<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://wow.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Other</title><link>http://wow.curse.com/blogs/other-en-news/default.aspx</link><description /><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Asteroids - The Movie Coming Soon From Universal!</title><link>http://wow.curse.com/blogs/other-en-news/archive/2009/07/02/asteroids-the-movie-coming-soon-from-universal.aspx</link><pubDate>Thu, 02 Jul 2009 20:25:27 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:511024</guid><dc:creator>DoranM</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=511024</wfw:commentRss><comments>http://wow.curse.com/blogs/other-en-news/archive/2009/07/02/asteroids-the-movie-coming-soon-from-universal.aspx#comments</comments><description>&lt;p&gt;The movie industry has once again pulled through for gamers to give us a 
blast from the past! It looks like Asteroids is going to be made into a 
full-featured production!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the update about
&lt;a href="http://www.hollywoodreporter.com/hr/content_display/film/news/e3ic3a4730761c7eaf6aac2de4e28ef8e67"&gt;
Asteriods - The Movie&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Asteroids&lt;/i&gt;, the arcade game from the 1970s, is officially in 
development as a movie. Yup, you read that right.&lt;/p&gt;
&lt;div class="news-item-figure" style="width:640px;"&gt;
&lt;div class="news-item-figure-image"&gt;
    &lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/asteroids-thumb-640xauto-6810.jpg" alt="Universal to bring Asteroids to theaters" width="640" height="360" /&gt;
  &lt;/div&gt;
&lt;/div&gt;
&lt;div class="news-item-text"&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div class="news-item-text"&gt;Once again, news has arrived from the land of Hollywood that another major 
  video game franchise is being adapted for the silver screen. Last week, it was 
  announced that &lt;i&gt;
  &lt;a href="http://arstechnica.com/gaming/news/2009/06/coming-to-theaters-eventually-uncharted.ars"&gt;
  Uncharted&lt;/a&gt;&lt;/i&gt;&lt;a href="http://arstechnica.com/gaming/news/2009/06/coming-to-theaters-eventually-uncharted.ars"&gt; 
  would get a celluloid makeover&lt;/a&gt;; this week, it&amp;#39;s a much older franchise 
  that&amp;#39;s being adapted. It turns out that &lt;i&gt;Asteroids&lt;/i&gt;, the Atari game 
  from 1979 (thus making it older than many in the current generation of gamers) 
  will be coming to theaters sometime in the future.
&lt;/div&gt;
&lt;div class="news-item-text"&gt;
&lt;p&gt;Astonishingly, not only 
  is &lt;i&gt;Asteroids&lt;/i&gt; being made into a movie, but there was an actual bidding 
  war between four major studios for the rights.
  &lt;a href="http://www.hollywoodreporter.com/hr/content_display/film/news/e3ic3a4730761c7eaf6aac2de4e28ef8e67"&gt;
  Universal Studios has emerged the winner&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=511024" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/asteriod+the+movie/default.aspx">asteriod the movie</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/universal+asteroid+movie/default.aspx">universal asteroid movie</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/asteroid+movie/default.aspx">asteroid movie</category></item><item><title>Buy In-Game Mana Potions and Get Real Ones At Home With New MMORPG</title><link>http://wow.curse.com/blogs/other-en-news/archive/2009/06/30/buy-in-game-mana-potions-and-get-real-ones-at-home-with-new-mmorpg.aspx</link><pubDate>Tue, 30 Jun 2009 18:39:03 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:509613</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=509613</wfw:commentRss><comments>http://wow.curse.com/blogs/other-en-news/archive/2009/06/30/buy-in-game-mana-potions-and-get-real-ones-at-home-with-new-mmorpg.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.ijji.com"&gt;Ijji.com&lt;/a&gt; has announced a recent 
collaberation with &lt;a href="http://www.manapotions.com/"&gt;Harcos&lt;/a&gt; to bring 
Mana Energy Drinks to people both in game, and real life. Players can now 
purchase bottle of Mana Energy in
&lt;a href="http://lunia.ijji.com" target="_blank" style="text-decoration:none;"&gt;Lunia&lt;/a&gt;&lt;i&gt;
&lt;/i&gt;from Harcos and have a box show up at their house shortly afterwards, 
blurring the line between real mana potions, and in game mana potions.
&lt;a href="http://lunia.ijji.com" target="_blank" style="text-decoration:none;"&gt;Lunia&lt;/a&gt; 
is a new arcade style MMORPG and is one of the flagship titles for Ijji! They&amp;#39;re 
also working on Huxley and several other exciting titles!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the news release about Mana Energy Potions In game and on your 
doorstep:&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;
&lt;a href="http://ijji.com" target="_blank"&gt;ijji.com&lt;/a&gt;, &lt;i&gt;Mana Energy Potion&lt;/i&gt; 
Blur the line between
Virtual, Real Worlds&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;&lt;i&gt;
Leading Online 
Hardcore Gaming Portal and Unique Energy Drink Partner to Boost Player Stamina 
On- and Off-line &lt;/i&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;
IRVINE, Calif. and SANTA MONICA, Calif. &amp;ndash; June 30, 2009 &amp;ndash; Cheers to gamers and 
characters, alike. &lt;a href="http://www.ijji.com/" target="_blank"&gt;
ijji.com&lt;/a&gt;, 
the premier 8 million members-strong online destination for hardcore gamers, has 
partnered with &lt;a href="http://www.manapotions.com/" target="_blank"&gt;Harcos&lt;/a&gt; 
to bring &lt;i&gt;
&lt;a href="http://www.manapotions.com/" target="_blank"&gt;Mana Energy Potion&lt;/a&gt;&lt;/i&gt;, 
the energy shot created for gamers by gamers, to players in both real life and 
online.&amp;nbsp; Players in &lt;a href="http://ijji.com" target="_blank"&gt;ijji.com&lt;/a&gt;&amp;rsquo;s 
anime-influenced massively multi-player online role-playing game (MMORPG),
&lt;a href="http://lunia.ijji.com" target="_blank"&gt;&lt;i&gt;
Lunia&lt;/i&gt;&lt;/a&gt;, 
can now purchase virtual bottles of &lt;i&gt;
&lt;a href="http://www.manapotions.com/" target="_blank"&gt;Mana Energy Potion&lt;/a&gt;&lt;/i&gt; 
to boost their stamina in the game.&amp;nbsp; After imbibing the digital versions of the 
energy elixir, an actual case of &lt;i&gt;Mana Energy Potion&lt;/i&gt; will be delivered &amp;ndash; 
free of charge &amp;ndash; to players, further eliminating the line between virtual and 
actual worlds. &lt;/p&gt;
&lt;p&gt;&amp;ldquo;We long 
admired Harcos for its creative twist on energy drinks for gamers, and are 
thrilled to partner with them in such a unique way,&amp;rdquo; said Philip Yun, CEO, NHN 
USA, host of &lt;a href="http://ijji.com" target="_blank"&gt;ijji.com&lt;/a&gt;. &amp;ldquo;This could 
very well be the first time a product found in game can be purchased and 
consumed in the real world. &lt;i&gt;Lunia,&lt;/i&gt; with the addition of &lt;i&gt;Mana Energy 
Potions,&lt;/i&gt; will change the way online games are played, allowing users to 
connect with their virtual persona like never before.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;With its 
mystical forests and fearsome monsters, &lt;i&gt;Lunia&lt;/i&gt; provides an appropriately 
mystical setting for the magic-inspired, fast-acting energy liquid.&amp;nbsp; &lt;i&gt;
Mana Energy 
Potion&lt;/i&gt; 
delivers up to eight hours of enemy-crippling power and comes in a 
whimsically-shaped 1.69 fl oz spherical potion bottle, and will appear exactly 
the same in the game. Vitamin-packed and sugar free, it doesn&amp;rsquo;t come with the 
cruel crash often associated with sugary energy drinks.&amp;nbsp; In-game and in real 
life, &lt;i&gt;Mana Energy Potion&lt;/i&gt; helps gamers and their characters alike stay 
alert as they battle relentlessly through marathon gaming sessions.&lt;/p&gt;
&lt;p&gt;&amp;ldquo;As a 
unique product on the gaming market we are excited to align ourselves with
&lt;a href="http://ijji.com" target="_blank"&gt;ijji.com&lt;/a&gt;, the largest hardcore 
gaming portal in the world,&amp;rdquo; said Aaron Rasmussen, co-founder and vice president 
of marketing, Harcos. &amp;ldquo;&lt;i&gt;Mana Energy Potion&lt;/i&gt; speaks to all the real gamers 
out there who ever wondered what it would be like to emulate their characters in 
real life.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;This unique 
pairing will be the first such collaboration for&lt;i&gt; &lt;/i&gt;both companies&lt;i&gt;. &lt;/i&gt;
&amp;nbsp;Players can purchase virtual &lt;i&gt;Mana Energy Potion&lt;/i&gt; in-game at &lt;i&gt;Lunia&lt;/i&gt;&amp;rsquo;s 
premium item shop for 29 G coins, &lt;a href="http://ijji.com" target="_blank"&gt;
ijji.com&lt;/a&gt;&amp;rsquo;s in-game currency, per 10 units and 128 G coins per 50 units.&amp;nbsp; 
Once players purchase 100 units of Mana Energy Potion in-game, they are entitled 
to a four-pack of the real life &lt;i&gt;Mana Energy Potion&lt;/i&gt; &amp;ndash; completely free of 
shipping and handling charges. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;Players can 
also buy &lt;i&gt;Mana Energy Potions&lt;/i&gt; through various retailers, which will be 
bundled with ePins, redeemable for in-game currency, for access to product in &lt;i&gt;
Lunia&lt;/i&gt;, such as &lt;i&gt;Mana Energy Potions&lt;/i&gt;.&amp;nbsp; Players will be drinking &lt;i&gt;Mana 
Potion&lt;/i&gt; right alongside their virtual counterparts in the forests of &lt;i&gt;Lunia&lt;/i&gt;.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;To purchase 
your first virtual bottle, and for additional information about &lt;i&gt;Lunia&lt;/i&gt;, 
please check out the following site:&amp;nbsp; 
&lt;a href="http://lunia.ijji.com" target="_blank"&gt;
http://lunia.ijji.com&lt;/a&gt;.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=509613" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/lunia+mana+potions/default.aspx">lunia mana potions</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/real+mana+potions/default.aspx">real mana potions</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/lunia+mmorpg/default.aspx">lunia mmorpg</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/ijji+mana+potions/default.aspx">ijji mana potions</category></item><item><title>68% of U.S. Households Play Computer or Video Games</title><link>http://wow.curse.com/blogs/other-en-news/archive/2009/06/02/68-of-u-s-households-play-computer-or-video-games.aspx</link><pubDate>Tue, 02 Jun 2009 21:28:58 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:490086</guid><dc:creator>Kody</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=490086</wfw:commentRss><comments>http://wow.curse.com/blogs/other-en-news/archive/2009/06/02/68-of-u-s-households-play-computer-or-video-games.aspx#comments</comments><description>&lt;p&gt;The ESA has released findings based on a recent survey where they polled households across America, and found that 68% play video games on at least one platform. 42% of American homes have a video game console, the average gamer is 35, and 43% of online gamers are female.&lt;/p&gt;
&lt;p&gt;There are more results, but the findings without a doubt back up the belief that video games are currently the entertainment medium for this century, surpassing the movie industry and no doubt continuing on.&lt;/p&gt;
&lt;p&gt;You can read the full press release published by the Electronic Software Association on the matter below.&lt;/p&gt;
&lt;hr /&gt;
&lt;h1 style="font-size:17px;font-weight:normal;" align="center"&gt;&lt;strong&gt;SIXTY-EIGHT PERCENT OF U.S. HOUSEHOLDS PLAY COMPUTER OR VIDEO GAMES&lt;/strong&gt;&lt;br /&gt;
  &lt;em&gt;Three Percent Increase in Gamer Households Illustrates the Growing Use of Entertainment Software Across All Demographics&lt;/em&gt;&lt;/h1&gt;
&lt;p&gt;June
2, 2009 &amp;ndash; Los Angeles &amp;ndash; Sixty-eight percent of American households play
computer or video games, according to new research from the
Entertainment Software Association (ESA), which represents U.S.
computer and video game publishers. The number of households playing
games increased three percent over 2008, illustrating the expanding use
of entertainment software across all demographics. The ESA released
these findings as part of its Essential Facts About the Computer and
Video Game Industry 2009 report during the E3 Expo, the computer and
video game industry&amp;rsquo;s annual trade show.&lt;/p&gt;
&lt;p&gt;&amp;ldquo;This is the new golden age of entertainment software. Our products
are now being enjoyed by over two-thirds of Americans,&amp;rdquo; said Michael D.
Gallagher, CEO of the ESA. &amp;ldquo;As the findings of the 2009 Essential Facts
illustrate, more and more Americans across all demographics are now
embracing the interactive entertainment experience that computer and
video games provide.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Other findings of the survey include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Forty-two percent of American homes have a video game console;&lt;/li&gt;
&lt;li&gt;Adult
gamers have been playing for 12 years on average, a decrease from 2008,
an indication that more Americans are picking up video game controllers
for the first time;&lt;/li&gt;
&lt;li&gt;The average game player is 35 years old;&lt;/li&gt;
&lt;li&gt;Seventy-seven percent of parents believe that the parental controls available in all recent video game consoles are useful;&lt;/li&gt;
&lt;li&gt;Almost half of all games sold (45 percent) are rated &amp;lsquo;E&amp;rsquo; for Everyone by the Entertainment Software Rating Board; and,&lt;/li&gt;
&lt;li&gt;Forty-three percent of online game players are female.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In addition, the report includes statistics about the high level of
parental involvement in video game play. Sixty-three percent of parents
who have children under 18 with a gaming console in the home believe
games are a positive part of their children&amp;rsquo;s lives. Those parents are
present when games are purchased or rented 92 percent of the time and
report always or sometimes monitoring the games their children play 91
percent of the time.&lt;/p&gt;
&lt;p&gt;The research for Essential Facts About the Computer and Video Game
Industry 2009 was conducted by Ipsos MediaCT and is the most in-depth
and targeted survey of its kind, gathering data from almost 1,200
nationally representative households that have been identified as
owning either or both a video game console or a personal computer used
to run entertainment software.&lt;/p&gt;
&lt;p&gt;The Entertainment Software Association is the U.S. association
dedicated to serving the business and public affairs needs of companies
publishing interactive games for video game consoles, handheld devices,
personal computers, and the Internet. The ESA offers services to
interactive entertainment software publishers including a global
anti-piracy program, owning the E3 Expo, business and consumer
research, federal and state government relations, First Amendment and
intellectual property protection efforts. For more information, please
visit &lt;a href="http://esa.cmail3.com/t/y/l/hhhjty/dlutjttri/y" target="_blank"&gt;www.theESA.com&lt;/a&gt;.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=490086" width="1" height="1"&gt;</description></item><item><title>Left 4 Dead 2 Announced: Exclusive Video Trailer and Release Date!</title><link>http://wow.curse.com/blogs/other-en-news/archive/2009/06/01/left-4-dead-2-announced-exclusive-video-trailer-and-release-date.aspx</link><pubDate>Mon, 01 Jun 2009 19:16:54 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:489165</guid><dc:creator>DoranM</dc:creator><slash:comments>10</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=489165</wfw:commentRss><comments>http://wow.curse.com/blogs/other-en-news/archive/2009/06/01/left-4-dead-2-announced-exclusive-video-trailer-and-release-date.aspx#comments</comments><description>&lt;div style="float:right;margin-left:10px;"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/L4D2_PC_Box.jpg" border="0" width="170" height="230" alt="" /&gt;&lt;/div&gt;
&lt;h2&gt;Valve Announces Left 4 Dead 2&lt;/h2&gt;
&lt;p&gt;As a teaser to the big E3 announcements coming this week Valve just sent us 
some new information on &lt;a href="http://www.l4d.com"&gt;Left 4 Dead 2&lt;/a&gt;.
The title adds 
melee combat to the award-winning L4D style of play, with items such as a 
chainsaw, frying pan, axe, baseball bat, and more. Also making an appearance are 
new Survivors, boss zombies, weapons, and items, Left 4 Dead 2 offers a much 
larger game than the original with more co-operative campaigns, more Versus 
campaigns, maps for Survival mode at launch, and more.&lt;/p&gt;
&lt;p&gt;The game will be released November 17th 2009 and has several enhancements to 
the blockbuster co-operative multiplayer thriller! It will be made available on 
XBOX and PC.&lt;/p&gt;
&lt;h2&gt;Official Trailer&lt;/h2&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;(Please visit the site to view this media)
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;h2&gt;Setting&lt;/h2&gt;
&lt;p&gt;Left 4 Dead 2 
is set at roughly the same time as the original &amp;ndash; just after the outbreak that 
turned most of the population into various zombie mutants. Players assume the 
role of 4 new &amp;ldquo;Survivors,&amp;rdquo; each with their own personality and new dialog. The 
game leads these &amp;ldquo;Survivors&amp;rdquo; through the southeastern region of the US - from 
Savannah, Georgia thru the bayou country, and climaxing in New Orleans&amp;rsquo; French 
Quarter.&lt;/p&gt;
&lt;h2&gt;&lt;span style="font-family:Times New Roman;"&gt;Features&lt;/span&gt;&lt;/h2&gt;
&lt;p class="MsoNormal" style="text-indent:-.25in;margin-left:.5in;"&gt;-&lt;span style="font:7.0pt;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;Next generation co-op action gaming from the makers of Half-Life, Portal, 
Team Fortress and Counter-Strike.&lt;/p&gt;
&lt;p class="MsoNormal" style="text-indent:-.25in;margin-left:.5in;"&gt;-&lt;span style="font:7.0pt;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;AI Director 2.0: Advanced technology dubbed &amp;ldquo;The AI Director&amp;rdquo; drove L4D&amp;rsquo;s 
unique gameplay &amp;ndash; customizing enemy population, effects, and music, based upon 
the players&amp;rsquo; performance. L4D 2 features &amp;ldquo;The AI Director 2.0&amp;rdquo; which expands the 
Director&amp;rsquo;s ability to customize level layout, world objects, weather, and 
lighting to reflect different times of day.&lt;/p&gt;
&lt;p class="MsoNormal" style="text-indent:-.25in;margin-left:.5in;"&gt;-&lt;span style="font:7.0pt;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;New melee weapons &amp;ndash; axe, chainsaw, frying pan, baseball bat &amp;ndash; allow you 
to get up close with the zombies&lt;/p&gt;
&lt;p class="MsoNormal" style="text-indent:-.25in;margin-left:.5in;"&gt;-&lt;span style="font:7.0pt;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;Four different survivors. New Story. New dialogue. &lt;/p&gt;
&lt;p class="MsoNormal" style="text-indent:-.25in;margin-left:.5in;"&gt;-&lt;span style="font:7.0pt;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;More game. On day one, L4D 2 features more co-operative campaigns, more 
campaigns and maps for the Versus game modes than L4D 1, plus support for 
Survival mode out of the box. &lt;/p&gt;
&lt;p class="MsoNormal" style="text-indent:-.25in;margin-left:.5in;"&gt;-&lt;span style="font:7.0pt;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;Stats, rankings, and awards system drives collaborative play &lt;/p&gt;
&lt;h2&gt;Official News&lt;/h2&gt;
&lt;p&gt;Here&amp;#39;s the official notice from Valve about &lt;a href="http://www.l4d.com"&gt;Left 
4 Dead 2&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;June 1, 2009 - Valve, creators of best-selling game franchises (such as 
Half-Life and Counter-Strike) and leading technologies (such as Steam and 
Source), today announced Left 4 Dead 2 (L4D2), the sequel to the best-selling 
and critically-acclaimed co-operative multiplayer thriller.&lt;br /&gt;
&lt;br /&gt;
Coming exclusively to Xbox 360 and PC, L4D2 promises to set a new benchmark for 
co-operative action games and become one of 2009&amp;#39;s marquee titles.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A large part of how Left 4 Dead became 2008&amp;#39;s top-selling new IP on Xbox 360 
and the PC was the custom-tailored gameplay made possible by the AI Director,&amp;quot; 
said Gabe Newell, president and co-founder of Valve. &amp;quot;With the knowledge gained 
from creating the original, new technology, and a passionate team, L4D2 will set 
a new benchmark for cooperative action games.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Set for release on November 17, the title adds melee combat to enable deeper 
co-operative gameplay, with items such as a chainsaw, frying pan, axe, baseball 
bat, and more.&lt;br /&gt;
&lt;br /&gt;
Introducing the AI Director 2.0, L4D&amp;#39;s dynamic gameplay is taken to the next 
level by giving the Director the ability to procedurally change weather effects, 
world objects, and pathways in addition to tailoring the enemy population, 
effects, and sounds to match the players&amp;#39; performance. The result is a unique 
game session custom fitted to provide a satisfying and uniquely challenging 
experience each time the game is played.&lt;br /&gt;
&lt;br /&gt;
Featuring new Survivors, boss zombies, weapons, and items, Left 4 Dead 2 offers 
a much larger game than the original with more co-operative campaigns, more 
Versus campaigns, and maps for Survival mode available at launch.&lt;br /&gt;
&lt;br /&gt;
Supported by a $10+ million marketing campaign, Left 4 Dead has sold over 2.5 
million retail copies since it was released in November of 2008. Left 4 Dead 2 
is targeted for release on Xbox 360 and the PC on November 17, 2009, and will be 
launched worldwide with a multi-million dollar marketing campaign across TV, 
Outdoor, and Online.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Left 4 Dead was backed by our most aggressive advertising campaign to date, and 
resulted in a top 5 showing on two platforms during holiday 2008,&amp;quot; said Doug 
Lombardi, VP of marketing at Valve. &amp;quot;Left 4 Dead 2 is a larger game and will be 
supported with even more consumer and retail advertising programs than the 
original.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Left 4 Dead 2 will be featured as the cover story on PC Gamer and Official Xbox 
Magazines this month. For more information, please visit www.l4d.com&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=489165" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/left+4+dead+trailer/default.aspx">left 4 dead trailer</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/left+4+dead/default.aspx">left 4 dead</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/left+4+dead+2+release+date/default.aspx">left 4 dead 2 release date</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/left+4+dead+2/default.aspx">left 4 dead 2</category></item><item><title>Rawrcast Interviews Curse Rep &amp; Addon Developer Ckknight!</title><link>http://wow.curse.com/blogs/other-en-news/archive/2009/05/18/rawrcast-interviews-curse-rep-amp-addon-developer-ckknight.aspx</link><pubDate>Mon, 18 May 2009 16:26:30 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:478693</guid><dc:creator>DoranM</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=478693</wfw:commentRss><comments>http://wow.curse.com/blogs/other-en-news/archive/2009/05/18/rawrcast-interviews-curse-rep-amp-addon-developer-ckknight.aspx#comments</comments><description>&lt;p&gt;This past weekend Ckknight, creator of Cartographer, Pitbull, and many others 
spent some time with
&lt;a href="http://rawrbitchrawr.blogspot.com/2009/05/rawrcast-ep-19-curse-episode.html"&gt;
RawrCast&lt;/a&gt; to talk about some of the recent changes dealing with Curse 
Premium, the Addon Rewards Program, his experiences as a developer at Curse, and 
much more! You can listen to the cast by clicking play on the top right of the
&lt;a href="http://rawrbitchrawr.blogspot.com/2009/05/rawrcast-ep-19-curse-episode.html"&gt;
RawrCast Curse Episode&lt;/a&gt; page.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the official intro from RawrCast about the
&lt;a href="http://rawrbitchrawr.blogspot.com/2009/05/rawrcast-ep-19-curse-episode.html"&gt;
Curse Episode&lt;/a&gt; from Saturday:&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;p&gt;&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/WoWScrnShot_051309_205557.jpg" alt="" /&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;Ckknight -- creator of Cartographer, Pitbull, etc. and Curse developer -- 
recently took part in Rawrcast, a weekly podcast organized by Stompalina. He 
sheds some light on the processes behind CurseForge and WoWAce, a bit about 
AddOn development, and more. Note: There were audio issues for the first couple 
minutes, so you won&amp;#39;t hear anything for a bit.&lt;/p&gt;
&lt;p&gt;This week we welcome ckknight from Curse Network, as we tackle the negative 
consumer feedback regarding the WoW Matrix controversy, and the lack of 
information surrounding the new
&lt;a href="http://www.curse.com/Premium/Signup.aspx"&gt;Curse Premium Client&lt;/a&gt;. Ck 
shares how the Curse Premium Subscription helps to aid and support the add-on 
development community, and how you can get involved in creating your own add-on 
and become a part of this group of players who are responsible for enhancing 
your in-game experience.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=478693" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/ckknight+interview/default.aspx">ckknight interview</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/rawrcast+interviews+curse/default.aspx">rawrcast interviews curse</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/curse+interview/default.aspx">curse interview</category></item><item><title>Duke Nukem Pre-Order Customer From 2001 Still Gameless!</title><link>http://wow.curse.com/blogs/other-en-news/archive/2009/05/09/duke-nukem-pre-order-customer-from-2001-still-gameless.aspx</link><pubDate>Sat, 09 May 2009 16:30:27 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:471878</guid><dc:creator>DoranM</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=471878</wfw:commentRss><comments>http://wow.curse.com/blogs/other-en-news/archive/2009/05/09/duke-nukem-pre-order-customer-from-2001-still-gameless.aspx#comments</comments><description>&lt;div style="float:right;margin-left:10px;"&gt;
    &lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/receiptnote1.jpg" alt="Slash000 is a patient, patient man." width="300" height="200" /&gt;
    &lt;br /&gt;
&lt;div style="text-align:center;"&gt;Patience might not always be a virtue.&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;This story was originally posted on
&lt;a href="http://videogames.yahoo.com/events/plugged-in/gaming-s-oldest-preorder-may-go-unfulfilled/1312328"&gt;
Yahoo.com&lt;/a&gt;. This poor chap pre-ordered Duke Nukem-Forever in 2001 (Notice the 
old yellowed paper - maybe he&amp;#39;s a smoker I don&amp;#39;t know), and never received the 
game...mainly because they just never made it! Luckily
&lt;a href="http://www.gamespot.com"&gt;Game Stop&lt;/a&gt; is still in business after all 
these years, but it won&amp;#39;t be easy to get a refund for an 8 year old purchase. 
Here&amp;#39;s the original
&lt;a href="http://videogames.yahoo.com/events/plugged-in/gaming-s-oldest-preorder-may-go-unfulfilled/1312328"&gt;
Yahoo.com&lt;/a&gt; story:&lt;/p&gt;
&lt;h2&gt;Will this gamer ever be collecting the pre-order he placed in 2001? &lt;/h2&gt;
&lt;p&gt;Answer: probably not. His $10 deposit was placed on Duke Nukem Forever, a 
first-person shooter that, after being in continuous development for an 
unprecedented 12 years, was suddenly canceled yesterday. &lt;/p&gt;
&lt;p&gt;Duke Nukem, a once-iconic blond-haired all-American action hero, with a 
fondness for catchphrases like &amp;quot;It&amp;#39;s time to kick *** and chew bubblegum, and 
I&amp;#39;m all out of gum,&amp;quot; was the star of a hit string of games in the 1990s. His 
creators, 3D Realms, used him to help pioneer the first-person shooter genre, 
paving the way for modern hits like Halo and Call of Duty. &lt;/p&gt;
&lt;p&gt;Ten years ago, Duke Nukem Forever was expected to become just as big a hit as 
those did. But constant delays -- the game&amp;#39;s release date was originally 
intended to be in 1998 -- caused it to become something of a running joke, 
topping Wired magazine&amp;#39;s annual Vaporware Awards list for seven years out of 
eight. &lt;/p&gt;
&lt;p&gt;Almost unbelievably, the 3D Realms team apparently continued constant work on 
the game, releasing occasional teaser-style screenshots and trailers, until the 
company abruptly ran out of money and folded yesterday with what we imagine to 
be the loss of numerous jobs. &lt;/p&gt;
&lt;p&gt;As Guardian games writer Steve Boxer told
&lt;a href="http://news.bbc.co.uk/2/hi/technology/8037688.stm" target="_blank"&gt;the 
BBC&lt;/a&gt;, &amp;quot;It would have been nice to see another Duke Nukem game, but given they 
had more than 12 years it&amp;#39;s just incompetence of the highest order...Sadly, Duke 
Nukem Forever was the most aptly named title in the history of games. Now, it&amp;#39;s 
just Duke Nukem Never.&amp;quot; &lt;/p&gt;
&lt;p&gt;Duke Nukem Forever&amp;#39;s publishing rights remain with Take-Two, but it&amp;#39;s not yet 
clear if the publisher will allocate it to a new team. Given that it&amp;#39;s already 
been 12 years, they could be forgiven for wanting to forget the whole sorry 
saga. We wish &amp;quot;Slash000&amp;quot; the best of luck in getting a refund. &lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=471878" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/duke+nukem+late/default.aspx">duke nukem late</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/duke+nukem+forever/default.aspx">duke nukem forever</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/duke+nukem+pre+order/default.aspx">duke nukem pre order</category></item><item><title>World Cyber Games TV Reality Series Final Showdown! Amazing Footage!</title><link>http://wow.curse.com/blogs/other-en-news/archive/2009/05/07/world-cyber-games-tv-reality-series-final-showdown-amazing-footage.aspx</link><pubDate>Thu, 07 May 2009 19:45:44 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:470423</guid><dc:creator>DoranM</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=470423</wfw:commentRss><comments>http://wow.curse.com/blogs/other-en-news/archive/2009/05/07/world-cyber-games-tv-reality-series-final-showdown-amazing-footage.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.wcg.com/6th/main.asp"&gt;World Cyber Games&lt;/a&gt; (WCG) 
Recently ran a reality series for the WCG Ultimate Gamer. The final episode was 
a showdown between Robert and Mark in a three game competition with an 
absolutely nail-bitting final few moments. If you missed the original episodes 
this video is still easy to hop into and will leave you eagerly awaiting next 
season. The Winner of the event wins $100,000 and a contract to represent WCG at 
events around the world. The show still runs Tuesdays at 10 EST on SciFi.&lt;/p&gt;
&lt;p&gt;The final two competitors face off in Soul Caliber IV, Gears of War 2, and 
Sean White&amp;#39;s Snowboarding. They&amp;#39;re neck and neck until the final game (Soul 
Caliber IV) to watch the final episode check out this video: &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;(Please visit the site to view this media)&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;There&amp;#39;s also an earlier episode put out by WCG that introduces the contenders 
and will give you a good taste for what the series has to offer for next season:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;(Please visit the site to view this media)&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=470423" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/wcg+final+showdown/default.aspx">wcg final showdown</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/wcg+video/default.aspx">wcg video</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/wcg+tournament/default.aspx">wcg tournament</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/wcg+series/default.aspx">wcg series</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/wcg+tv+series/default.aspx">wcg tv series</category></item><item><title>Pillage Online Exclusive First-Look From Curse.com</title><link>http://wow.curse.com/blogs/other-en-news/archive/2009/05/07/pillage-online-exclusive-first-look-from-curse-com.aspx</link><pubDate>Tue, 05 May 2009 17:02:04 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:468442</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=468442</wfw:commentRss><comments>http://wow.curse.com/blogs/other-en-news/archive/2009/05/07/pillage-online-exclusive-first-look-from-curse-com.aspx#comments</comments><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Pillage Online&lt;/h2&gt;
&lt;div style="text-align:center;"&gt;
&lt;a href="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/Concept1_PillageOnline.jpg"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/Concept1_PillageOnline.jpg" width="525" border="0" height="261" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;We&amp;#39;ve recently been made aware of a new MMO in production by Joel Payne, who 
has worked on several title in the past (list below) and is currently working on 
developing &lt;a href="http://www.Pillage-Online.com"&gt;Pillage Online&lt;/a&gt;. The game 
is in the very early stages of development but we were able to sit down this 
week with Joel and hammer out a list of features and unique things that will be 
available in Pillage Online.We&amp;#39;ve also got some exlcusive artwork to show you 
and as the game will have some card-game features built into it we have a few 
early card designs aswell.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at artwork:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;a href="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/WitchDoctor_PillageOnline.jpg"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/WitchDoctor_PillageOnline.jpg" width="152" border="0" height="201" alt="" /&gt;&lt;/a&gt;
&lt;a href="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/Cannibals_PillageOnline.jpg"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/Cannibals_PillageOnline.jpg" width="153" border="0" height="201" alt="" /&gt;&lt;/a&gt;
&lt;a href="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/WitchDoctorWarrior_PillageOnline.jpg"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/WitchDoctorWarrior_PillageOnline.jpg" width="193" border="0" height="145" alt="" /&gt;&lt;/a&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;Here&amp;#39;s more information on
&lt;a href="http://www.pillage-online.com"&gt;Pillage Online&lt;/a&gt; including a Features 
List:&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;Joel Payne of Heroes of 
Might and Magic, Baldur&amp;#39;s Gate: Dark Alliance and Mortal Kombat: Shaolin Monk&amp;rsquo;s 
fame is developing a dark comedy MMO strategy game aiming to rival the current 
market leaders.&amp;nbsp;
&lt;a href="http://www.digitalbacklot.com/Games/BacklotAbout.htm" style="color:blue;text-decoration:underline;text-underline:single;"&gt;
About the team&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;"&gt;&amp;nbsp;What we can share:&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;ul style="margin-top:0in;margin-bottom:0in;"&gt;
&lt;li class="MsoNormal" style="color:black;"&gt;&lt;span style="font-family:Arial;"&gt;All 
  races are neither bad guy nor good guy rather Spy vs. Spy action&lt;/span&gt;&lt;/li&gt;
&lt;li class="MsoNormal" style="color:black;"&gt;&lt;span style="font-family:Arial;"&gt;A 
  massive Tribal war with the prime objective of pillaging each others artifacts 
  and then using them on your opponent.&lt;/span&gt;&lt;/li&gt;
&lt;li class="MsoNormal" style="color:black;"&gt;&lt;span style="font-family:Arial;"&gt;
  Free to play with micro transaction integration&lt;/span&gt;&lt;/li&gt;
&lt;li class="MsoNormal" style="color:black;"&gt;&lt;span style="font-family:Arial;"&gt;
  Designed to enable massive scalability, dynamic content evolution and cross 
  platform development, to create an epic gaming experience&lt;/span&gt;&lt;/li&gt;
&lt;li class="MsoNormal" style="color:black;"&gt;&lt;span style="font-family:Arial;"&gt;
  Current tribes revealed: Cannibal vs. Voodoo Witch Doctors&lt;/span&gt;&lt;/li&gt;
&lt;li class="MsoNormal" style="color:black;"&gt;&lt;span style="font-family:Arial;"&gt;
  Cannibals--- all about the bludgeoning devices &lt;/span&gt;&lt;/li&gt;
&lt;li class="MsoNormal" style="color:black;"&gt;&lt;span style="font-family:Arial;"&gt;
  Voodoo Witch Doctors--- all about the Magic&lt;/span&gt;&lt;/li&gt;
&lt;li class="MsoNormal" style="color:black;"&gt;&lt;span style="font-family:Arial;"&gt;
  Real-time travel across two continents.&lt;/span&gt;&lt;/li&gt;
&lt;li class="MsoNormal" style="color:black;"&gt;&lt;span style="font-family:Arial;"&gt;
  Rapid action Turn Based combat (but this is not your average Turn based game)&lt;/span&gt;&lt;/li&gt;
&lt;li class="MsoNormal" style="color:black;"&gt;&lt;span style="font-family:Arial;"&gt;The 
  environment fights back&lt;/span&gt;&lt;/li&gt;
&lt;li class="MsoNormal" style="color:black;"&gt;&lt;span style="font-family:Arial;"&gt;PVP 
  and Multi Player action&lt;/span&gt;&lt;/li&gt;
&lt;li class="MsoNormal" style="color:black;"&gt;&lt;span style="font-family:Arial;"&gt;
  Collector cards (wacky pack influenced) new take on card battles that gives 
  players more control over the outcome.&lt;/span&gt;&lt;/li&gt;
&lt;li class="MsoNormal" style="color:black;"&gt;&lt;b&gt;&lt;span style="font-family:Arial;"&gt;
  You are your own Party&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family:Arial;"&gt;, play five 
  players at once! (no need to hunt down a healer and tank, It&amp;rsquo;s YOU)&lt;/span&gt;&lt;/li&gt;
&lt;li class="MsoNormal" style="color:black;"&gt;&lt;span style="font-family:Arial;"&gt;It 
  has everything you want from the market leaders without the FAT.&lt;/span&gt;&lt;/li&gt;
&lt;li class="MsoNormal" style="color:black;"&gt;&lt;span style="font-family:Arial;"&gt;
  Players level and at certain levels dramatically changes body type.&amp;nbsp; You&amp;rsquo;re no 
  longer stuck with the same guy. Level from Grunt to Warrior to Epic-Chief 
  Status (unique models accompany the rank)&lt;/span&gt;&lt;/li&gt;
&lt;li class="MsoNormal" style="color:black;"&gt;&lt;span style="font-family:Arial;"&gt;
  Live improv&amp;rsquo;d comedy screenplay written by Emmy Award Winning
  &lt;a href="http://www.brookswachtel.com/" style="color:blue;text-decoration:underline;text-underline:single;"&gt;
  Brooks Wachtel&lt;/a&gt; and Joel Payne reveal more about the game at
  &lt;a href="http://twitter.com/pillageonline" style="color:blue;text-decoration:underline;text-underline:single;"&gt;
  http://twitter.com/pillageonline&lt;/a&gt;&amp;nbsp; as the game is in development &lt;/span&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=468442" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/pillage+online/default.aspx">pillage online</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/pillage+new+game/default.aspx">pillage new game</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/pillage+game/default.aspx">pillage game</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/pillage+mmo/default.aspx">pillage mmo</category></item><item><title>Freesky Online Closed Beta Starts Thursday! Get A Key Now!</title><link>http://wow.curse.com/blogs/other-en-news/archive/2009/05/04/freesky-online-closed-beta-starts-thursday-get-a-key-now.aspx</link><pubDate>Mon, 04 May 2009 15:26:33 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:467416</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=467416</wfw:commentRss><comments>http://wow.curse.com/blogs/other-en-news/archive/2009/05/04/freesky-online-closed-beta-starts-thursday-get-a-key-now.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://fo.igg.com"&gt;The Freesky Online&lt;/a&gt; Closed beta is starting May 
7th, this is a free to play game and we will be hosting it in our
&lt;a href="http://www.curse.com/articles/new.aspx/f2p.curse.com"&gt;F2P section&lt;/a&gt;. It looks like during closed beta 
anything you do will be saved and there won&amp;#39;t be a character wipe at the end of 
beta! They&amp;#39;ve listed several ways you can get an activation key for the game - 
enjoy!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the official beta notice from Freesky:&lt;/p&gt;
&lt;h2&gt;
&lt;span style="font-size:12pt;font-family:&amp;#39;Times New Roman&amp;#39;,&amp;#39;serif&amp;#39;;color:black;"&gt;
Freesky Online: Closed Beta Quickly Coming &lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;
&lt;span style="font-size:12pt;font-family:&amp;#39;Times New Roman&amp;#39;,&amp;#39;serif&amp;#39;;color:black;"&gt;
The Freesky Online (&lt;a href="http://fo.igg.com" target="_blank"&gt;http://fo.igg.com&lt;/a&gt;) 
closed beta test will be released &lt;/span&gt;
&lt;span style="font-size:12pt;font-family:&amp;#39;Times New Roman&amp;#39;,&amp;#39;serif&amp;#39;;"&gt;
at 9:00pm on May 7&lt;sup&gt;th&lt;/sup&gt;&lt;span style="color:black;"&gt;, 2009(GMT-4). For 
all you potential beta testers out there don&amp;rsquo;t worry, your hard earned 
information and character data will be retained. The majestic castles, vast 
fleets, and miraculous miracles will be ready to greet players shortly. In 
addition, the activation page for Freesky Online will be released on May 4&lt;sup&gt;rd
&lt;/sup&gt;(GMT-4), and players can visit the page to use their activation codes to 
activate accounts. &lt;/span&gt;&lt;/span&gt;
&lt;span style="font-size:12pt;font-family:&amp;#39;Times New Roman&amp;#39;,&amp;#39;serif&amp;#39;;color:black;"&gt;
&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
&lt;span style="font-size:12pt;font-family:&amp;#39;Times New Roman&amp;#39;,&amp;#39;serif&amp;#39;;color:black;"&gt;
Freesky Online has prepared a lot of events for players to win registration 
codes. Check out these events and get your CB code now! &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
&lt;span style="font-size:12pt;font-family:&amp;#39;Times New Roman&amp;#39;,&amp;#39;serif&amp;#39;;color:black;"&gt;
&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-left:21pt;text-indent:-21pt;"&gt;&lt;b&gt;
&lt;span style="font-size:12pt;font-family:&amp;#39;Times New Roman&amp;#39;,&amp;#39;serif&amp;#39;;color:black;"&gt;
1.&lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;font-size-adjust:none;font-stretch:normal;-x-system-font:none;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;Alliance Recruitment -&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:12pt;font-family:&amp;#39;Times New Roman&amp;#39;,&amp;#39;serif&amp;#39;;color:black;"&gt; 
The Alliance leader will be given &lt;/span&gt;&lt;b&gt;
&lt;span style="color:black;font-weight:normal;"&gt;plenty of 
activation codes&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:12pt;font-family:&amp;#39;Times New Roman&amp;#39;,&amp;#39;serif&amp;#39;;color:black;"&gt;, 
and the Alliance can apply to create a special group in the forum with the 
Alliance name.&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-left:21pt;text-indent:-21pt;"&gt;&lt;b&gt;
&lt;span style="font-size:12pt;font-family:&amp;#39;Times New Roman&amp;#39;,&amp;#39;serif&amp;#39;;color:black;"&gt;
2.&lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;font-size-adjust:none;font-stretch:normal;-x-system-font:none;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;Post for activation codes -&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:12pt;font-family:&amp;#39;Times New Roman&amp;#39;,&amp;#39;serif&amp;#39;;color:black;"&gt; 
Post a thread containing content relating to Freesky Online in other forums. 
Each player can earn only 3 activation codes at most.&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-left:21pt;text-indent:-21pt;"&gt;&lt;b&gt;
&lt;span style="font-size:12pt;font-family:&amp;#39;Times New Roman&amp;#39;,&amp;#39;serif&amp;#39;;color:black;"&gt;
3.&lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;font-size-adjust:none;font-stretch:normal;-x-system-font:none;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;Blog Event - &lt;/span&gt;&lt;/b&gt;
&lt;span style="font-size:12pt;font-family:&amp;#39;Times New Roman&amp;#39;,&amp;#39;serif&amp;#39;;color:black;"&gt;
Players can link Freesky&amp;rsquo;s pictures to their blogs, share wonderful moments with 
their friends and get activation codes.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
&lt;span style="font-size:12pt;font-family:&amp;#39;Times New Roman&amp;#39;,&amp;#39;serif&amp;#39;;color:black;"&gt;
&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;
&lt;span style="font-size:12pt;font-family:&amp;#39;Times New Roman&amp;#39;,&amp;#39;serif&amp;#39;;color:black;"&gt;
Note: &lt;/span&gt;&lt;/b&gt;
&lt;span style="font-size:12pt;font-family:&amp;#39;Times New Roman&amp;#39;,&amp;#39;serif&amp;#39;;color:black;"&gt;
All character info, including character data will be retained.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
&lt;span style="font-size:12pt;font-family:&amp;#39;Times New Roman&amp;#39;,&amp;#39;serif&amp;#39;;color:black;"&gt;
&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
&lt;span style="font-size:12pt;font-family:&amp;#39;Times New Roman&amp;#39;,&amp;#39;serif&amp;#39;;color:black;"&gt;
For more information, please sat tuned to the official site
&lt;a href="http://fo.igg.com" target="_blank"&gt;http://fo.igg.com&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=467416" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/freesky+f2p/default.aspx">freesky f2p</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/freesky+online/default.aspx">freesky online</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/freesky+free+to+play/default.aspx">freesky free to play</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/freesky+beta/default.aspx">freesky beta</category></item><item><title>Top 123 Games With Untapped Franchise Potential</title><link>http://wow.curse.com/blogs/other-en-news/archive/2009/05/02/top-123-games-with-untapped-franchine-potential.aspx</link><pubDate>Sat, 02 May 2009 13:44:50 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:465450</guid><dc:creator>DoranM</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=465450</wfw:commentRss><comments>http://wow.curse.com/blogs/other-en-news/archive/2009/05/02/top-123-games-with-untapped-franchine-potential.aspx#comments</comments><description>&lt;p&gt;
&lt;a href="http://www.gamesradar.com/f/123-games-with-untapped-franchise-potential/a-2009043091222114037"&gt;
Gamesradar&lt;/a&gt; has posted a list of 123 games with untapped franchise potential. 
The list includes several favorites, and kicking it of is Primal Rage from the 
mid-90&amp;#39;s. (Boy do I miss eating cave people for a quick health up) We&amp;#39;ve taken 
the top 3 games and displayed them here, for the full list visit the Gamesradar
&lt;a href="http://www.gamesradar.com/f/123-games-with-untapped-franchise-potential/a-2009043091222114037"&gt;
Top 123 untapped franchise potential&lt;/a&gt; list.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a snippet from the
&lt;a href="http://www.gamesradar.com/f/123-games-with-untapped-franchise-potential/a-2009043091222114037"&gt;
original articl&lt;/a&gt;e from Gamesradar:&lt;/p&gt;
&lt;p&gt;Store shelves are littered with sequels to crappy games and franchises that 
have no right to exist. Hello, Dynasty Warriors! What Faustian covenant keeps 
you alive?? Meanwhile, videogame history is teeming with amazing, innovative 
titles that were mercilessly trampled underfoot when the balance sheet didn&amp;rsquo;t 
add up. This is our ode to games with unrealized franchise potential.&lt;/p&gt;
&lt;p&gt;Some of the games on this list are no-brainers, others are diamonds in the 
rough. Yet others may have had sequels only in Japan, or have been out of 
circulation since the 16-bit era. Whatever their backstory, we&amp;rsquo;re picking them 
up and dusting them off in hopes that whoever owns the rights will heed our call 
and get cracking on follow-ups.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;1. Primal Rage&lt;/h2&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Arcade, PSone, 3DO Interactive Multiplayer, Sega 32X, Atari Jaguar CD, Sega 
Saturn, Amiga, Mega Drive/Genesis, SNES, Sega Game Gear, Game Boy and PC CD-ROM 
(Atari, 1994)&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;a href="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/primal.jpg"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/primal.jpg" border="0" width="336" height="240" hspace="4" alt="" /&gt;&lt;/a&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;This gore-drenched 2D fighter featured a cast of ferocious postapocalyptic 
monsters divided into two camps, Virtuous and Destructive. Work on Primal Rage 
2, which was to feature a ginormous dragon-skeleton beastie named Necrosan, was 
cancelled by Atari in 1995. However, the plot was kept alive in the form of the 
novel Primal Rage: The Avatars. Books are great and all, but what we really want 
is a proper videogame sequel brimming with high-definition dino-gods and 
ape-beasts ripping the shit out of each other for the fate of mankind.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;2. Base Wars&lt;/h2&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;NES (Ultra Games/Konami, 1991)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/base.jpg" border="0" width="418" height="366" hspace="4" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This falls in the same territory as Primal Rage &amp;ndash; why did it take game devs 
decades to come up with this super-basic, supremely awesome concept, and why the 
hell isn&amp;rsquo;t it an annual fixture? We already see seven or eight thousand sports 
games a year, most of which only appeal to a very specific audience. Killer 
Robot Baseball, on the other hand, is an idea any red-blooded American can get 
behind. Want to steal second? Hover on over there and beat the bolts out of that 
stupid tank-treaded baseman and take it by force. Don&amp;rsquo;t like your pitcher? Shred 
him down and buy a new one. Add in season play, a build-a-bot warehouse for 
drafting and a couple of new player designs and we&amp;rsquo;d be the first to step back 
up to the plate.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;3. Jade Empire&lt;/h2&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;PC, Xbox (Microsoft Game Studios/BioWare, 2005)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/jade.jpg" border="0" width="418" height="335" hspace="4" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Since 2005, BioWare has been talking about the possibility of a Jade Empire 
sequel. And back in January of 2008, a shadowy rumor leaked onto the interwebs 
that code for Jade Empire 2 &amp;ldquo;exists.&amp;rdquo; The original game had all the trappings of 
franchise material with engrossing characters, magnificent settings, and a 
unique take on martial arts-fueled RPG combat. But until hard evidence of a 
sequel&amp;rsquo;s existence materializes, we&amp;rsquo;ll continue yearning for BioWare&amp;rsquo;s one-off 
hit to attain franchise status.&lt;/p&gt;
&lt;p&gt;To see the list in its&amp;#39; entirety check out the
&lt;a href="http://www.gamesradar.com/f/123-games-with-untapped-franchise-potential/a-2009043091222114037"&gt;
Top 123 untapped franchise potential&lt;/a&gt; list!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=465450" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/games+list/default.aspx">games list</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/games+top+list/default.aspx">games top list</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/top+games+list/default.aspx">top games list</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/top+sequel+list+for+games/default.aspx">top sequel list for games</category></item><item><title>Cities XL Enters Beta - A Special Offer For Curse Users!</title><link>http://wow.curse.com/blogs/other-en-news/archive/2009/04/16/cities-xl-enters-beta-a-special-offer-for-curse-users.aspx</link><pubDate>Thu, 16 Apr 2009 17:10:53 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:444727</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=444727</wfw:commentRss><comments>http://wow.curse.com/blogs/other-en-news/archive/2009/04/16/cities-xl-enters-beta-a-special-offer-for-curse-users.aspx#comments</comments><description>&lt;div style="text-align:center;"&gt;
&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;
&lt;a href="http://jointhebeta.citiesxl.com/register.php?ref="&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/44/47/06/Join_beta800_600.jpg" width="385" border="0" height="290" alt="" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;a href="http://www.citiesxl.com"&gt;CitiesXL&lt;/a&gt; has announced the beginning of 
their beta period! CitiesXL is a city builder game with an online twist; in 
online mode you&amp;#39;re able to trade resources, services, and even people, to fill 
the needs of YOUR city, with your online neighbors. Blueprints for unique city 
structures are also available in game and tradable with neighbors. Some of the 
unique blueprints include the Eiffel tower and the Empire State Building! &lt;/span&gt;&lt;/span&gt;
&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;Monte Cristo is happy to give the &lt;b&gt;
Curse.com&lt;/b&gt; readers a special promo code that will give you more chances to be 
drawn for the Beta access! Use the code &lt;b&gt;
&lt;span style="color:#ff9900;"&gt;CUR541&lt;/span&gt;&lt;/b&gt; when signing up for preferential 
treatment in the beta signup process!&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;Here&amp;#39;s an exclusive first look video for CitiesXL:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;(Please visit the site to view this media)&lt;br /&gt;
  &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;Paris, France &amp;ndash; 16 April 2009.&lt;/b&gt; Monte 
Cristo, developer and publisher of CITIES XL(tm), is pleased to announce that 
registration for the game&amp;rsquo;s closed beta will begin at 11 TBC a.m. UTC/GMT on 16 
April 2009. Gamers interested in testing the game and offering input into the 
development of Monte Cristo&amp;rsquo;s next-generation city builder/MMO should sign up at
&lt;span style="color:#0000ff;"&gt;&lt;span style="text-decoration:underline;"&gt;
&lt;a href="http://jointhebeta.citiesxl.com/register.php?ref="&gt;
http://jointhebeta.citiesxl.com&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;. 
Monte Cristo is happy to give the &lt;b&gt;Curse.com&lt;/b&gt; readers a special promo code 
that will give you more chances to be drawn for the Beta access! Use the code &lt;span style="color:#ff9900;"&gt;&lt;b&gt;CUR541&lt;/b&gt;&lt;/span&gt; when 
signing up for preferential treatment in the beta signup process!&lt;/span&gt;&lt;/span&gt;
&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;Be sure to visit &lt;/b&gt;&lt;a href="http://www.citiesxl.com" target="_blank"&gt;
&lt;span style="color:#0000ff;"&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;&lt;a href="http://www.citiesxl.com" target="_blank"&gt;http://www.citiesxl.com&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;b&gt; 
for more information about the game, and to learn more about the upcoming beta.
&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;i&gt;CITIES XL&amp;trade;&lt;/i&gt; allows gamers to develop 
cities on realistic 3D maps using an incredible collection of unique structures 
and monuments based on American, Asian and European-influenced architectural 
styles. The maps feature a variety of environments: mountains, hills, canyons, 
beaches and islands, all set in different climates from tropical to desert, 
Mediterranean to temperate. Players must create the right combinations of social 
services, leisure activities, special events and other job opportunities within 
their cities in order to feed, clothe, employ and entertain their citizens. Be 
it planning and building a new zoo, public park, residential neighborhood or 
transit system - there&amp;#39;s always a fresh and exciting challenge for would-be city 
managers and mayors in &lt;i&gt;CITIES XL&amp;trade;.&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&amp;ldquo;We&amp;rsquo;re excited to be at the point where we feel 
we&amp;rsquo;ve laid very solid foundations for this unique game,&amp;rdquo; said Jerome Gastaldi, 
CEO of Monte Cristo, &amp;ldquo;Now we need to test the architecture to see how players 
respond to it, and to improve the integration of the online-gameplay and social 
networking features,. In the next weeks, we&amp;rsquo;ll let more residents into our 
closed betas and keep stress-testing the edifice correctly.&amp;rdquo;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;The game&amp;rsquo;s online features and services will 
allow players to create interconnected cities on virtual and persistent planets. 
Mayors can share and trade with one another, specialize their economy and team 
up with befriended cities to create sprawling metropolises. Life on the planet 
will be punctuated by events and competitions - a concert held in one town may, 
for example, be attended by visitors from other areas who can also enjoy a walk 
around the city to admire the urban creations of multiple players. By combining 
a fantastic single-player game with the social and multiplayer aspects of an MMO,
&lt;i&gt;CITIES XL&amp;trade;&lt;/i&gt; will shape the future of the genre by offering more variety, 
bigger cities and multiple gameplay layers.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;a href="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/44/47/00/CitiesXL-NewYork.jpg"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/44/47/00/CitiesXL-NewYork.jpg" width="562" border="0" height="276" alt="" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;For more information about &lt;i&gt;CITIES XL&amp;trade;,&lt;/i&gt; 
which will ship in 2009, please visit
&lt;a href="http://www.citiesxl.com" target="_blank"&gt;www.citiesxl.com&lt;/a&gt; &lt;/span&gt;&lt;/span&gt;
&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;&lt;b&gt;About Monte Cristo Games&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;span style="font-family:times new roman,times;"&gt;Created in 1995 Monte Cristo is a leading game 
production company with over a decade of experience, having successfully 
published 30 games worldwide. Backed by leading international venture 
capitalists, we are currently focusing a team of over 80 people on the 
development of &lt;i&gt;CITIES XL&amp;trade;&lt;/i&gt; which merges video gaming with social 
networking and virtual worlds.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=444727" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/cities+xl+beta/default.aspx">cities xl beta</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/cities+xl+beta+key/default.aspx">cities xl beta key</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/cities+xl/default.aspx">cities xl</category></item><item><title>GameZombie Wins 2nd Straight Webby Honoree Award!</title><link>http://wow.curse.com/blogs/other-en-news/archive/2009/04/16/gamezombie-wins-2nd-straight-webby-honoree-award.aspx</link><pubDate>Thu, 16 Apr 2009 15:52:20 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:444515</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=444515</wfw:commentRss><comments>http://wow.curse.com/blogs/other-en-news/archive/2009/04/16/gamezombie-wins-2nd-straight-webby-honoree-award.aspx#comments</comments><description>&lt;p&gt;&lt;span style="font-family:Times New Roman;"&gt;We received an update this morning from
&lt;a href="http://www.gamezombie.tv/"&gt;GameZombie&lt;/a&gt; about a recent web award they 
have received and some of the other happenings going on at Zombie HQ! They&amp;#39;ve 
also got an update for us on their new &amp;quot;Ultimate Challenge&amp;quot;, and of course their 
popular weekly series!&lt;br /&gt;
Here&amp;#39;s the original notice from &lt;a href="http://www.gamezombie.tv/"&gt;GameZombie&lt;/a&gt;:&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;
&lt;span style="font-family:Times New Roman;"&gt;Greetings GameZombie Fans!&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Times New Roman;"&gt;&amp;nbsp;
&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;/span&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;/span&gt;&lt;span style="font-family:Times New Roman;"&gt;Boy, do we have big news 
    to break to all of you! Cries of joy can be heard echoing around the 
    GameZombie.tv studios by the hour these days. Hold on to your seat and then 
    give everyone around you silent high fives. Here we go!!&lt;/span&gt;&lt;/p&gt;
&lt;div class="gmail_quote"&gt;
&lt;div class="gmail_quote"&gt;&lt;span style="font-family:Times New Roman;"&gt;
    &lt;/span&gt;&lt;b&gt;
    &lt;span style="font-family:Times New Roman;color:#990000;"&gt;
    GZ&amp;rsquo;s 2nd Webby Award!&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;br /&gt;
    &lt;br /&gt;
    &lt;/span&gt;
    &lt;span style="font-family:Times New Roman;"&gt;GameZombie is proud to 
    accept a Webby Honoree Award for the second year in a row. It&amp;rsquo;s an honor to 
    be placed among the Internet&amp;rsquo;s top web series, and it truly pays testament 
    to how far we&amp;rsquo;ve come in such a short time. Thanks to all who&amp;rsquo;ve helped us 
    get this far, and look forward to more stellar GameZombie content coming 
    your way!&lt;/span&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div style="text-align:center;"&gt;
    &lt;span style="font-family:Times New Roman;"&gt;
    &lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/44/44/84/webby.png" width="381" border="0" height="405" alt="" /&gt;&lt;br /&gt;
&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;a href="http://www.youtube.com/gamezombieutube" target="_blank"&gt;
&lt;/a&gt;
&lt;div style="text-align:center;"&gt;&lt;a href="http://www.youtube.com/gamezombieutube" target="_blank"&gt;      &lt;span style="font-family:Times New Roman;"&gt;&lt;a href="http://www.youtube.com/gamezombieutube" target="_blank"&gt;http://www.youtube.com/gamezombieutube&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;p&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;/span&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;/span&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;/span&gt;&lt;b&gt;&lt;span&gt;&lt;span style="font-family:Times New Roman;"&gt;Ultimate Challenge has 
    Liftoff!&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;br /&gt;
    &lt;/span&gt;
    &lt;span style="font-family:Times New Roman;"&gt;If you think you&amp;rsquo;re a 
    hardcore gamer, then Ultimate Challenge will play out your wildest dream: to 
    be sucked into a video game world and have to battle your way out, meeting 
    classic gaming characters along the way. Shot in a $1 million HDTV dollar 
    studio and utilizing top of the line green screen and motion graphics fx, 
    Ultimate Challenge will make you wish your neighborhood was Hyrule. &lt;/span&gt;
    &lt;/p&gt;
&lt;div style="text-align:center;"&gt;
    &lt;span style="font-family:Times New Roman;"&gt;
    &lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/44/44/79/uc.png" width="437" border="0" height="330" alt="" /&gt;&lt;/span&gt;
&lt;div style="margin-left:80px;"&gt;
      &amp;nbsp;
&lt;p&gt;
      &lt;span style="font-family:Times New Roman;"&gt;
      &lt;a href="http://www.facebook.com/profile.php?id=6857685&amp;amp;ref=profile" target="_blank"&gt;
      &lt;a href="http://www.facebook.com/profile.php?id=6857685&amp;amp" target="_blank"&gt;http://www.facebook.com/profile.php?id=6857685&amp;amp&lt;/a&gt;;ref=profile&lt;/a&gt;&lt;br /&gt;
&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class="gmail_quote"&gt;
&lt;b&gt;&lt;span style="font-family:Times New Roman;"&gt;
    Surely There&amp;rsquo;s More&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;br /&gt;
    &lt;br /&gt;
    &lt;/span&gt;
    &lt;span style="font-family:Times New Roman;"&gt;Oh, there is, and don&amp;rsquo;t 
    call me Shirley. GameZombie--armed with the strongest post-production team 
    in game media--cuts, splices, and compresses two original videos per week. 
    From our exclusive interview series, &amp;ldquo;GZ on the Scene,&amp;rdquo; to our hit gaming 
    variety show, &amp;ldquo;ButtonMashers,&amp;rdquo; there&amp;rsquo;s something for everyone.&lt;/span&gt;&lt;/div&gt;
&lt;div class="gmail_quote"&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align:center;"&gt;
    &lt;span style="font-family:Times New Roman;"&gt;
    &lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/44/44/74/team_shadow.png" width="539" border="0" height="309" alt="" /&gt;&lt;/span&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="margin-left:80px;"&gt;&amp;nbsp;&amp;nbsp;
      &lt;span style="font-family:Times New Roman;"&gt;&lt;/span&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;a href="http://twitter.com/gamezombie" target="_blank"&gt;http://twitter.com/gamezombie&lt;/a&gt;&lt;/span&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=444515" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/game+zombie/default.aspx">game zombie</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/game+zombie+tv/default.aspx">game zombie tv</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/game+zombie+movies/default.aspx">game zombie movies</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/gamezombie/default.aspx">gamezombie</category></item><item><title>Dragon Age: Origins Preview From GDC! Lots of Exclusive Screenshots &amp; Gameplay!</title><link>http://wow.curse.com/blogs/other-en-news/archive/2009/03/30/dragon-age-origins-preview-from-gdc-lots-of-exclusive-screenshots-amp-gameplay.aspx</link><pubDate>Mon, 30 Mar 2009 16:04:02 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:429347</guid><dc:creator>DoranM</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=429347</wfw:commentRss><comments>http://wow.curse.com/blogs/other-en-news/archive/2009/03/30/dragon-age-origins-preview-from-gdc-lots-of-exclusive-screenshots-amp-gameplay.aspx#comments</comments><description>&lt;h2 align="center"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/DragonAgeOriginsLogo.jpg" border="0" height="247" width="584" alt="" /&gt;&lt;/h2&gt;
&lt;h2&gt;Introduction&lt;a href="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/ArchertotheRescue.jpg"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/ArchertotheRescue.jpg" align="right" border="0" height="262" width="281" alt="" /&gt;&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;Dragon
Age: Origins is the spiritual successor of BioWare&amp;#39;s popular &lt;a href="http://www.bioware.com/games/baldurs_gate/"&gt; Baldur&amp;#39;s Gate&lt;/a&gt; series.
They&amp;#39;ve added some amazing things into the game including several conversational
and decision processes that result in drastically different outcomes in the
storyline, recently seen in games like &lt;a href="http://masseffect.bioware.com/"&gt; Mass
Effect&lt;/a&gt;. In Dragon Age
you are able to choose your &amp;quot;Origin&amp;quot; which is the background and lore
of your own character. Based upon the origin of your character you might find
the world a very different place. If, for example, you were born as a noble,
dealing with other nobles is much easier and they take you much more seriously.
You also might find there are some people in the world who are jealous of your
nobility and want to take what you have. Conversely, if you&amp;#39;re born into a life
of crime and poverty, nobles might not want much to do with you and your shady ways. There
is of course a main storyline and the game is a bit more structured than say an &lt;a href="http://www.elderscrolls.com/home/home.php"&gt;Oblivion&lt;/a&gt;, but by doing it in a more linear fashion the decisions you make are
also much more meaningful. At one point we were told the number of possible
unique endings numbered in the dozens.&lt;/p&gt;
&lt;h2&gt;GDC Dragon Age: Origins Features&lt;/h2&gt;
&lt;p&gt; During the &lt;a href="http://www.gdconf.com/"&gt;Game Developers Conference&lt;/a&gt;
this past week in San Francisco we had a sit down with the lead writer David Gaider,
and&amp;nbsp; the lead designer Mike Laidlaw and were shown a demo of the new game.
They also highlighted some of the amazing features they&amp;#39;ve built into the game.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;One of the more appealing features of the game is the highly advanced combat
system that not only allows you to swap different members in and out of your
party, but also to set a virtually ENDLESS amount of tactical preferences. For
example, if you&amp;#39;re exploring with a healer, a mage, a warrior and a rogue, and
you want to take charge of the warrior; you can actually set the tactics for the
healer and mage to back you up; and give the rogue orders to defend or attack
the enemy also. That&amp;#39;s the quick version, there&amp;#39;s some really in-depth options
and a very high level of customization in the combat process. One of the most
appealing things in the tactical combat options is setting &amp;quot;if
statements&amp;quot; for how your party members should react to certain situations.
For example, lets say you want your healer to heal any party member once they
hit 30% of their health, just set that rule in the tactics menu and the AI will
make it happen. You&amp;#39;re able to make tactical decisions in pause mode, which
gives you, the player, a great opportunity to really plan out your defenses and
attacks without feeling rushed or doomed if you take too long to come up with a
suitable plan.&lt;/p&gt;
&lt;p&gt;Another feature that immediately caught our attention was the ability for the
player to make choices that ACTUALLY DO change the world. The demo played
through a scenario where the player is on his way to a castle to ask the Duke of
the castle for help fighting off some undead who were attacking the town on a
nightly basis. It was made quite clear to us that at this point the player could
either A) Help the people, or B) Leave them to their fate, and each of the
decisions would have changed the lives of the villagers and the world around the
player. An added bonus to this feature is the fact that every character in your
party has opinions about the matter, and will actually tell you how they feel
about the decision you do or don&amp;#39;t make. Make too many decisions they don&amp;#39;t
agree with (and from the demo you can tell every character has his/her OWN
opinions) and they&amp;#39;ll leave your party! Here&amp;#39;s a video of what ensues when we
decide to help the villagers:&lt;/p&gt;
&lt;div style="text-align:center;"&gt;(Please visit the site to view this media)
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;h2&gt;Battle Scenes/Combat&lt;/h2&gt;
&lt;p&gt;The demo picks up where the choice making lets off! The decision is made to
help the lowly villagers and fight off the undead that swarm into the city every
night. In the demo the undead are rushing the town from a few narrow corridors,
which allows our mage and &amp;quot;Sten&amp;quot; (Our horrifically huge and
ill-tempered warrior) to really do some damage.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Tactical decisions were made for the defense of the town and unfolded as
follows:&amp;nbsp;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Sten activates an ability that prevents him from being knocked down&lt;/li&gt;
&lt;li&gt;Mage sets an earthquake to occur at the base of the mountain where undead
    funnel in&lt;/li&gt;
&lt;li&gt;Mage sets fire field in the quaked area&lt;/li&gt;
&lt;li&gt;Sten drinks potion of &amp;quot;Warm&amp;quot; allowing him to be fire resistant
    (You see where this is going right?)&lt;/li&gt;
&lt;li&gt;Rogue set to ranged combat&lt;/li&gt;
&lt;li&gt;Warrior set to side of fire in a defensive position between Sten and the
    mage/rogue&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;So effectively what was done is Sten was made resistant to fire and the
earthquake effect, then an area at the base of the mountain where the undead
rush in was set to quake and covered in fire to burn them as they roll around.
Those that were stuck in the middle had their skulls crushed by the relentless
smashing of one Mr. Sten (Seen below).&lt;/p&gt;
&lt;p align="center"&gt;&lt;a href="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/Sten%20Rage.jpg"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/Sten%20Rage.jpg" border="0" height="394" width="632" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h2 align="left"&gt;End of Battle and Dragon Age: Origins Screenshots&lt;/h2&gt;
&lt;p align="left"&gt;Halfway through the battle some warriors run up asking
for help saying a portion of the town has been overrun, you leave a few of the
warriors that were assisting you to go and help out the townsfolk. The fight in
town is total mayhem as enemies are approaching from every direction. More
tactical decisions are made as the rogue and mage are moved to the city steps
and the warriors take to the town square. Here&amp;#39;s some of the screenshots we
obtained from this exclusive demo event; some of them are of the town and the
battle, and others are taken of the events leading up to the full scale attack:&lt;/p&gt;
&lt;p align="left"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="center"&gt;&lt;a href="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/ArchertotheRescue.jpg"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/ArchertotheRescue.jpg" border="0" height="275" width="435" alt="" /&gt;&lt;/a&gt;
&lt;a href="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/Bridge.jpg"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/Bridge.jpg" border="0" height="275" width="434" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align="center"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="center"&gt;&lt;a href="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/Final%20Stand.jpg"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/Final%20Stand.jpg" border="0" height="275" width="435" alt="" /&gt;&lt;/a&gt;
&lt;a href="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/Fire%20Archer.jpg"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/Fire%20Archer.jpg" border="0" height="275" width="435" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align="center"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="center"&gt;&lt;a href="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/HeatofBattle.jpg"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/HeatofBattle.jpg" border="0" height="275" width="435" alt="" /&gt;&lt;/a&gt;
&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/Incoming.jpg" border="0" height="275" width="435" alt="" /&gt;&lt;/p&gt;
&lt;p align="center"&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2 align="left"&gt;Release Date&lt;/h2&gt;
&lt;p align="left"&gt;There isn&amp;#39;t a solid release date yet but we were told fall of
2009 for this title. For more information visit the official &lt;a href="http://dragonage.bioware.com/"&gt;Dragon Age: Origin&lt;/a&gt; website!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=429347" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/dragon+age+origins/default.aspx">dragon age origins</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/dragon+age+screen+shots/default.aspx">dragon age screen shots</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/dragon+age+video/default.aspx">dragon age video</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/dragon+age/default.aspx">dragon age</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/dragon+age+preview/default.aspx">dragon age preview</category></item><item><title>Fasaria World: New Free 2 Play MMORPG Coming March 27th!</title><link>http://wow.curse.com/blogs/other-en-news/archive/2009/03/19/fasaria-world-new-free-2-play-mmorpg-coming-march-27th.aspx</link><pubDate>Thu, 19 Mar 2009 15:37:05 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:421985</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=421985</wfw:commentRss><comments>http://wow.curse.com/blogs/other-en-news/archive/2009/03/19/fasaria-world-new-free-2-play-mmorpg-coming-march-27th.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://fasariaworld.com/site/"&gt;Fasaria World&lt;/a&gt; is a new free to 
play MMORPG that will officially launch March 27th. The game offers lots of cool 
features, one of my favorites being:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Owning your own property is an interesting aspect of Fasaria World. You
can earn your first plot of farming land at level 5. At level 25 you can
earn your castle and build your land with soldiers/citizens and then
collect taxes from them. You can do a lot on your property such as
farm/mine, trade in medals for rare items, build your custom shop, clear
your land of fairy dusters, store your items in a secure chest, &amp;nbsp;hire a
mercenary to aid you in battle and more.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Oh yea..Look out people of Fasaria! We&amp;#39;ve included the official video 
trailer, details on the release for your reading pleasure, and followed those up 
with a features list!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the &lt;a href="http://fasariaworld.com/site/"&gt;Fasaria World&lt;/a&gt; trailer, 
release info, and features list:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;(Please visit the site to view this media)
&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://fasariaworld.com/site/"&gt;Fasaria World&lt;/a&gt;: Official Launch March 27th, 2009
Out of the cluster of so many mmorpgs, it&amp;rsquo;s sometimes hard to sort out
what type of mmo is right for your particular taste. One of the biggest
concerns we often face is spending hours on a game that eventually becomes
a direct replica of the game you just left a month ago. Fasaria World
doesn&amp;rsquo;t just attempt to revolutionize your typical online game format, we
worked hard to improve your game experience to ensure that it isn&amp;rsquo;t just
&amp;ldquo;different&amp;rdquo;, but that it&amp;rsquo;s actually &amp;ldquo;fun&amp;rdquo; as well.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
Fasaria World is a PVE oriented online RPG for players who are looking for
depth, direction and a sense of fulfillment in their game play. Being both
quest and story based, Fasaria World draws upon many practical elements
often overlooked in many online games. By removing a lot of the draw backs
and exhausting elements that often frustrate players, Fasaria World
focuses on character building and great rewards, bringing back mmos to the
fundamental principles that makes a game fun while stripping away the
excess that gets in the way of a great game experience.&lt;/p&gt;
&lt;div style="float:right;margin-left:10px;"&gt;
&lt;a href="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/Pic1.PNG"&gt;
&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/Pic1.PNG" width="270" border="0" height="207" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;ol&gt;
&lt;li&gt;&amp;nbsp;Your skills become more powerful with use but your character also
levels up as well. &lt;/li&gt;
&lt;li&gt;&amp;nbsp; Items are almost limitless in their stacking ability and all items are
important to every character. No need to occupy your precious bag slots
with useless items. &lt;/li&gt;
&lt;li&gt;&amp;nbsp; Traveling between towns and locations are as simple as pulling up your
compass menu, no long or exhausting rides to your destinations. &lt;/li&gt;
&lt;li&gt;&amp;nbsp; Combat is more action and real time fighting but still has the RPG
style players are used to. No need to pick up drops! All items are
automatically placed in your inventory and since they all stack, no need
to worry about overflow. This greatly removes the &amp;ldquo;grind&amp;rdquo; feel associated
with many mmos as everything in combat moves at a progressive pace. &lt;/li&gt;
&lt;li&gt;&amp;nbsp; No queue times, you get in the game and play. No long wait times for 
patches or updates. Everything updates fast and servers are always very 
responsive.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;
These are a few noted elements that set Fasaria World apart from many
other online games. Some players are quickly losing interest to massive
worlds with more content than their interest can hold. Fasaria World
removes the cumbersome feeling attributed to many mmos and makes the
gaming experience feel progressive and exciting. Some players may not
pinpoint why they are losing interest in certain mega sized games. Fasaria
World provides enough elements in every common task that is rewarding
enough to make any player want to return and play again and again without
feeling over burdened or obligated. We also focused on the &amp;ldquo;fun factor&amp;rdquo;
that so many players are looking for in an online game such as collecting
useful and rare items, crafting, mining, farming, building your kingdom,
combat, questing and trade. These basic elements were not an after thought
but our primary focus. Fasaria World is also fun and very rewarding. It
doesn&amp;rsquo;t feel like a second job, it feels like a great game.&lt;/p&gt;
&lt;h2&gt;
Owning Your Own Property:&lt;br /&gt;
&lt;/h2&gt;
&lt;p&gt;Owning your own property is an interesting aspect of Fasaria World. You
can earn your first plot of farming land at level 5. At level 25 you can
earn your castle and build your land with soldiers/citizens and then
collect taxes from them. You can do a lot on your property such as
farm/mine, trade in medals for rare items, build your custom shop, clear
your land of fairy dusters, store your items in a secure chest, &amp;nbsp;hire a
mercenary to aid you in battle and more.&lt;/p&gt;
&lt;h2&gt;Farming/Mining:&lt;br /&gt;&lt;/h2&gt;
&lt;div style="float:right;margin-left:10px;"&gt;&lt;a href="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/Pic2.PNG"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/Pic2.PNG" width="285" border="0" height="213" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="float:right;margin-left:10px;"&gt;&amp;nbsp;&lt;/div&gt;
&lt;p&gt;
Farming and mining are some of the most addicting aspects of the game.
Because the crafting aspects tie in with the game so well, players often
spend lots of their playing time building up their farming and mining
levels. You also have to earn turns through battle in order to complete
mining and farming tasks. This keeps the game play balanced and very
rewarding. It has proven to be an excellent trade off.&lt;/p&gt;
&lt;h2&gt;&lt;br /&gt;
Combat Level:&lt;/h2&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="float:right;margin-left:10px;"&gt;&lt;a href="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/Pic3.PNG"&gt;
&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/Pic3.PNG" width="294" border="0" height="219" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
As you defeat enemies, you earn combat experience which also eventually
levels up your combat. At each level up, you gain rare medals that are
used to trade in for rare items. You also gain attribute points used to
spend on your character&amp;rsquo;s attributes and your combat skill increases.&lt;/p&gt;
&lt;h2&gt;&lt;br /&gt;
Labor Level:&lt;/h2&gt;
&lt;p&gt;&lt;br /&gt;
As you farm and mine, you earn labor points which eventually levels up
your total labor. At each level up, you also gain the same rewards as you
would with combat and your labor skill increases.&lt;/p&gt;
&lt;h2&gt;&lt;br /&gt;
Karma Level:&lt;/h2&gt;
&lt;div style="float:right;margin-left:10px;"&gt;
&lt;a href="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/pn4.png"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.SiteFiles/127284/News/pn4.png" width="294" border="0" height="226" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
You can collect positive or negative karma throughout the game. Positive
karma can be used to give to other players or to a Fairy Queen. When you
give away positive karma, you earn karma experience. When your karma
levels up, you earn the same rewards as you would with leveling up Combat
or Labor. Negative karma is used to take away player&amp;rsquo;s karma without their
consent.&lt;/p&gt;
&lt;h2&gt;&lt;br /&gt;
Platinum Medals:&lt;/h2&gt;
&lt;p&gt;
You can collect rare medals in Fasaria World that can be exchanged for
rare items, attribute points, mirel, rare skills, reputation points and
more. You can trade Bronze Medals in for Silver, Silver for Gold and Gold
for Platinum Medals. Platinum Medals are used to gain rare items and
abilities.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
This is just a brief overview of some basic features found in Fasaria
World and still there is so much more to discover. If you are looking for
a mmorpg that focuses on &amp;ldquo;fun factor&amp;rdquo;, a strong sense of community and a
online game that requires NO monthly fees, Fasaria World would be a great
game to join and will always feel good to return to.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=421985" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/fasaria+world/default.aspx">fasaria world</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/free+to+play+game/default.aspx">free to play game</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/fasaria+download/default.aspx">fasaria download</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/fasaria+release/default.aspx">fasaria release</category></item><item><title>Wizard101 Family Friendly MMORPG Hits 1 Million Users</title><link>http://wow.curse.com/blogs/other-en-news/archive/2009/03/11/wizards101-family-friendly-mmorpg-hits-1-million-users.aspx</link><pubDate>Wed, 11 Mar 2009 18:24:42 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:417937</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=417937</wfw:commentRss><comments>http://wow.curse.com/blogs/other-en-news/archive/2009/03/11/wizards101-family-friendly-mmorpg-hits-1-million-users.aspx#comments</comments><description>&lt;h2&gt;Wizard101 F2P&lt;/h2&gt;
&lt;p&gt;&lt;a href="http://www.wizard101.com"&gt;Wizard101&lt;/a&gt; 
is a family friendly free to play MMORPG. They have recently announced they have 
hit the 1 Million registered player player mark! The game originally launched in September 2008 
and specializes in offering a casual MMO experience for persons of all ages. 
Fighting and dueling are turn based, much like Final Fantasy. Here&amp;#39;s some more 
information about the family friendly game:&lt;/p&gt;
&lt;h2&gt;Character Customization&lt;/h2&gt;
&lt;div style="float:right;margin-left:10px;"&gt;
  &lt;img src="http://mediabeta.curse.com/CommunityServer.Components.UserFiles/00/00/12/72/84/wizzard.JPG" width="143" height="272" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;Character customization in &lt;a href="https://www.wizard101.com/site/home2/wizard101/page_8ad6a4041aa7b7bd011ac6f9ae9805fe?reset=1"&gt;
Wizard101&lt;/a&gt; is highly advanced; we gave their 
  &lt;a href="https://www.wizard101.com/site/home2/wizard101/page_8ad6a4041aa7b7bd011ac6f9ae9805fe?reset=1"&gt;Wizard Creator&lt;/a&gt; 
  a whirl and came up with a Wizard that follows the school of fire, although 
  there are MANY other paths/schools we could have taken, this was the result of 
  the ten or so choices we made during the creation process. &lt;/p&gt;
&lt;p&gt;To see what kind of 
  Wizard you are try the
  &lt;a href="https://www.wizard101.com/site/home2/wizard101/page_8ad6a4041aa7b7bd011ac6f9ae9805fe?reset=1"&gt;Wizard Creator&lt;/a&gt;! 
  As a Wizard you are able to summon a pet that will follow you throughout your 
  journey.You will also be able to control the might elements based upon what 
  school you belong to (We&amp;#39;re fire for example). Wizards can also collect magic 
  cards to aid them in turn-based battle against any number of the games boss 
  creatures.&lt;/p&gt;
&lt;h2&gt;Dungeons&lt;/h2&gt;
&lt;p&gt;Several of the games most dangerous locations are, of course, Dungeons. 
Several of the dungeons require a subscription to enter, but there are enough 
free ones to entertain for quite some time. Players will encounter all kinds of 
terrible beasts in these dungeons, but don&amp;#39;t worry! A suitable number of spells 
and creatures willing to fight and die for you makes the experience a little 
more manageable. Here&amp;#39;s a look at one of the massive creatures you can summon:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;p&gt;Summoning a Helephant&lt;br /&gt;
(Please visit the site to view this media)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:left;"&gt;Once you have your creature summoned you&amp;#39;re ready to 
do battle with some of the largest foes in the game. Check out this battle with 
Grummish:&lt;/p&gt;
&lt;p&gt;The Battle of Grummish GreatAxe&lt;br /&gt;
(Please visit the site to view this media)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:left;"&gt;Here&amp;#39;s some eye candy from the game:&lt;/p&gt;
&lt;p&gt;
Entering a Dungeon:&lt;br /&gt;
&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.UserFiles/00/00/12/72/84/wizardss2.jpg" width="492" border="0" height="280" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
Entering Town:&lt;br /&gt;
&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.UserFiles/00/00/12/72/84/wizard101ss.jpg" width="492" border="0" height="365" alt="" /&gt;&lt;/p&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=417937" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/wizards101+game/default.aspx">wizards101 game</category><category domain="http://wow.curse.com/blogs/other-en-news/archive/tags/wizards101+preview/default.aspx">wizards101 preview</category></item></channel></rss>