Vanguard Build 01659 Patch Notes 1/9/2007
ADVENTURING
- Bard - Upgrades of Razor Parts Silk should no longer stack.
- Blood Mage - Your overall damage has been reduced. This will continue to be adjusted. The current numbers are not final.
- Dread Knight - Increased the damage buff portion of Hatred Incarnate
- Dread Knight - Lowered the refresh time of Hatred Incarnate from 1 day to 2 hours.
- Druid - Lowered the Item refresh timer of Mottleberries to 5 minutes, down from 15 minutes.
- Warrior - The Warrior Defensive Stance quest has been added to Martok and Tanvu.
CRAFTING
- Adjusted the tutorial complication quest.
- Updated recipe descriptions with new ingredient names.
- Fixed refining recipe complication issues.
DIPLOMACY
- Sho Thu Swansong has been relocated so the Ca'ial Brael horse quest should be finish-able.
- Diplomacy: You should now be able to complete "Death Wears a False Mustache."
- Travel journals have been added or updated on the dwarven newbie line for Orrion Blackbeard, Gwealla Thunderaxe, and Dalligor Agarott.
- Vulmane Diplomacy: Changed last quest involving Grurok, so it is now a timed mission.
- Varanjar Diplomacy: Fixed issue where players couldn't parley with Penney Caberton.
- Varanjar, Lesser Giant, Vulmane: Various Typo fixes.
- Lesser Giant Diplomacy: Bartender Ogrash and the porridge should now work properly. Mmmm, porridge.
- Diplomacy: Rewards have been fixed in Kojan Human newbie diplomacy.
- Diplomacy: A number of experience changes are being made. Your skill may go up or down as we balance the system.
- Diplomacy: New decks on Civic targets in some cities.
- Diplomacy: Bordinar's Cleft Civic Diplomacy (Domestics) switched over to the new Information system.
- All players with greater than 100 skill have been moved to 100 skill, with the appropriate experience for that skill level. Players between 40-100 skill have been moved to 40 skill with appropriate experience. Players with less than 40 Diplomacy skill will be moved to 40 skill as well. This repairs issues with players having much too high skill levels and false experience totals, and is in conjunction with the coding fix for experience gain in Diplomacy.
WORLD POPULATION
- Quest: Martok - The Great Escape: The Martok slaves have been changed to normal NPC's rather than interactive objects. The quest also will no longer break if you should happen to die while on it.
- Okami pups at Ca'ial Brael newbie yard may occasionally be unhappy both before and after being cured
- The quest "Vaelwyn Leaves" is now "Crawler Leaves"
- Some Vaelwyn Contaminators have turned into Contaminated Crawlers. No refund available
- Wood Elf and Raki Transcendants are much easier to break out of their trances. They should now attack properly.
- The quest "The Imperial Poacher" should now give a reward.
- Mailboxes added to Autumnglow Outpost and Jalen's Crossing
- General Goods Vendor added to Tahean's Vengeance
- Temple of Dailuk: Something sleeps in the depths of the Caverns of Noztgha. Only the bravest of adventurers dare to pick up the new series of quests at the Beacon of Hafeez al'Azzimat. You may begin these quests once you have completed the series started by Nouro Favah, who sadly has reported his wifes abduction by the local lizardman. Those who have may speak with Archaeologist Palpe Rengoa in the northeast tent.
- The quest "Sensitive Information" is now implemented as it is intended and the beta-only workaround has been removed
- The quest "Outlaws: Rewarding our Heroes" now drops the required quest component as intended
- Halgarad changes:
- Reworded the majority of the starting quests in Halgarad to fix grammatical errors, spelling errors and generally give the quests more in-game flavor. Now it should actually be more interesting that "Hey, you. Yeah, go fetch this."
- Added directions to all of the starting quests. Now you know to head to the northeast instead of "over there".
- Fixed several roaming NPCs that had managed to find their way under the world or stuck on large objects like the altar.
- Added travel journal entries for several quests so when you're out in the middle of nowhere and you look at the dialog that says, "He's in the house behind me," you can actually find that house.
- Completely re-worked and fixed "The Passage to Kortella" quest line. You can actually complete the series now.
- Fixed several appearance sets on various NPCs so when you fight them now, they actually have arms and legs.
Bug Fixes:
- Players can now get the sealed parchment they need from the loose haypile in Tursh.
- More travel journal entries (waypoints) will show up correctly in players' Locations.
- There are now more mailboxes in eastern Qalia, and a couple more in Thestra.
- Signs have been added in Marsh of Peril, fixed in Khal, and added in Qa Riverbank.
- The Natmeg Enos Bunkers are now the Neamsog Bunkers.
GUI
- Fixed a bug causing abilities to not show their remaining recast time when logging in.
~The Vanguard Team
Vanguard Build 01656 Patch Notes 1/8/2007
GAMEPLAY
- Fix for a region server crash related to player to player trade.
- Martial sword now apply their parrying bonus in PVP combat as well.
GUI
- Activateable items will now show their refresh timers.
~The Vanguard Team
Vanguard Build 01655 Patch Notes 1/8/2007
GAMEPLAY
- You will now receive a notification for discovering new items for a server first time.
- You will now receive a notification for completing a quest for a server first time.
- Fixed a bug that prevented martial swords from giving the parry bonus listed on the item.
- Added the first (of four) components for your defense rating: Melee Evasion. Mouse over this item on your character sheet for more details. Still a work in progress.
- Added the second (of four) components for your defense rating: Spell Evasion.
- Updated the Block, Dodge, and Parry tooltips to contain your block, dodge and parry percentages. Note: With a shield, you get two different chances to block and this number is your actual chance considering both. Example: With a rare shield (25.0% chance to block) and level capped block skill (5% chance to block) you have a 28.75% chance to block (not 30%), because you first have a 5% chance to block on the first check, and then you have a 25% chance to block the second time (which happens 95% of the time block is checked). 5 + 95% of 25 = 28.75. The same calculation applies for people using parrying daggers or martial swords, and parry.
- The vast majority of quests will now show their reward in advance
- The blue particle teleporters have been removed and NPC teleporters have been reenabled with new routes that mimic the ship routes. These should be less temperamental, but still temporary until the ferries are more stable.
- Khal