World of Warcraft

WotLK Website Update: Dragonblight

For millennia the Great Dragonblight has served as the enduring heart of Northrend.

Here dense forests surround a vast arctic wasteland littered with the massive, gleaming bones of perished dragons. In the center of this frozen expanse lies Wyrmrest Keep, a structure believed to be built by the world-shaping titans shortly after Azeroth's creation. Many legends hold that the five great Dragon Aspects were blessed within this fortress and given their charge to watch over the budding world. Perhaps it is for this reason that dragons nearing the end of their lives come to the Dragonblight to enrich the land with their passing.

Surrounding Wyrmrest Keep are five majestic dragon shrines: red, bronze, green, blue, and black, each blessed with the powers of its respective flight. In recent times the undead Scourge has laid siege to these shrines in an effort to further its attempts at raising terrifying new variations of undead dragons to serve the Lich King.

In an attempt to arrest these invasions, the red Dragon Aspect, Alexstrasza, has begun recruiting heroes to aid in the fight against the Scourge, even as the taunka and tuskarr wage their own desperate battles against the undead. The one-time Scarlet Crusade, now the Scarlet Onslaught, has arrived as well in the hopes of claiming victory in their ongoing campaign against the Lich King and his minions.

Both the Alliance and the Horde have begun establishing a presence in the Dragonblight, taking a particular interest in the barred entrance to Icecrown, Angrathar the Wrath Gate. There both factions have begun gearing up for the siege that will inevitably lead into the lair of the Lich King himself.

The immediate dangers of the Dragonblight are posed not only by the Lich King, however, but also by the blue dragonflight. Determined to manipulate all existing magic to serve his own purposes, the blue Dragon Aspect, Malygos, has ordered his flight to maneuver colossal machines into key positions over magical ley line clusters. Many believe that these dire constructs are intended to realign the paths of magical energy that course beneath the earth. If successful, Malygos's tampering could result in an ecological and magical catastrophe that would threaten not only the stability of Northrend, but ultimately the equilibrium of the entire world.

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  • Heydan said 
    Fri, Mar 14 2008 3:32 PM ()

    its starting to look better and better(compared to TBC ofc no other game intended for this comparison ;D)so chop chop on that texturing and shaders.

  • Fri, Mar 14 2008 3:32 PM ()

    Indeed, the new zones from Wrath of the Lich King seem really nice so far.

  • 2rbear said 
    Fri, Mar 14 2008 3:32 PM ()

    hmm... Interesting =)
    I'm glad I pre-ordered 4 months ago ^^

    Northrend looks to be very nice, and if they bring the "epicness" back to epics (Arena S1 *cough*) and raiding (2.4's attunement-removals, anyone? :\), WotLK will REALLY make WoW shine again, like it did in the old Azerothian days... =D

    Like it is now, with the welfare (PvP) epics, everyone who wants can have a full set of PvP-epics with equal quality to T4 the second they ding 70, that's IMO just not right! =(

  • Aaberg said 
    Fri, Mar 14 2008 3:32 PM ()

    Yep, even though WoW lacks high polygon stuff, their way with textures and shaders is simply amazing. Haven't played an MMO with the same vivid feel to it so far.

  • hamor said 
    Fri, Mar 14 2008 3:32 PM ()

    Even when keeping the technology on the low tier to allow everyone to play, it's amazing what can be done when it's put into the right hands :) As TBC was a huge graphical upgrade from much of Azeroth, I can't wait to see what they will do with WotLK!!

    I remember when I first entered Hellfire, Nagrand, Netherstorm, and especially Zangermarsh, I spent a long time just wandering around amazed at the environments. Here's hoping they can pull it off again!

  • Aaberg said 
    Fri, Mar 14 2008 3:32 PM ()

    I agree.
    I think most people who disagree are people who have joined after TBC came out. What I think they lack to understand is, before TBC there where only BoE epic's, epics from 40man raids (with ZG/AQ 20mans joining later), and... Epic gear for the devoted PvP'ers (competing for the top ranks with the rest of the server).
    This meant you had to make a real effort to gain those epics, while now, to get the S1 gear, (or any arena gear for that matter), all you need to do is to participate, win or lose, it doesn't matter. You gain something with little (or no) effort. That's why its called welfare epics.
    However, if you strive for the top end PvP gear (weapon/shoulders), I'm fine with it. But the rest you can get too easily.

    Edit:
    Those "thumbing" me down, please write a reply and explain why.
    I really have no idea why you want to cheapen the game, and make rewards less "rewarding".

  • Fri, Mar 14 2008 3:32 PM ()

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