World of Warcraft

WotLK Beta Patch Notes Update

The official patch notes for WotLK Beta have been updated, and Wryxian bolded/underlined the new additions which are displayed below:

Racial Abilities
  • Arcane Torrent (Blood Elf) global cooldown removed.
Death Knights
  • Death Knight spells that cost runes will now display the rune cooldowns on the spell buttons.
Mages
  • Arcane Blast effect duration reduced to 3 seconds, and now increases damage by 15/30/45% instead of reducing cast time.
  • Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire Blast, Cone of Cold, and Ice Lance.
  • Arcane Potency now applies when Presence of Mind is active, talent prerequisite changed to Presence of Mind.
  • Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an existing mana gem to maximum charges.
  • Empowered Arcane Missiles renamed Arcane Empowerment and no longer increases mana cost. It now also increases damage caused by Arcane Blast.
  • Improved Blink now also reduces mana cost by 25/50%.
  • Improved Mana Shield has been renamed to Arcane Shielding and now also increases resistances granged by Mage Armor by 25/50%.
  • Remove Lesser Curse has been renamed to Remove Curse.
  Paladins
  • Consecration now scales with attack power and spell power.
  • Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%.
  • Exorcism mana cost reduced and now scales with attack power and spell power.
  • Eye for an Eye now reflects 10/20% damage from all critical hits.
  • Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
  • Forbearance duration increased to 3 minutes.
  • Improved Blessing of Might increased to 10/20/30/40/50%.
  • Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power.
    • Judgement of Light now heals based on the Paladin’s attack power and spell power, the effect can not trigger more than once ever 4 seconds.
    • Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
    • Judgement of Wisdom now restores mana based on the Paladin’s attack power and spell power, the effect can not trigger more than once every 4 seconds.
  • Precision has been removed.
  • Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.
  • Righteous Defense no longer costs mana and the global cooldown has been removed.
  • Sacred Duty now also reduces the cooldown of Divine Protection.
  • All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
    • Seal of Blood now increases Judgement damabe by 45% of weapon damage.
    • Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
    • Seal of Righteousness deals damage based on weapons peed plus an amount based on attack power and spell power, increases Judgement damage by 25%.
    • Seal of Vengeance damage over time effect duration increased to 18 seconds and now applies its effect on every swing, causes damage based on attack power and spell power, and increases Judgement damage by 10% per stack of the damage over time effect.
  • Summon Warhorse and Summon Charger mana cost removed and no longer causes a global cooldown.
  • Vindication reduced to 2 ranks for 10/20% attribute reduction.
  Priests
  • Silence (Shadow) global cooldown removed.
  Rogues
  • Energy regeneration should now be smoother.
  Warlocks
  • Avoidance (Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.
  • Bane now reduces the cast time of your Haunt spell.
  • Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies’ stealth detection while channeled.
  • Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
  • Doomguard: Health increased 20%, mana increased 24%.
  • Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.
  • Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
  • Felguard: Health increased by 10%.
  • Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
  • Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
  • Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.
  • Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.
  • Master Demonologist (Demonology) - Most effects have been altered.

    • Master Demonologist – Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
    • Master Demonologist – Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
    • Master Demonologist – Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
    • Master Demonologist (Demonology) - Most effects have been altered.
  • Nether Protection has been reworked. It now has a 10/20/30% chance when you’re hit with a spell to reduce all damage by that spell school by 60% for 10 seconds.
  • New Talent: Improved Felhunter (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter’s Fel Intelligence by 1/2%.
  • Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.
  • Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown.
  • Soulstone now generates a log entry indicating who casted and received a soulstone.
  • Spell Lock (Felhunter) global cooldown removed.
  • Succubus: Health increased by 20%, armor increased 22%.
  • Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
  • Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master’s spell damage has been increased by 45%.
PvP
  • Medallion of the Horde and Insignia of the Alliance are now available for purchase on PvP vendors. For the purposes of testing these currently cost only gold to buy.
Professions
  • Leatherworking
    • Drums now cause a Tinnitus effect, preventing affected targets from receiving beneficial effects from other drums for two minutes.
  • Mining
    • Smelt Elementium must be relearned by players who still wish to know the spell by visiting a trainer in Blackwing Lair.
Quests
  • Alliance characters on the “Check in With Bizie” quest in Borean Tundra can now ask Kara Thricestar for a flying machine ride out to Bizie Wrenchshanker.
  • The “Escape from Winterfin Retreat” quest is now named, “Escape from the Winterfin Caverns”. The escort is shorter and no longer requires a pre-requisite quest to get a key.
  • There is now a new murloc questgiver named Glrglrglr within the Winterfin Caverns. This questgiver needs you to ge the key to his cage so that he can be set free. This is not an escort quest.
  • Fewer cannonballs are now required for the Alliance quest, “Danger! Explosives!”.
  • Petrov’s Cluster Bombs no longer cause caster procs during the Alliance quest, “Break the Blockade”.
  • The Alliance quest, “Break the Blockade” no longer caps out at revered Valiance Expedition faction.
  • During the Alliance quest, “Hah…You’re Not So Big Now!”, Crafty’s Ultra-Advanced Proto-Typical Shortening Blaster no longer has a chance to transform the character into a magnataur. Instead it has a chance to transform the character into the likeness of Crafty Wobblesprocket.
  • In Dragonblight, the “Ley Line” questline was reworked so that players are led into and must first complete the quests at the Ruby Dragonshrine before they will be given an audience with Queen Alexstrasza.
  • The quest character Kor’ghan (Finding the Antidote) was moved to just outside the Cleft of Shadow’s poison vendor.
User Interface
  • New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.
  • New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player’s inventory and reappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots!
  • Error messages should play less frequently
  • Tradeskills can now be linked by shift-clicking the tradeskill icon
  • Quests can be shared with party members at any distance
  • Quests can be shared with party members by linking the quest into party chat
  • Quests can be shared in raids but not battlegrounds
  • A 5 minute timer will appear over the player’s unit frame showing the countdown until your PvP flag is cleared

 

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  • 2rbear said 
    Thu, Jul 31 2008 5:48 PM ()

    Looks good! :D But the Pally talent "Eye for an Eye" is scary >.<

  • Kody said 
    Thu, Jul 31 2008 5:48 PM ()

    It was actually nerfed -- it used to be 15/30%. :)

  • Thu, Jul 31 2008 5:48 PM ()

    Great! I can't wait for WotLK!!!! Blizzard sure does know what we want! :)

  • Thu, Jul 31 2008 5:48 PM ()

    Oh good, Locks get even stronger... Why BLizz, why?

  • TaergEno said 
    Thu, Jul 31 2008 5:48 PM ()

    'New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.'

    ROFL i guess that means Goodbye to Group Calendar. Gotta love how they can legally steal someone elses work.

  • Thu, Jul 31 2008 5:48 PM ()

    Worst part is that they never manage to do as good a do as the original (e.g. Raid Assist was much etter then what blizz have done)

    Also...
    "Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%."
    "Judgement has been replaced with 3 new spells"
    "All Seals have been reduced to 1 rank and now cost 14% of base mana"

    ! I don't have time to roll a new class -.- Goodbye WoW and hello private servers...

  • Thu, Jul 31 2008 5:48 PM ()

    I thought it was 20%/40%? Damn why do pallies have to get nerfed all the time? You started by killing them at 1.6 and ever since, I don't believe I have seen a patch over which I did NOT cry xO

  • L4nce0 said 
    Thu, Jul 31 2008 5:48 PM ()

    the line is crossed. blizz you have failed. cant even stick to wc3 or 4 years of wow and killed pally bubbles.

  • Thu, Jul 31 2008 5:48 PM ()

    warlocks get more and everyone eslse gets screwed..If it wasn't for rogues warlocks would own.

  • Thu, Jul 31 2008 5:48 PM ()

    Warlocks get stronger, pallys get screwed. Sounds like wow wants people to stop playing.

  • aikouka said 
    Thu, Jul 31 2008 5:48 PM ()

    As a note to Shaman players, one thing that Blizzard has been forgetting to include in the patch notes is a change to how shamans gain Attack Power. Shamans will now gain 1 AP from Strength and 1 AP from Agility. Also, the amount of agility per critical strike chance has been raised from 20 to 30 (note that one report also says 40... so I'm not entirely sure on this).

    Here's the referenced WotLK beta thread (has blue response as well):
    http://forums.worldofwarcraft.com/thread.html?topicId=8202602021

    So now you don't have to feel so bad about stealin' all that nice rogue leather ;).

    Also, I'm not so sure why people are saying that Warlocks are getting stronger? They're lowering the damage bonus for sacrificing your succubus/imp, which is going to lower the damage output on 0/21/40 Warlocks. They're also hurting some of the Warlocks PVP aspects such as the Felhunter's overall usefulness in PVP, Nether Protection was great against fire mages, other warlocks and shadow priests, but now it won't be as good.

    Although, I don't think most warlocks will complain about the Fel Armor buff overall. They may not have high spirit now, but who knows how that will change in WotLK. Also, the mana regen isn't exactly something to complain about :P. So essentially, locks are being hit in some areas and boosted in some necessary areas... like mana regen.

  • ciortas0 said 
    Thu, Jul 31 2008 5:48 PM ()

    the bubble wasn't even too much of an obstacle in TBC, and now..

  • OteriR said 
    Thu, Jul 31 2008 5:48 PM ()

    How about making the AMMO slot the QUIVER/AMMO POUCH slot? It should be an equipment slot, not a bog slot. Common guys, Joo can doo eet!!!!

    Ok, but I can dream, can't I?

    If it makes sense, it will not happen...if it is a nerf, count on it. Murphy's law, alive and well.

  • Kody said 
    Thu, Jul 31 2008 5:47 PM ()

    Guys, just FYI -- the bubble change is for Divine Protection -- Divine Shield still works the same as before.

    They're on separate cooldowns now, too.

  • Paygan said 
    Thu, Jul 31 2008 5:47 PM ()

    I like the Magi updates :D.

    Can't wait!

  • BeckyJ30 said 
    Thu, Jul 31 2008 5:47 PM ()

    not fair locks get stonger they should get nerfed like everyone else does then maybe that would even the playing field or the sould just do what they said they were going to do in this recent patch which said that once the lock died the dots came off they LIED

  • Granidon said 
    Thu, Jul 31 2008 5:47 PM ()

    because the person that wrote the group calendar addon was going to somehow sell that? incorporating good addons into the base game means you never have to worry about whether someone else in your guild has that addon. it also means one less addon you have to worry about breaking with every patch. this is a GOOD thing.

    on top of that, mod developers can take blizzard's calendar and, most likely, build upon it.

    now......when are we getting a good LFG utility?

  • Thu, Jul 31 2008 5:47 PM ()

    I think I need to read the pally changes about 10 more times before I can wrap my head around them. WotLK pallys are going to be like starting a new class, only I'm already at 70... Hopefully some of these changes will go live prior to WotLK so we have a little time to adjust...

  • Thu, Jul 31 2008 5:47 PM ()

    I'm trying to all i can to be optimistic about pally changes. But i just can't.

    It's going to be interesting to say the least lols

  • Thu, Jul 31 2008 5:47 PM ()

    well remember this is still in Beta testing ..anything could change befor the realase if they see its a problem :D and hell im sure even with the nurfs and the buffs of others things will still be more then interesting in WotLK im still exited.

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