It was Vanguard Gamers Day, a press event in sunny San Diego, California, and I had just sat down to a hands-on demo of the upcoming massively multi-player online game (MMORPG), Vanguard: Saga of Heroes. Just after I’d taken my seat and started fiddling with the game’s character creation tools, one of Sony Online Entertainment’s (SOE) PR reps tapped me and asked if I was prepared to enter my interview with Brad McQuaid in a few minutes.
Was I ready? Well, yes and no. I had questions--lots of them. But it occurred to me at that moment that, despite my best intentions, I was fighting a case of nerves. As a gamer, I’ve been hearing Brad McQuaid’s name since the beginning of my adventures in EverQuest 6 years ago, and now I was going to meet the man who has declared that he hopes to one day be numbered among the “founding fathers of interactive entertainment.” (Many gamers already consider him a member of those ranks.) Whatever your feelings about Brad McQuaid, like him or not, you have to give him credit for all that he’s accomplished when it comes to MMOGs.
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