc:creator>Zyuu</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=14997</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N13374Id.aspx#comments</comments><description>&lt;p&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="medium"&gt;&lt;strong&gt;Upcoming Shaman Changes&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;blockquote&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;Quote from: &lt;strong&gt;Koraa&lt;/strong&gt; (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9879678064&amp;amp;sid=2000"&gt;&lt;font size="small"&gt;Source&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Elemental&lt;/strong&gt;&lt;br /&gt; - Elemental Fury and Call of Thunder are switching places. Call of Thunder will be a 1-point talent, and Elemental Fury will be a 5-point talent. For Elemental Shaman this won&amp;#39;t mean much, for Enhancement it means they can have easier access to 100% spell crit damage.&lt;br /&gt; - Lava Burst&amp;#39;s cast time has been increased to 2.5 seconds, but Lightning Mastery will reduce that cast time by 0.5 sec with 5 points. Thus, the coefficient of Lava Burst has been improved to match it&amp;#39;s new cast time.&lt;br /&gt; - Lava Bursts base damage numbers have been significantly increased.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Enhancement&lt;/strong&gt;&lt;br /&gt; - Mental Quickness and Unleashed Rage have swapped places.&lt;br /&gt; - Spectral Transformation renamed &amp;quot;Earthen Power&amp;quot;. It causes your Earthbind Totem totem to have a 50/100% dispel all snare effects when it pulses.&lt;br /&gt; - Weapon Mastery: Now a 3-point talent (4/7/10%)&lt;br /&gt; - Stormstrike - New animation, also now increases all Fire, Frost and Nature damage done by the Shaman instead of just Nature.&lt;br /&gt; - New Talent (Tier-8) - Lava Lash: You charge your off-hand weapon with lava, instantly dealing 75% off-hand Weapon damage. Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue. 3 second cooldown. 4% base mana cost. (Also note: Lava Lash does Fire damage, also procs Maelstrom Weapon)&lt;br /&gt; - Maelstrom Weapon: Can now be used for Healing Wave and Lesser Healing Wave.&lt;br /&gt; - Feral Spirit - Many bugs with Spirit Wolves fixed, also increased the damage done by the Spirit Wolves&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Restoration&lt;/strong&gt;&lt;br /&gt; - Ancestral Awakening improved to 10/20/30% &lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;br /&gt;&lt;strong&gt;&lt;font size="medium"&gt;Upcoming Priest Changes&lt;/font&gt;&lt;/strong&gt;&lt;/font&gt;
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&lt;blockquote&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;Quote from: &lt;strong&gt;Koraa&lt;/strong&gt; (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679634528&amp;amp;sid=2000"&gt;&lt;font size="small"&gt;Source&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Holy&lt;/strong&gt;&lt;br /&gt; - We&amp;#39;re going to make Holy Concentration scale with spell crit instead of just a flat %&lt;br /&gt; - Divine Hymn now does a short duration heal over time effect in addition to it&amp;#39;s crowd-control capability, and is now baked into a lot of Holy talents (Holy Reach, Divine Providence etc.)&lt;br /&gt; - We improved Blessed Recovery so that it now works like Ignite (Mage), where each crit gets added into the periodic heal over time and refreshes the duration.&lt;br /&gt; - Lightwell - You can now see how many charges are left in the Lightwell by clicking on it.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Discipline&lt;/strong&gt;&lt;br /&gt; - Grace will now provide 2% healing for the Priest, stacks up 3 times. So 6% increased healing taken from that target who has Grace (but only by you, the Priest).&lt;br /&gt; - Twin Disciplines will now work with Mind Flay.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Shadow&lt;/strong&gt;&lt;br /&gt; - Shadow Resilience re-designed. Now called Mind Melt - Increases the critical strike chance of your Mind Flay, Mind Sear and Mind Blast spells by 2/4%.&lt;br /&gt; - Shadow Power: Now 20/40/60/80/100% critical strike damage bonus, also works with Mind Flay.&lt;br /&gt; - Improved Shadowform - The chance to remove all movement impairing effects when you Fade is now restored.&lt;br /&gt; - Psychic Horror - Redesigned. Now reduces all damage done by targets when Psychic Scream ends by 15/30%. Lasts 6 sec.&lt;br /&gt; - Dispersion - 90% damage reduction is restored.&lt;br /&gt; - Misery - Now has 5/10/15% bonus spell power to Mind Flay, Mind Sear and Mind Blast. &lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;br /&gt;&lt;strong&gt;&lt;font size="medium"&gt;Class Balance in Build 8926&lt;/font&gt;&lt;/strong&gt;&lt;/font&gt;
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&lt;blockquote&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;Quote from: &lt;strong&gt;Ghostcrawler&lt;/strong&gt; (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679754227&amp;amp;sid=2000"&gt;&lt;font size="small"&gt;Source&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt; Sorry we could not get this out ahead of time to give you a head&amp;#39;s up.&lt;br /&gt;&lt;br /&gt; We have posted in many of the class forums already explaining why you saw so many changes to abilities and numbers this time around. The designers sat down and ran through every spell and talent in the game. We were looking for the following:&lt;br /&gt;&lt;br /&gt; -- Mechanics that we didn&amp;#39;t think we&amp;#39;d be able to get working right. They might feel off or buggy. For some of these, it was time to change them and move on.&lt;br /&gt; -- Talents that were confusing, trying to do too many things or just weird for some reason.&lt;br /&gt; -- Talents or abilites that gave too much of one class&amp;#39; special abilities to another class. This is a tough one. Sometimes an ability feels so useful that we need to spread the love. Other times we fear the classes are just blending too much together if everyone does the same thing.&lt;br /&gt; -- Looking for talents or abilities that were under or over budget.&lt;br /&gt;&lt;br /&gt; Let me explain that last part in a little more detail. We balance most of the game to a budget. We have an idea for example that a talent point should be worth around a 1% dps increase. For a variety of reasons, it doesn&amp;#39;t always work out that way and there are plenty of examples of talents that violate that goal -- it&amp;#39;s not a hard and fast rule. But there were many talents that were doing too much for their cost. Talents that offer so much for their points quickly become mandatory. They may be fun in that you get a lot for your money, but they work against the design goal of being able to build a customized talent tree for your character. They also make spec parity or class balance a lot harder when there are these inflated numbers scattered throughout the talent trees. Some talents were under-budget and were buffed, but to be fair, most were over-budget, which is just the human nature of designers when we&amp;#39;re trying to come up with something cool and exciting.&lt;br /&gt;&lt;br /&gt; What this patch was NOT was a comprehensive numbers pass. We didn&amp;#39;t nerf you because your healing, dps or mitigation was too good compared to other classes. We really don&amp;#39;t have enough data yet to make those conclusions (especially in PvP), but we&amp;#39;re getting more and over every day, both internally and from helpful beta testers.&lt;br /&gt;&lt;br /&gt; What can you do? Get out there and try out the build. There are probably some cases where we nerfed an ability too far. These changes are not set in stone. The game isn&amp;#39;t done. Please try and be clear and concise in your feedback because that makes it a lot easier for the designers and community managers to quickly read your posts. If you lost an ability that you felt you desperately needed or were really excited about, that&amp;#39;s useful feedback.&lt;br /&gt;&lt;br /&gt; We love all of the classes, and ultimately the best outcome from our point of view is for everyone to be excited to start leveling when Lich King goes live. That means giving you mechanics you&amp;#39;re excited about, but it also means not getting destroyed or totally outdone by other classes with talents or spells that are too good.&lt;br /&gt;&lt;br /&gt; Hopefully the next patch or two will have more numbers changes to get everyone closer to parity. But I don&amp;#39;t need to remind you that this is a big, complex game, and it&amp;#39;s going to take some time. &lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;br /&gt;&lt;strong&gt;&lt;font size="medium"&gt;PvE-to-PvP Paid Character Transfers Now Open&lt;/font&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;font size="small"&gt;In case you were on another planet yesterday.&lt;/font&gt;&lt;/font&gt;
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&lt;blockquote&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;Quote from: &lt;strong&gt;Bornak&lt;/strong&gt;k (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679894519&amp;amp;sid=1"&gt;&lt;font size="small"&gt;Source&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt; Providing a smooth and enjoyable experience for all players is always a priority for us, and we are continually re-evaluating our policies and programs to do so. As the state of the game has matured substantially since the inception of Paid Character Transfers, we will now be allowing PvE-to-PvP transfers on a full-time basis to provide players with more mobility and freedom to easily play with their friends.&lt;br /&gt;&lt;br /&gt; Keep in mind that all of the other standard cooldowns and restrictions will continue to apply; we’re just opening the option to transfer characters on Normal realms to Player-vs.-Player realms. Please review the &lt;/font&gt;&lt;a href="http://us.blizzard.com/support/article.xml?articleId=20558&amp;amp;rhtml=true?rhtml=y"&gt;&lt;font size="small"&gt;Paid Character Transfer FAQ&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt; if you have any questions on how this service works.&lt;br /&gt;&lt;br /&gt; You can use this service at any time by visiting your &lt;/font&gt;&lt;a href="http://www.worldofwarcraft.com/account"&gt;&lt;font size="small"&gt;Account Management page&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt; and selecting the “Paid Character Transfer” button.&lt;/font&gt;&lt;/font&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;br /&gt;&lt;font size="medium"&gt;&lt;strong&gt;Important change to mount speed improvements&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;
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&lt;blockquote&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;Quote from: &lt;strong&gt;Ghostcrawler&lt;/strong&gt; (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679754295&amp;amp;sid=2000"&gt;&lt;font size="small"&gt;Source&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;span class="blue"&gt;Any items or enchants that affect mounted speed will no longer affect any character over level 70. This includes the Riding Crop, Mithril Spurs, Riding Glove Enchant, Carrot on a Stick, Skybreaker Whip and all similar effects. Talents or spells that affect mounted speed will continue to do. In part, we thought it had become a hassle for players to have to equip (or macro) riding trinkets. We have new plans for how to improve mounted speed that we will unveil eventually. &lt;/span&gt;&lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;br /&gt;&lt;strong&gt;&lt;font size="medium"&gt;About the new Heirloom items&lt;/font&gt;&lt;/strong&gt;&lt;/font&gt;
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&lt;blockquote&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;Quote from: &lt;strong&gt;Tigole &amp;amp; Verimonde&lt;/strong&gt; (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679633896&amp;amp;pageNo=1&amp;amp;sid=2000#18"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt; You guys have discovered our &lt;a href="http://www.worldofraids.com/#scalingitems"&gt;Heirloom items&lt;/a&gt;. These (as you know) are Bound to account, which means you can mail them to any character on the same realm. They also scale with level. So you can mail these to a level one character and it will have appropriate stats (although slightly uber) for about 10 levels and then the item scales in power again, all the way up to how you&amp;#39;re seeing it now.&lt;br /&gt;&lt;br /&gt; We&amp;#39;re also going to add some Bind on Account non-scaling items for higher level alts. in the future.&lt;br /&gt;&lt;br /&gt; Let me elaborate on how these work for everyone.&lt;br /&gt;&lt;br /&gt; 1) Heirloom items Bind to Account. This means you can mail them between other characters on your account of the same faction.&lt;br /&gt;&lt;br /&gt; 2) Heirloom items&amp;#39; stats scale to the level of the person wearing them.&lt;br /&gt;&lt;br /&gt; 3) Heirlooms&amp;#39; power is equivalent to a blue item of the characters level.&lt;br /&gt;&lt;br /&gt; 4) Heirloom armor pieces will transform based on the type of the gear the character is capable of wearing. That is to say Heirlooms that are Plate on a level 80 character will be mail when equipped by a level 1-39 character who can wear plate. Items that are Mail on a level 80 character, such as Herod&amp;#39;s Shoulders, will be equippable by people who can wear Mail armor at level 40.&lt;br /&gt;&lt;br /&gt; We wanted to add something to the game for people interested in trying new classes or who just generally love playing alts, and what&amp;#39;s more fun than using an Arcanite Reaper on your level 1 Warrior&amp;nbsp;;)&lt;br /&gt;&lt;br /&gt; We are intending to expand where we use the &amp;quot;Account Bound&amp;quot; flag over time but for now Heirlooms are the only items that work this way. We also intend to expand the types of ways that Heirlooms can be attained but for now they are only purchasable via Emblems of Heroism (the new BoJ) and Stone Keeper&amp;#39;s Shards, which are attained by killing any dungeon boss in Northrend while your faction controls Wintergrasp.&lt;br /&gt;&lt;br /&gt; As for enchanting these items, they can only be the recipient of anything that you could put on a level one item.&lt;br /&gt;&lt;br /&gt; Originally we wanted these to be transferable to any character on any account you own. Unfortunately we were unable to make this happen for Lich King. Ideally I would like to see these transferable to any same server same faction character on any account a player owns. If this becomes possible in the future it is certainly something we will look into. I own five accounts myself so I&amp;#39;m right there with you all.&lt;br /&gt;&lt;br /&gt; Heirlooms do not cross any boundaries except those that you would expect them to. Plate items become mail pre-40, pail items become leather pre-40. A cloth Heirloom is still a cloth item. Currently the only Heirloom types available are weapons, shoulders, and trinkets, in time we will expand on this.&lt;br /&gt;&lt;br /&gt; As far as how they are attained, your point is definitely something that we are aware of and after the system has had more time to solidify itself in game we will consider expanding the number of ways that they can be attained. &lt;/font&gt;&lt;br /&gt;&lt;/font&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;br /&gt;&lt;strong&gt;&lt;font size="medium"&gt;WotLK Beta - Blue Posts&lt;/font&gt;&lt;/strong&gt;&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;strong&gt;&lt;font size="small"&gt;Icecrown&lt;/font&gt;&lt;/strong&gt;&lt;/font&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;&lt;br /&gt; It&amp;#39;s partially implemented. Work is still ongoing but we felt like it was stable enough to at least get some feedback.&lt;br /&gt;&lt;br /&gt; Because it is not completely finished, you&amp;#39;ll want to adventure there at your own risk. Quests will have some bugs or be unfinished and it&amp;#39;s likely that creatures are either under-tuned or over-tuned. Also, rewards might be few and far between.&lt;br /&gt;&lt;br /&gt; We&amp;#39;d love to hear feedback on the zone in the Quest Forum. (&lt;/font&gt;&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679634205&amp;amp;pageNo=1&amp;amp;sid=2000#2"&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/font&gt;&lt;/a&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Dalaran Feedback Q/A&lt;/strong&gt;&lt;br /&gt;&lt;em&gt;If I want to go to dragonblight via my flying mount, I have to take off from krasus landing and go AROUND dalaran to avoid the debuff before I make my way south. it would be nice if we could fly over it, but not around/through it.&lt;/em&gt;&lt;br /&gt; We are working on a solution for this. No promises, but it&amp;#39;s on the list. We also know about all the small areas that are dismounting you guys in the wrong spots. We will get these cleared up. The intention is for people to be able to fly into the city from anywhere and get the dismount debuff so they have time to land. You can leave the city on your flying mount from either Krassus Landing or the exit pipe in the sewers. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;I assume getting stuck in the well will be fixed?&lt;/em&gt;&lt;br /&gt; The well should be fixed in the next push. Jumping in the well will teleport you to one of 5 random spots in the sewer. It&amp;#39;s a magical well, what else did you expect...&lt;br /&gt;&lt;br /&gt;&lt;em&gt;I&amp;#39;ve seen quite a number of times where Horde will walk up and just start killing the alliance Innkeeper.&lt;/em&gt;&lt;br /&gt; This has been fixed. NPC&amp;#39;s should not be able to be attacked anymore.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;I think a huge concern will be the fact that there is only one conventional exit to Dalaran without taking a flight; and the exit is not a sanctuary. On a PvP server, nothing is to stop a crew of people from ganking everyone that uses the crystal to port out.&lt;/em&gt;&lt;br /&gt; We will be spawning guards down in Crystalsong to deal with this. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;I like the city but cant stand looking around in different shops and seeing the same old stuff. All GREY ITEMS or lvl 20 arrows(example)... I mean keep that stuff for org or ironforge, I dont see lvl 20 coming to dalaran to get arrows or some other lowbie grey item. Throw some nice items in there so i get excited to look around in the shops.&lt;/em&gt;&lt;br /&gt; The current plan is to have the correct vendors in the city selling the items you would expect. For instance, The Hunters Reach will sell standard ranged weapons but it will also sell high end Honor and Badge gear as well. We are going to try and do this as much as possible around the city. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;General lack of lore and personality. Rhonin and Veressa should have something to say. There should be more &amp;quot;characters&amp;quot; within the city, having conversations with one another (&amp;quot;FRUIT VENDOR! Your days are numbered!&amp;quot;). &lt;/em&gt;&lt;br /&gt; This is coming for sure. Don&amp;#39;t worry, we have a ton of stuff planned to make Dalaran feel bustling and alive. As an example, we are planning to have an NPC walk around the city each night starting at 6pm to light all of the lamps using a magic spell. Things like this are awesome but we just can&amp;#39;t work on that stuff until the basics of the city are locked down and working as expected. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;Everything you mentioned was for performance reasons. Many players have had difficulty navigating the city as a result of the inability to move around without lagging severely from both network lag and FPS issues.&lt;/em&gt;&lt;br /&gt; We have made an extended effort to make sure that Dalaran performs just as well or better than Shattrath did in Burning Crusade. We have had programmers reviewing the city every step of the way to insure that it does not cause any gamebreaking lag or framerate issues. If you do find either of these things happening to you, please report it ASAP. (&lt;/font&gt;&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679633307&amp;amp;sid=2000&amp;amp;pageNo=12#228"&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/font&gt;&lt;/a&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;strong&gt;&lt;br /&gt; Battlemaster Achievement&lt;/strong&gt;&lt;br /&gt; Arena Master will be it&amp;#39;s own achievement with title. Battlemaster will now only include the Battleground Achievements and will have its own title.&lt;br /&gt; We&amp;#39;d still like to add a World PvP meta-achievement with some type of reward. (&lt;/font&gt;&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679399990&amp;amp;pageNo=1&amp;amp;sid=2000#11"&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/font&gt;&lt;/a&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Death Knight&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt; &lt;strong&gt;Death Knight DPS comparaison&lt;/strong&gt;&lt;br /&gt; We are in the process of comparing dps in a variety of situations, focusing first on PvE and then on PvP (because in this case, the tests for PvP are a lot more complicated). If we find out then that the DK damage is much lower than some other classes, as many of you suspect it is, then we&amp;#39;ll adjust. (&lt;/font&gt;&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679803686&amp;amp;pageNo=2&amp;amp;sid=2000#35"&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/font&gt;&lt;/a&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Druid&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt; &lt;strong&gt;Eclipse icon to show which buff is up?&lt;/strong&gt;&lt;br /&gt; We&amp;#39;ll be doing this. (&lt;/font&gt;&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679744509&amp;amp;pageNo=1&amp;amp;sid=2000#1"&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/font&gt;&lt;/a&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Barskin in Feral&lt;/strong&gt;&lt;br /&gt; It&amp;#39;s not Bearwall, but Barskin in Feral might help. &lt;br /&gt; We can buff the avoidance and mitigation if it&amp;#39;s too low.&lt;br /&gt; What we&amp;#39;re talking about right now is Barkskin in all forms and increasing the threat of Feral Faerie Fire so it isn&amp;#39;t so terrible at pulling.&lt;br /&gt; We&amp;#39;ll have to keep an eye on AE tanking. Swipe is easy to buff, but it&amp;#39;s also easy to buff it too much so that you only Swipe, even vs. 1 target. (&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679404123&amp;amp;pageNo=1&amp;amp;sid=2000#8"&gt;src&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Balance Talent Feedback&lt;/strong&gt;&lt;br /&gt; There have been some good Balance threads already, but here is a chance to consolidate a lot of them into one area. For purposes of this thread, let&amp;#39;s avoid discussions of things like dps relative to other classes or mana concerns. All Balance talents are open to discussion. (&lt;/font&gt;&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9879057813&amp;amp;sid=2000"&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/font&gt;&lt;/a&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Hunter&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt; &lt;strong&gt;Cunning Pets&lt;/strong&gt;&lt;br /&gt; We originally implemented the Cunning pets with lower stats because we imagined their CC would be too good. But the cooldowns are reasonably long and the durations short enough that this may not be an issue. We&amp;#39;ll consider improving them to make up for the deficiency. (&lt;/font&gt;&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679912482&amp;amp;pageNo=1&amp;amp;sid=2000#8"&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/font&gt;&lt;/a&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Kill Shot&lt;/strong&gt;&lt;br /&gt; It will not cause the knockback effect any longer. It&amp;#39;s now balanced to be around 2X the damage of steady shot. (&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679403756&amp;amp;pageNo=2&amp;amp;sid=2000#28"&gt;src&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Midirection&lt;/strong&gt;&lt;br /&gt; Cooldown reduced to 30 seconds. (&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679804534&amp;amp;pageNo=1&amp;amp;sid=2000#5"&gt;src&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Pet taunt &amp;amp; cooldown sharing&lt;/strong&gt;&lt;br /&gt; We removed the pet Taunt from sharing a cooldown with Growl and Cower. (&lt;/font&gt;&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9236465047&amp;amp;pageNo=1&amp;amp;sid=2000#8"&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/font&gt;&lt;/a&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Aspect of the Viper&lt;/strong&gt;&lt;br /&gt; Our intent was not really to reduce it&amp;#39;s power, but make it equally powerful for the guy in green gear vs the guy in epics. We&amp;#39;ll do some more tuning on it. (&lt;/font&gt;&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679754397&amp;amp;pageNo=1&amp;amp;sid=2000#16"&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/font&gt;&lt;/a&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Pet talent feedback&lt;/strong&gt;&lt;br /&gt; We need to finalize the pet talents pretty soon, so I wanted to created a thread that focused on their discussion. There are already some good posts on the topic, but they are mixed in with threads on various aspects of hunters.&lt;br /&gt; Focus on specific talents, and on how the trees are put together. Please don&amp;#39;t use this particular thread to discuss more global pet issues (like feeding, leveling or PvP burstability) or pet stats in general. (&lt;/font&gt;&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679804544&amp;amp;sid=2000"&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/font&gt;&lt;/a&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Shaman&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt; &lt;strong&gt;Adding totem pusles to combat log?&lt;/strong&gt;&lt;br /&gt; We&amp;#39;ll look into the combat log idea. (&lt;/font&gt;&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679743270&amp;amp;pageNo=1&amp;amp;sid=2000#11"&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/font&gt;&lt;/a&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Warlock&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt; &lt;strong&gt;Drain Soul&lt;/strong&gt;&lt;br /&gt; Drain Soul at level 71 will also do 4X damage against targets at or below 20% health. (&lt;/font&gt;&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679894204&amp;amp;pageNo=1&amp;amp;sid=2000#9"&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/font&gt;&lt;/a&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;strong&gt;&lt;font size="small"&gt;Corruption&lt;/font&gt;&lt;/strong&gt;&lt;/font&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;&lt;br /&gt; Will be instant in the build after this one. (&lt;/font&gt;&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679634414&amp;amp;pageNo=1&amp;amp;sid=2000#7"&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/font&gt;&lt;/a&gt;&lt;font color="rgb(0, 0, 0)"&gt;&lt;font size="small"&gt;)&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=14997" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/changes/default.aspx">changes</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/upcoming/default.aspx">upcoming</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/speed/default.aspx">speed</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/class/default.aspx">class</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/mount/default.aspx">mount</category></item><item><title>Wintergrasp changes, Lore, Blue Posts</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N13175Id.aspx</link><pubDate>Fri, 29 Aug 2008 00:18:39 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:15621</guid><dc:creator>Zyuu</dc:creator><slash:comments>5</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=15621</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N13175Id.aspx#comments</comments><description>&lt;p&gt;&lt;font color="rgb(153, 204, 0)"&gt;&lt;font size="medium"&gt;&lt;strong&gt;WotLK Beta - Wintergrasp future changes&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;&lt;font size="small"&gt;&lt;font color="rgb(255, 255, 255)"&gt;Quote from:&lt;/font&gt; &lt;strong&gt;Verimonde&lt;/strong&gt; (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9336863700&amp;amp;pageNo=1&amp;amp;sid=2000#5"&gt;&lt;font size="small"&gt;Source&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt; We’re hoping to get the zone into better shape in the next couple patches. Here’s a few things that should be coming in the next build:&lt;br /&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; &lt;font size="small"&gt;All vehicles should be despawn after the battle ends&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;Demolisher and Siege Vehicle health has been reduced by 50-75%&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;Demolisher and Siege Vehicle ram attacks no longer knock a player high enough to kill them&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;Jet &amp;amp; Bomber health has been reduced&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;Bomber damage has been increased&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;Players in Bombers should no longer take damage&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;Reward for holding the keep has been added&lt;/font&gt;
&lt;/li&gt;&lt;li&gt; &lt;font size="small"&gt;The Goblin Workshops in the North and South now also supply players with land mines that deal bonus damage to tanks&lt;/font&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;font size="small"&gt; We also hope to have a system for rewarding only players that participated in the battle working soon.&lt;/font&gt;
&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;&lt;font color="rgb(153, 204, 0)"&gt;&lt;font size="medium"&gt;&lt;strong&gt;WotLK Lore - The truth about the creation of the dwarven race&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font size="small"&gt;Don&amp;#39;t miss the &lt;/font&gt;&lt;a href="http://www.worldofraids.com/news/263.html"&gt;&lt;font size="small"&gt;great article&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt; published earlier today, however we want to warn you that it contains &lt;font color="rgb(255, 153, 0)"&gt;&lt;strong&gt;Heavy Spoilers&lt;/strong&gt;&lt;/font&gt;.&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;font size="medium"&gt;&lt;font color="rgb(153, 204, 0)"&gt;&lt;strong&gt;WotLK Itemization - Level 80 Items #3&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font size="small"&gt; Small update today, as we discovered most of them in the past days. Link to the &lt;/font&gt;&lt;a href="http://www.worldofraids.com/news/264.html"&gt;&lt;font size="small"&gt;complete list&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Mail:&lt;/strong&gt; &lt;/font&gt;&lt;font size="small"&gt;&lt;a href="http://www.worldofraids.com/gallery/showimage.php?i=2776&amp;amp;c=15"&gt;&lt;font color="rgb(0, 112, 221)"&gt;&lt;strong&gt;Tornado Cuffs&lt;/strong&gt;&lt;/font&gt;&lt;/a&gt; (Bracers), &lt;/font&gt;&lt;font size="small"&gt;&lt;a href="http://www.worldofraids.com/gallery/showimage.php?i=2775&amp;amp;c=15"&gt;&lt;font color="rgb(0, 112, 221)"&gt;&lt;strong&gt;Dragonflayer Seer&amp;#39;s Bindings&lt;/strong&gt;&lt;/font&gt;&lt;/a&gt; (Bracers)&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;font color="rgb(153, 204, 0)"&gt;&lt;font size="medium"&gt;&lt;strong&gt; WotLK Beta - Blue Posts&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;blockquote&gt;&lt;font size="small"&gt;&lt;font color="rgb(255, 255, 255)"&gt;&lt;strong&gt;Achievements - Spirit of Competition &amp;#39;08 Feat&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt; Great idea. We implemented two Feats... one for the Tabard and one for the Pet. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9336453693&amp;amp;pageNo=1&amp;amp;sid=2000#1"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;font color="rgb(255, 255, 255)"&gt;&lt;strong&gt;Achievements - Profession Recipe Collection&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt; We&amp;#39;re working on the ability to do these kind of achievements. We wouldn&amp;#39;t do anything percentage based but rather choose a flat number and add more achievements as we add more content.&lt;br /&gt;&lt;br /&gt; Most likely, you&amp;#39;ll see a cooking version like this in the near future. Versions for the primary professions won&amp;#39;t go live until account-based achievements are active. We don&amp;#39;t want to encourage people picking up and dropping profressions simply to gain achievements. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9244877181&amp;amp;pageNo=1&amp;amp;sid=2000#5"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt; &lt;font color="rgb(36, 89, 255)"&gt;&lt;strong&gt;Shaman&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;font color="rgb(255, 255, 255)"&gt;&lt;strong&gt;Anticipation &amp;amp; Shamanistic Focus&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt; One change we&amp;#39;re doing to Anticipation is changing it to 3-points, and giving it disarm reduction. We are also most likely going to change Shamanistic Focus to make it a flat mana reduction in shock cooldowns. It&amp;#39;s too spammy right now, and the class has too many on proc buffs. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=8765613341&amp;amp;pageNo=4&amp;amp;sid=2000#78"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt;&lt;font color="rgb(255, 255, 255)"&gt;&lt;strong&gt;Windfury Weapon concern&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt; We&amp;#39;ll see if we can make the ability less complicated/&amp;quot;mathy&amp;quot;. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=8765613341&amp;amp;pageNo=4&amp;amp;sid=2000#78"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt; &lt;font color="rgb(148, 130, 202)"&gt;&lt;strong&gt;Warlock&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;font color="rgb(255, 255, 255)"&gt;&lt;strong&gt;Upcoming Content Patch&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt; We&amp;#39;ll be doing some considerable work on Warlocks before that patch hits. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9237587159&amp;amp;pageNo=1&amp;amp;sid=2000#6"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt; &lt;font color="rgb(199, 156, 110)"&gt;&lt;strong&gt;Warrior&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;font color="rgb(255, 255, 255)"&gt;&lt;strong&gt;Furious Attacks&lt;/strong&gt;&lt;/font&gt; - This talent will see some revision before retail so don&amp;#39;t worry about a world where warriors are dual wielding daggers for MS bonanzas. (&lt;/font&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9023731954&amp;amp;pageNo=3&amp;amp;sid=2000#56"&gt;&lt;font size="small"&gt;src&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;/font&gt;&lt;br /&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;font color="rgb(153, 204, 0)"&gt;&lt;font size="medium"&gt;&lt;strong&gt;&lt;br /&gt; BlizzCast Episode 5: Special WWI Edition&lt;/strong&gt;&lt;/font&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;font size="small"&gt; Don&amp;#39;t expect to learn anything new about WotLK.&lt;/font&gt;
&lt;/p&gt;
&lt;blockquote&gt;&lt;font size="small"&gt;&lt;font color="rgb(255, 255, 255)"&gt;Quote from:&lt;/font&gt; &lt;strong&gt;Wryxian&lt;/strong&gt; (&lt;/font&gt;&lt;a href="http://forums.wow-europe.com/thread.html?topicId=5640244126&amp;amp;sid=1"&gt;&lt;font size="small"&gt;Source&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;)&lt;br /&gt;&lt;br /&gt; This special Worldwide Invitational wrap-up edition of BlizzCast begins with a brief chat between RTS Community Manager Karune, World of Warcraft Community Manager Nethaera, and Diablo III Community Manager Bashiok about their WWI experiences. Bashiok then takes you into the mind of Diablo III Lead Designer Jay Wilson, and the two discuss some recent hot issues surrounding the game. Listen to the show now or check out the transcript to see all the featured artwork.&lt;br /&gt;&lt;br /&gt; Download the new episode here: &lt;/font&gt;&lt;a href="http://eu.blizzard.com/blizzcast/"&gt;&lt;font size="small"&gt;http://eu.blizzard.com/blizzcast/&lt;/font&gt;&lt;/a&gt;&lt;font size="small"&gt;&lt;br /&gt;&lt;br /&gt; Transcript for the new episode: &lt;/font&gt;&lt;a href="http://eu.blizzard.com/blizzcast/archive/episode5.xml"&gt;&lt;font size="small"&gt;http://eu.blizzard.com/blizzcast/archive/episode5.xml&lt;/font&gt;&lt;/a&gt;
&lt;/blockquote&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=15621" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/changes/default.aspx">changes</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/posts/default.aspx">posts</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/blue/default.aspx">blue</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/wintergrasp/default.aspx">wintergrasp</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/lore/default.aspx">lore</category></item><item><title>Threatmeter changes, Blue Posts, WotLK Cinematic, Comic</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N12877Id.aspx</link><pubDate>Tue, 19 Aug 2008 21:04:21 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:16289</guid><dc:creator>Zyuu</dc:creator><slash:comments>5</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=16289</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N12877Id.aspx#comments</comments><description>&lt;p&gt;In the latest Wrath of the Lich King beta build (8770) there&amp;#39;s been changes made to the threat meter, among those are several new visual features.
&lt;/p&gt;
&lt;h2 id="w_threatmeter-changes"&gt;Threatmeter Changes&lt;/h2&gt;
&lt;p&gt;&lt;b&gt;Scrolling Combat Text&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Percentage warnings have been replaced with the following text messages: &amp;quot;Lost Threat&amp;quot;, &amp;quot;High Threat&amp;quot; (yellow glow/dot) and &amp;quot;Attacking You&amp;quot; (red glow/dot).
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Player/Enemy Frame&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Yellow glow on your and the target&amp;#39;s unitframe means you have high threat with that mob and you are very close to getting that target to attack you, this is when you have to use your threat reduction abilities (i.e feint, feign death, cower, etc...). when the target starts attacking you, your unitframe will glow red.
&lt;/li&gt;&lt;li&gt; Red glow means you are being attacked by a mob, there can be several red glowing unitframes in the party based on the number of targets your party is in combat with. You can reduce your threat with threat reduction abilities (i.e. fade, vanish, feint, feign death, disengage, cower, etc...) or let the tank gain aggro by waiting.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Tooltip&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;The % threat percentage is still there, however Blizzard added 2 colored dots, yellow dot (you have high threat) and red dot (you are being attacked). 
&lt;/p&gt;&lt;p&gt;At this point it is unknown exactly at what percentage will you see the high threat warning. Also the threat meter is only active in groups with 3 or more members.
&lt;/p&gt;&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/141373/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/141/373.jpg" alt="threatmeter7" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/141374/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/141/374.jpg" alt="threatmeter8" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/141375/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/141/375.jpg" alt="threatmeter6" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/141376/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/141/376.jpg" alt="threatmeter5" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/141378/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/141/378.jpg" alt="threatmeter3_original" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/141379/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/141/379.jpg" alt="threatmeter9" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h2 id="w_wotlk-blue-beta-posts"&gt;WotLK Blue Beta Posts&lt;/h2&gt;
&lt;p&gt;&lt;b&gt;Spells Missing&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;&lt;font color="blue"&gt;This is not a bug. Also, this was announced. Misses actually miss now, in the log and visually. Misses aren&amp;#39;t treated as resists anymore.&lt;/font&gt; [&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9023606036&amp;amp;pageNo=1&amp;amp;sid=2003#1"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;p&gt;&lt;b&gt;&amp;quot;Cower&amp;quot; emote duration&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;&lt;font color="blue"&gt;The current length of /cower is unintended. The animation length has been increased and will appear in an upcoming build.&lt;/font&gt; [&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=8557301274&amp;amp;pageNo=1&amp;amp;sid=2000#4"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Druid&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Armor and Bears
&lt;/p&gt;&lt;p&gt;&lt;font color="blue"&gt;Armor is one of the most important stats a tank can have. We aren&amp;#39;t trying to keep bears from getting it.
&lt;/p&gt;&lt;p&gt;The change to itemization was done solely to avoid having so much diversity in the items we could drop. It&amp;#39;s lame when you&amp;#39;re leveling up to keep seeing quest rewards that are itemized for your spec (which TBH is still a problem we haven&amp;#39;t solved for Feral weapons and idols). It&amp;#39;s lame when your raid kills a boss and he drops say elemental mail, healing leather, and a spellpower mace, none of which your group can use. Having bears, cats and rogues all desire the same leather drops isn&amp;#39;t a panacea -- it helps some problems, but it creates others. Having bears run around with as much armor as a rogue would be a big, big problem.
&lt;/p&gt;&lt;p&gt;Fortunately there are plenty of ways to give bears the armor they need -- through talents (like the crit resistance one) or through Dire Bear form itself for example. Even if another tanking class ends up having slightly more armor than a druid, the differences should be so minor that neither of you is at a significant disadvantage on a boss.
&lt;/p&gt;&lt;p&gt;I am glad someone mentioned the hunter example. I am really hoping you guys have the same reaction when you see the next pass on druid talents.&lt;/font&gt; [&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=8537784293&amp;amp;sid=2000&amp;amp;pageNo=7#134"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Hunter&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;The new &amp;quot;Kill Command&amp;quot;
&lt;/p&gt;&lt;p&gt;&lt;font color="blue"&gt;Kill Command was initially created as a reactive ability, something you hit when an event happened (a critical strike). The problem was that the event happened too often, and players just stuck it into a macro. Kill Command basically just became a flat damage increase. Players are right to assume their DPS has jumped because of shots not interrupting the auto-shot timer (it has, our tests show a ~140 DPS increase in some trials), so I think it&amp;#39;s fair to say the class&amp;#39; sustained DPS will be okay.&lt;/font&gt; [&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9023784219&amp;amp;pageNo=1&amp;amp;sid=2000#11"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;p&gt;Growl
&lt;/p&gt;&lt;p&gt;&lt;font color="blue"&gt;Growl sucks. We&amp;#39;ll fix it.&lt;/font&gt; [&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9023666362&amp;amp;pageNo=1&amp;amp;sid=2000#12"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;p&gt;Boars &amp;amp; Charge
&lt;/p&gt;&lt;p&gt;&lt;font color="blue"&gt;We actually debated this issue quite a bit. In the end it came down to a call about whether it was more fitting to boars to keep Charge or whether it was more fitting for the boar to be a tanking pet. The tanking pets were all going to get Intervene instead of Charge, since it let them be more useful as an OT, and we didn&amp;#39;t think it was worth the cost of making changes or exceptions to that design just to preserve boars Charging.
&lt;/p&gt;&lt;p&gt;In the end, we decided that boars are feared because they are tough. They have leathery skin, a stubborn disposition and had a reputation for fighting on long after their wounds should have killed them. In short, they felt like a tank. We tried to keep the feeling of the old Charge with the bonus component to Gore.
&lt;/p&gt;&lt;p&gt;It was very difficult to come up with a whole new system for pets without losing any aspect of the old system that might be important to players. We are genuinely sorry though if there is a change you don&amp;#39;t like.&lt;/font&gt; [&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9023656642&amp;amp;pageNo=1&amp;amp;sid=2000#6"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Priest&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Upcoming Shadow Changes
&lt;/p&gt;&lt;p&gt;&lt;font color="blue"&gt;We&amp;#39;re going to do some further tweaks to Shadow soon.&lt;/font&gt; [&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=8765740755&amp;amp;pageNo=3&amp;amp;sid=2000#41"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Shaman&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Downranking and Earth Shock efficiency
&lt;/p&gt;&lt;p&gt;&lt;font color="blue"&gt;We&amp;#39;re working on a rank-1 Earth Shock equivalent spell. Not sure when it will be in, though.&lt;/font&gt; [&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9023695879&amp;amp;pageNo=1&amp;amp;sid=2000#7"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;p&gt;Totem of Wrath stacking
&lt;/p&gt;&lt;p&gt;&lt;font color="blue"&gt;Bug. Probably will also get another re-design too.&lt;/font&gt; [&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9023694157&amp;amp;pageNo=1&amp;amp;sid=2000#16"&gt;Source&lt;/a&gt;]
&lt;/p&gt;
&lt;h2 id="w_wrath-of-the-lich-king-cinematic-will-be-unveiled-at-games-convention-08"&gt;Wrath of the Lich King Cinematic will be unveiled at Games Convention 08&lt;/h2&gt;
&lt;p&gt;The opening cinematic for WotLK will be showcased at Games Convention this year.
&lt;/p&gt;&lt;p&gt;&lt;font color="blue"&gt;Just wanted to let you all know that Blizzard will be unveiling the opening cinematic movie for World of Warcraft: Wrath of the Lich King at the Games Convention in Leipzig. The cinematic will be shown at 1:00 p.m., Thursday 21 August at the Blizzard Entertainment booth (D01 in Hall 5). A Q&amp;amp;A session featuring members of the cinematics team will immediately follow.
&lt;/p&gt;&lt;p&gt;Blizzard’s lineup of activity will also feature hands-on gameplay with StarCraft II and Wrath of the Lich King, Q&amp;amp;A sessions with members from the StarCraft II and Diablo III teams, and more.&lt;/font&gt;
&lt;/p&gt;
&lt;h2 id="w_wow-comic-contest"&gt;WoW Comic Contest&lt;/h2&gt;
&lt;p&gt;Yet another comic from the Blizzard Comic Contest.
&lt;/p&gt;
&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/141372/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/141/372.jpg" alt="ss230_original" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=16289" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/changes/default.aspx">changes</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/wotlk/default.aspx">wotlk</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/posts/default.aspx">posts</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/blue/default.aspx">blue</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/threatmeter/default.aspx">threatmeter</category></item><item><title>WotLK -- Upcoming Hunter Changes</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N12788Id.aspx</link><pubDate>Fri, 15 Aug 2008 19:28:54 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:16420</guid><dc:creator>Zyuu</dc:creator><slash:comments>12</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=16420</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N12788Id.aspx#comments</comments><description>&lt;p&gt;Recently Blizzard updated the &lt;a href="http://www.worldofwarcraft.com/info/classes/talent-index/wrath.html"&gt;official Wrath of the Lich King calculator&lt;/a&gt; with numerous of changes and adjustments for the Hunter class.  Hopefully we&amp;#39;ll see these changes in the next beta build.
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;
&lt;h2 id="w_beast-mastery"&gt;Beast Mastery&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; Focused Fire (Tier 2) - Updated stats/description: All damage caused by you is increased by 1/2% while your pet is active and the critical strike chance of your pet&amp;#39;s special abilities by 10/20% while Kill Command is active. (was the critical strike chance of your Kill Command ability).
&lt;/li&gt;&lt;li&gt; Pathfinding (Tier 3) - Updated stats/description: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4/8%, and increases your speed while mounted by 5/10%. The mounted movement speed increase does not stack with other effects. (old version: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4/8%)
&lt;/li&gt;&lt;li&gt; Masters Call (Tier 3) replaced with Aspect Mastery.
&lt;/li&gt;&lt;li&gt; Aspect Mastery moved from Tier 10 to Tier 3, and changed to 1 rank: Increases the mana returned from your Aspect of the Viper by 10%, reduces the damage done to you while in Aspect of the Monkey by 10% and increases the attack power bonus gained with Aspect of the Hawk by 50%.
&lt;/li&gt;&lt;li&gt; Spirit Bond (Tier 5) - Updated stats/description: While your pet is active, you and your pet will regenerate 1/2% of total health every 10 sec and increases healing done to you and your pet by 5/10%. (old version did not have the increase healing part).
&lt;/li&gt;&lt;li&gt; Animal Handler (Tier 6) - Updated stats/description: Increases your pet&amp;#39;s chance to hit by 2/4% and reduces the cooldown of your Master&amp;#39;s Call ability by 5/10 sec.
&lt;/li&gt;&lt;li&gt; New Tier 10 Talent - Seperation Anxiety: When your pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 2/4/6/8/10%, and when you and your pet are within 20 yards of each other, you and you pet&amp;#39;s movement speed is increased by 2/4/6/8/10%.
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_marksmanship"&gt;Marksmanship&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; Improved Stings (Tier 4) - Changed from five levels to three, stats changed: Increases the damage done by your Serpent Sting by 10/20/30% and the mana drained by your Viper Sting by 10/20/30%. In addition, reduces the chance Stings will be dispelled by 10/20/30%.
&lt;/li&gt;&lt;li&gt; Trueshot Aura now affects the whole raid. Rapid Recuperation (Tier 8) - Updated description: Reduces the mana and focust cost of all shots and abilities by you and your pet by 20/40/60% while under the effect of Rapid Fire, and you gain mana equal to 50/100/150% of the damage you do under the effect of Rapid Killing over 6 sec.
&lt;/li&gt;&lt;li&gt; Marked for Death (Tier 10) - Updated stats/description: Increases the damage done by your shots and the damage done by your pet&amp;#39;s special abilities by 2/4/6/8/10%, on the marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 2/4/6/8/10%.
&lt;/li&gt;&lt;li&gt; Chimera Shot (Tier 11) - Updated stats/description: You deal 125% weapon damage (was 150%), refreshing the current Sting (old version consumed the current Sting) on your target and triggering an effect. Serpent Sting unchanged. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occuer more than once per 1 minute.
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_survival"&gt;Survival&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; New Tier 2 Talent - T.N.T: Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% chance to stun targets for 2 secs when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
&lt;/li&gt;&lt;li&gt; New Tier 4 Talent - Lock and Load: You have a 33/66/100% chance when you trap a target and a 5/10/15% when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
&lt;/li&gt;&lt;li&gt; New Tier 5 Talent - Hunter vs. Wild: Increases you and your pet&amp;#39;s attack power and ranged attack power equal to 10/20/30% of your total Stamina.
&lt;/li&gt;&lt;li&gt; Clever Traps (Tier 3) has been removed.
&lt;/li&gt;&lt;li&gt; Deterrence is gone, and Deflection is now required for Counterattack.
&lt;/li&gt;&lt;li&gt; Deflection moved from Tier 2 to Tier 3 and changed from five ranks to three (2/4/6%).
&lt;/li&gt;&lt;li&gt; Trap Mastery moved from Tier 4 to Tier 3. Description is not finished yet.
&lt;/li&gt;&lt;li&gt; Survival Instincts moved from Tier 5 to Tier 2.
&lt;/li&gt;&lt;li&gt; Improved Feign Death renamed to Survival Tactics and moved from Tier 4 to Tier 3: It now reduces the cooldown of your Disengage ability by 2/4 sec. (instead of reducing the damage you take during feign death by 15/30).
&lt;/li&gt;&lt;li&gt; Survivalist (Tier 3) - Updated description: Increases your Stamina by 2/4/6/8/10%. (old version: Increases total health by 2/4/6/8/10%)
&lt;/li&gt;&lt;li&gt; Surefooted (Tier 4): It now reduces duration on movement impairing effects by 16/25/50%.
&lt;/li&gt;&lt;li&gt; Wyvern Sting (Tier 7) range increased from 5-35yd to 4-41yd. Nature dot duration reduced from 12 sec to 6 sec.
&lt;/li&gt;&lt;li&gt; Potent Venom renamed Noxius Stings (Tier 8): If Wyver Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16/25/50% of the duration remaining, and increases all damage done by you on target afflicted by your Serpent Sting by 1/2/3%.
&lt;/li&gt;&lt;li&gt; Readiness (Tier 9) cooldown lowered from 5 minutes to 3 minutes.
&lt;/li&gt;&lt;li&gt; Hunting Party (Tier 10) - Updated stats/description: Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 20/40/60/80/100% chance to restore 2% mana, 10 energy, 4 rage or 10 Runic Power to all members of your party. The cooldown of this talent has been removed.
&lt;/li&gt;&lt;li&gt; Explosive Shot (Tier 11) range increased from 5-35yd to 4-41yd, and it now does 416-486 damage and then 104-121 fire damage to all enemies within 5 yards of the target every second for 2 seconds.
&lt;/li&gt;&lt;/ul&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=16420" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/changes/default.aspx">changes</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/upcoming/default.aspx">upcoming</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/hunter/default.aspx">hunter</category></item><item><title>Further Undocumented Changes</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N10954Id.aspx</link><pubDate>Fri, 20 Jun 2008 05:36:05 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:20813</guid><dc:creator>Zyuu</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=20813</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N10954Id.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media.curse.com/dl2/23/132/622.png/tbc20.png" style="margin-left:6px;float:right;" alt="" /&gt;&lt;/a&gt;Yesterday we posted the new &lt;a href="http://wow.curse.com/articles/details/10889/"&gt;PTR 2.4.3 Patch Notes&lt;/a&gt; and also &lt;a href="http://wow.curse.com/articles/details/10907/"&gt;Spells and Mounts&lt;/a&gt; which were discovered.  Earlier today we posted &lt;a href="http://wow.curse.com/articles/details/10918/"&gt;PTR 2.4.3 Undocumented Changes&lt;/a&gt;.
&lt;/p&gt;&lt;p&gt;Now we&amp;#39;re back with even more undocumented changes:
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;b&gt;Information about the next TCG expansion already&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;If you speak to Landro Longshot in Booty Bay on the Public Test Realm, he will share information about the (possibly) next TCG expansion.  The name will most likely be &amp;quot;Drums of War&amp;quot;.  As always, with a TCG expansion, there will be new loot cards.  Drums of War is no exception, you can acquire a Taunt Flag, Party Grenade and a &lt;a href="http://wow.curse.com/images/details/132522/"&gt;Bear Mount&lt;/a&gt;.
&lt;/p&gt;&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/132623/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/132/623.jpg" alt="drumsofwar" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/132624/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/132/624.jpg" alt="newtcgloot" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;b&gt;Stormwind City Harbor&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Stormwind City is by far my favorite city in World of Warcraft (Silvermoon being at second place).  Apparently the first signs of the Stormwind Harbor can be seen on the PTR, check it out at the northern canal wall between the Park and Cathedral districts.  Numerous of construction workers are deployed at the hopefully soon to be harbor, all having &amp;lt;StoneCutters Guild&amp;gt; to their names.
&lt;/p&gt;&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/132626/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/132/626.jpg" alt="ptr_stormwindharbor_original" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;b&gt;&amp;quot;Fluff&amp;quot; Pets have had their levels altered&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;All non-combat pets have had their levels changed. Not quite sure what changes there level. Assuming where and what type of level area obtained it can vary from 1-70. Pets from SW orphanage quest are lvl 1 - Shattrath lvl 20. Disgusting Ozzleing farmed from a 55-60 epl zone - level 55. High level 70+ instance/zones/Quartermasters - level 70. 
&lt;/p&gt;&lt;p&gt;[&lt;a href="http://www.worldofraids.com/forums/showthread.php?p=65599#post65599"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Don Carlos and his White Stallion&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;New Quest NPC Don Carlos and his White Stallion have been added just out side Gadgetzan Graveyard in Tanaris. Quest name &amp;quot;Nice Hat...&amp;quot; Defeat his old self in the Caverns of Time within the Old Hillbrad instance Bring his Hat back as Proof. Not a Chain. 
&lt;/p&gt;&lt;p&gt;[&lt;a href="http://www.worldofraids.com/forums/showthread.php?p=65599#post65599"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Tauren Chieftains Band &amp;quot;Live&amp;quot; In-game&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Tauren Chieftains Band (LV70ETC) now play a Live Show within the World&amp;#39;s End Tavern. Not sure what the time difference is for ever show but its always at the top of the hour as usual.
&lt;/p&gt;&lt;p&gt;[&lt;a href="http://www.worldofraids.com/forums/showthread.php?p=65599#post65599"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;p&gt;&lt;hr /&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Previous recent news&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; &lt;a href="http://wow.curse.com/articles/details/10940/"&gt;Intel Extreme Masters goes WoW with $750,000&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://wow.curse.com/articles/details/10918/"&gt;PTR 2.4.3 Undocumented Changes&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://wow.curse.com/articles/details/10913/"&gt;EA: Warhammer Won&amp;#39;t Rival WoW&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://wow.curse.com/articles/details/10907/"&gt;Spells and Mounts Discovered in 2.4.3&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://wow.curse.com/articles/details/10889/"&gt;2.4.3 PTR Patch Notes&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://news.curse.com/details/10888/"&gt;New Loot in the WoW TCG: The Hunt for Illidan&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://news.curse.com/details/10887/"&gt;2.4.3 PTR Coming Soon&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://wow.curse.com/articles/details/10864/"&gt;Blue Posts, Fan Art and Comic&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://wow.curse.com/articles/details/10855/"&gt;2008 Arena Tournament Phase 2 Has Begun&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://wow.curse.com/articles/details/10828/"&gt;Most Memorable Moment, Part II&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://wow.curse.com/articles/details/10826/"&gt;New DC Comic series to reveal Ashbringer’s backstory&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://wow.curse.com/articles/details/10818/"&gt;Working for Blizzard Europe&lt;/a&gt;
&lt;/li&gt;&lt;/ul&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=20813" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/changes/default.aspx">changes</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/wow/default.aspx">wow</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/ptr/default.aspx">ptr</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/further/default.aspx">further</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/undocumented/default.aspx">undocumented</category></item><item><title>PTR 2.4.3 Undocumented Changes</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N10918Id.aspx</link><pubDate>Thu, 19 Jun 2008 18:04:09 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:20870</guid><dc:creator>Zyuu</dc:creator><slash:comments>9</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=20870</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N10918Id.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media.curse.com/dl2/23/132/574.jpg/ss13_2.jpg" style="margin-left:6px;float:right;" alt="" /&gt;&lt;/a&gt;Yesterday we posted the new &lt;a href="http://wow.curse.com/articles/details/10889/"&gt;PTR 2.4.3 Patch Notes&lt;/a&gt; and also &lt;a href="http://wow.curse.com/articles/details/10907/"&gt;Spells and Mounts&lt;/a&gt; which were discovered.
&lt;/p&gt;&lt;p&gt;Today we have some undocumented changes to share and also:
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;b&gt;PTR In-Game Code Redemption&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;This is pretty cool, Blizzard are letting us redeem the &lt;b&gt;&lt;a href="http://news.curse.com/details/10888/"&gt;new TCG rare promotional items&lt;/a&gt;&lt;/b&gt;, for testing purposes on the PTR.
&lt;/p&gt;&lt;p&gt;&lt;font color="blue"&gt;
During the patch 2.4.3 testing process, we&amp;#39;d like to provide players with the unique opportunity to acquire a few rare promotional items! We encourage any players on the PTR to visit Landro Longshot in Booty Bay to redeem the following items:
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; &lt;a href="http://images.curse.com/details/132501/"&gt;Path of Illidan&lt;/a&gt; – Code 1111
&lt;/li&gt;&lt;li&gt; &lt;a href="http://images.curse.com/details/132499/"&gt;Disco Ball&lt;/a&gt; – Code 2222
&lt;/li&gt;&lt;li&gt; &lt;a href="http://images.curse.com/details/132500/"&gt;Ethereal companion&lt;/a&gt; - Code 3333
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;All you need to do is input the above codes when visiting Landro, and that&amp;#39;s it!
&lt;/p&gt;&lt;p&gt;Please note that this give-away pertains &lt;i&gt;solely&lt;/i&gt; to the Public Test Realms.&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;[&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=7116549789&amp;amp;pageNo=1&amp;amp;sid=1#0"&gt;Source&lt;/a&gt;]
&lt;/p&gt;&lt;p&gt;Read more about &lt;a href="http://wow.curse.com/articles/details/10888/"&gt;New Loot in the WoW TCG: The Hunt for Illidan&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;b&gt;Changes to items&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;With 2.4.3 the &lt;a href="http://wow.curse.com/articles/details/10641/"&gt;Season 4&lt;/a&gt; vendors are selling epic gems for arena points, &lt;i&gt;the price is 800 points per gem&lt;/i&gt;:
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/item.aspx?id=28123"&gt;Potent Ornate Topaz&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/item.aspx?id=28118"&gt;Runed Ornate Ruby&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/item.aspx?id=28119"&gt;Smooth Ornate Dawnstone&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/item.aspx?id=28120"&gt;Gleaming Ornate Dawnstone&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/item.aspx?id=28363"&gt;Inscribed Ornate Topaz&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/item.aspx?id=28362"&gt;Bold Ornate Ruby&lt;/a&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Another very important thing to take note of is the fact that the &lt;b&gt;Arena Gems are not unique on equip&lt;/b&gt;, while the &lt;b&gt;Honor Gems remain unique on equip&lt;/b&gt;.  Pretty big difference!
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;b&gt;New items&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Paris Hilton, err I mean, &lt;a href="http://www.curse.com/images/details/132580//harispilton.jpg"&gt;Haris Pilton&lt;/a&gt; (her long lost twin) who now &lt;a href="http://www.wowdb.com/npc.aspx?id=18756"&gt;live in&lt;/a&gt; Shattrath City is selling brand new items.
&lt;/p&gt;&lt;p&gt;The following four items is the latest fashion in Outlands, spoil someone you like a lot or perhaps buy them to yourself.
&lt;/p&gt;
&lt;img src="http://media.curse.com/dl2/23/132/580.jpg/harispilton.jpg" alt="" /&gt;
&lt;ul&gt;&lt;li&gt; Sapphire Pinky Ring | 600 gold
&lt;/li&gt;&lt;li&gt; Ruby Shades | 2000 gold 
&lt;/li&gt;&lt;li&gt; Noble&amp;#39;s Elementium Signet | 2400 gold
&lt;/li&gt;&lt;li&gt; Gold Eternium Band | 3000 gold
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Hilton actually sells something useful too, a 22 slot bag.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; &amp;quot;Gigantique&amp;quot; Bag | 1200 gold
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;b&gt;New Herb Bag&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;A new 28 slot herb bag is available if you&amp;#39;re revered or higher with Sporeggar (tailoring).  It takes 2 &lt;a href="http://www.wowdb.com/item.aspx?id=22794"&gt;Fel Lotus&lt;/a&gt; and 4 &lt;a href="http://www.wowdb.com/item.aspx?id=21845"&gt;Primal Mooncloth&lt;/a&gt;.  The name? Mycah&amp;#39;s Botanical Bag.
&lt;/p&gt;&lt;p&gt;&lt;hr /&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Previous recent news&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; &lt;a href="http://wow.curse.com/articles/details/10913/"&gt;EA: Warhammer Won&amp;#39;t Rival WoW&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://wow.curse.com/articles/details/10907/"&gt;Spells and Mounts Discovered in 2.4.3&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://wow.curse.com/articles/details/10889/"&gt;2.4.3 PTR Patch Notes&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://news.curse.com/details/10888/"&gt;New Loot in the WoW TCG: The Hunt for Illidan&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://news.curse.com/details/10887/"&gt;2.4.3 PTR Coming Soon&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://wow.curse.com/articles/details/10864/"&gt;Blue Posts, Fan Art and Comic&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://wow.curse.com/articles/details/10855/"&gt;2008 Arena Tournament Phase 2 Has Begun&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://wow.curse.com/articles/details/10828/"&gt;Most Memorable Moment, Part II&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://wow.curse.com/articles/details/10826/"&gt;New DC Comic series to reveal Ashbringer’s backstory&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://wow.curse.com/articles/details/10818/"&gt;Working for Blizzard Europe&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://wow.curse.com/articles/details/10815/"&gt;Dance and Costume Signups Now Open&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://wow.curse.com/articles/details/10760/"&gt;Most Memorable Moment&lt;/a&gt;
&lt;/li&gt;&lt;/ul&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=20870" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/changes/default.aspx">changes</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/wow/default.aspx">wow</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/ptr/default.aspx">ptr</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/world/default.aspx">world</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/undocumented/default.aspx">undocumented</category></item><item><title>PTR Patch 2.4.2 Unofficial Changes</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N9224Id.aspx</link><pubDate>Fri, 25 Apr 2008 05:42:32 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:23601</guid><dc:creator>Zyuu</dc:creator><slash:comments>7</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=23601</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N9224Id.aspx#comments</comments><description>&lt;p&gt;As always (or at least most of the time) with a new patch there&amp;#39;s a bunch of unlisted changes that sneaked into the build.  Be it intentional or not.  Via &lt;a href="http://www.worldofraids.com"&gt;World of Raids&lt;/a&gt; we&amp;#39;re providing you with the latest  known list of unofficial changes in the current PTR Patch 2.4.2.
&lt;/p&gt;
&lt;h2 id="w_quest"&gt;Quest&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; &amp;quot;&lt;a href="http://www.wowdb.com/quest.aspx?id=11880"&gt;The Multiphase Survey&lt;/a&gt;&amp;quot; no longer gives a Shattered Sun Supplies bag.
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_new-items"&gt;New Items&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; New PvP epic trinket added to the game (costs 40k honor) - &lt;a href="http://images.curse.com/details/125911/"&gt;Medallion of the Alliance&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; New competition tabard added to the game. (&lt;a href="http://images.curse.com/details/125912/"&gt;Screenshot&lt;/a&gt;)
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Jewelcrafting
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; New gem added to the Shattered Sun vendor: Purified Shadowsong Amethyst
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_item-changes"&gt;Item Changes&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; Renataki&amp;#39;s Charm of Trickery on use effect changed, from 40 energy to 20 energy (level 70). (&lt;a href="http://images.curse.com/details/125914/"&gt;New stats&lt;/a&gt;)
&lt;/li&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/item.aspx?id=19955"&gt;Wushoolay&amp;#39;s Charm of Nature&lt;/a&gt; on use effect changed. (&lt;a href="http://images.curse.com/details/125903/"&gt;New stats&lt;/a&gt;)
&lt;/li&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/item.aspx?id=19958"&gt;Hazza&amp;#39;rah&amp;#39;s Charm of Healing&lt;/a&gt; on use effect changed. (&lt;a href="http://images.curse.com/details/125904/"&gt;New stats&lt;/a&gt;)
&lt;/li&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/item.aspx?id=34352"&gt;Borderland Fortress Grips&lt;/a&gt; have had their stats updated. (http://images.curse.com/details/125905/ New stats])
&lt;/li&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/item.aspx?id=32258"&gt;Naturalist’s Preserving Cinch&lt;/a&gt; have had their stats updated. (&lt;a href="http://images.curse.com/details/125907/"&gt;New stats&lt;/a&gt;)
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_professions-changes"&gt;Professions Changes&lt;/h2&gt;
&lt;p&gt;&lt;b&gt;Leatherworking&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/item.aspx?id=34207"&gt;Glove Reinforcements&lt;/a&gt; are now only 4 Heavy Knothide and 3 Primal Earth.
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_fishing"&gt;Fishing&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/item.aspx?id=35286"&gt;Bloated Giant Sunfish&lt;/a&gt; now contain 1-4 &lt;a href="http://www.wowdb.com/item.aspx?id=13757"&gt;Lightning Eel&lt;/a&gt;, 1-2 &lt;a href="http://www.wowdb.com/item.aspx?id=35287"&gt;Luminous Bluetail&lt;/a&gt;, 3-5 &lt;a href="http://www.wowdb.com/item.aspx?id=5569"&gt;Seaweed&lt;/a&gt;, &amp;quot;Mostly Digested Fish&amp;quot; (grey fish-bones), plus odd herb, ore and scroll as before (but less commonly, because of the new drops). This means &lt;a href="http://www.wowdb.com/item.aspx?id=35287"&gt;Luminous Bluetail&lt;/a&gt; are no longer caught directly by fishing - they can only be found within &lt;a href="http://www.wowdb.com/item.aspx?id=35286"&gt;Bloated Giant Sunfish&lt;/a&gt;. However, Luminous Bluetail now share cooldown with warlock healthstones and not mana/healing potions.
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_class-changes"&gt;Class Changes&lt;/h2&gt;
&lt;p&gt;&lt;b&gt;Hunter&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/spell.aspx?id=34074"&gt;Aspect of the Viper&lt;/a&gt; (2.4.2)
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;The hunter takes on the aspects of a viper, regenerating mana equal to up to 55% of his or her Intellect plus 35% of his or her level every 5 sec. The lower the hunter&amp;#39;s current mana, the more mana will be regenerated. Only one Aspect can be active at a time.
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Mage&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Two new portal spells (Locations: Theramore and Stonard) for mage. You get them from a portal trainer in the respective destination and the level requirements for the new teleports and portals is 35. (&lt;a href="http://images.curse.com/details/125908/"&gt;Screenshot&lt;/a&gt;)
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_new-enchantments-boosting-your-mount-speed"&gt;New enchantments boosting your mount speed&lt;/h2&gt;
&lt;p&gt;&lt;i&gt;- They are in the game files, but not activated on PTR realms.&lt;/i&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/item.aspx?id=11122"&gt;Carrot on a Stick&lt;/a&gt; - Permanently enchant a mount to increase its mounted speed by 3%. You may only enchant mounts in your own inventory, and enchanting your mount will cause it to become soulbound. Single use.
&lt;/li&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/spell.aspx?id=40389"&gt;Crow Speed&lt;/a&gt; - Increases speed in Flight Form and Swift Flight Form by 10%.
&lt;/li&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/item.aspx?id=25653"&gt;Riding Crop&lt;/a&gt; - Permanently enchant a mount to increase its mounted speed by 10%. You may only enchant mounts in your own inventory, and enchanting your mount will cause it to become soulbound. Single use.
&lt;/li&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/item.aspx?id=32863"&gt;Skybreaker Whip&lt;/a&gt; - Permanently enchant a mount to increase its mounted speed by 10%. You may only enchant mounts in your own inventory, and enchanting your mount will cause it to become soulbound. Single use.
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_new-mounts"&gt;New Mounts&lt;/h2&gt;
&lt;p&gt;According to the games files, there are two new mounts:
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Zebra Mount&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/125909/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/125/909.jpg" alt="zebra_mount" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Headless Horseman Mount&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/125910/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/125/910.jpg" alt="headless-horseman-mount" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;
&lt;h2 id="w_official-world-of-warcraft-ptr-patch-2-4-2-notes"&gt;Official World of Warcraft PTR Patch 2.4.2 Notes&lt;/h2&gt;
&lt;p&gt;The latest patch notes can always be found &lt;a href="http://www.worldofwarcraft.com/patchnotes/"&gt;here&lt;/a&gt;.
&lt;/p&gt;&lt;p&gt;The latest test realm patch notes can always be found at &lt;a href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html"&gt;http://www.worldofwarcraft.com/patchn.../test-realm-patchnotes.html&lt;/a&gt;
&lt;/p&gt;
&lt;h2 id="w_hunter"&gt;Hunter&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; Dire Ravens in Blade’s Edge Mountains now tameable.
&lt;/li&gt;&lt;li&gt; Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5.) 
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_mages"&gt;Mages&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; Talent: Improved Blink (Arcane) now reduces chance to be hit by 13/25% and the duration of Rank 1 has been increased to 4 seconds.
&lt;/li&gt;&lt;li&gt; Completing the quest “Arcane Refreshment” will now properly teach the spell Conjure Water (Rank 7). 
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_pvp"&gt;PvP&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; Arenas
&lt;ul&gt;&lt;li&gt;If a character’s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.
&lt;/li&gt;&lt;li&gt;If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating. 
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_professions"&gt;Professions&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; All 23-hour profession cooldowns are now 20-hour cooldowns.
&lt;/li&gt;&lt;li&gt; All 4-day cooldowns are now 3 days, 20 hours.
&lt;/li&gt;&lt;li&gt; Enchanting
&lt;ul&gt;&lt;li&gt;Removed the cooldown from Void Shatter.
&lt;/li&gt;&lt;li&gt;Void Shatter recipe now correctly requires 375 enchanting. 
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt; Engineering
&lt;ul&gt;&lt;li&gt;The Engineering supply item Delicate Copper Wire will now properly fit into engineering bags. 
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt; Jewelcrafting
&lt;ul&gt;&lt;li&gt;Brilliant Glass no longer requires a forge.
&lt;/li&gt;&lt;li&gt;Brilliant Glass now has a small chance to make an epic gem.
&lt;/li&gt;&lt;li&gt;Quick Dawnstone, Reckless Noble Topaz, Forceful Talasite are now all available at the Quel’danas gem vendor. 
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt; Leatherworking
&lt;ul&gt;&lt;li&gt;Completing the quest “The Journey Has Just Begun” will now properly teach how to make an Onyxia Scale Cloak.
&lt;/li&gt;&lt;li&gt;Greatly reduced the reagent cost for Glove Reinforcements. Also reduced the skill gain range slightly. 
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_quests"&gt;Quests&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; The categories for the quests “Wanted: Sisters of Torment” and “Wanted: The Signet Ring of Prince Kael’thas” have been fixed to now properly read as Magister’s Terrace.
&lt;/li&gt;&lt;li&gt; The Shadowy Disguise will no longer be applied to druids while they are in Moonkin or Tree of Life form for the quests “Who Are They?”
&lt;/li&gt;&lt;li&gt; Jailor Eston and Jailor Marlgen for the quest “The Rescue” should now respawn more frequently. 
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_dungeons-and-raids"&gt;Dungeons and Raids&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; Black Temple
&lt;ul&gt;&lt;li&gt;Illidan will no longer despawn if a raid group wipes during his death speech. 
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt; Karazhan
&lt;ul&gt;&lt;li&gt;Nightbane’s Charred Earth ability will now properly deal Fire damage. 
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt; Magister’s Terrace
&lt;ul&gt;&lt;li&gt;Vexallus is no longer immune to taunt on Normal difficulty.
&lt;/li&gt;&lt;li&gt;Kael’thas is no longer immune to taunt on Normal difficulty.
&lt;/li&gt;&lt;li&gt;Wretched Skulkers, Wretched Husks, and Wretched Bruisers will now reset properly.
&lt;/li&gt;&lt;li&gt;Sunblade Imps will now reset properly.
&lt;/li&gt;&lt;li&gt;The doors in Heroic Magister’s Terrace will no longer respawn after a soft reset if a boss has already been killed. 
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt; Sunwell Plateau
&lt;ul&gt;&lt;li&gt;Hellfire will no longer remove Dark Touched in the Eredar Twins encounter. 
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt; Tempest Keep: The Eye
&lt;ul&gt;&lt;li&gt;Void Reaver’s Arcane orbs now generate combat log entries. 
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_items"&gt;Items&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; Arcane Charges now deal arcane damage.
&lt;/li&gt;&lt;li&gt; Abilities and trinkets that trigger after killing an opponent that gives experience or honor will no longer activate after killing mobs during bombing quests.
&lt;/li&gt;&lt;li&gt; Battlecast’s Garb should now properly grant pushback resistance in addition to interrupt resistance.
&lt;/li&gt;&lt;li&gt; Borderland Fortress Grips have had their stats updated.
&lt;/li&gt;&lt;li&gt; Botanist’s Gloves of Growth have had their texture corrected.
&lt;/li&gt;&lt;li&gt; Bow of Searing Arrows and Red Whelp Gloves will no longer break crowd control effects.
&lt;/li&gt;&lt;li&gt; The Cloak of Swift Mending now has a level requirement (70).
&lt;/li&gt;&lt;li&gt; Goblin Jumper Cables are no longer a trinket item.
&lt;/li&gt;&lt;li&gt; Items that enchant other items no longer have tradeskill requirements (Mithril Spurs, Shield Spikes, Weapon Chains, etc.).
&lt;/li&gt;&lt;li&gt; The Helm of Fire has had its casting range reduced.
&lt;/li&gt;&lt;li&gt; The Magic Candle has had its casting range reduced.
&lt;/li&gt;&lt;li&gt; Many items sold by Consortium vendors are now bind on pick up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.
&lt;/li&gt;&lt;li&gt; Many items sold by Aldor reputation vendors are now bind on pick up: Design: Gleaming Golden Draenite, Design: Royal Shadow Draenite.
&lt;/li&gt;&lt;li&gt; Many items sold by the Shattered Sun quartermaster are now bind on pick up: Naaru Ration, Design: Ember Skyfire Diamond.
&lt;/li&gt;&lt;li&gt; The Lower City reputation item, Recipe: Flask of Chromatic Resistance, is now bind on pick up.
&lt;/li&gt;&lt;li&gt; Most Main-Hand weapons are now One-Hand weapons.
&lt;/li&gt;&lt;li&gt; Naturalist’s Preserving Cinch have had their stats updated.
&lt;/li&gt;&lt;li&gt; Reins of the Black War Elekk spell and buff now correspond to the item name.
&lt;/li&gt;&lt;li&gt; Rocket Boots Xtreme and Rocket Boots Xtreme Lite now properly share the same cooldown.
&lt;/li&gt;&lt;li&gt; The Romantic Picnic Basket will now display the blanket properly.
&lt;/li&gt;&lt;li&gt; The socket bonus modifiers of some items will now properly display the bonus healing.
&lt;/li&gt;&lt;li&gt; The reduced cooldown of Shaman Nature’s Swiftness provided by the 4 piece set bonus from the Seer’s Ringmail Battlegear PvP armor will now apply properly.
&lt;/li&gt;&lt;li&gt; The Skyshatter Helmet’s gem socket bonus will now properly reflect the plus damage in the tooltip.
&lt;/li&gt;&lt;li&gt; Shadowsong Panther will no longer prematurely despawn.
&lt;/li&gt;&lt;li&gt; Talasite Owl: This trinket will now properly restore full mana as described.
&lt;/li&gt;&lt;li&gt; Troll Male off-hand items are now the same size as the main hand item.
&lt;/li&gt;&lt;li&gt; Tauren weapons while sheathed have had their graphic readjusted to their pre-patch (2.4.0) state.
&lt;/li&gt;&lt;li&gt; The Winterfall Firewater buff is no longer dispellable. 
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_user-interface"&gt;User Interface&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; Black Lotus will now show up under the Herb subcategory in the auction house.
&lt;/li&gt;&lt;li&gt; Primal Nethers will now show up under the Materials subcategory in the auction house.
&lt;/li&gt;&lt;li&gt; Mailboxes can now be tracked on the minimap.
&lt;/li&gt;&lt;li&gt; For additional notes on Lua and XML changes please visit the UI &amp;amp; Macros Forum. 
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_world-environment"&gt;World Environment&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; Creature versions of the Polymorph spell no longer heal the affected target.
&lt;/li&gt;&lt;li&gt; The dragons in Blade’s Edge Mountains will no longer instantly knock you off your mount. 
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_mac"&gt;Mac&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; Fixed a bug causing ATI kernel panics; all spell effects should now be visible.
&lt;/li&gt;&lt;li&gt; Weather effects are again visible on systems with ATI 2x00 graphics such as aluminum iMac.
&lt;/li&gt;&lt;li&gt; Fixed a bug that precluded use of the FireWire iSight microphone with voice chat.
&lt;/li&gt;&lt;li&gt; Symlinks can be used again for Interface and WTF folders and subfolders.
&lt;/li&gt;&lt;li&gt; Cinematics playback is working again. 
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_bug-fixes"&gt;Bug Fixes&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; Fixed an issue where secondary sound effects would not work with the Use Hardware option enabled in the Sound options of the User Interface.
&lt;/li&gt;&lt;li&gt; Fixed an issue where attempting to use some instant cast spells with Auto-Dismount in Flight checked in the interface would fail.
&lt;/li&gt;&lt;li&gt; Items that have multiple charges will now properly display the amount of charges.
&lt;/li&gt;&lt;li&gt; Fixed an issue where chain damage spells were chaining to critters.
&lt;/li&gt;&lt;li&gt; Female Draenei horns will now correctly protrude through certain plate helms.
&lt;/li&gt;&lt;li&gt; The Vengeful Gladiator’s Rifle will now play the proper sound when used.
&lt;/li&gt;&lt;li&gt; The Cursed Vision of Sargeras now gives the buff, “Sense Demons” which can be canceled normally. Additionally hunters and druids are able to track two things at once while using the item.
&lt;/li&gt;&lt;li&gt; It is no longer possible for pets to get stuck in place after exiting the Spectral Realm in the Kalecgos encounter.
&lt;/li&gt;&lt;li&gt; Blood Elf Priest: Consume Magic will now require the buff to be active in order to work properly.
&lt;/li&gt;&lt;li&gt; Undead and Blood Elf Priest: Touch of Weakness will now properly reduce the melee damage of the attacker.
&lt;/li&gt;&lt;li&gt; Fixed an issue where some spells had extraneous Floating Combat Text messages when using the Auras option.
&lt;/li&gt;&lt;li&gt; Fixed an issue where sometimes debuff icons on a target did not scale properly to indicate the spells had been cast by you.
&lt;/li&gt;&lt;li&gt; The hunter pet ability Growl will no longer scale with pet Attack Power.
&lt;/li&gt;&lt;li&gt; Druid Talent- Primal Fury (Rank 2) will now be properly unlearned when it is untalented.
&lt;/li&gt;&lt;li&gt; Druid Talent (Restoration)- Natural Perfection will no longer proc by normal melee attacks.
&lt;/li&gt;&lt;li&gt; Mage Spell - Molten Armor will now do damage while a damage absorption shield is active.
&lt;/li&gt;&lt;li&gt; Mage Spell - Noxious Breath (Ysondre) will no longer cause Arcane Missiles to only damage on the first volley.
&lt;/li&gt;&lt;li&gt; Mage Spell- Fixed an issue that was causing a pink hue to appear when a mage would phase out via Invisibility.
&lt;/li&gt;&lt;li&gt; Paladin Talent: Crusader Strike (Retribution) will now properly receive a damage increase from Seal of The Crusader.
&lt;/li&gt;&lt;li&gt; Paladin healing spells used in castsequence macros are now properly completing the cast sequence when a rank is not specified.
&lt;/li&gt;&lt;li&gt; The Paladin talent Precision (Ranks 1-3) will no longer improperly display daggers and staves as a weapon class in the tooltip.
&lt;/li&gt;&lt;li&gt; Paladins that already have Apprentice Riding skill can now properly learn Summon Warhorse from the trainer.
&lt;/li&gt;&lt;li&gt; Priest Talent- Power Infusion will now consume the correct amount of mana when cast on yourself.
&lt;/li&gt;&lt;li&gt; The rogue talent Mutilate (Assassination) will no longer incorrectly appear multiple times in the combat log when used.
&lt;/li&gt;&lt;li&gt; Shaman Talent: Frostbrand (Enhancement) Rank 6 will now properly do more damage than Rank 5.
&lt;/li&gt;&lt;li&gt; Warlock Spell- Drain Soul will no longer continue to do damage to another player after they have died.
&lt;/li&gt;&lt;li&gt; Ritual of Souls (Warlock) and Ritual of Refreshment (Mage) will no longer be placed on cooldown without having completed the summon.
&lt;/li&gt;&lt;li&gt; Priest Spell: Power Word: Shield now has the correct sound associated with it and can no longer be heard from large distances.
&lt;/li&gt;&lt;li&gt; Priest Spell: Fear Ward will no longer be consumed while under the effects of cyclone.
&lt;/li&gt;&lt;li&gt; Looting a boss while a player is outside of the instance will no longer cause the corpse to despawn in 2 minutes if the player still has loot on the corpse.
&lt;/li&gt;&lt;li&gt; Whirlwind now has the correct sound associated with it.
&lt;/li&gt;&lt;/ul&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=23601" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/changes/default.aspx">changes</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/wow/default.aspx">wow</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/ptr/default.aspx">ptr</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/patch/default.aspx">patch</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/unofficial/default.aspx">unofficial</category></item><item><title>Season 4 Rating and Arena Changes, Gfx, Blue Posts</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N9158Id.aspx</link><pubDate>Wed, 23 Apr 2008 07:04:44 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:23749</guid><dc:creator>Zyuu</dc:creator><slash:comments>16</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=23749</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N9158Id.aspx#comments</comments><description>&lt;img src="http://media.curse.com/dl2/23/125/666.jpg/wowarena.jpg" alt="" /&gt;
&lt;p&gt;As we posted &lt;a href="http://news.curse.com/details/9135/"&gt;earlier today&lt;/a&gt; there&amp;#39;s big changes to &lt;b&gt;Season 4 Rating Requirements and Arena&amp;#39;s&lt;/b&gt;. Even more details can be found below.
&lt;/p&gt;&lt;p&gt;&lt;font color="blue"&gt;
While Season 3 is still going strong, we wanted to announce ahead of time the rating requirements that will be present for arena items once Season 4 begins. We also wanted to give everyone a heads up to some changes that will be in an upcoming patch, altering how points are gained and players are matched in the arena system. The patch with these changes is scheduled to release before the start of Season 4.
&lt;/p&gt;&lt;p&gt;First though, the rating requirement changes:
&lt;/p&gt;&lt;p&gt;When Season 4 begins, Season 3 items will be reduced in personal and team arena rating requirement to:
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Shoulders: 1950
&lt;/li&gt;&lt;li&gt; Weapon: 1800
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;The new Season 4 items will have the below personal and team arena rating requirements:
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Shoulders: 2200
&lt;/li&gt;&lt;li&gt; Weapon: 2050
&lt;/li&gt;&lt;li&gt; Head: 1700
&lt;/li&gt;&lt;li&gt; Chest: 1600
&lt;/li&gt;&lt;li&gt; Legs: 1550
&lt;/li&gt;&lt;li&gt; Gloves: none
&lt;/li&gt;&lt;li&gt; Off-hand: none
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;In addition, some of the Season 4 quality items that will be purchasable with honor will also carry a personal and team arena rating requirement:
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Boots: 1700
&lt;/li&gt;&lt;li&gt; Ring: 1650
&lt;/li&gt;&lt;li&gt; Bracers: 1575
&lt;/li&gt;&lt;li&gt; Belt: none
&lt;/li&gt;&lt;li&gt; Necklace: none
&lt;/li&gt;&lt;li&gt; Trinket: none
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;The Season 2 items, which will move to the honor system when Season 4 begins, will continue to have no rating requirement.
&lt;/p&gt;&lt;p&gt;The changes to the rating requirements for these items reflect the nature of the items, their power, and the relative difficulty that should be had when attempting to obtain them. These items are comparable to those found in the newest 25 person raid zone, Sunwell Plateau, and should therefore also feel very challenging to obtain.
&lt;/p&gt;&lt;p&gt;To help ensure that the challenge in obtaining these items stays true to those achieving these ratings, we&amp;#39;ll also be implementing new rules with an upcoming patch to curb practices that undermine the core concepts of the arena system. These rules are as follows:
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; If a character’s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;This means that a player cannot join a highly rated team and begin earning points based purely on the pre-established rating of the team before they joined it. They&amp;#39;ll need to compete, improve, and gain a personal rating worthy of the points they would receive.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;This means that players cannot join a highly rated team and immediately face highly rated opponents, easily and quickly bringing their personal rating up. Instead they&amp;#39;ll need to again compete, improve, and earn their rating.
&lt;/p&gt;&lt;p&gt;We&amp;#39;re excited to see these changes implemented, which will continue to emphasize the strong competitive nature of the arenas, and the challenge in obtaining the highest end rewards available for PvP. 
&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;[&lt;a href="http://forums.wow-europe.com/thread.html?topicId=3778917992&amp;amp;postId=37785479177&amp;amp;sid=1#0"&gt;Source&lt;/a&gt;]
&lt;/p&gt;
&lt;h2 id="w_enhance-your-graphics"&gt;Enhance your graphics&lt;/h2&gt;
&lt;p&gt;Make the following Macro ingame and it will improve your visual experience in World of Warcraft.
&lt;/p&gt;&lt;p&gt;&lt;code&gt;/console farclip 777
/console horizonfarclip 6226
/console groundeffectdensity 256
/console groundeffectdist 140
/console smallcull 0
/console skycloudlod 3
/console characterambient 0&lt;/code&gt;
&lt;/p&gt;&lt;p&gt;Restart WoW for some of the changes to take effect.  Note that your FPS might decrease, not for the faint of heart (i.e slower computers).
&lt;/p&gt;&lt;p&gt;&lt;b&gt;I&amp;#39;ve executed the macro and restarted WoW, what can I expect this to do?&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; The vegetation can be seen from miles away (grass flowers etc) plus there seems to be FAR more of it.
&lt;/li&gt;&lt;li&gt; The &amp;quot;bloom&amp;quot; effect seems to be more vivid.
&lt;/li&gt;&lt;li&gt; The view distance is greatly increased.
&lt;/li&gt;&lt;li&gt; Everything seems to be more sharp and crisp.
&lt;/li&gt;&lt;li&gt; The weather effects appear to be more intense.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;You can view a couple of examples below:&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/125667/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/125/667.jpg" alt="grounddetails1" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/125668/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/125/668.jpg" alt="terokkar" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/125669/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/125/669.jpg" alt="darkshore" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Ok, this really make my FPS low and I want to revert back the changes, what do I do?&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Make the following macro, execute it and restart WoW:
&lt;/p&gt;&lt;p&gt;&lt;code&gt;/console groundEffectDensity 16
/console groundEffectDist 1
/console horizonfarclip 1305
/console farclip 177
/console characterAmbient 1
/console smallcull 1
/console skycloudlod 1
/console detailDoodadAlpha 1&lt;/code&gt;
&lt;/p&gt;&lt;p&gt;Via &lt;a href="http://www.worldofraids.com"&gt;World of Raids&lt;/a&gt;
&lt;/p&gt;
&lt;h2 id="w_feedback-on-arena-wait-times"&gt;Feedback on Arena Wait Times&lt;/h2&gt;
&lt;p&gt;&lt;font color="blue"&gt;
Since the release of the 2.4 patch we&amp;#39;ve been working to tighten up the changes made to help address longer wait times when attempting to get into an arena match. While we&amp;#39;re fairly certain it&amp;#39;s been successful, we&amp;#39;d like your feedback relating to the wait times, how they were before the patch and how they&amp;#39;ve been lately.
&lt;/p&gt;&lt;p&gt;As our changes have been continual since patch 2.4, please only leave feedback if you&amp;#39;ve played in the last week.
&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;Via &lt;a href="http://www.worldofraids.com"&gt;World of Raids&lt;/a&gt;
&lt;/p&gt;
&lt;h2 id="w_playing-after-the-first-qualifier"&gt;Playing after the first Qualifier&lt;/h2&gt;
&lt;p&gt;&lt;b&gt;Seeing as tomorrow is the end of the practice phase, will we have to pay another $20 to keep playing after tomorrow?&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;&lt;font color="blue"&gt;No. If you registered for the First Qualification Round you will play until the end of that round. You will only need to register again to continue playing after the First Qualifier is completed and the Second Qualifier is beginning.&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;Via &lt;a href="http://www.worldofraids.com"&gt;World of Raids&lt;/a&gt;
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=23749" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/season/default.aspx">season</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/changes/default.aspx">changes</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/arena/default.aspx">arena</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/rating/default.aspx">rating</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/and/default.aspx">and</category></item><item><title>WoW Arena Season IV Changes</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N9135Id.aspx</link><pubDate>Tue, 22 Apr 2008 23:16:52 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:23835</guid><dc:creator>Eldredd</dc:creator><slash:comments>9</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=23835</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N9135Id.aspx#comments</comments><description>&lt;p&gt;I don&amp;#39;t typically make new news posts for a single Blue comment but this one is pretty big.  As of the beginning of Arena Season IV almost all pieces of PvP gear will require an arena rating greater than 1500.  This means of course that teams who are only playing to farm points will have a difficult time buying anything other than Gloves or Belts or a few other pieces.&lt;/p&gt;

&lt;p&gt;That is correct, even the Season IV gear that requires BG Honor is still going to require an arena team rating.  While that doesn&amp;#39;t quite seem to make sense I can see where Blizzard is going with the idea.&lt;/p&gt;

&lt;p&gt;This is going to change a lot of opinions about farming PvP/Arenas for PvE and with some of the other changes going into effect it is going to make selling top rated teams much less desirable.&lt;/p&gt;

&lt;p&gt;There is quite a bit more to go along with this but your best bet is to go to &lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=5973993258&amp;amp;sid=1"&gt;The Original Post By Drysc&lt;/a&gt; and get the news directly from the source.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=23835" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/changes/default.aspx">changes</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/wow/default.aspx">wow</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/arena/default.aspx">arena</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/pvp/default.aspx">pvp</category></item><item><title>Another new PTR Build - Spell Changes</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N7029Id.aspx</link><pubDate>Tue, 26 Feb 2008 09:02:13 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:27218</guid><dc:creator>Zyuu</dc:creator><slash:comments>7</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=27218</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N7029Id.aspx#comments</comments><description>&lt;p&gt;Several spell changes have been discovered in the latest PTR Build.  Thanks to &lt;a href="http://www.wowdb.com"&gt;WOWDB&lt;/a&gt;.  Do you want to be part of discovering changes and submit them to &lt;a href="http://www.wowdb.com"&gt;WOWDB&lt;/a&gt; as well?  If so, all you have to do is to download the &lt;a href="http://www.curse.com/client"&gt;Curse Client&lt;/a&gt;.
&lt;/p&gt;
&lt;div id="toc"&gt;&lt;h2&gt;Table of Contents&lt;/h2&gt;
&lt;ul&gt;
&lt;li class="toclevel-1"&gt;&lt;a&gt;&lt;span class="tocnumber"&gt;1&lt;/span&gt; &lt;span class="toctext"&gt;Druid&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class="toclevel-1"&gt;&lt;a&gt;&lt;span class="tocnumber"&gt;2&lt;/span&gt; &lt;span class="toctext"&gt;Mage&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class="toclevel-1"&gt;&lt;a&gt;&lt;span class="tocnumber"&gt;3&lt;/span&gt; &lt;span class="toctext"&gt;Priest&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class="toclevel-1"&gt;&lt;a&gt;&lt;span class="tocnumber"&gt;4&lt;/span&gt; &lt;span class="toctext"&gt;Shaman&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;&lt;h2 id="w_druid"&gt;Druid&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/spell.aspx?id=33873"&gt;Nurturing Instinct&lt;/a&gt; has been changed:
&lt;ul&gt;&lt;li&gt; old: Increases your healing spells by up to 50% of your Strength, and increases healing done to you by 5%/10% of your Attack Power while in Cat form.
&lt;/li&gt;&lt;li&gt; new: Increases your healing spells by up to 50%/100% of your Agility, and increases healing done to you by 10%/20% while in Cat form.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_mage"&gt;Mage&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/spell.aspx?id=16758"&gt;Arctic Reach&lt;/a&gt;:
&lt;ul&gt;&lt;li&gt; old: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
&lt;/li&gt;&lt;li&gt; new: Increases the range of your Frostbolt, &amp;quot;Ice Lance&amp;quot; and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_priest"&gt;Priest&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/spell.aspx?id=25380"&gt;Mana Burn&lt;/a&gt; (wording change): &amp;quot;Destroy&amp;quot; 1021 to 1079 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.
&lt;/li&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/spell.aspx?id=27828"&gt;Focused Casting&lt;/a&gt; (wording on buff): Cannot lose casting time from taking damage &amp;quot;while casting Priest spells&amp;quot; and increases chance to resist Interrupt effects by 20%.
&lt;/li&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/spell.aspx?id=10060"&gt;Power Infusion&lt;/a&gt; has been changed:
&lt;ul&gt;&lt;li&gt; old: Infuses the target with power, increasing spell casting speed by 20%. Lasts 15 sec.
&lt;/li&gt;&lt;li&gt; new: Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 seconds.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;h2 id="w_shaman"&gt;Shaman&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; &lt;a href="http://www.wowdb.com/spell.aspx?id=22801"&gt;Ghost Wolf Speed&lt;/a&gt;
&lt;ul&gt;&lt;li&gt; (spell id attached to pvp item sets): Increases the speed of your Ghost Wolf ability by 15%. &amp;quot;Does not function for players higher than level 60&amp;quot;.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=27218" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/changes/default.aspx">changes</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/build/default.aspx">build</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/new/default.aspx">new</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/ptr240/default.aspx">ptr240</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/spell/default.aspx">spell</category></item><item><title>Gladiator Bonus Set Undocumented Changes</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N6554Id.aspx</link><pubDate>Fri, 15 Feb 2008 10:10:47 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:28062</guid><dc:creator>Xanae</dc:creator><slash:comments>8</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=28062</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N6554Id.aspx#comments</comments><description>&lt;p&gt;&lt;br /&gt;&lt;b&gt;Druid : &lt;a href="http://www.wowdb.com/itemset.aspx?id=720"&gt;Vengeful Gladiator&amp;#39;s Refuge&lt;/a&gt; 4 pieces bonus set changed&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;* 4 pieces: The casting time on your Healing Touch spell is reduced by 0.25sec.&lt;/p&gt;

&lt;p&gt;&lt;b&gt; Druid : &lt;a href="http://www.wowdb.com/itemset.aspx?id=722"&gt;Vengeful Gladiator&amp;#39;s Wildhide&lt;/a&gt;  4 pieces bonus set changed &lt;/b&gt;&lt;/p&gt;

&lt;p&gt;* 4 pieces : Your Wrath casts have a chance to reduce the cast time on your next Starfire by 1.5sec.&lt;/p&gt;

&lt;p&gt;&lt;b&gt; Mage : &lt;a href="http://www.wowdb.com/itemset.aspx?id=724"&gt;Vengeful Gladiator&amp;#39;s Regalia&lt;/a&gt; 4 pieces bonus set changed&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;* 4 pieces : Reduces the cooldown of your Blink spell by 2 sec.&lt;/p&gt;

&lt;p&gt;&lt;b&gt; Paladin : &lt;a href="http://www.wowdb.com/itemset.aspx?id=725"&gt;Vengeful Gladiator&amp;#39;s Redemption&lt;/a&gt; 4 pieces bonus set changed&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;* 4 pieces : Increases the healing from your Holy Shock spell by 30%.&lt;/p&gt;

&lt;p&gt;&lt;b&gt; Shaman :  &lt;a href="http://www.wowdb.com/itemset.aspx?id=733"&gt;Vengeful Gladiator&amp;#39;s Thunderfist&lt;/a&gt; 4 pieces bonus set changed&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;* 4 pieces : Gives you a 50% chance to avoid interruption caused by damage while casting Lightning Bolt.&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;&lt;i&gt;&lt;b&gt;Updated&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;The Restoration 4-piece Gladiator set bonus has been changed in the next PTR build. It is now the old Stormrage set-bonus, which is -.2 seconds off Regrowth. In addition, the speed bonus to Cheetah will remain on the Feral 4-piece Gladiator set bonus. (&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=4665558770&amp;amp;pageNo=14&amp;amp;sid=1#276"&gt;Source&lt;/a&gt;)&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=28062" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/changes/default.aspx">changes</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/gladitor/default.aspx">gladitor</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/bonus/default.aspx">bonus</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/set/default.aspx">set</category></item><item><title>2.3 PTR: Aimed Shot changed, no more Dead Zone &amp; more!</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N3441Id.aspx</link><pubDate>Sat, 20 Oct 2007 08:25:13 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33681</guid><dc:creator>Kody</dc:creator><slash:comments>27</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=33681</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N3441Id.aspx#comments</comments><description>&lt;p&gt;The PTR was updated today with a new patch. Of the notables were more changes to the hunter class. Not only was the Dead Zone removed almost completely - it&amp;#39;s only 4 yards now - but Aimed Shot was upgraded too. That&amp;#39;s not the only changes though, lots of Arena Season 3 weapons got new skins, the Paladin threat changes are in, and Rogues saw some changes to Shadowstep and Hemorrhage. Read on for images!
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;UPDATES: Added Aggression, Weapon Mastery, Precision, Field Repair Bot, Holiday recipes and Model images. Also added info on Guild Banks and Karazhan music.&lt;/strong&gt;
&lt;/p&gt;
&lt;h1 id="w_hunter-aimed-shot-changed"&gt;Hunter Aimed Shot Changed&lt;/h1&gt;
&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/100256/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/100/256.jpg" alt="Aimed Shot Change" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;
&lt;h1 id="w_rogue"&gt;Rogue&lt;/h1&gt;
&lt;h2 id="w_aggression-had-backstab-added"&gt;Aggression had Backstab added&lt;/h2&gt;
&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/100343/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/100/343.jpg" alt="Aggression" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;
&lt;h2 id="w_shadowstep-changed"&gt;Shadowstep Changed&lt;/h2&gt;
&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/100266/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/100/266.jpg" alt="Shadowstep" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;
&lt;h2 id="w_hemorrhage-changed"&gt;Hemorrhage Changed&lt;/h2&gt;
&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/100267/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/100/267.jpg" alt="Hemorrhage" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;
&lt;h1 id="w_paladin"&gt;Paladin&lt;/h1&gt;
&lt;h2 id="w_fanaticism"&gt;Fanaticism&lt;/h2&gt;
&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/100269/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/100/269.jpg" alt="Fanaticism" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;
&lt;h2 id="w_precision"&gt;Precision&lt;/h2&gt;
&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/100352/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/100/352.jpg" alt="Precision" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;
&lt;h1 id="w_warrior-weapon-mastery-changed-to-2-dodge"&gt;Warrior Weapon Mastery changed to -2% Dodge&lt;/h1&gt;
&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/100342/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/100/342.jpg" alt="Weapon Mastery" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;
&lt;h1 id="w_season-3-skin-changes"&gt;Season 3 Skin Changes&lt;/h1&gt;
&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/100264/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/100/264.jpg" alt="Vengeful Gladiator&amp;#39;s Greatsword" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/100260/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/100/260.jpg" alt="Vengeful Gladiator&amp;#39;s Pummeler" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/100261/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/100/261.jpg" alt="Vengeful Gladiator&amp;#39;s Shanker" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/100262/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/100/262.jpg" alt="Vengeful Gladiator&amp;#39;s Slicer" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/100259/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/100/259.jpg" alt="Vengeful Gladiator&amp;#39;s War Staff" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/100274/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/100/274.jpg" alt="Season 3 Healing &amp;amp; Damage 1h Mace" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h1 id="w_tauren-cat-form-head-changed"&gt;Tauren Cat Form Head changed&lt;/h1&gt;
&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/100351/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/100/351.jpg" alt="Tauren Cat Form Head" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;
&lt;h1 id="w_field-repair-bot-now-5-charges"&gt;Field Repair Bot now 5 charges&lt;/h1&gt;
&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/100344/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/100/344.jpg" alt="Field Repair Bot" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;
&lt;h1 id="w_new-non-combat-pets-or-engineering-devices"&gt;New Non-combat pets or Engineering devices?&lt;/h1&gt;
&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/100345/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/100/345.jpg" alt="New Non-combat Pets" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h1 id="w_new-holiday-recipes"&gt;New Holiday Recipes&lt;/h1&gt;
&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/100353/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/100/353.jpg" alt="Hot Apple Cider" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/100354/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/100/354.jpg" alt="Red Winter Clothes Pattern" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;
&lt;h2 id="w_red-winter-clothes-skin"&gt;Red Winter Clothes Skin&lt;/h2&gt;
&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/100350/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/100/350.jpg" alt="Red Winter Clothes" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h1 id="w_non-image-stuff"&gt;Non-Image stuff&lt;/h1&gt;
&lt;ul&gt;&lt;li&gt; Blizzard added music to Karazhan finally.
&lt;/li&gt;&lt;li&gt; Guild Banks are now in. You can have up to 6 slots, each holding 98 items. Slot costs are as follows:
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Slot 1: 1g&lt;br /&gt;
Slot 2: 10g&lt;br /&gt;
Slot 3: 100g&lt;br /&gt;
Slot 4: 1000g&lt;br /&gt;
Slot 5: 5000g&lt;br /&gt;
Slot 6: 10000g
&lt;/p&gt;&lt;p&gt;Keep an eye out, we&amp;#39;ll report any other changes. Also keep an eye on &lt;a href="http://www.worldofraids.com"&gt;World of Raids&lt;/a&gt; for discussion on the changes made!
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=33681" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/changes/default.aspx">changes</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/talent/default.aspx">talent</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/season3/default.aspx">season3</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/ptr230/default.aspx">ptr230</category></item><item><title>WoW 2.3 class Changes</title><link>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N3266Id.aspx</link><pubDate>Tue, 02 Oct 2007 21:32:40 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:34252</guid><dc:creator>Lothaer</dc:creator><slash:comments>23</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=34252</wfw:commentRss><comments>http://wow.curse.com/blogs/wow-en-news/archive/2008/09/17/N3266Id.aspx#comments</comments><description>&lt;p&gt;This is a list of changes for all classes in Patch 2.3
&lt;/p&gt;
&lt;h1 id="w_druid"&gt;Druid&lt;/h1&gt;
&lt;ul&gt;&lt;li&gt; The Restoration talent Intensity will be increased to 10/20/30% mana regeneration.
&lt;/li&gt;&lt;li&gt; Rebirth cooldown will be changed from 30 minutes to 20 minutes.
&lt;/li&gt;&lt;li&gt; Moonkin can cast Remove Curse.
&lt;/li&gt;&lt;li&gt; Tree of Life Form can cast Cure Poison and Abolish Poison.
&lt;/li&gt;&lt;li&gt; Tranquility will receive additional additional benefit from spell damage and healing bonuses.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=2035714805&amp;amp;sid=1"&gt;source&lt;/a&gt;
&lt;/p&gt;
&lt;h1 id="w_hunter"&gt;Hunter&lt;/h1&gt;
&lt;ul&gt;&lt;li&gt; Serpent Sting, Immolation Trap and Explosive Trap will gain additional damage based on ranged attack power
&lt;/li&gt;&lt;li&gt; Wyvern Sting becoming an instant cast
&lt;/li&gt;&lt;li&gt; Arcane Shot will dispel one magic effect in addition to its normal damage
&lt;/li&gt;&lt;li&gt; Trueshot Aura no longer costs mana to cast and will last until cancelled
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=2043715096&amp;amp;sid=1"&gt;source&lt;/a&gt;
&lt;/p&gt;
&lt;h1 id="w_mage"&gt;Mage&lt;/h1&gt;
&lt;ul&gt;&lt;li&gt; Ritual of Refreshment will allow players to pick up their own stacks of food and water
&lt;/li&gt;&lt;li&gt; Damage coefficient reduction removed from Improved Fireball and Improved Frostbolt
&lt;/li&gt;&lt;li&gt; Evocation changed to restore 15% of your total mana every 2 seconds
&lt;/li&gt;&lt;li&gt; Arcane Meditation increased to 10/20/30% mana regeneration
&lt;/li&gt;&lt;li&gt; Ice Barrior gains additional benefit from spell damage bonuses
&lt;/li&gt;&lt;li&gt; Fire Ward and Frost Ward now gain additional benefit from spell damage bonuses
&lt;/li&gt;&lt;li&gt; Detect Magic removed, all players will see their target&amp;#39;s beneficial effects at all times
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=2043715076&amp;amp;sid=1"&gt;source&lt;/a&gt;
&lt;/p&gt;
&lt;h1 id="w_paladin"&gt;Paladin&lt;/h1&gt;
&lt;ul&gt;&lt;li&gt; Mana cost for Exorcism, Holy Wrath, and Hammer of Wrath lowered
&lt;/li&gt;&lt;li&gt; Vengeance duration increased to 30 seconds
&lt;/li&gt;&lt;li&gt; Improved Seal of Crusader benefits put into base spell, talent benefits replaced with those of Sancitified Crusader
&lt;/li&gt;&lt;li&gt; Sanctified Crusader renamed to Sanctified Seals, which increases chance to critically hit with all spells and melee attacks by 1/2/3% and reduces the chance your Seals will be dispelled by 33/66/100%
&lt;/li&gt;&lt;li&gt; Crusader Strike cooldown reduced to 6 seconds
&lt;/li&gt;&lt;li&gt; Vindication frequency and duration increased and reduces all attributes by 5/10/15%
&lt;/li&gt;&lt;li&gt; Pursuit of Justice is now 3 ranks and increases movement speed by 5/10/15% and reduces the chance to be hit by spells by 1/2/3%.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=2043715132&amp;amp;sid=1"&gt;source&lt;/a&gt;
&lt;/p&gt;
&lt;h1 id="w_priest"&gt;Priest&lt;/h1&gt;
&lt;ul&gt;&lt;li&gt; Pain Suppression changes to be targetable on others, give 40% damage reduction and 5% threat reduction Meditation to increase to 10/20/30% mana regen
&lt;/li&gt;&lt;li&gt; Power Word: Shield to gain additional benefit from spell damage and healing bonuses
&lt;/li&gt;&lt;li&gt; Prayer of Healing, Circle of Healing and Holy Nova (healing effect) will gain additional benefit from damage and healing bonuses
&lt;/li&gt;&lt;li&gt; Priest Racials- Change to Fear Ward and the Addition of Chastise for Dwarf and Draenei priests
&lt;/li&gt;&lt;li&gt; Priest Racials- Change to Elune&amp;#39;s Grace to reduce the chance to be hit by melee and ranged attacks by 20% for 15 seconds
&lt;/li&gt;&lt;li&gt; Reduction in Mana Cost for Power Word: Fortitude, Divine Spirit, Prayer of Fortitude, and Prayer of Spirit
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=2043715106&amp;amp;sid=1"&gt;source&lt;/a&gt;
&lt;/p&gt;
&lt;h1 id="w_rogue"&gt;Rogue&lt;/h1&gt;
&lt;ul&gt;&lt;li&gt; Blind is now a physical attackand the reagent requirement removed
&lt;/li&gt;&lt;li&gt; Fleet Footed changed to increase movement speed by 8/15%
&lt;/li&gt;&lt;li&gt; Shadowstep usable at any time, not only while stealthed. 
&lt;/li&gt;&lt;li&gt; Threat caused by next Ambush, Garrote or Backstab is reduced by 50% and cooldown increased to 40 seconds
&lt;/li&gt;&lt;li&gt; Dirty Deeds specials cause 20% extra damage against targets that are below 35% health
&lt;/li&gt;&lt;li&gt; Deadly Throw missile speed increased significantly and snare duration increased slightly
&lt;/li&gt;&lt;li&gt; Ruthlessness only affects melee finish moves
&lt;/li&gt;&lt;li&gt; All poisons now last for one hour
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=2043715184&amp;amp;sid=1"&gt;source&lt;/a&gt;
&lt;/p&gt;
&lt;h1 id="w_shaman"&gt;Shaman&lt;/h1&gt;
&lt;ul&gt;&lt;li&gt; Shamanistic Rage will reduce all damage taken by 30% for the duration
&lt;/li&gt;&lt;li&gt; Frost Shock no longer subject to diminishing returns
&lt;/li&gt;&lt;li&gt; Two handed weapons trainable (axes/maces) for Shaman and a new talent elemental focus added
&lt;/li&gt;&lt;li&gt; New relics being added for Shaman, Paladins, and Druids
&lt;/li&gt;&lt;li&gt; Lightning Overload, Mana Spring Totem, Water Shield, Elemental Focus, Lightning Bolt, Lightning Overload, Lightning Mastery
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=2038119452&amp;amp;sid=1"&gt;source&lt;/a&gt;
&lt;/p&gt;
&lt;h2 id="w_warlock"&gt;Warlock&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt; Change to Ritual of Souls which will significantly reduce the time to cast and complete it
&lt;/li&gt;&lt;li&gt; Healing reduction effects will now affect health drain spells and abilities.
&lt;/li&gt;&lt;li&gt; Banish can no longer be cast on targets tapped by other players or groups
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=2043716807&amp;amp;sid=1"&gt;source&lt;/a&gt;
&lt;/p&gt;
&lt;h1 id="w_warrior"&gt;Warrior&lt;/h1&gt;
&lt;ul&gt;&lt;li&gt; All Disarm immunity effects, including the Arms talent Weapon Mastery, will be changed to reduce the duration of Disarm effects.
&lt;/li&gt;&lt;li&gt; Healing reduction effects will now affect health drain spells and abilities.
&lt;/li&gt;&lt;li&gt; Mace Specialization (Arms) now has a reduced chance to occur but will generate 7 rage instead of 6.
&lt;/li&gt;&lt;li&gt; The talent Tactical mastery (Protection) will also provide additional threat for the abilities Mortal Strike and Bloodthirst while in Defensive Stance.
&lt;/li&gt;&lt;li&gt; The talent Devastate (Protection) will combine the effects of Sunder Armor into its effect and it will also be affected by all talents and items that affect Sunder Armor.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=2035714806&amp;amp;sid=1"&gt;source&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;&lt;br /&gt; 
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=34252" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/changes/default.aspx">changes</category><category domain="http://wow.curse.com/blogs/wow-en-news/archive/tags/class/default.aspx">class</category></item></channel></rss>