tullamods

Bagnon 2.0

So I'm working on a 2.0 version of Bagnon:

Bagnon2

Mainly, this version is me simply trying out a different style of writing code, with a heavy reliance on passing messages between all of the interface components. Because of that, the version you're looking at may never reach the release stage. Though it uses a huge amount of memory right now (I probably need to replace callback handler with my own thing), it allows me to do some interesting things.

This version is also for me to try out a lot of changes to the overall interface I've wanted to make:

  • The first thing you'll probably note is that the inventory frame and keys are split. To be honest, I doubt they should have ever been part of the same frame :P
  • Empty item slots now have a background. This is basically just to see how it would look, especially when I implement specialty bag coloring.
  • The bag frame now has a new toggle button. This is mainly for space saving and usability purposes.
  • The bag frame is at the top of the frame. Bags have an indicator that tells if you if they are visible or not. Hopefully this will prevent the "my items have disappeared!" problem.
  • The search frame now has a toggle button. Again, this is to make things more obvious.
  • Searching for items now uses the Combuctor search syntax.
  • Added a carousel like libdatabroker display on the bottom right. This seems the simplest way to solve the "I want a bank stack button, I want a currency tracker, I want a bag space tracker" problem.


There's still a good bit of work to go (there's no saved settings in this version, for example), but I think its shaping up decently :P 

I'd love to hear people's thoughts on the layout, etc.

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  • Tuller said 
    Mon, Jun 8 2009 6:06 AM ()

    There are no configuration options or slash commands at the moment.  These are the next things to fix after the core bugs are fixed.

    I've uploaded 2.0.2.  This version should fix the bank tooltip issue.

  • Sun, Jun 7 2009 3:45 PM ()

    Are there any commands atm? My old macro to look at my bank no longer works /bgn bank. Also, the tooltips when I'm at the bank are bugged. The tooltips from the first 3 rows repeat in all the other rows.

  • tuvok99 said 
    Sat, Jun 6 2009 10:10 AM ()

    What is the name of the ldb to show the badges?

  • Oakayam said 
    Fri, Jun 5 2009 6:11 PM ()

    How do I customize layout in 2.0.x? Clicking on the tittle doesn't work T_T.

  • Tuller said 
    Fri, Jun 5 2009 7:09 AM ()

    Spencer:

    2.0.1 should have these issues fixed.  This is available on my SVN now, but I'll try to have a zip put up before I go out of town today.

  • Tuller said 
    Fri, Jun 5 2009 5:42 AM ()

    If you want to see item counts for the guild bank, etc, I suggest taking a look at Bagnon_Armory: www.wowinterface.com/.../info13504-BagnonArmory.html

  • Fri, Jun 5 2009 2:47 AM ()

    Also, the possibility to show item counts from the guild bank would be handy.

  • Fri, Jun 5 2009 12:50 AM ()

    Getting error when moving over items in the bank:

    calling 'SetInventoryItemSlot' (a nil value)

    Bagnon\components\item.lua:240:

     Bagnon\components\item.lua:227

    I've got no other addons installed other than Swatter.

    Comments:

    1. The [Esc] button won't close the bank - but perhaps thats as a result of the error.

    2. Would be nice to see an option at least for a button to view keyring from the main bag. I'll have no way to get to it (with bartender4) otherwise.

    3. When there is only 1 item between all characters, an option to hide the item count would be nice.

    4. Getting a double item count (see i44.tinypic.com/2s1vouc.jps)

    But man.. this is really nice. Can't wait to see final version! OneBag collection? No thanks

  • Tuller said 
    Thu, Jun 4 2009 8:47 PM ()

    Well bah to copy and paste, here's the link to the alpha:

    code.google.com/.../list

  • Tuller said 
    Thu, Jun 4 2009 8:46 PM ()

    So, I've posted an alpha of what is Bagnon 2.0 here:

    code.google.com/.../d...+FileName+Size

    This version uses the same folder name as Bagnon 1.x.y, and will trash your old saved settings. There will be no settings upgrade from 1.x to 2.x.

    This alpha version more or less lacks all configuraton options, but the core should work decently enough. If you poke around the lua (specifically frameSettings.lua) you should be able to figure out how to configure scale/opacity/columns/spacing, etc. FrameStrata is not yet configurable (and set to HIGH by default, so your frame will display over the AH frame), and there is not an option to lock frame positions quite yet.

    If you're looking for databroker addons to try out for the display in Bagnon, then take a look here:

    www.wowinterface.com/.../cat108.html

    Some databroker addons will mesh well with Bagnon better than others, and BankStack has a plugin too.

    I have a good bit of work to do on Bagnon 2.0 still:

       * I need to design and write the configuration interface still. Not sure how it'll look, but there will be an additional button on each frame to bring up the menu.

       * I need to still write the event display functionality (ie, hide/show on tradeskill, etc)

       * I need to do a good bit of refactoring still. There's likely performance optimizations to make (specifically I know there's a good bit of memory churn when rapidly opening and closing the frame). I'm also debating if I like the saved settings design.

  • nyxtyr said 
    Thu, Jun 4 2009 3:59 AM ()

    i'd be nice to delete all my posts and make them into one sadly i just have report or permalink options :[

    Here is a link to an old post from december i made about currency changes assume this will be changed with the libdata broker stuff and what not and it as some stuff i just mentioned below:

    wow.curse.com/.../bagnon.aspx

  • nyxtyr said 
    Wed, Jun 3 2009 4:57 PM ()

    I took a few secs/mins to nab links to two of the addons/features i'd like to see with future bagnon releases

    Guild bank anywhere

    wow.curse.com/.../mobile-vault.aspx

    Addon that will highlight borders unsure of it's complete features

    www.wowinterface.com/.../info7142-oGlow.html

  • nyxtyr said 
    Wed, Jun 3 2009 4:51 PM ()

    omfg i made a long post and then curse got an error on submission LAME!

    Anyway guild bank anywhere to view your guild bank and toggle between your characters guild banks. This is a feature which i and several others have suggested and it got denied but maybe a chance for the bagnon 2.0?

    Make this a module base so people can turn it on or off within their addon screens for those who might not want it (assuming most will like and or want it)

    Second the glow on the items border is nice is there any way to turn that up and down? or any option to do so would be nice (also i believe there are addons similar to this already out and just for this and i know your a man of not remaking something already made) so if you do add more options for the border glows of item qualities give the option to disable or not use that in case someone had another addon?

  • drag0x6 said 
    Tue, Jun 2 2009 2:27 PM ()

    I agree with Nyxtyr. No need to take up more space with an extra bag.

  • nyxtyr said 
    Tue, Jun 2 2009 1:20 PM ()

    I myself am in the boat with a few others the keyring bag should have the option to be on it's own or with the other bags like in the current version the less windows on my screen the better

    Other then this i believe i will love this new version

  • Tue, Jun 2 2009 10:06 AM ()

    Love the currency counter

    Hope we can still hide the bags and keys like before, and not sure why you want the keys as a separate window, it's not like we really have to use them.

    Love the filter

  • B4lduin said 
    Mon, Jun 1 2009 3:12 PM ()

    Looks really good. But i like in the old version that the keys are shown with the normal bags in one window.

  • Sun, May 31 2009 11:36 PM ()

    Yay, finally a currency counter. Thanks for working this in now this bag add-on is perfect. I know it's nothing to go to your char page but it's just really annoying in a group. Keep up the good work and keep on putting out some of the best mods out there

  • Tuller said 
    Sun, May 31 2009 6:05 PM ()

    Remember, its not quite out yet :P

  • Sun, May 31 2009 5:16 PM ()

    After seeing the screenshot, I'm going to give it a try instead of OneBag3. I'll let you know how I like it =)

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