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<?xml-stylesheet type="text/xsl" href="http://wow.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Warhammer Online: Age of Reckoning</title><link>http://wow.curse.com/blogs/war-en-news/default.aspx</link><description /><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>WarhammerAlliance Interviews Mythic Producers For 1.3.2!</title><link>http://wow.curse.com/blogs/war-en-news/archive/2009/10/28/warhammeralliance-interviews-mythic-producers-for-1-3-2.aspx</link><pubDate>Wed, 28 Oct 2009 15:09:29 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:597415</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=597415</wfw:commentRss><comments>http://wow.curse.com/blogs/war-en-news/archive/2009/10/28/warhammeralliance-interviews-mythic-producers-for-1-3-2.aspx#comments</comments><description>&lt;p&gt;The WarhammerAlliance team has posted a recent interview that was conducted 
with Adam Gershowitz and Jeff Skalski, Producers at EA Mythic.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a snippet from the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=315349"&gt;1.3.2 
Warhammer Interview&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;Just before the 1.3.2 patch, we dropped in on Mythic Entertainment Producers 
Adam Gershowitz and Jeff Skalski to answer some questions about the latest 
update to WAR, what&amp;#39;s changed, what can players expect, and other queries. 
Thanks to Adam and Jeff for taking the time out to talk with us! &lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;Given the context of the overall strategy you&amp;#39;ve been 
taking with your patch cycles, how would you describe 1.3.2 in general? &lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;Adam:&lt;/span&gt; Game update 1.3.2 is a really solid 
example of how we&amp;rsquo;re working to address our top three player concerns in each 
patch.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Career balance saw some significant adjustments in the form of a hard look 
  at crowd control abilities. Many abilities were significantly adjusted or even 
  outright removed in order to ensure that crowd control remains a viable but 
  not overwhelming tool on the battlefield.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;For RvR, we&amp;rsquo;ve worked to make the campaign more accessible and less 
  frustrating by eliminating the Fortresses as a requirement to reach the 
  capital cities. In addition, we&amp;rsquo;ve improved the accessibility of some of the 
  best RvR gear in the game, and improved many of the rewards for both attackers 
  and defenders in difficult Keep sieges.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;On the performance front, we&amp;rsquo;ve seen some significant gains in both client 
  and server performance with the introduction of a better texture manager and 
  multiple improvements to how our server communicates with the client.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Up and beyond this, we continue to work on bugs and issues as well as improve 
the overall quality of Warhammer as a whole. For example, in 1.3.2 we returned 
to our new user experience in order to streamline it, re-invigorate low-level 
RvR, and allow friends to play together via our Apprentice system. We&amp;rsquo;ve also 
made numerous improvements to our Daemon Moon Rising event from last year (The 
Witching Night), and we&amp;rsquo;re really looking forward to seeing the player reaction 
to that as well.&lt;/p&gt;
&lt;p&gt;To read the rest of this article visit the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=315349"&gt;1.3.2 
Warhammer Interview&lt;/a&gt; on WarhammerAlliance.com.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=597415" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammeralliance/default.aspx">warhammeralliance</category></item><item><title>Warhammer Online Mac Version Being Released October 28th!</title><link>http://wow.curse.com/blogs/war-en-news/archive/2009/10/01/warhammer-online-mac-version-being-released-october-28th.aspx</link><pubDate>Thu, 01 Oct 2009 17:37:53 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:581020</guid><dc:creator>DoranM</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=581020</wfw:commentRss><comments>http://wow.curse.com/blogs/war-en-news/archive/2009/10/01/warhammer-online-mac-version-being-released-october-28th.aspx#comments</comments><description>&lt;p&gt;EA and Mythic Entertainment have officially
announced that Warhammer Online for Mac computers will be released on October 28&lt;sup&gt;th&lt;/sup&gt;.&amp;nbsp;
WAR which will be available via digital download on the 28&lt;sup&gt;th&lt;/sup&gt; for Mac,
will run seamlessly on severs so that Mac players can play side by side with PC
users.
&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Current Warhammer Online subscribers can
access WAR on Mac with the beta version which is available now.&amp;nbsp; New
players on Macs will be able to play the beta version of WAR on Mac with the
10-day trial.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&amp;ldquo;We&amp;rsquo;re incredibly
excited to bring Warhammer Online
and its enthralling Realm vs. Realm combat to the Mac community,&amp;rdquo; said Jeff
Hickman, Executive Producer of Warhammer
Online: Age of Reckoning.
&amp;ldquo;Come October 28th, the sides of Order and Destruction will be bolsters by a
fresh recruit of Mac gamers experiencing for the first time exactly what we mean
when we say that &amp;lsquo;WAR is everywhere!&amp;rsquo;&amp;rdquo;&amp;nbsp;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;The Mac version of WAR
is currently being offered for beta testing and allows existing&lt;i&gt; &lt;/i&gt;players
to download the beta client to their Mac computers and play with their live game
accounts. Players who do not have an existing live account, but are interested
in playing &lt;i&gt;WAR&lt;/i&gt; on the Mac, are able to participate in the beta by
downloading a 10-day Mac beta trial.&amp;nbsp; Players who participate in the WAR
Mac beta test will receive an exclusive title and trophy reward for their
characters within the game.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;To download the beta version of &lt;i&gt;&lt;span&gt;Warhammer
Online: Age of Reckoning&lt;/span&gt;&lt;/i&gt; for Mac or the 10-day beta trial, please
visit: &lt;a href="http://www.warhammeronline.com/mac" target="_blank"&gt;www.warhammeronline.com/mac&lt;/a&gt;.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=581020" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+mac+version/default.aspx">warhammer mac version</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+mac+release/default.aspx">warhammer mac release</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+mac/default.aspx">warhammer mac</category></item><item><title>Warhammer Developer Walkthrough of Tomb of the Vulture Lord End Encounters!</title><link>http://wow.curse.com/blogs/war-en-news/archive/2009/09/12/warhammer-developer-walkthrough-of-tomb-of-the-vulture-lord-end-encounters.aspx</link><pubDate>Sat, 12 Sep 2009 15:23:55 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:567773</guid><dc:creator>DoranM</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=567773</wfw:commentRss><comments>http://wow.curse.com/blogs/war-en-news/archive/2009/09/12/warhammer-developer-walkthrough-of-tomb-of-the-vulture-lord-end-encounters.aspx#comments</comments><description>&lt;p&gt;The &lt;a href="http://www.WarhammerAlliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has 
posted two new videos showing Senior Designer Gabe Amatangelo demonstrating how 
to properly play a Shaman while giving a walkthrough of the end encounters in 
the Tomb of the Vulture Lord.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
If you don&amp;#39;t want to see how to beat these encounters, you may not want to watch 
the footage. That&amp;#39;s your only Spoiler Warning.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#39;s a look at the Shaman powering through Tomb of the Vulture Lord:&lt;/p&gt;
&lt;div align="center"&gt;
  (Please visit the site to view this media)&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
  (Please visit the site to view this media)&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
Let us know
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=311417"&gt;what 
you think of the footage&lt;/a&gt;.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=567773" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+videos/default.aspx">warhammer videos</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+vulture+lord+encounter/default.aspx">warhammer vulture lord encounter</category></item><item><title>Warhammer Alliance Interviews Gabe Amatangelo at PAX 2009!</title><link>http://wow.curse.com/blogs/war-en-news/archive/2009/09/12/warhammer-alliance-interviews-gabe-amatangelo-at-pax-2009.aspx</link><pubDate>Sat, 12 Sep 2009 15:17:45 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:567771</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=567771</wfw:commentRss><comments>http://wow.curse.com/blogs/war-en-news/archive/2009/09/12/warhammer-alliance-interviews-gabe-amatangelo-at-pax-2009.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has 
posted a recent interview from PAX 2009 with the Warhammer team!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=311488"&gt;PAX 
2009 Warhammer Interview&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&lt;i&gt;During PAX Nattfodd and Anglakhel were able to interview Senior Designer 
Gabe Amatangelo about his role at Mythic, the recent changes to RvR and the Land 
of the Dead. The interview was done on the convention floor with no pre-written 
questions or answers. Due to the conversational nature of this interview, some 
things are a bit awkward grammatically. Please let us know if any detail is 
unclear&lt;/i&gt;.&lt;b&gt;&lt;span style="color:darkorange;"&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;span style="color:#cc3300;"&gt;Interview Gabe Amatangelo&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:#cc3300;"&gt;Anglakhel:&lt;/span&gt; We&amp;#39;re speaking with Gabe now. Gabe, do 
you want to give us your full name with proper pronunciation and title?&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:#cc3300;"&gt;Gabe:&lt;/span&gt; Gabe Amatangelo, and it&amp;#39;s Senior Designer.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:#cc3300;"&gt;Anglakhel:&lt;/span&gt; As a senior designer, what&amp;#39;s your job 
description, job role right now and in the last few months?&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span style="color:#cc3300;"&gt;Gabe:&lt;/span&gt; Right now it&amp;#39;s sort of in-line with 
the initiative of the studio, which is taking a look at... As you know there 
have been management shifts at the studio and we&amp;#39;re able to re-examine a lot of 
the current systems and just figure out where to go in the future with them. So 
right now a lot of my time is occupied with that. Just going system by system 
and sort of proposing and shooning and whatnot.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:#cc3300;"&gt;Nattfodd:&lt;/span&gt; What&amp;#39;s your favorite class?&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span style="color:#cc3300;"&gt;Gabe&lt;/span&gt;&lt;span style="color:darkorange;"&gt;:&lt;/span&gt; What 
do I play right? Right now I&amp;#39;m playing a Marauder, before that I was playing a 
Zealot, before that I was playing a Swordmaster.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:#cc3300;"&gt;Anglakhel:&lt;/span&gt; You were one of the heavy, face time 
devs for the land of the dead project. Were you sort of the lead man for the 
designers for that project?&lt;/p&gt;
&lt;p&gt;To read the rest of the interview visit the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=311488"&gt;PAX 
2009 Warhammer Interview&lt;/a&gt; on Warhammer Alliance!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=567771" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance/default.aspx">warhammer alliance</category></item><item><title>Warhammer Online Hot Fix Notes - 9/3/2009</title><link>http://wow.curse.com/blogs/war-en-news/archive/2009/09/03/warhammer-online-hot-fix-notes-9-3-2009.aspx</link><pubDate>Fri, 04 Sep 2009 00:13:07 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:561028</guid><dc:creator>Kody</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=561028</wfw:commentRss><comments>http://wow.curse.com/blogs/war-en-news/archive/2009/09/03/warhammer-online-hot-fix-notes-9-3-2009.aspx#comments</comments><description>&lt;p&gt;Today Mythic pushed out a round of hot fixes for Warhammer Online. Check out the notes below.&lt;/p&gt;
&lt;blockquote class="blizzquotes"&gt;&lt;span style="color:#fff;"&gt;
&lt;p&gt;Quote from: Mythic (&lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=915" target="_blank"&gt;Source&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;Greetings!&lt;br /&gt;&lt;br /&gt;Below are today&amp;#39;s round of Hot Fix notes. &lt;br /&gt;&lt;br /&gt;Please
note: There are several fixes pertaining to the Wild Hunt Live Event
that we identified as a result of player feedback. Thank you for
continuing to provide feedback both in game and on the Official Forums.
&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;color:#cd4707;"&gt;Wild Hunt Live Event&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;General&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The Stag of Kurnous will now grant tome credit upon death.&lt;/li&gt;
&lt;li&gt;Adjusted the difficulty in the Tiers 1 and 2 Hunter&amp;rsquo;s Vale instance to be more appropriate to their target level.&lt;/li&gt;
&lt;li&gt;Spirit
of Kurnous will now remain spawned indefinitely during the Wild Hunt
event, instead of despawning upon public quest completion.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="font-weight:bold;"&gt;Public Quests&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Hunter&amp;rsquo;s Vale: Shaman and Squig Herder rewards have been corrected for this Public Quest.&lt;/li&gt;
&lt;li&gt;The Curse of Kurnous: This Public Quest will now be available immediately after reset of a successful completion.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="font-weight:bold;"&gt;Quests&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Render Unto Kurnous: The tier one, tier two and tier three versions of this quest now properly direct players where to go.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="font-weight:bold;color:#cd4707;"&gt;Combat and Careers&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Chosen&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;All Auras: Auras will no longer persist while under the effects of the Coward&amp;rsquo;s Reward debuff.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="font-weight:bold;"&gt;Knight of the Blazing Sun&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;All Commands: Commands will no longer persist while under the effects of the Coward&amp;rsquo;s Reward debuff.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="font-weight:bold;"&gt;Warrior Priest&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Judgment: This ability will once again build Righteous Fury.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="font-weight:bold;color:#cd4707;"&gt;Land of the Dead&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Tomb of the Vulture Lord&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Public Quests&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Temple of Ualatp: Corrected an issue preventing the ground symbols in the this Public Quest from being visible.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="font-weight:bold;color:#cd4707;"&gt;Realm vs. Realm&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Campaign / Open RvR&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Coward&amp;rsquo;s Reward: This ability will now correctly override other shape changing abilities.&lt;/li&gt;
&lt;li&gt;Shining Way: Fixed an issue that was preventing the siege ram pads from spawning in the correct location.&lt;/li&gt;
&lt;/ul&gt;
&lt;/span&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=561028" width="1" height="1"&gt;</description></item><item><title>Warhammer Alliance Interviews Jeff Skalski About  1.3.2!</title><link>http://wow.curse.com/blogs/war-en-news/archive/2009/09/01/warhammer-alliance-interviews-jeff-skalski-about-1-3-2.aspx</link><pubDate>Tue, 01 Sep 2009 21:30:55 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:558954</guid><dc:creator>DoranM</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=558954</wfw:commentRss><comments>http://wow.curse.com/blogs/war-en-news/archive/2009/09/01/warhammer-alliance-interviews-jeff-skalski-about-1-3-2.aspx#comments</comments><description>&lt;p&gt;WarhammerAlliance.com has 
posted a recent interview with Jeff Skalski about the progression of WAR over 
the last year and things coming in 1.3.2 patch.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at the recent
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=310154"&gt;Jeff 
Skalski Interview&lt;/a&gt; from
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=310154"&gt;
WarhammerAlliance.com&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&lt;i&gt;As WAR&amp;#39;s one-year anniversary rolls around, there&amp;#39;s a lot about the game 
that has gone well, a lot that has not gone as planned, and a lot to come in the 
future. Warhammer Alliance caught up with Producer Jeff Skalski to talk turkey 
about WAR over the past year, as well as get some tidbits and teases about 
what&amp;#39;s coming in the 1.3.2 patch.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;Tell us a little bit about how specifically RvR has 
changed over the year since WAR came out. What do you think were the best 
changes and adjustments made to the system? What are the current issues you&amp;#39;re 
observing in RvR besides what&amp;#39;s already been mentioned/addressed (City Siege and 
Keep Taking)?&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Since our launch in Sept &amp;rsquo;08, we&amp;rsquo;ve revisited our RvR mechanic every patch by 
improving the experience, expanding it, and really just reacting to our players&amp;rsquo; 
concerns along the way. For me, some of the RvR feature improvements we&amp;rsquo;ve added 
that I feel very positive about are the RvR token system, RvR Ward rewards, Land 
of the Dead Purge mechanic, recent city siege improvements along with how city 
instances get populated, the second Keep ramps, RvR status updates (icons, 
timers and zone control detail bar) and finally being able to queue for 
Scenarios from anywhere. Now, we couldn&amp;rsquo;t do everything, but we still have 
several more cool ideas to spice up the RvR playing field. As we finesse and 
introduce new things to the RvR experience, our main goal is to make sure we are 
encouraging players to magnetize towards each other and fight. Those are the fun 
moments we want players to never forget.&lt;/p&gt;
&lt;p&gt;To read more visit the the recent
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=310154"&gt;Jeff 
Skalski Interview&lt;/a&gt; thread!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=558954" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+interviews/default.aspx">warhammer interviews</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Jeff+Skalski/default.aspx">Jeff Skalski</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+1.3.2+patch/default.aspx">warhammer 1.3.2 patch</category></item><item><title>Warhammer Online Reveals One-Year Anniversary Plans</title><link>http://wow.curse.com/blogs/war-en-news/archive/2009/08/19/warhammer-online-reveals-one-year-anniversary-plans.aspx</link><pubDate>Wed, 19 Aug 2009 17:52:03 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:547911</guid><dc:creator>Browncoat</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=547911</wfw:commentRss><comments>http://wow.curse.com/blogs/war-en-news/archive/2009/08/19/warhammer-online-reveals-one-year-anniversary-plans.aspx#comments</comments><description>&lt;p&gt;Mythic Entertainment and EA sent over a press release to Curse today outlining their plans for their one-year anniversary celebration. There are a ton of details below, including a new Live Event, rewards for veteran players, and tons of limited-time items. Check it out below:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
&lt;p align="center"&gt;&lt;a name="12333670201e3021_1233360600c934a3_123335f6f787b9d6_OLE_LINK1"&gt;&lt;b&gt;&lt;span&gt;WAR WAGES ON AS&amp;nbsp;&lt;i&gt;WARHAMMER&lt;/i&gt;&amp;nbsp;&lt;i&gt;ONLINE: AGE OF RECKONING&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;b&gt;&lt;span&gt;CELEBRATES ONE YEAR ANNIVERSARY CELEBRATION&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;b&gt;&lt;i&gt;Players Celebrate with Wild Hunt Live Event, Weekend Scenarios,&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;b&gt;&lt;i&gt;Veteran Rewards, Experience/Renown Bonus and More&lt;span style="font-style:normal;font-weight:normal;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;FAIRFAX, Virginia &amp;ndash; August 19&lt;sup&gt;th&lt;/sup&gt;, 2009 &amp;ndash;&amp;nbsp;&lt;/b&gt;Mythic Entertainment&amp;trade;, an Electronic Arts Inc. (NASDAQ: ERTS) studio, today announced&amp;nbsp;&lt;i&gt;&lt;span&gt;the celebratory activities planned for the upcoming one year anniversary of the critically acclaimed MMORPG,&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span&gt;Warhammer&amp;reg; Online: Age of Reckoning&amp;reg;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span&gt;(&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span&gt;WAR&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span&gt;). The celebration kicks-off on August 31&lt;sup&gt;st&lt;/sup&gt;&amp;nbsp;with the introduction of a special new live event &amp;ndash; The Wild Hunt, and continues all September with special weekend-only scenarios, a month-long 20% Experience/Renown bonus, special in-game items for all players, veteran rewards, and much more.&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;span&gt;&amp;ldquo;This anniversary marks a major milestone for&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span&gt;WAR&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span&gt;, the Mythic development team, and our fantastic community of players,&amp;rdquo; said Jeff Hickman, Executive Producer of&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span&gt;Warhammer Online: Age of Reckoning&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span&gt;. &amp;ldquo;We could think of no better way of marking this occasion than by celebrating our success with our fans for the entire month of September. We&amp;rsquo;ve got new content to share with the Wild Hunt live event, special versions of popular scenarios, and a 20% experience and renowned bonus, plus, players can get special rare drops, veteran rewards, fireworks, Halfling pies, and exploding stout! Now that is a party Warhammer style!&amp;rdquo;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;The Wild Hunt live event, taking place from August 31 &amp;ndash; September 7, 2009, pits the forces of Order and Destruction against the ultimate quarry in the new instanced dungeon, The Hunter&amp;rsquo;s Vale.&amp;nbsp; For more information about the Wild Hunt live event, visit:&lt;a target="_blank" href="http://herald.warhammeronline.com/liveevents/2009WildHunt.php"&gt;http://herald.warhammeronline.com/liveevents/2009WildHunt.php&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Following the Wild Hunt live event, special weekend-only events are planned with special versions of the Mourkain Temple (September 11-14), Gates of Ekrund (September 18-21) and Temple of Isha (September 25-28) scenarios.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;span&gt;Throughout September&amp;rsquo;s celebration, exclusive anniversary items, including Halfling Pies and the Jubilee Cloak, will be delivered via in-game mail to all players. Fans that have waged non-stop war for the past year will be rewarded with a special veteran&amp;rsquo;s reward, the WAR Aegis, and unique title, Weapon of WAR&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span&gt;.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span&gt;In addition to all players receiving a 20% experience and renown bonus throughout September, enemies defeated in RvR combat will drop fireworks, exploding stout and other unique limited edition anniversary items.&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;span&gt;Based on the popular tabletop war game from Games Workshop,&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span&gt;Warhammer Online: Age of Reckoning&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span&gt;features revolutionary Realm vs. Realm&amp;trade; conflict that will provide players with an engaging battleground for years to come. Available now for PC and rated &amp;ldquo;T&amp;rdquo; for Teen by the ESRB,&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span&gt;WAR&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span&gt;will be available for the Mac in the fall of 2009&lt;/span&gt;&lt;/i&gt;.&amp;nbsp;&lt;i&gt;&lt;span&gt;For more information or to download the 10-day free trial, visit&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;a target="_blank" href="http://www.warhammeronline.com/"&gt;http://www.warhammeronline.com/&lt;/a&gt;&lt;i&gt;&lt;span&gt;.&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p align="center"&gt;&lt;i&gt;&lt;span&gt;# # #&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;&lt;span&gt;About Warhammer&amp;reg; Online: Age of Reckoning&amp;reg;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Experience the glory of Realm vs. Realm! Declare your allegiance and join hundreds of thousands of mighty heroes on the battlefields of&amp;nbsp;&lt;i&gt;Warhammer Online: Age of Reckoning&lt;/i&gt;, the new MMORPG from Mythic Entertainment, the creators of&amp;nbsp;&lt;i&gt;Dark Age of Camelot&lt;/i&gt;&amp;trade;. Enter a grim fantasy world of perpetual conflict to fight for the Realms of Order (Dwarfs, High Elves, and Empire) or Destruction (Greenskins, Dark Elves, and Chaos). Invade enemy lands, besiege imposing fortresses, and sack sprawling capital cities for the glory of your Realm. Wield devastating magic and deadly weapons, battle monstrous creatures, and join your brothers-in-arms in epic Public Quests&amp;trade;. Climb the Bastion Stair, carry your Guild Banner into battle, and unlock the infinite secrets of the Tome of Knowledge as you travel the world. So sharpen your blade and unleash your inner mutation. The Age of Reckoning has begun and WAR IS EVERYWHERE!&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;About Electronic Arts&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA&lt;sup&gt;TM&lt;/sup&gt;, EA SPORTS&lt;sup&gt;TM&lt;/sup&gt;, EA Mobile&amp;nbsp;&lt;sup&gt;TM&lt;/sup&gt;&amp;nbsp;and POGO&lt;sup&gt;TM&lt;/sup&gt;. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA&amp;#39;s homepage and online game site is&amp;nbsp;&lt;/span&gt;&lt;a target="_blank" href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;amp;url=http%3A%2F%2Fwww.ea.com&amp;amp;esheet=5957313&amp;amp;lan=en_US&amp;amp;anchor=www.ea.com&amp;amp;index=3"&gt;&lt;span&gt;www.ea.com&lt;/span&gt;&lt;/a&gt;&lt;span&gt;. More information about EA&amp;#39;s products and full text of press releases can be found on the Internet at&amp;nbsp;&lt;/span&gt;&lt;a target="_blank" href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;amp;url=http%3A%2F%2Finfo.ea.com&amp;amp;esheet=5957313&amp;amp;lan=en_US&amp;amp;anchor=http%3A%2F%2Finfo.ea.com&amp;amp;index=4"&gt;&lt;span&gt;&lt;a href="http://info.ea.com" target="_blank"&gt;http://info.ea.com&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;&lt;span&gt;.&amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;EA, EA SPORTS, EA Mobile, POGO, Dark Age of Camelot, Mythic Entertainment, Public Quests, and Realm vs. Realm are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries.&lt;/p&gt;
&lt;p&gt;Games Workshop, Warhammer, Warhammer Online, Age of Reckoning, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either &amp;reg;, &amp;trade; and/or &amp;copy; Games Workshop Ltd 2000-2009. Used under license by Electronic Arts Inc. All Rights Reserved. All other trademarks are the property of their respective licensors.&lt;/p&gt;
&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=547911" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/war/default.aspx">war</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category></item><item><title>Warhammer 1.3.1 PTS - Bringing Back the FIGHT!</title><link>http://wow.curse.com/blogs/war-en-news/archive/2009/08/07/warhammer-1-3-1-pts-bringing-back-the-fight.aspx</link><pubDate>Fri, 07 Aug 2009 16:18:36 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:534133</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=534133</wfw:commentRss><comments>http://wow.curse.com/blogs/war-en-news/archive/2009/08/07/warhammer-1-3-1-pts-bringing-back-the-fight.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com/"&gt;WarhammerAlliance.com&lt;/a&gt; has 
posted a notice about the beginning of the 1.3.1 PTS! The Dev Team will be on 
hand as Order makes their first attack on The Inevitable City, which happens 
today! Destruction will get their chance to strike back tommorow, 8.8.09, at the 
heart of Altdorf! Warhammmer Online and Mythic staffers are confident this new 
city invasion experience should really put the fight back into city RvR!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=305569"&gt;1.3.1 
PTS update for Warhammer&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;From the Community News category we have: 1.3.1 PTS Has Begun! Invasion is 
Nigh!&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Testing time is once again upon us!&lt;br /&gt;
  &lt;br /&gt;
  The Public Test Server (Warpstone) is now open, and with it comes two 
  developer lead events. Be amongst the first to experience the revamped City 
  Invasion PQ&amp;#39;s and the redesigned Keeps in what is an exciting list of Realm 
  vs. Realm changes! &lt;br /&gt;
  &lt;br /&gt;
  Join the Mythic Dev Team tomorrow night, 8/7/2009, as the armies of Order 
  storm the gates of The Inevitable City. Join us as we test the new City 
  Invasion experience that is promising to put the fight back into City RvR.&lt;br /&gt;
  &lt;br /&gt;
  The following night, Saturday 8/8/2009, will see the armies of Destruction 
  striking back at the home of the forces of Order as they bring the WAR to 
  Altdorf. &lt;br /&gt;
  &lt;br /&gt;
  So be sure to check out
  &lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=pts_announcements&amp;amp;thread.id=23&amp;amp;jump=true" target="_blank"&gt;
  how to access the Public Test Server&lt;/a&gt; and join in on the excitement. Also, 
  don&amp;#39;t forget to participate in the 1.3.1 Focus Discussion on the official 
  forums starting tomorrow!&lt;br /&gt;
  &lt;br /&gt;
  Don&amp;#39;t have a Rank 40 Character? Not to worry as we will be providing character 
  templates for this City testing only. Simply create a new character and select 
  the template in the top right corner or the character creation screen prior to 
  hitting &amp;quot;Create&amp;quot;. Please note, these templates will be made available prior to 
  tomorrow evenings testing. So come and support your realm and see all of the 
  exciting new City Invasion changes!&lt;br /&gt;
  &lt;br /&gt;
  Be sure to check out the
  &lt;a href="http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-3-1%20" target="_blank"&gt;
  1.3.1 PTS Patch Notes here.&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=534133" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+patch/default.aspx">warhammer patch</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+1.3.1+pts/default.aspx">warhammer 1.3.1 pts</category></item><item><title>Interview with Martin Smith at Warhammer Online!</title><link>http://wow.curse.com/blogs/war-en-news/archive/2009/08/04/interview-with-martin-smith-at-warhammer-online.aspx</link><pubDate>Tue, 04 Aug 2009 17:26:12 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:528064</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=528064</wfw:commentRss><comments>http://wow.curse.com/blogs/war-en-news/archive/2009/08/04/interview-with-martin-smith-at-warhammer-online.aspx#comments</comments><description>&lt;p&gt;At Games Day Chicago, &lt;a href="http://www.warhammeralliance.com"&gt;Warhammer 
Alliance&lt;/a&gt; had a chance to catch up Martin Smith from Mythic! Martin is a 
developer for the dungeons and Encounters team and has been a driving force in 
developing some of the key features behind several popular dungeons and of 
course the new content from Land of the Dead.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look a the first few questions from the interview with
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?s=3c2a5872dc75f3bc995055f683ccd726&amp;amp;t=305096"&gt;
Mythic&amp;#39;s Martin Smith&lt;/a&gt;:&lt;br /&gt;
&lt;br /&gt;
We thought it would be a good idea to catch Martin on his thoughts about the 
game from his perspective and some of the challenges associated with his work at 
Mythic. Thanks Martin for the informative interview!&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;Q. First, tell the community out there a little bit 
about yourself and your role at Mythic.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
A. Hi everyone! My name is Martin Smith, and I am a developer for the Dungeons 
and Encounters team&amp;mdash;the team that designs and develops most of the end-game PvE 
content in the game. I&amp;rsquo;ve worked on Land of the Dead, Lost Vale, Sigmar&amp;rsquo;s 
Crypts, Bloodwrought Enclave, and the King Fights.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:darkorange;"&gt;Q. I hear you were a player before you were part of the 
development team. How does that perspective help when designing boss encounters?&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
A. I was a long-time Dark Age of Camelot player before I applied at Mythic. I 
was a VNboards forum warrior, and at the time I was highly critical of Mythic 
and posted much to that effect. On a dare, I came down to the Mythic studio to 
take some pictures and ended up getting a tour and some swag. So, I decided to 
apply and got a job in Customer Service, working my way up to where I am now. It 
was really interesting being on the other side of the fence, especially being in 
Customer Service shortly after the launch of Trials of Atlantis. People can say 
a lot of nasty stuff over the internet, but I&amp;rsquo;ve grown a thick skin and learned 
how to handle criticism. In all honesty, if my stuff is broken, or not fun or 
whatever, that&amp;rsquo;s my responsibility and I need to be able to take the criticism 
and fix it or make it better. I can&amp;rsquo;t crawl up into a ball and cry about how a 
player is complaining about something I did.&lt;/p&gt;
&lt;p&gt;To read more from this interview and hear community feedback visit the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?s=3c2a5872dc75f3bc995055f683ccd726&amp;amp;t=305096"&gt;
Warhammer Alliance Martin Smith Interview&lt;/a&gt;!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=528064" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+online+interview/default.aspx">warhammer online interview</category></item><item><title>Warhammer Announces 10-Day Beta Trial of Mac Client!</title><link>http://wow.curse.com/blogs/war-en-news/archive/2009/07/30/warhammer-announces-10-day-beta-trial-of-mac-client.aspx</link><pubDate>Thu, 30 Jul 2009 16:23:16 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:524979</guid><dc:creator>DoranM</dc:creator><slash:comments>20</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=524979</wfw:commentRss><comments>http://wow.curse.com/blogs/war-en-news/archive/2009/07/30/warhammer-announces-10-day-beta-trial-of-mac-client.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeronline.com/"&gt;Warhammer Online&lt;/a&gt; has announced 
they are giving players a &lt;a href="http://www.warhammeronline.com/Mac"&gt;10-day 
Beta Trial&lt;/a&gt; of the new Mac version of Warhammer! &lt;i&gt;
&lt;span style="font-style:normal;"&gt;The Mac version of &lt;/span&gt;WAR&lt;span style="font-style:normal;"&gt; 
is scheduled for official release in the fall of 2009, when players on both 
platforms will be able to battle and quest together on the same servers.&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the official announcement from Warhammer about supporting Mac players:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;FAIRFAX, Virginia &amp;ndash; July 30, 2009 &amp;ndash; &lt;/b&gt;Mythic Entertainment&amp;trade;, an 
Electronic Arts Inc. (NASDAQ: ERTS) studio, today announced &lt;i&gt;
&lt;span style="font-style:normal;"&gt;that the critically acclaimed MMORPG, &lt;/span&gt;
Warhammer&amp;reg; Online: Age of Reckoning&amp;reg; &lt;span style="font-style:normal;"&gt;(&lt;/span&gt;WAR&lt;span style="font-style:normal;"&gt;),&lt;/span&gt;
&lt;span style="font-style:normal;"&gt;is being developed for the Mac&amp;reg; computer 
platform and is currently being offered in beta version. The Mac version of
&lt;/span&gt;WAR&lt;span style="font-style:normal;"&gt; is scheduled for official release 
in the fall of 2009, when players on both platforms will be able to battle and 
quest together on the same servers. &lt;/span&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;The beta of the Mac version of &lt;i&gt;Warhammer Online&lt;/i&gt; will allow 
current players to download a client to their Mac computers and play with their 
live game accounts. Players who do not have an existing live account, but are 
interested in playing &lt;i&gt;WAR&lt;/i&gt; on the Mac, will be able to participate in the 
beta version of &lt;i&gt;WAR&lt;/i&gt; on Mac by downloading a 10-day beta trial account.&amp;nbsp; 
As part of the &lt;i&gt;WAR &lt;/i&gt;Mac beta event, players who participate will receive 
an exclusive title and trophy reward for their characters within the game. &lt;/p&gt;
&lt;p&gt;&lt;i&gt;&amp;nbsp;&lt;span style="font-style:normal;"&gt;&amp;ldquo;The MMORPG audience continues to 
expand, and that means gamers eager to experience &lt;/span&gt;WAR&lt;span style="font-style:normal;"&gt; 
aren&amp;rsquo;t all playing on a PC,&amp;rdquo; said Jeff Hickman, Executive Producer of &lt;/span&gt;
Warhammer Online: Age of Reckoning&lt;span style="font-style:normal;"&gt;. &amp;ldquo;We want 
as many players as possible to experience the glory of Realm vs. Realm combat, 
and bringing &lt;/span&gt;WAR &lt;span style="font-style:normal;"&gt;to the Mac makes this 
an exciting reality.&amp;rdquo;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;span style="font-style:normal;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;WAR&lt;/i&gt; for the Mac is 
made possible using the Cider&lt;sup&gt;TM &lt;/sup&gt;Portability Engine from TransGaming (TSX-V: 
TNG) that acts as a &amp;quot;wrapper&amp;quot; around the game software, enabling it to run 
seamlessly on Intel-based Macs.&amp;nbsp; TransGaming&amp;rsquo;s Cider technology allows Mythic 
Entertainment to rapidly enable and deploy WAR for the Mac, providing a new high 
quality gaming experience to the ever-growing Mac gaming community.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&amp;nbsp;&lt;span style="font-style:normal;"&gt;&amp;ldquo;The availability of &lt;/span&gt;WAR&lt;span style="font-style:normal;"&gt; 
on Mac is an outstanding example of the caliber of games being deployed for the 
Mac gaming community,&amp;rdquo; commented Vikas Gupta, CEO &amp;amp; President of TransGaming. 
&amp;ldquo;Mythic Entertainment has created an incredible game and TransGaming is thrilled 
they have chosen our advanced Cider technology to launch &lt;/span&gt;WAR&lt;span style="font-style:normal;"&gt; 
for the Mac.&amp;rdquo;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;To download the beta version of &lt;i&gt;WAR&lt;/i&gt; for Mac or the 10-day 
beta trial, please visit:
&lt;a href="http://www.warhammeronline.com/Mac" target="_blank"&gt;
www.warhammeronline.com/Mac&lt;/a&gt;.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=524979" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+mac+support/default.aspx">warhammer mac support</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+mac+client/default.aspx">warhammer mac client</category></item><item><title>Warhammer New Destruction Sovereign Sets Video From Chicago Games Day!</title><link>http://wow.curse.com/blogs/war-en-news/archive/2009/07/27/warhammer-new-order-sovereign-sets-video-from-chicago-games-day.aspx</link><pubDate>Mon, 27 Jul 2009 16:12:15 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:523434</guid><dc:creator>DoranM</dc:creator><slash:comments>5</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=523434</wfw:commentRss><comments>http://wow.curse.com/blogs/war-en-news/archive/2009/07/27/warhammer-new-order-sovereign-sets-video-from-chicago-games-day.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com/"&gt;WarhammerAlliance.com&lt;/a&gt; spent 
the weekend at Games Day Chicago working hard to get information for the 
Warhammer community! They did manage to extract some new video footage of the Destruction&amp;#39;s Sovereign sets! The new sets look incredibly detailed and took a great 
deal of effort. Thanks to the Warhammer Alliance team for picking up this new 
information!&lt;br /&gt;
&lt;br /&gt;
Head over to the original
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=303456"&gt;
Warhammer Alliance Destruction&amp;#39;s Sovereign Sets&lt;/a&gt; post to discuss the new armor, and 
checkout the video and introduction below:&lt;br /&gt;
&lt;br /&gt;
There isn&amp;#39;t as much coverage for Games Day Chicago as we had for Games Day 
Baltimore, since Mythic&amp;#39;s folks were divided between places, but we managed to 
get someone from Mythic to help rectify an error on my part from the Baltimore 
footage. You see, I considered the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=286952" target="_blank"&gt;
video I took of Order&amp;#39;s Sovereign sets&lt;/a&gt; to be a bonus - I didn&amp;#39;t think it 
would turn out to be the most viewed video of all my coverage of the event. If I 
had known that, I would have taken the Destruction sets as well.&lt;br /&gt;
&lt;br /&gt;
Well, Destruction players are in for a treat. Here&amp;#39;s a video taken on the show 
floor of all the Destruction Sovereign sets:&lt;/p&gt;
&lt;div style="text-align:center;"&gt; 
(Please visit the site to view this media)
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;Thanks again to Ari at Mythic for helping us out! &lt;br /&gt;
&lt;br /&gt;
Warhammer Alliance managed to secure a couple interviews as well - but you&amp;#39;ll 
see those in the coming week.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=523434" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+sovereign+sets/default.aspx">warhammer sovereign sets</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+armor/default.aspx">warhammer armor</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+new+armor/default.aspx">warhammer new armor</category></item><item><title>Warhammer Alliance Commentary on the 1.3.0b Patch!</title><link>http://wow.curse.com/blogs/war-en-news/archive/2009/07/25/warhammer-alliance-commentary-on-the-1-3-0b-patch.aspx</link><pubDate>Sat, 25 Jul 2009 16:20:06 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:522491</guid><dc:creator>DoranM</dc:creator><slash:comments>12</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=522491</wfw:commentRss><comments>http://wow.curse.com/blogs/war-en-news/archive/2009/07/25/warhammer-alliance-commentary-on-the-1-3-0b-patch.aspx#comments</comments><description>&lt;p&gt;Warhammer Alliance has posted an update about balacing the Archetypes and 
how the 1.3.0b patch will affect gameplay. The author of the article discusses 
how certain classes might be detrimental to game play and suggests possible 
changes for fixing these classes. Don&amp;#39;t forget to weigh in with your thoughts 
about &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=303081"&gt;
balancing Warhammer Archetypes&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at a portion of the original post:&lt;/p&gt;
&lt;p&gt;This week marks the release of Mythic&amp;#39;s latest patch to balance combat in 
WAR, patch 1.3.0b. The patch has been heralded as a major rebalancing of WAR in 
two primary areas most complained about: AoE and CC. Mythic has also emphasized 
time and again that this patch is merely the first step in a new journey to 
address the issues and concerns many players have with WAR. The big question on 
a lot of player&amp;#39;s minds though is: &amp;quot;Will this patch actually balance Bright 
Wizards and Sorceresses?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Some of you may initially dismiss this claim, but I think there is more truth 
there than most of us are comfortable or happy with. While AoE and CC are often 
cited as the main problem areas in the game, chances are when you noticed how 
much they were disrupting your sense of enjoyment with the game, there was a 
Bright Wizard or Sorceresses gleefully nuking you and your warband into 
oblivion.&lt;br /&gt;
&lt;br /&gt;
The patch we have been given attempts to solve the issues with AoE and CC in 
broad strokes. Many concerns have been raised about the specifics of the most 
recent patch, but I don&amp;#39;t think we&amp;#39;re going to see the real impact of the patch 
until we&amp;#39;ve had it on the live servers for a week or two. We&amp;#39;re not going to see 
if the patch has brought the Bright Wizards and Sorceresses back down to earth 
with the rest of us, or if they continue to make the most dominant impression 
upon every conflict they enter.&lt;/p&gt;
&lt;p&gt;To read more and voice your opinion visit the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=303081"&gt;
Warhammer Alliance&lt;/a&gt; website!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=522491" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer/default.aspx">warhammer</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+forums/default.aspx">warhammer forums</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+patch+information/default.aspx">warhammer patch information</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+patch+news/default.aspx">warhammer patch news</category></item><item><title>Warhammer Online Producer's Letter</title><link>http://wow.curse.com/blogs/war-en-news/archive/2009/07/15/warhammer-online-producer-s-letter.aspx</link><pubDate>Wed, 15 Jul 2009 23:25:11 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:517768</guid><dc:creator>Kody</dc:creator><slash:comments>5</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=517768</wfw:commentRss><comments>http://wow.curse.com/blogs/war-en-news/archive/2009/07/15/warhammer-online-producer-s-letter.aspx#comments</comments><description>&lt;p&gt;You might recognize Jeff Skalski&amp;#39;s name from the &lt;a target="_blank" href="http://war.curse.com/articles/war-en-news/507028.aspx"&gt;Land of the Dead post-release interview&lt;/a&gt;, conducted by Curse Network community site &lt;a target="_blank" href="http://www.warhammeralliance.com/"&gt;Warhammer Alliance&lt;/a&gt;. What you may not realize is that Jeff Skalski is the Producer for Warhammer Online. Today he &lt;a target="_blank" href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=863"&gt;shares his first Producer&amp;#39;s Letter&lt;/a&gt;, picking up &lt;a target="_blank" href="http://war.curse.com/articles/war-en-news/493286.aspx"&gt;where Jeff Hickman left off last time&lt;/a&gt;.&lt;/p&gt;
&lt;hr /&gt;
&lt;blockquote class="blizzquotes"&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Hey Everyone,&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;My name is Jeff Skalski and I&amp;rsquo;m the &lt;i&gt;WAR&lt;/i&gt; Producer here at
Mythic Entertainment.&amp;nbsp; Some of you may know me from various Mythic
podcasts and interviews I&amp;rsquo;ve done over the years on RvR and Land of the
Dead, but today I get to share with you my first Producer&amp;#39;s Letter.&amp;nbsp; I
hope you enjoy the read and if you actually like it, I might write more
of these in the future. ;)&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Continuing where my boss Jeff Hickman left off, I want to provide
more details on items you can expect with our upcoming 1.3.0b patch,
and a little bit of a sneak peek into 1.3.1.&amp;nbsp; Just one small disclaimer
-- I don&amp;rsquo;t want to cause anyone anger or emotional distress if
something I discuss slips to a later patch.&amp;nbsp; In this professional
field, anything can happen at a moment&amp;rsquo;s notice, especially that which
is unplanned. Besides, being rather excited for what we have planned
and currently in production, I&amp;rsquo;d rather not hold back too much.
Consider this an insider look into what we&amp;rsquo;re working on. ;)&amp;nbsp; Our plan
is to continue to be more open with our community, so I&amp;rsquo;m sure you&amp;rsquo;ll
be hearing more from me and others over the coming months and years.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;So with that said, let&amp;rsquo;s chat about the soon, *cough*this
month*cough*, to be released 1.3.0b patch.&amp;nbsp; It&amp;rsquo;s a letter
patch, but don&amp;rsquo;t let that make you a sad panda.&amp;nbsp; We&amp;rsquo;ve got
quite a few good improvements from our Player Systems team to start
addressing your concerns related to crowd control and area-of-effect
abilities.&amp;nbsp; Besides that, the long overdue look at the
Archmage and Shaman has been completed and, last but not least, the
guys managed to squeeze in the stacking enhancements for Runes and
Marks.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;So what are some actual examples of what we are doing that are
ability and career related?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ff6600;"&gt;&lt;b&gt;AoE balance fixes:&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="color:#ffffff;"&gt;All AoE abilities are moving to standardized ranges and
coverage, based on their type (Melee &amp;quot;Cleave&amp;quot;, Conical AoE, Line AoE,
PBAoE, or Targeted AoE).&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="color:#ff6600;"&gt;&lt;b&gt;Crowd control changes:&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="color:#ff6600;"&gt;&lt;b&gt;All Immunities Persist Through
Death:&lt;/b&gt;&lt;/span&gt; &lt;span style="color:#ffffff;"&gt;Pretty simple one here, no more Stun -&amp;gt;
Dead -&amp;gt; Rez -&amp;gt; Stun -&amp;gt; Dead.&lt;/span&gt;
&lt;/li&gt;
&lt;li&gt;&lt;span style="color:#ff6600;"&gt;&lt;b&gt;Increased Duration of Disable
Immunities:&lt;/b&gt;&lt;/span&gt; &lt;span style="color:#ffffff;"&gt;Immunities for the disable family of CC
(knockdown, stun, disarm, and silence) will have their immunity timers
increased from 6 times the effect duration to 10 times the effect
duration. In other words, if you are stunned for three seconds, in 1.3
you would have an 18-second immunity. With this change, that same
immunity would be 30 seconds.&lt;/span&gt; &lt;/li&gt;
&lt;li&gt;&lt;span style="color:#ff6600;"&gt;&lt;b&gt;Root
Immunity and Knockback/Pull Immunity Combined:&lt;/b&gt;&lt;/span&gt; &lt;span style="color:#ffffff;"&gt;We&amp;#39;re
rolling root immunity and knockback/pull immunity together into a
single &amp;quot;movement immunity&amp;quot; effect.&amp;nbsp; This immunity will remain
for 30 seconds, and will prevent you from things such as being pulled
in, then immediately rooted in place, making it a much more tactical
decision about whether it&amp;#39;s better to stop an enemy in place or move
them around.&lt;/span&gt; &lt;/li&gt;
&lt;li&gt;&lt;span style="color:#ff6600;"&gt;&lt;b&gt;New Renown Purchase
Ability:&lt;/b&gt;&lt;/span&gt; &lt;span style="color:#ffffff;"&gt;We are releasing a new Renown Point purchasable
ability at Renown Rank 40 that will be a &amp;quot;CC immunity&amp;quot; that players can
trigger for temporary CC immunity. This should help break up the &amp;quot;I get
CC&amp;#39;d at the beginning of a fight and there is nothing I can do about
it&amp;quot; issues.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="color:#ff6600;"&gt;&lt;b&gt;Archmage and Shaman
revamp:&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;We&amp;#39;ll also be rolling out the next phase of our Archmage and
Shaman changes, moving their abilities around to create more cohesive
Mastery paths, and re-adding some new abilities and Tactics.&amp;nbsp;
These will include the new and improved Path of Da Green and Path of
Vaul layouts that you knew and loved on the Public Test server, the new
Energy of Vaul and Fury of Da Green abilities, and a handful of new and
improved Tactics!&amp;nbsp; Archmages and Shamans everywhere,
rejoice!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6600;"&gt;&lt;b&gt;Rune and Mark stacking
changes:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffffff;"&gt;Runepriests and Zealots will
be thrilled to hear that we&amp;#39;ll be re-introducing the ability for your
Oath Runes and Marks of Chaos to stack on your allies!&amp;nbsp; Just
as before on the Public Test server, all players will be able to have
one of each type of Mark or Rune on them at a time, and
higher-effectiveness versions will simply overwrite lower-effectiveness
ones.&amp;nbsp; This will make your Marks and Runes much easier to use,
and a more effective tool in your toolbox.&lt;br /&gt;&lt;br /&gt;One
other
area we are focused on for 1.3.0b is to better incentivizing open-field
RvR.&amp;nbsp; We want players to hunt each other, and that&amp;rsquo;s what RvR
is all about -- crushing and out-thinking your enemies.&amp;nbsp; With
that in mind, we are literally multiplying your XP and RP gain when
fighting enemy players around Keeps and Battlefield
Objectives. The Field of Glory buff currently grants a 100% experience
bonus in RvR Lakes when killing players. Players will now receive an
additional 50% bonus to experience and a 150% bonus to renown when
killing players near Battlefield Objectives or Keeps.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Among all
that, a whole grab bag of bug fixes coupled with continued improvements
to our server and client performance are underway.&amp;nbsp; Now, I
read the boards and know some people will point out that Mythic sounds
like a repeating record in this department, but the team really is
improving server stability almost daily, and working hard to find even
more ways to optimize our client just a little more.&amp;nbsp; Some of
you may not notice a change, while others will.&amp;nbsp; There is no
uber solution, just a whole bunch of little things we can do that will,
in time, add up to something bigger.&amp;nbsp;&amp;nbsp;Rest assured,
the team will continue to address bugs as they surface and work those
fixes into their schedules, too.&amp;nbsp; We can&amp;rsquo;t catch everything
right away, and I know we have some that have been lingering for a
while, but we prioritize them against others and do our
best.&lt;br /&gt;&lt;br /&gt;Here&amp;rsquo;s a few of our favorite bug fixes this
round.&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="color:#ffffff;"&gt;Archmage: Blessing of Isha - Ability is set back too
frequently. &lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color:#ffffff;"&gt;Juggernaut is not properly removing
Takedown, Cleave Limb, and No Escape.
&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color:#ffffff;"&gt;Marauder:&amp;nbsp; Mutating Release - Does not
grant immunity to snares while already active.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Finally, what about 1.3.1?&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;On the RvR front, we&amp;rsquo;ll finally have the second ramps in for
the Keeps.&amp;nbsp; I wish they were going up in with the 1.3.0b
patch, but a few hiccups happened right at the end and we had to hold
them back one more patch to allow for adequate testing.&amp;nbsp;
Regardless, they look great and we&amp;rsquo;ll be posting more information about
them on the Herald over the coming weeks so you can get a look at the
adjusted layouts.&amp;nbsp; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;We&amp;rsquo;ll continue to look at improving the RvR campaign by better
incentivizing Keeps that are defended and upgraded.&amp;nbsp; The plan
is to base the value of rewards handed out on how many enemy players
are present, and by the upgraded Rank of the Keep.&amp;nbsp; Players
will receive a boost for both XP and RP, plus additional gold bags
handed out for a successful attack or defense.&amp;nbsp; Now you&amp;rsquo;ll
have even more reason to seek out your enemies for the most rewarding
experience.&lt;br /&gt;&lt;br /&gt;Another big ticket item for the RvR team
in 1.3.1 is the work we&amp;rsquo;re doing on the city sieges.&amp;nbsp; The goal
is to make them RvR-centric from beginning to end, and this is just the
first phase of our plans.&amp;nbsp; I&amp;rsquo;ll save the details for my next
letter, but I will share this: In the redone capital city PQs,
defenders are never kicked out of their city, and they can now win the
main city PQ during the capture phase to reset the campaign even
quicker than the current 18-hour timer.&lt;br /&gt;&lt;br /&gt;What about
the Fortresses? Next letter. ;)&amp;nbsp; Sorry, I&amp;rsquo;d rather say that
than nothing.&amp;nbsp; I don&amp;rsquo;t want anyone thinking we forgot about
them.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Jumping from the RvR team over to
our Live Events crew, get ready for a Live Event unlike any other we&amp;rsquo;ve
done thus far.&amp;nbsp; The Wild Hunt will be upon us to help bring in
our one-year anniversary, along with the first phase of some of our
social networking tools and items to help in-game players stay
connected.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Before I head out, I just want
to make a brief comment on the server merges we just
announced.&amp;nbsp; I know these kinds of changes can cause headaches
for some of our players, but in the end please understand that this
needs to be done to ensure the most enjoyable game experience for all
of our players.&amp;nbsp; After analyzing our player population across
all the servers, this is the clearest plan we can move forward
with.&amp;nbsp; I hope all of you will take notice of the more active
population as we&amp;rsquo;ve raised the bar for our population expectation on
any given server now.&amp;nbsp; Look at it this way, more players means
more friends to adventure with and more targets to kill!
&lt;br /&gt;&lt;br /&gt;Lastly, 1.3.0b will be up on PTS this week. Along
with that, our patch notes will hit the official forums.&amp;nbsp; I
strongly encourage all of you to check out the patch notes and jump on
PTS to play around for a bit.&amp;nbsp; Let us know what you
think!&amp;nbsp; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;My guild&amp;rsquo;s Keep is getting attacked --&amp;nbsp;I&amp;rsquo;ve gotta
run!&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Jeff&amp;nbsp;Skalski&lt;br /&gt;&lt;i&gt;WAR&lt;/i&gt;
Producer, Mythic Entertainment&lt;br /&gt;Twitter @Jeff_Skalski&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=517768" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Mythic+Entertainment/default.aspx">Mythic Entertainment</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Jeff+Skalski/default.aspx">Jeff Skalski</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Producer_2700_s+Letter/default.aspx">Producer's Letter</category></item><item><title>Warhammer Alliance Reflects on Mark Jacobs' Time at Mythic</title><link>http://wow.curse.com/blogs/war-en-news/archive/2009/07/15/warhammer-alliance-reflects-on-mark-jacobs-time-at-mythic.aspx</link><pubDate>Wed, 15 Jul 2009 17:42:21 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:517614</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=517614</wfw:commentRss><comments>http://wow.curse.com/blogs/war-en-news/archive/2009/07/15/warhammer-alliance-reflects-on-mark-jacobs-time-at-mythic.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has 
posted a recent reflection on everything Mark Jacobs. He is officially no longer 
working on Warhammer or for Mythic and the author of this article reflects on 
some of the things he did for Warhammer, time he spent with the community, and a 
brief history of his accomplishments across other games.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at the first portion of the article:&lt;/p&gt;
&lt;p&gt;If you&amp;#39;ve ever watched a magic act at work, there are always a few elements 
that you can count on. You can always count on the fact that the magic itself is 
a spectacle, very public and very visible. You can always bet on a mixture of 
precision, finesse, and risk, too - the execution is something that requires a 
certain agility, but one that must be done correctly, lest the act&amp;#39;s secrets be 
exposed unwillingly, or worse yet, that people may come to harm. Lastly, you can 
always see that the magician is themselves a personality, whether they are 
willing to perform crazy endurance feats like a David Blaine, or create 
spectacles seemingly impossible, like a David Copperfield.&lt;br /&gt;
&lt;br /&gt;
Mark Jacobs was, for many years, Mythic&amp;#39;s magician. Building Mythic with Rob 
Denton from practically nothing, Mark may have seemed at times to be the man who 
could make planes disappear, levitate off the ground, and escape the flying 
blade of a saw. Dark Age of Camelot saw success that was unprecedented for 
Mark&amp;#39;s family of a company, and even though the development of Imperator 
ultimately did not go anywhere, Mark&amp;#39;s role in securing Games Workshop, 
navigating the EA seas, and eventually helming the release of WAR proved that as 
an executive, he had aces up his sleeve. Mark&amp;#39;s accomplishments were perhaps 
dwarfed only by his personality, a bombastic, emotional , driven, presence that 
would probably rival the magicians of today.&lt;br /&gt;
&lt;br /&gt;
This time, however, the magician didn&amp;#39;t escape.&lt;/p&gt;
&lt;p&gt;To read more visit the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=301435"&gt;Mark 
Jacobs Disappearing Act&lt;/a&gt; article at
&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt;!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=517614" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+mark+jacobs/default.aspx">warhammer mark jacobs</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/mark+jacobs+leaves+warhammer/default.aspx">mark jacobs leaves warhammer</category></item><item><title>Warhammer Podcast Update From WarhammerAlliance.com</title><link>http://wow.curse.com/blogs/war-en-news/archive/2009/07/06/warhammer-podcast-update-from-warhammeralliance-com.aspx</link><pubDate>Mon, 06 Jul 2009 17:09:17 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:512980</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/war-en-news/rsscomments.aspx?PostID=512980</wfw:commentRss><comments>http://wow.curse.com/blogs/war-en-news/archive/2009/07/06/warhammer-podcast-update-from-warhammeralliance-com.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com/"&gt;WarhammerAlliance.com&lt;/a&gt; has released their latest podcast with special guest 
Gaarawarr from the 
&lt;a href="http://gaarawarrgabs.wordpress.com/" target="_blank"&gt;Gaarawarr Gabs&lt;/a&gt; blog! 
This week on the podcast the Alliance crew takes a good look at recent community 
polls, the recent
    &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=297291" target="_blank"&gt;
    Mythic/Bioware&lt;/a&gt; news, and the
    &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=297864" target="_blank"&gt;
    &amp;nbsp;Jeff Skalski and Gabe Amatangelo&lt;/a&gt; interview.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the official
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=299505"&gt;
Warhammer Podcast&lt;/a&gt; update from &lt;a href="http://www.warhammeralliance.com"&gt;
WarhammerAlliance.com&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;Those holidays have a pesky way of interfering with podcast recording and 
releases! Sorry guys!&lt;br /&gt;
&lt;br /&gt;
Your hosts for this podcast are: Frank, Martin, Kristen, and Gaarawarr from blog
&lt;a href="http://gaarawarrgabs.wordpress.com/" target="_blank"&gt;Gaarawarr Gabs&lt;/a&gt;.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;b&gt;&lt;span style="color:darkorange;"&gt;Introduction (5 minutes)&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Intros via poll question: &amp;quot;If you could visit any one 
    place in the world, where would it be?&amp;quot;, featuring the
    &lt;a href="http://www.loc.gov/" target="_blank"&gt;Library of Congress&lt;/a&gt;.
    &lt;/li&gt;
&lt;li&gt;New host introduction &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:darkorange;"&gt;Community Hot Topic (25 minutes)&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Featuring
    &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=297291" target="_blank"&gt;
    the new Mythic/Bioware group&lt;/a&gt; and
    &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=297593" target="_blank"&gt;
    Executive Producer&amp;#39;s Letter, Part 3&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:darkorange;"&gt;Community Poll Pingback (5 
  minutes)&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Featuring the
    &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=297089" target="_blank"&gt;
    Community Poll on Mythic&amp;#39;s WAR Priorities&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:darkorange;"&gt;Dev Post Blender (5 minutes)&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Featuring:
    &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=297864" target="_blank"&gt;
    Interview with Jeff Skalski and Gabe Amatangelo on Land of the Dead, 
    Post-Release&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;b&gt;Total length: 43:33 minutes&lt;/b&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://www.gcast.com/user/waralliance/podcast/main" target="_blank"&gt;
  Podcast Home&lt;/a&gt;&lt;br /&gt;
  
  &lt;a href="http://www.gcast.com/u/waralliance/main.xml" target="_blank"&gt;GCast 
  Subscription XML Link&lt;/a&gt; &lt;br /&gt;
  &lt;a href="http://www.garageband.com/mp3/WAP_Episode_13__Sombrero_Night_With_Mythic_and_Bio.mp3?%7Cpe1%7CWdjZPXLrvP2rYVS3a2hnBA" target="_blank"&gt;
  Direct MP3 download&lt;/a&gt;&lt;br /&gt;
  
  &lt;a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=301381179" target="_blank"&gt;
  iTunes URL&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=512980" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+podcast/default.aspx">warhammer podcast</category><category domain="http://wow.curse.com/blogs/war-en-news/archive/tags/warhammer+alliance+podcast/default.aspx">warhammer alliance podcast</category></item></channel></rss>