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<?xml-stylesheet type="text/xsl" href="http://wow.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Diablo III</title><link>http://wow.curse.com/blogs/diablo-iii-en-news/default.aspx</link><description /><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Curse Fansite Exclusive Interview With Diablo 3 Lead Designer!</title><link>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/11/23/curse-fansite-exclusive-interview-with-diablo-3-lead-designer.aspx</link><pubDate>Tue, 24 Nov 2009 00:43:45 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:612803</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/diablo-iii-en-news/rsscomments.aspx?PostID=612803</wfw:commentRss><comments>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/11/23/curse-fansite-exclusive-interview-with-diablo-3-lead-designer.aspx#comments</comments><description>
&lt;p&gt;&lt;a href="http://www.diablofans.com/" rel="nofollow"&gt;DiabloFans.com&lt;/a&gt; has posted an exclusive interview with Jay Wilson, lead designer of Diablo 3! Our team put together some excellent questions from our community and other sources for Jay and got some juicy answers for one of the hottest upcoming Blizzard titles around!&lt;/p&gt;

&lt;p&gt;Here's a look at a few of the questions:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;span style="color:red"&gt;DiabloFans&lt;/span&gt;&lt;/strong&gt;&lt;span style="color:red"&gt;:&lt;/span&gt; On the topic of the &lt;a href="http://www.diablowiki.com/" rel="nofollow"&gt;&lt;img src="http://www.diablofans.com/images/Wiki2.gif" alt="DiabloWiki.com" height="11" width="16"&gt;&lt;/a&gt; &lt;a href="http://diablowiki.com/index.php/Monk" rel="nofollow"&gt;Monk&lt;/a&gt;, can you tell us if the skill trees have been named yet? So far they're listed as "Unnamed Skill Tree 1 - 3". Can we expect to see any more of his skills unveiled soon along with his female counterpart? Also, can tell me a little bit more about the new skill system?&lt;br&gt;
&lt;br&gt;
&lt;span style="color:#000080"&gt;&lt;strong&gt;Jay Wilson&lt;/strong&gt;:&lt;/span&gt; In regards to the female counterpart, she'll be released soon. As far as exact dates go, I really can't talk much about them. A little news about the Skill Tree system should actually go up on our &lt;a href="http://diablofans.com/forums/forumdisplay.php?f=65" rel="nofollow"&gt;Twitter&lt;/a&gt; page pretty soon. About that, we've decided to remove the tree-type architecture and we are moving into a purely skill-based system. This new system is still in the development stages and if it does not work, we still have plenty of options to fall back on. Right now, we're just trying different things and getting a feel for the few ideas in regards to the skill system that we have going on right now. It differs from the World of Warcraft/Diablo II type hierarchical styles and is more of a skill pool/path than a tree per se.&lt;br&gt;
&lt;br&gt;
&lt;span style="color:red"&gt;&lt;strong&gt;DiabloFans&lt;/strong&gt;:&lt;/span&gt; Will there be class specific quests in the game? If so, can you explain how they would work?&lt;br&gt;
&lt;br&gt;
&lt;span style="color:#000080"&gt;&lt;strong&gt;Jay Wilson&lt;/strong&gt;:&lt;/span&gt; We are still discussing whether or not we would like to include class-specific quests in the game mainly because of the simple fact that it may not really fit in with the fast-paced play-style known to the Diablo series. While this is definitely something we would like to consider, we just haven't agreed on how just yet. However, we would like to do something in regards to character specificity. We are looking into having different dialogues and experiences for the same quest or interaction for each of the classes. Each character will react differently and have different responses for different scenarios. For example, the &lt;a href="http://www.diablowiki.com/" rel="nofollow"&gt;&lt;img src="http://www.diablofans.com/images/Wiki2.gif" alt="DiabloWiki.com" height="11" width="16"&gt;&lt;/a&gt; &lt;a href="http://diablowiki.com/index.php/Barbarian" rel="nofollow"&gt;Barbarian&lt;/a&gt; may do or say one thing in response to what an NPC has to say, whereas a &lt;a href="http://www.diablowiki.com/" rel="nofollow"&gt;&lt;img src="http://www.diablofans.com/images/Wiki2.gif" alt="DiabloWiki.com" height="11" width="16"&gt;&lt;/a&gt; &lt;a href="http://diablowiki.com/index.php/Witch Doctor" rel="nofollow"&gt;Witch Doctor&lt;/a&gt; will treat the encounter in a complete opposite manner.&lt;/p&gt;

&lt;p&gt;For more of this interview and to post your thoughts visit the &lt;a href="http://diablofans.com/forums/showthread.php?t=23550" rel="nofollow"&gt;DiabloFans interviews Jay Wilson&lt;/a&gt; story over at &lt;a href="http://www.diablofans.com/" rel="nofollow"&gt;DiabloFans.com&lt;/a&gt;!&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=612803" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3/default.aspx">diablo 3</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+interview/default.aspx">diablo 3 interview</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/jay+wilson+interview/default.aspx">jay wilson interview</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/jay+wilson+diablo+3/default.aspx">jay wilson diablo 3</category></item><item><title>DiabloFans.com Kicks-Off a Full Re-Design! And BlizzCon 2009 Fansite Summit Summary!</title><link>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/08/20/diablofans-com-kicks-off-a-full-re-design-and-blizzcon-2009-fansite-summit-summary.aspx</link><pubDate>Fri, 21 Aug 2009 02:15:05 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:549098</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/diablo-iii-en-news/rsscomments.aspx?PostID=549098</wfw:commentRss><comments>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/08/20/diablofans-com-kicks-off-a-full-re-design-and-blizzcon-2009-fansite-summit-summary.aspx#comments</comments><description>&lt;p&gt;We&amp;#39;ve totally re-vamped &lt;a href="http://www.diablofans.com"&gt;DiabloFans.com&lt;/a&gt; 
to coincide with the big news, and our excellent coverage, this week from 
BlizzCon 2009! The new Diablo Fans design it a testament to our dedication to 
Diablo players everywhere that Curse will be the #1 source for anything and 
everything relating to the Diablo universe! It&amp;#39;s widely rumored we&amp;#39;re going to 
see some Diablo 3 playtime this week, and rest assured our BlizzCon team will be 
all over it! That&amp;#39;s right! &lt;a href="http://www.diablofans.com"&gt;DiabloFans.com&lt;/a&gt; is at ground-zero for 
BlizzCon 2009! They were at the fansite summit today and took time to write up 
all the important highlights of the event, and will be on hand during the event 
to constantly update the website with new Diablo information the second it&amp;#39;s 
released!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at a portion of the summary for the
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=21125"&gt;BlizzCon 
Fansite Summit&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;I just arrived back at my hotel from &lt;b&gt;Blizzard&amp;#39;s 2009 Fansite Summit&lt;/b&gt; 
and thought I&amp;#39;d give you a recap of what went down today (well, what I&amp;#39;m allowed 
to divulge at least heheh). Hope you&amp;#39;re comfortable, cuz this is gonna be a 
fairly lengthy post.&lt;br /&gt;
&lt;br /&gt;
At 9:30am, myself and all of the other fan site representatives met up in the 
Anaheim Marriott lobby as we waited to hop on the bus which would take us to 
Blizzard&amp;#39;s headquarters. Bashiok handed out our passes and we were soon on our 
way.&lt;br /&gt;
&lt;br /&gt;
Once we arrived, we all stood outside for a bit to admire the amazing Warcraft 
statue created for Blizzard by the Weta Workshop. No matter how many times you 
see it, you just don&amp;#39;t get tired of looking at that thing. (Don&amp;#39;t worry, I took 
plenty of photos which I&amp;#39;ll be sharing later on).
&lt;p&gt;Next, we were brought inside 
  for another look at Blizzard&amp;#39;s many prestigious awards in their museum 
  sections along with some concept art of their past games. Same stuff we saw 
  last year basically, but still nice to see again. Then we headed into the 
  small theater area for a brief orientation about what we&amp;#39;d be doing today. 
  Also got to see the new Fan Site program logos which they worked up, so it&amp;#39;s 
  good to see Blizzard is bringing that whole thing back into focus. Looking 
  forward to proudly displaying the Official Diablo Fan Site logo here on 
  Diablofans in the near future!&lt;br /&gt;
  &lt;br /&gt;
  Once that was done, Bashiok loaded up the latest Diablo 3 demo (apparently the 
  same build from Gamescon that we&amp;#39;ve been discussing over the last few days) 
  and we were treated to seeing the new desert areas on the large screen. It 
  really does look fantastic and I absolutely love the particle effects going on 
  as the window blows sand everywhere you travel. No new character classes were 
  shown yet (doh!) so he loaded up the Wizard and started playing a quest where 
  you had to follow the road to Alcarnus. Saw some Sand Wasps get decimated 
  pretty quickly along with a big Lacuni Warrior with translucent blades. There 
  were also some beast carcasses lying around on the ground which could be 
  overturned to reveal some gold and/or potions.&lt;br /&gt;
  &lt;br /&gt;
  It was nice seeing how effective the Wizard&amp;#39;s mirror image spell really worked 
  on distracting the enemies. They would all attack his mirror image, while the 
  real wizard just stood back and picked them off with ease. There&amp;#39;s no official 
  answer about whether the mirror image itself could ever do damage to enemies, 
  but it might be possible with certain augmentations. I guess time will tell on 
  that one. He then went on a &amp;quot;Blood money&amp;quot; side quest and was given a wanted 
  poster for somebody who needed to be captured, but he was really just trying 
  to find the entrance to a dungeon, which apparently spawn in random places 
  each time you play.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;To read more visit the original
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=21125"&gt;BlizzCon 
Fansite Summary&lt;/a&gt; post, and checkout &lt;a href="http://www.DiabloFans.com"&gt;
www.DiabloFans.com&lt;/a&gt; to see the new re-design for this Curse Network Fansite!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=549098" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3/default.aspx">diablo 3</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+news/default.aspx">diablo 3 news</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+news/default.aspx">diablo news</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablofans/default.aspx">diablofans</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+blizzcon+news/default.aspx">diablo blizzcon news</category></item><item><title>Diablo Community Manager On Bags and Findability in Diablo 3!</title><link>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/07/16/diablo-community-manager-on-bags-and-findability-in-diablo-3.aspx</link><pubDate>Thu, 16 Jul 2009 17:08:01 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:518165</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/diablo-iii-en-news/rsscomments.aspx?PostID=518165</wfw:commentRss><comments>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/07/16/diablo-community-manager-on-bags-and-findability-in-diablo-3.aspx#comments</comments><description>&lt;p&gt;In a
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=20203" target="_blank"&gt;
&lt;b&gt;recent response&lt;/b&gt;&lt;/a&gt; recorded via the
&lt;a href="http://www.diablofans.com/forums/forumdisplay.php?f=47" target="_blank"&gt;
&lt;b&gt;Developer Tracker&lt;/b&gt;&lt;/a&gt; on &lt;a href="http://www.diablofans.com"&gt;DiabloFans&lt;/a&gt;, Bashiok 
responded to questions about bag useage and findability in Diablo 3.&lt;br /&gt;
&lt;br /&gt;
First off, he starts with rationalization of the importance of inventory in the 
game as a viable concern for gameplay and game depth:&lt;/p&gt;
&lt;div&gt;
  Originally Posted by &lt;b&gt;Bashiok&lt;/b&gt;
&lt;/div&gt;
&lt;div style="font-style:italic;"&gt;
&lt;blockquote class="blizzquotes"&gt;  Upgrading storage size is a great reward, and can be much better than any 
  incremental weapon/armor upgrade. (Kills/min could easily calculate out to be 
  much greater without having to stop to clear inventory as much with a bag 
  upgrade as compared to a damage increase from a weapon upgrade.)&lt;br /&gt;
  &lt;br /&gt;
  Building off the last point, it helps add the sense of your character becoming 
  more powerful and gaining more from the time spent playing.&lt;br /&gt;
  &lt;br /&gt;
  Increasing the storage size over time/play experience is a great way to scale 
  the player&amp;#39;s sense of the game&amp;#39;s complexity.&lt;br /&gt;
  &lt;br /&gt;
  Beginning with a small and limited amount of space teaches the player early on 
  that inventory management is an important part of playing the game - and 
  sometimes generating income.&lt;br /&gt;
  &lt;br /&gt;
  Making and keeping the player aware of their limitations can also help keep a 
  better sense of structure and focus. Being overwhelmed is sometimes as 
  detrimental to a play experience as being bored.&lt;/blockquote&gt;
&lt;/div&gt;
&lt;p&gt;
Although many of us might not fully agree with everything he has said here, they 
are legitimate considerations, partly issues that we did not think about in 
Diablo II: LoD, where we were given a fixed inventory without any hope of 
upgrading it besides the Horadric Cube which was, in my opinion, somewhat 
inadequate for storage.&lt;br /&gt;
&lt;br /&gt;
He followed up with something that might make more than a few Diablo fans happy 
about the prospect of increased inventory sizes for individual players:&lt;/p&gt;
&lt;div&gt;
  Originally Posted by &lt;b&gt;Bashiok&lt;/b&gt;
&lt;/div&gt;
&lt;div style="font-style:italic;"&gt;
&lt;blockquote class="blizzquotes"&gt;
  Also keep in mind that while we&amp;#39;re obviously dropping bag upgrades off of 
  monsters now, we could choose any number of alternative ways to get them to 
  the player. Or maybe a combination of different ways. Whatever, I just 
  wouldn&amp;#39;t focus on the &amp;#39;how&amp;#39; of them being delivered right now.&lt;/blockquote&gt;
&lt;/div&gt;
&lt;p&gt;To read more on this topic and some of the community replies visit
&lt;a href="http://www.diablofans.com"&gt;DiabloFans.com&lt;/a&gt;!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=518165" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+news/default.aspx">diablo 3 news</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+development+tracker/default.aspx">diablo development tracker</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+dev+tracker/default.aspx">diablo 3 dev tracker</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+blue+tracker/default.aspx">diablo blue tracker</category></item><item><title>Diablo Community Manager On Keeping Players Playing Together!</title><link>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/07/14/diablo-community-manager-on-keeping-players-playing-together.aspx</link><pubDate>Tue, 14 Jul 2009 18:26:58 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:517114</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/diablo-iii-en-news/rsscomments.aspx?PostID=517114</wfw:commentRss><comments>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/07/14/diablo-community-manager-on-keeping-players-playing-together.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.diablofans.com"&gt;Diablofans.com&lt;/a&gt; has used their
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=20170"&gt;Diablo 3 Dev 
Tracker&lt;/a&gt; to pickup some of the latest Bashiok banter on the Battle.net 
forums! Bashiok talks about players playing together, and what Blizzard is, or 
isn&amp;#39;t, doing to keep that alive and not hinder it. He also talks about friends 
running other friends through the game (Waypoints anyone? Yes!) and why Blizzard 
won&amp;#39;t be putting a stop to that anytime soon.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the post from Bashiok about
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=20170"&gt;Blizzard 
Encouraging People to Play Together&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;Bashiok recently posted quite a few responses to some &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=20170" target="_blank"&gt;
questions that were raised&lt;/a&gt;&lt;/b&gt; by members on the Battle.net forums in 
regards to Blizzard encouraging people to play games together rather than going 
off on single-player missions.&lt;/p&gt;
&lt;p&gt;Quote by Bashiok:&lt;/p&gt;
&lt;blockquote class="blizzquotes"&gt;&amp;quot;The distance limitation you&amp;#39;re speaking of in being considered an active 
participant already exists in the game.&lt;br /&gt;
&lt;br /&gt;
The item benefit of playing together is due partly to the per-player item drops, 
but also increase in items-per-minute ratio due to groups killing faster than a 
single player. The amount of items dropping with each additional player is 
slightly higher than if those players were to just play in their own games. Now, 
that&amp;#39;s slightly deceiving because we&amp;#39;re talking about the entire pool of drops, 
but actually each player sees and receives an equal portion, so in this case 
we&amp;#39;re looking at the drops as if they were shared completely freely within the 
group. This may not be the case for all items or groups.&lt;br /&gt;
&lt;br /&gt;
Still, if you have three friends and you&amp;#39;re all buddy-buddy with each other and 
sharing everything, the benefit of playing together for item drops is 
noticeable. If you&amp;#39;re all being very stingy and not sharing anything, or just 
throwing out the crap, you&amp;#39;ll still see a slight increase just from killing 
speed.&lt;br /&gt;
&lt;br /&gt;
But anyway, with all that in mind, there is already of course a distance limit 
in which you&amp;#39;ll be considered an active participant in a monster kill to be able 
to receive a drop from it. If you&amp;#39;re out of range and someone in your party 
kills something, you don&amp;#39;t get a drop from it. It&amp;#39;s a very obvious solution to 
deal with a very obvious issue. The range is fairly forgiving.&lt;br /&gt;
&lt;br /&gt;
So instead our focus turns to helping groups help themselves through various 
mechanics to keep everyone together. But those are specifics for another time 
though.&amp;quot;
&lt;/blockquote&gt;
&lt;p&gt;He then went on to respond to more user questions:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;i&gt;By the sounds of it, being an &amp;quot;active participant&amp;quot; simply means you have to 
be within a close proximately of the monsters on death, but that does not mean 
that you will actually need to help in any way, shape, or form in killing it.&lt;/i&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;Quote by Bashiok:&lt;/p&gt;
&lt;blockquote class="blizzquotes"&gt;
&lt;p&gt;&amp;quot;If you did need to damage every enemy in order to get a drop from it we 
would essentially be requiring all players who wanted to play in groups build 
their characters for AoE damage. It would then be enforcing the exact opposite 
of teamwork. Everyone would be going crazy trying to do as much damage to as 
much as possible so they could try to get a drop off of it.&lt;br /&gt;
&lt;br /&gt;
We could then rename the game to Antithesis of Fun.&amp;quot;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&amp;quot;&lt;i&gt;Correct me if I&amp;#39;m wrong, but isn&amp;#39;t that the exact same thing that is 
happening in Diablo II baal runs, where there are 1 or 2 Hammerdins killing 
everything and the rest of the players is composed of leechers doing nothing 
more than picking up the drops?&lt;/i&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;Quote by Bashiok:&lt;/p&gt;
&lt;blockquote class="blizzquotes"&gt;&amp;quot;There&amp;#39;s nothing wrong with the idea of friends running other friends through 
the game. Have a friend with a higher level character? Cool, have him help you 
through the game if you want. That doesn&amp;#39;t mean we won&amp;#39;t have some limitations 
or slight impedances, for instance we probably wouldn&amp;#39;t want it to figure out to 
be the best way to level, but the general idea of friends helping friends is a 
positive aspect and something we want to retain as best as possible.&amp;quot;
&lt;/blockquote&gt;
&lt;p&gt;&amp;quot;&lt;i&gt;The problem I personally have is just those that do nothing but leech, or 
the players that do absolutely nothing to contribute to the party but is shared 
equally in the rewards. Again, the example of baal runs in Diablo II comes to 
mind. In baal runs, we often see AFK naked characters wielding nothing but 
Ondal&amp;#39;s Wisdom for the 5% to Experience Gained sitting in the corner or within 
that distance that you were talking about for Diablo III inorder to &amp;quot;earn&amp;quot; the 
rewards without actually doing anything. Sometimes they are not even AFK, so 
they run around and pick up the drops, and again, this sounds like it could be 
done in Diablo III, with or without bots. Maybe it&amp;#39;s just me, but I have never 
thought that leeching or having leechers follow me around all day doing nothing 
but picking up the loot from my kills was a whole lot of fun.&lt;/i&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;Quote By Bashiok:&lt;/p&gt;
&lt;blockquote class="blizzquotes"&gt;&amp;quot;Players joining your games that do something to annoy you will always be a 
problem as long as you allow them to. So really the simple solution here is to 
not play in publicly open games.&lt;br /&gt;
&lt;br /&gt;
But, from a game feature side, it sounds like what you&amp;#39;re actually asking for 
are game moderation options. Such as the ability for the game creator or game 
participants to kick, ban, squelch, etc. And maybe those are some possibilities, 
maybe, but they themselves could easily be turned around and used as griefing 
tools themselves.&lt;br /&gt;
&lt;br /&gt;
There are solutions. I don&amp;#39;t think it&amp;#39;s a problem that warrants a lot of time at 
the moment though.&amp;quot;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=517114" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+news/default.aspx">diablo 3 news</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+development+tracker/default.aspx">diablo development tracker</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+dev+tracker/default.aspx">diablo 3 dev tracker</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+blue+tracker/default.aspx">diablo blue tracker</category></item><item><title>Diablo Community Manager On Dungeon Themes In Diablo 3!</title><link>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/07/03/diablo-community-manager-on-dungeon-themes-in-diablo-3.aspx</link><pubDate>Fri, 03 Jul 2009 21:19:22 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:511513</guid><dc:creator>DoranM</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/diablo-iii-en-news/rsscomments.aspx?PostID=511513</wfw:commentRss><comments>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/07/03/diablo-community-manager-on-dungeon-themes-in-diablo-3.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.diablofans.com"&gt;DiabloFans.com&lt;/a&gt; picked up more 
information today using their
&lt;a href="http://www.diablofans.com/forums/forumdisplay.php?f=47"&gt;Diablo Dev 
Tracker&lt;/a&gt;! Bashiok gave some hints as to dungeons will vary aesthetically 
depending upon their level of importance to the storyline. Diablo 2 had an 
amazing combination of dungeons and themes based on where you were fighting or 
what quest you were working on completing, so if Diablo 3&amp;#39;s going to expand on 
that we could be in for a real treat at Blizzcon 2009!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at what Bashiok had to say about
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19960"&gt;Diablo 3 
Dungeons:&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;In what might be a hint of what we can expect to see at BlizzCon next month, 
Bashiok recently chimed in on the Battle.net forums to explain about how 
dungeons will vary aesthetically depending on how important they are:&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;&amp;quot;I think there&amp;#39;s a nice 
      juxtaposition between the larger more epic dungeons and the others that 
      may be less epic but have very specific tones and themes associated with 
      them. When you step inside one of the more epic dungeons, like the 
      Tristram cathedral (and considering its past, shouldn&amp;#39;t it be epic?) you 
      immediately know you&amp;#39;re somewhere important. Somewhere that looks and 
      feels magical in its presentation and lighting, as opposed to, say... a 
      cave. Still cool! Caves are still awesome, but you probably don&amp;#39;t want 
      magical purple and green lighting in a cave, it&amp;#39;s probably going to have a 
      much different feel.&lt;br /&gt;
      &lt;br /&gt;
      That type of theming adds a lot to keeping the scenery changing and 
      interesting. If you&amp;#39;re just fighting demons against a grey or brown 
      backdrop for hours and hours, days and days, maybe years and years... it 
      gets boring. Interesting, themed, and contrasting scenery all help ensure 
      visual longevity.&lt;br /&gt;
      &lt;br /&gt;
      I think before too long we&amp;#39;ll have shown a nice cross section of the 
      dungeon types and looks. It&amp;#39;s been too long staring at the one dungeon. 
      Each one has a very unique look and feel, so it&amp;#39;s really cool going in to 
      each one and having a total change of scenery. It&amp;#39;s all very exciting.&amp;quot;
      &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;Here&amp;#39;s hoping we get to see that nice cross section of dungeon types at 
BlizzCon next month. Then again, all this really means is that the more epic a 
dungeon is, the more rainbows and unicorns we&amp;#39;ll be seeing in them, right? ;)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=511513" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo/default.aspx">diablo</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3/default.aspx">diablo 3</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+news/default.aspx">diablo news</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+dev+tracker/default.aspx">diablo dev tracker</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+dungeons/default.aspx">diablo dungeons</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+iii+dungeons/default.aspx">diablo iii dungeons</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+dungeons/default.aspx">diablo 3 dungeons</category></item><item><title>Diablo Community Manager On Possible Battle.net Charges!</title><link>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/07/03/diablo-community-manager-on-possible-battle-net-charges.aspx</link><pubDate>Fri, 03 Jul 2009 15:32:58 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:511390</guid><dc:creator>DoranM</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/diablo-iii-en-news/rsscomments.aspx?PostID=511390</wfw:commentRss><comments>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/07/03/diablo-community-manager-on-possible-battle-net-charges.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.diablofans.com"&gt;DiabloFans.com&lt;/a&gt; picked up this 
information from their esteemed
&lt;a href="http://www.diablofans.com/forums/forumdisplay.php?f=47"&gt;Diablo Dev 
Tracker&lt;/a&gt;! It looks like Bashiok was recently on the Battle.net forums talking 
about some of the paid-for options that might make it into Battle.net and the 
next release of Diablo.&amp;nbsp; One example offered up is that players could pay 
to have a fallen hardcore character resurrected. We&amp;#39;ll keep you updated as soon 
as any decision is made either way!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the original post from &lt;a href="http://www.diablofans.com"&gt;
Diablofans.com&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;A member on the Battle.net forums &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19908" target="_blank"&gt;
recently inquired&lt;/a&gt;&lt;/b&gt; about whether or not people would have to pay fees in 
order to play Diablo 3 online. Bashiok responded with the following information:&lt;br /&gt;&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;&amp;quot;Mike mentioned it in an 
      Activision Blizzard investor meeting [paraphrased] &amp;quot;&lt;b&gt;A player that buys 
      Starcraft 2 at retail will have the ability to play on Battle.net with no 
      additional fee.&lt;/b&gt;&amp;quot;&lt;br /&gt;
      &lt;br /&gt;
      I&amp;#39;ll point out that this is a very carefully worded statement.&amp;quot; &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;Bashiok then went on to discuss how some pay-for ideas could possibly work 
for the game.&lt;br /&gt;&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;&amp;quot;One pay-for idea that 
      specifically relates to Diablo that I thought was kind of interesting was 
      the chance to resurrect a fallen hardcore character.&lt;br /&gt;
      &lt;br /&gt;
      I think this was mentioned by a fan, as far as I know we&amp;#39;re not even 
      thinking about these types of pay-for options yet. But, I think it&amp;#39;s kind 
      of interesting. I&amp;#39;m not sure if I like the idea or not, which is probably 
      why I like thinking about it. There are some obvious pros and some obvious 
      cons, but I&amp;#39;m not sure there&amp;#39;s a clear cut answer as to whether it would 
      work well or not.&amp;quot; &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;Obviously, none of us would like to have to pay additional fees in order to 
use Battle.net. If nothing else, I believe anybody who buys the inevitably 
pricier &amp;quot;Collector&amp;#39;s Edition&amp;quot; of Diablo 3 when it comes out should never have to 
pay Battle.net fees to play the game.&lt;br /&gt;
&lt;br /&gt;
However, this does raise the question: What special features would you pay 
Battle.net fees for with Diablo 3 other than the chance to resurrect a fallen 
hardcore character? Is there anything that you feel would be worth spending a 
little extra cash on to make the online gameplay more interesting?&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=511390" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo/default.aspx">diablo</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3/default.aspx">diablo 3</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+news/default.aspx">diablo news</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+dev+tracker/default.aspx">diablo dev tracker</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/battle.net+fees/default.aspx">battle.net fees</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/battle+net+fees/default.aspx">battle net fees</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+game/default.aspx">diablo game</category></item><item><title>Diablo 3 Diorama From Comic-Con 2008 Now Available as Collectors Item!</title><link>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/06/23/diablo-3-diorama-from-comic-con-2008-now-available-as-collectors-item.aspx</link><pubDate>Tue, 23 Jun 2009 19:54:35 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:505249</guid><dc:creator>DoranM</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/diablo-iii-en-news/rsscomments.aspx?PostID=505249</wfw:commentRss><comments>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/06/23/diablo-3-diorama-from-comic-con-2008-now-available-as-collectors-item.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.diablofans.com"&gt;Diablofans.com&lt;/a&gt; has posted a recent 
update about a Diablo Diorama that was originally unveiled at Comic-Con in 2008 
but is now available as a collectible item! The diorama is due for a Fall 2009 
release and is currently available for pre-order on the &lt;b&gt;
&lt;a href="http://www.sideshowtoy.com/?page_id=4489&amp;amp;sku=8023" target="_blank"&gt;
Sideshow Collectibles web site&lt;/a&gt;&lt;/b&gt; for &lt;b&gt;$299&lt;/b&gt;.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at the
&lt;a href="http://www.diablofans.com/forums/showthread.php?s=fea4d1b5a8372f8d66b5fc7bc0428353&amp;amp;t=19753"&gt;
Diablo Diorama&lt;/a&gt; and the original story from
&lt;a href="http://www.diablofans.com"&gt;Diablofans.com&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;Back in July of last year, we &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=13099" target="_blank"&gt;
posted&lt;/a&gt;&lt;/b&gt; about Sideshow Collectibles&amp;#39; impressive &amp;quot;Overthrown&amp;quot; Diorama that 
was unveiled at San Diego Comic-Con 2008. All that was shown was a grey 
prototype at the time, but now they&amp;#39;ve unveiled the fully-painted version and it 
looks great!&lt;/p&gt;
&lt;div align="center"&gt;
  &lt;a href="http://www.diablofans.com/images/news/overthrown1.jpg" target="_blank"&gt;
  &lt;img src="http://www.diablofans.com/images/news/overthrown1-thumb.jpg" width="167" border="0" height="250" alt="" /&gt;&lt;/a&gt;
  &lt;a href="http://www.diablofans.com/images/news/overthrown2.jpg" target="_blank"&gt;
  &lt;img src="http://www.diablofans.com/images/news/overthrown2-thumb.jpg" width="375" border="0" height="250" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;
  (click the above images to enlarge)&lt;/div&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;&amp;quot;Sideshow Collectibles and 
      Blizzard Entertainment are proud to introduce the Diablo III Collectible 
      series with this epic first release. The OVERTHROWN Diorama depicts the 
      warrior class in fine form, wielding dual-axes in the heat of battle. Each 
      piece is individually painted and finished to exacting standards, each 
      with its own unique quality and detail that is the trademark of a 
      handcrafted Sideshow Collectibles product. Don&amp;#39;t miss this opportunity to 
      begin your Diablo III collection with the limited edition OVERTHROWN 
      Diorama.&amp;quot; &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;The diorama is due for a Fall 2009 release and is currently available for 
pre-order on the &lt;b&gt;
&lt;a href="http://www.sideshowtoy.com/?page_id=4489&amp;amp;sku=8023" target="_blank"&gt;
Sideshow Collectibles web site&lt;/a&gt;&lt;/b&gt; for &lt;b&gt;$299&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
I should also mention that there&amp;#39;s a nice &lt;b&gt;
&lt;a href="http://www.sideshowtoy.com/?page_id=6909" target="_blank"&gt;new desktop 
wallpaper&lt;/a&gt;&lt;/b&gt; of the diorama on the Sideshow Collectibles web site, so be 
sure to check it out.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;For more details on the Overthrown Diorama, visit:&lt;br /&gt;
&lt;a href="http://www.sideshowtoy.com/?page_id=4489&amp;amp;sku=8023" target="_blank"&gt;
&lt;a href="http://www.sideshowtoy.com/?page_id=4489&amp;amp" target="_blank"&gt;http://www.sideshowtoy.com/?page_id=4489&amp;amp&lt;/a&gt;;sku=8023&lt;/a&gt;&lt;/b&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=505249" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3/default.aspx">diablo 3</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+news/default.aspx">diablo 3 news</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+forums/default.aspx">diablo forums</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+diorama/default.aspx">diablo 3 diorama</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+forums/default.aspx">diablo 3 forums</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablofans+forums/default.aspx">diablofans forums</category></item><item><title>Diablo 3 Development Tracker Picks Up The Scent of Blood and Bodies!</title><link>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/06/18/diablo-3-development-tracker-picks-up-the-scent-of-blood-and-bodies.aspx</link><pubDate>Thu, 18 Jun 2009 16:31:22 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:501706</guid><dc:creator>DoranM</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/diablo-iii-en-news/rsscomments.aspx?PostID=501706</wfw:commentRss><comments>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/06/18/diablo-3-development-tracker-picks-up-the-scent-of-blood-and-bodies.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.diablofans.com"&gt;Diablofans.com&lt;/a&gt; picked up some recent 
information using their
&lt;a href="http://www.diablofans.com/forums/forumdisplay.php?f=47"&gt;Diablo 
Development Tracker&lt;/a&gt; about lingering graphics in Diablo 3. It starts out with 
Bashiok answering a few of the questions, and as the conversation intensifies he 
brings in Lead Artist Julian Love to help answer the questions about blood and 
bodies and just how long they&amp;#39;ll stick around!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s what the
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19713"&gt;Diablo Dev 
Tracker&lt;/a&gt; picked up:&lt;/p&gt;
&lt;p&gt;A user from Battle.net recently inquired about whether or not blood from 
battles could be kept on the ground indefinitely in Diablo 3. Bashiok was quick 
to respond with an initial &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19435" target="_blank"&gt;
explanation&lt;/a&gt;&lt;/b&gt;:&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;&amp;quot;Even decals, which are 
      textures, impact performance. So there has to be some limit on how many of 
      them are allowed to linger and for how long. We have to try to strike a 
      balance somewhere. Also, a ground literally covered with corpses or blood 
      becomes less and less interesting, more and more confusing, and can 
      actually create some frustration.&lt;br /&gt;
      &lt;br /&gt;
      Regarding visible markers, we put a lot of effort into building rooms and 
      areas to ensure that the randomly generated dungeons are indeed random, 
      but also not confusing and maze-like. We don&amp;#39;t want everything to look the 
      same. So in that respect a visual marker of a blood spot or corpse really 
      shouldn&amp;#39;t be necessary.&amp;quot; &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;After some Battle.net users pushed for more details, Bashiok brought in &lt;b&gt;
Lead Tech Artist, Julian Love&lt;/b&gt;, to give a more detailed answer to their 
questions:&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;&amp;quot;Every independent thing that 
      we show in the game has to be put into a special package that we call a 
      &amp;quot;draw call,&amp;quot; which is then delivered to the 3D card to be rendered on 
      screen. It&amp;#39;s not too different from preparing xmas gifts in that 
      everything you want your relatives to receive must be packaged up in some 
      way and then driven across the country in order to arrive there on time. 
      Your CPU does this packaging and delivery and it takes a lot of bandwidth, 
      so it ends up being one of the most crucial expenses to manage. Now, the 
      truly horrible thing is that from a draw call cost perspective, each 
      individual splattering of blood on the floor is every bit as expensive as 
      a character or a dead body: they both cost one draw call. Beyond that, the 
      differences tend to be somewhat trivial.&lt;br /&gt;
      &lt;br /&gt;
      So, that&amp;#39;s a lot of words just to say that blood splats can be every bit 
      as expensive as, and in some ways, more expensive than dead bodies. It&amp;#39;s 
      counter intuitive, but this is the way it actually works.&amp;quot; &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;Hopefully that clears things up a bit in regards to the issue of having 
graphics lingering on the screen indefinitely.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=501706" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3/default.aspx">diablo 3</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+news/default.aspx">diablo 3 news</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+graphics/default.aspx">diablo 3 graphics</category></item><item><title>Diablofans Blizzcon Ticket Contest Winners Announced!</title><link>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/06/12/diablofans-blizzcon-ticket-contest-winners-announced.aspx</link><pubDate>Fri, 12 Jun 2009 21:00:14 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:498211</guid><dc:creator>DoranM</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/diablo-iii-en-news/rsscomments.aspx?PostID=498211</wfw:commentRss><comments>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/06/12/diablofans-blizzcon-ticket-contest-winners-announced.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.diablofans.com"&gt;DiabloFans&lt;/a&gt;, one of the websites in 
our network, has concluded their Blizzcon Ticket contest and 
announced the winners for the various contests they&amp;#39;ve been running! The 
community really came together, posting nearly 200 entries, and added some great artwork, lore entries, and 
class skill entries! Links and artwork for the winning entries are displayed 
below!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the official
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19615"&gt;Diablofans 
Blizzcon Winners&lt;/a&gt; Announcement:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;WOW!&lt;/b&gt; That&amp;#39;s pretty much the only word myself and the rest of the 
Diablofans staff can use to describe seeing all of your entries. If you&amp;#39;re 
wondering why it took a few days after the contest ended before I made this 
post, it&amp;#39;s because it really did take a long time for all of us to decide on the 
winning entries. There were just so many great entries in the &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19257" target="_blank"&gt;
Class Art&lt;/a&gt;&lt;/b&gt;, &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19256" target="_blank"&gt;
Class Lore&lt;/a&gt;&lt;/b&gt;, and &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19255" target="_blank"&gt;
Class Skills&lt;/a&gt;&lt;/b&gt; contests, and we really wanted to take this opportunity to 
thank you guys for putting so much effort into them. We expected some truly 
great entries here since &lt;b&gt;three BlizzCon tickets&lt;/b&gt; were up for grabs, so it 
was really nice to see so many of you putting in some truly ticket-worthy 
efforts!&lt;br /&gt;
&lt;br /&gt;
If I had my say, I&amp;#39;d make sure every last one of you received tickets to 
BlizzCon. Alas, Blizzard supplied us with 3 tickets to the big convention, so we 
had to narrow it down to the top entries in each contest category. It was very 
hard to narrow down the winners and all three of the contests were &lt;b&gt;extremely&lt;/b&gt; 
close! That being said, we&amp;#39;ll also be sending out Diablofans.com t-shirts to the 
runner-ups of each category so they won&amp;#39;t be going home empty-handed!&lt;br /&gt;
&lt;br /&gt;
Without further adieu, I now present you with our BlizzCon ticket contest 
winners!&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size:large;"&gt;&lt;span style="text-decoration:underline;"&gt;&lt;b&gt;CLASS LORE CONTEST RESULTS:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;WINNER:&lt;/b&gt; &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showpost.php?p=441700&amp;amp;postcount=19" target="_blank"&gt;
&lt;span style="color:#000000;"&gt;Monks of Sanctuary&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; by &lt;b&gt;Shibblicious&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;RUNNER-UP:&lt;/b&gt; &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showpost.php?p=441723&amp;amp;postcount=20" target="_blank"&gt;
&lt;span style="color:#000000;"&gt;Falconer&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; by &lt;b&gt;KQKyle&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;HONORABLE MENTIONS:&lt;/b&gt; (all of these received several votes)&lt;br /&gt;
-&lt;b&gt;&lt;a href="http://www.diablofans.com/forums/showpost.php?p=441251&amp;amp;postcount=11" target="_blank"&gt;Dreamslayer&lt;/a&gt;&lt;/b&gt; 
by &lt;b&gt;Voider&lt;/b&gt;&lt;br /&gt;
-&lt;b&gt;&lt;a href="http://www.diablofans.com/forums/showpost.php?p=441357&amp;amp;postcount=13" target="_blank"&gt;Revenant&lt;/a&gt;&lt;/b&gt; 
by &lt;b&gt;Deadlyhazard&lt;/b&gt;&lt;br /&gt;
-&lt;b&gt;&lt;a href="http://www.diablofans.com/forums/showpost.php?p=441170&amp;amp;postcount=10" target="_blank"&gt;Inquisitor&lt;/a&gt;&lt;/b&gt; 
by &lt;b&gt;Luckmann&lt;/b&gt;&lt;br /&gt;
-&lt;b&gt;&lt;a href="http://www.diablofans.com/forums/showpost.php?p=445697&amp;amp;postcount=29" target="_blank"&gt;Gypsy&lt;/a&gt;&lt;/b&gt; 
by &lt;b&gt;Roskvape&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size:large;"&gt;&lt;span style="text-decoration:underline;"&gt;&lt;b&gt;CLASS SKILLS CONTEST RESULTS:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;WINNER:&lt;/b&gt; &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showpost.php?p=445719&amp;amp;postcount=42" target="_blank"&gt;
&lt;span style="color:#000000;"&gt;Gypsy&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; by &lt;b&gt;Roskvape&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;RUNNER-UP:&lt;/b&gt; &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showpost.php?p=446831&amp;amp;postcount=52" target="_blank"&gt;
&lt;span style="color:#000000;"&gt;Star Shooter&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; by &lt;b&gt;Palisade&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;HONORABLE MENTIONS:&lt;/b&gt; (all of these received several votes)&lt;br /&gt;
-&lt;b&gt;&lt;a href="http://www.diablofans.com/forums/showpost.php?p=441717&amp;amp;postcount=19" target="_blank"&gt;Falconer&lt;/a&gt;&lt;/b&gt; 
by &lt;b&gt;Moxjet200&lt;/b&gt;&lt;br /&gt;
-&lt;b&gt;&lt;a href="http://www.diablofans.com/forums/showpost.php?p=440829&amp;amp;postcount=5" target="_blank"&gt;Warlock&lt;/a&gt;&lt;/b&gt; 
by &lt;b&gt;Guasti&lt;/b&gt;&lt;br /&gt;
-&lt;b&gt;&lt;a href="http://www.diablofans.com/forums/showpost.php?p=441322&amp;amp;postcount=13%5BB" target="_blank"&gt;Revenant&lt;/a&gt;&lt;/b&gt; 
by &lt;b&gt;Deadlyhazerd&lt;/b&gt;&lt;br /&gt;
-&lt;b&gt;&lt;a href="http://www.diablofans.com/forums/showpost.php?p=441254&amp;amp;postcount=11" target="_blank"&gt;Dreamslayer&lt;/a&gt;&lt;/b&gt; 
by &lt;b&gt;Voider&lt;br /&gt;
&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;span style="font-size:large;"&gt;&lt;span style="text-decoration:underline;"&gt;&lt;b&gt;CLASS ART CONTEST RESULTS:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;WINNER:&lt;/b&gt; &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showpost.php?p=446800&amp;amp;postcount=106" target="_blank"&gt;
Eidolon&lt;/a&gt;&lt;/b&gt; by &lt;b&gt;Shiramune&lt;/b&gt;&lt;br /&gt;
&lt;a href="http://www.diablofans.com/images/contests/shiramune-eidolon.jpg" target="_blank"&gt;
&lt;span style="color:#000000;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;a href="http://www.diablofans.com/images/contests/shiramune-eidolon.jpg" target="_blank"&gt;&lt;span style="color:#000000;"&gt;&lt;img src="http://www.diablofans.com/images/contests/shiramune-eidolon-thumb.jpg" width="354" border="0" height="400" alt="" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;p&gt;
Shiramune submitted two other excellent entries that also received several votes 
a piece, so be sure to check them out as well - &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showpost.php?p=446792&amp;amp;postcount=105" target="_blank"&gt;
&lt;span style="color:#000000;"&gt;Ranger&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; and &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showpost.php?p=446598&amp;amp;postcount=95" target="_blank"&gt;
&lt;span style="color:#000000;"&gt;Dread Knight&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;:&lt;br /&gt;
&lt;a href="http://www.diablofans.com/images/contests/shiramune-ranger.jpg" target="_blank"&gt;
&lt;span style="color:#000000;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;a href="http://www.diablofans.com/images/contests/shiramune-ranger.jpg" target="_blank"&gt;&lt;span style="color:#000000;"&gt;&lt;img src="http://www.diablofans.com/images/contests/shiramune-ranger-thumb.jpg" width="177" border="0" height="200" alt="" /&gt;&lt;/span&gt;&lt;/a&gt;
&lt;a href="http://www.diablofans.com/images/contests/shiramune-dreadknight.jpg" target="_blank"&gt;
&lt;span style="color:#000000;"&gt;
&lt;img src="http://www.diablofans.com/images/contests/shiramune-dreadknight-thumb.jpg" width="177" border="0" height="200" alt="" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;p&gt;
&lt;b&gt;RUNNER-UP:&lt;/b&gt; &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showpost.php?p=446784&amp;amp;postcount=104" target="_blank"&gt;
The Summoner&lt;/a&gt;&lt;/b&gt; by &lt;b&gt;Odonthe1st&lt;/b&gt;&lt;br /&gt;
&lt;a href="http://www.diablofans.com/images/contests/odonthe1st-summoner.jpg" target="_blank"&gt;
&lt;span style="color:#000000;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;a href="http://www.diablofans.com/images/contests/odonthe1st-summoner.jpg" target="_blank"&gt;&lt;span style="color:#000000;"&gt;&lt;img src="http://www.diablofans.com/images/contests/odonthe1st-summoner-thumb.jpg" width="143" border="0" height="200" alt="" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;p&gt;
&lt;b&gt;HONORABLE MENTIONS:&lt;/b&gt; (all of these received several votes)&lt;br /&gt;
-&lt;b&gt;&lt;a href="http://www.diablofans.com/forums/showpost.php?p=444835&amp;amp;postcount=53" target="_blank"&gt;Bloodleech&lt;/a&gt;&lt;/b&gt; 
by &lt;b&gt;Jig&lt;/b&gt;&lt;br /&gt;
-&lt;b&gt;&lt;a href="http://www.diablofans.com/forums/showpost.php?p=446372&amp;amp;postcount=81" target="_blank"&gt;Parapsychologist&lt;/a&gt;&lt;/b&gt; 
by &lt;b&gt;Troive&lt;/b&gt;&lt;br /&gt;
-&lt;b&gt;&lt;a href="http://www.diablofans.com/forums/showpost.php?p=446811&amp;amp;postcount=109" target="_blank"&gt;Gypsy&lt;/a&gt;&lt;/b&gt; 
by &lt;b&gt;Roskvape&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
And that does it for all our contest winners! Again, many thanks to &lt;b&gt;all of 
you&lt;/b&gt; who entered one (or all) of our contests! We &lt;b&gt;really&lt;/b&gt; enjoyed 
reading and viewing your entries and hope everybody will check out the three 
contest threads to see all of the quality work that was submitted! Also, thanks 
again to &lt;b&gt;&lt;a href="http://www.blizzard.com" target="_blank"&gt;
&lt;span style="color:#000000;"&gt;Blizzard&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; for supplying us with some extra 
tickets to give away to the fans!&lt;br /&gt;
&lt;br /&gt;
To those of you who won, please check your PM inboxes here on Diablofans.com 
soon, because we&amp;#39;ll be sending you instructions that you&amp;#39;ll need to respond to 
quickly!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=498211" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablofans/default.aspx">diablofans</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+skill+contest/default.aspx">diablo skill contest</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+blizzcon+contest/default.aspx">diablo blizzcon contest</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+contest/default.aspx">diablo 3 contest</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablofans+blizzcon+ticket+contest/default.aspx">diablofans blizzcon ticket contest</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+art+contest/default.aspx">diablo art contest</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+lore+contest/default.aspx">diablo lore contest</category></item><item><title>Diablo 3 Barbarian Fury Updates From Bashiok!</title><link>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/06/12/diablo-3-barbarian-fury-updates-from-bashiok.aspx</link><pubDate>Fri, 12 Jun 2009 16:37:09 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:498067</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/diablo-iii-en-news/rsscomments.aspx?PostID=498067</wfw:commentRss><comments>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/06/12/diablo-3-barbarian-fury-updates-from-bashiok.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.diablofans.com"&gt;Diablofans.com&lt;/a&gt; has posted a large 
update regarding some recent posts by Diablo 3 community manager, Bashiok, on 
Barbarian Fury in Diablo 3. Be sure and discuss the below thread and all topics 
Diablo 3 on &lt;a href="http://www.diablofans.com"&gt;Diablofans.com&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the official
&lt;a href="http://www.diablofans.com/forums/showthread.php?s=64647000714209325edd0dc2903cadab&amp;amp;t=19594"&gt;
Barbarian Fury&lt;/a&gt; Update thread:&lt;/p&gt;
&lt;p&gt;As seen in our &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19565" target="_blank"&gt;
blue tracker&lt;/a&gt;&lt;/b&gt;, Bashiok has responded to a variety of questions regarding 
Barbarian Fury in Diablo 3. Take a look:&lt;/p&gt;
&lt;blockquote class="blizzquotes"&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    &lt;span style="color:#ffffff;"&gt;Quote:&lt;/span&gt;&lt;/div&gt;
&lt;span style="color:#ffffff;"&gt;Okay. How much fury does each 
      skill cost? As an example.&lt;/span&gt; 
    
  
&lt;/div&gt;
&lt;p&gt;&amp;quot;They require fury in amounts of full fury globes. So the most one can cost 
is 3.&amp;quot;&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    &lt;span style="color:#ffffff;"&gt;Quote:&lt;/span&gt;&lt;/div&gt;
&lt;span style="color:#ffffff;"&gt;Does each ability cost a full 
      globe? 
    
  
  &lt;/span&gt;
&lt;/div&gt;
&lt;p&gt;&amp;quot;Yes, currently abilities that do cost fury cost one or more full fury 
&amp;quot;globes&amp;quot;. Don&amp;#39;t get the term &amp;#39;fury globe&amp;#39; too stuck in your brain though, 
there&amp;#39;s going to be an official name for them and it may not be globe.&amp;quot;&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    &lt;span style="color:#ffffff;"&gt;Quote:&lt;/span&gt;&lt;/div&gt;
&lt;span style="color:#ffffff;"&gt;Do abilities cost a portion 
      of each globe? 
    
  
  &lt;/span&gt;
&lt;/div&gt;
&lt;p&gt;&amp;quot;There aren&amp;#39;t and probably won&amp;#39;t be abilities that cost a portion of a fury 
... ball. I&amp;#39;m going to call them fury balls. Wait ... no ... that&amp;#39;s a terrible 
idea.&amp;quot;&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    &lt;span style="color:#ffffff;"&gt;Quote:&lt;/span&gt;&lt;/div&gt;
&lt;span style="color:#ffffff;"&gt;Are the globes valued 
      numerically, similar to rage, and the abilities cost a &amp;quot;number&amp;quot; of Fury?
      
    
  
  &lt;/span&gt;
&lt;/div&gt;
&lt;p&gt;&amp;quot;Right now they actually are, but that&amp;#39;s because it&amp;#39;s sort of mid-transition 
from an old fury system. They&amp;#39;ll simply be shown and referred to in ability cost 
as full globes. At least that&amp;#39;s the current thought.&lt;br /&gt;
&lt;br /&gt;
As I said it&amp;#39;s still a system and game in development, and any of this can 
change entirely. This is just a peek into the current workings.&amp;quot;&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    &lt;span style="color:#ffffff;"&gt;Quote:&lt;/span&gt;&lt;/div&gt;
&lt;span style="color:#ffffff;"&gt;Does fury deteriorate over 
      time? 
    
  
  &lt;/span&gt;
&lt;/div&gt;
&lt;p&gt;&amp;quot;Yes.&amp;quot;&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    &lt;span style="color:#ffffff;"&gt;Quote:&lt;/span&gt;&lt;/div&gt;
&lt;span style="color:#ffffff;"&gt;Is fury cost affected by 
      skill growth (adding more points to a skill). 
    
  
  &lt;/span&gt;
&lt;/div&gt;
&lt;p&gt;&amp;quot;I don&amp;#39;t know of any abilities that do right now but it&amp;#39;s always a 
possibility for balance later.&amp;quot;&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    &lt;span style="color:#ffffff;"&gt;Quote:&lt;/span&gt;&lt;/div&gt;
&lt;span style="color:#ffffff;"&gt;When you use a fury skill, 
      does the damage dealt serve to recharge your fury (meaning that you could 
      theoretically have a net zero fury cost when attacking crowds)? 
    
  
  &lt;/span&gt;
&lt;/div&gt;
&lt;p&gt;&amp;quot;It does, but of course it&amp;#39;s subject to change.&amp;quot;&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    &lt;span style="color:#ffffff;"&gt;Quote:&lt;/span&gt;&lt;/div&gt;
&lt;span style="color:#ffffff;"&gt;How many dots of fury (dots, 
      yes) does the ground stomp cost? If three, I can see people holding it for 
      when they need it, and not using any other skills to conserve fury. 
    
  
  &lt;/span&gt;
&lt;/div&gt;
&lt;p&gt;&amp;quot;It doesn&amp;#39;t cost any fury, but it does have a cooldown.&amp;quot;&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    &lt;span style="color:#ffffff;"&gt;Quote:&lt;/span&gt;&lt;/div&gt;
&lt;span style="color:#ffffff;"&gt;On that note, is 3 the 
      absolute maximum? Or can you go a little over 3, like 3.9 or something, so 
      you&amp;#39;ll get a full bubble soon after? If 3 is the hard max, then you&amp;#39;d have 
      to use a 3 dot skill immediately before it decays to 2.999 or something.
      
    
  
  &lt;/span&gt;
&lt;/div&gt;
&lt;p&gt;&amp;quot;Fury decay doesn&amp;#39;t happen that quickly. There&amp;#39;s a grace period in there 
before it starts ticking down.&amp;quot;&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    &lt;span style="color:#ffffff;"&gt;Quote:&lt;/span&gt;&lt;/div&gt;
&lt;span style="color:#ffffff;"&gt;Appreciate the info on the 
      system as it stands bash, and if my deductive skills are working properly 
      one could assume that there will be skills that dont use the fury system, 
      such as ground stomp. Could you give us an idea of one that would use 
      fury? how powerful will these skills be? 
    
  
  &lt;/span&gt;
&lt;/div&gt;
&lt;p&gt;&amp;quot;Ground stomp is an exception mainly because of the nature of its use. A 
cooldown allows it to be used as an &amp;quot;oh crap I&amp;#39;m overwhelmed&amp;quot; ability without 
also requiring you to have fury built up. Most if not all straight attack 
abilities like cleave, leap attack, whirlwind, etc. have fury costs, in addition 
to most &amp;#39;buff&amp;#39; abilities.&amp;quot;&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    &lt;span style="color:#ffffff;"&gt;Quote:&lt;/span&gt;&lt;/div&gt;
&lt;span style="color:#ffffff;"&gt;So it looks like each fury 
      ball has 5 ticks to charge up. So cleave, which seems to be the most basic 
      attack will take 5 normal hits to charge up before it can be used assuming 
      it takes one fury ball. And if Whirlwind required 3 fury balls, then there 
      would potentially be 15 normal attacks in between each use? Ouch! Spamming 
      normal attacks and using a special attack about 10% of the time doesn&amp;#39;t 
      seem very epic to me. It would also suck for PvP, because it will be hard 
      enough to land a special attack in most situations let alone 15 normal 
      attacks just to get to use a special attack. 
    
  
  &lt;/span&gt;
&lt;/div&gt;
&lt;p&gt;&amp;quot;Fury is also built from incoming attacks. If you&amp;#39;re in a moderate sized 
scuffle you can unleash abilities pretty regularly. The animation that was shown 
in BlizzCast was made in a test environment, using a single weapon and attacking 
stationary (and non-attacking) zombies. So it built up fairly slowly, but nice 
and consistent for the video, which was the point. In a normal game, and as the 
barbarian especially, you&amp;#39;re quite often surrounded and the balance of normal 
attacks/fury gen/special ability use feels quite nice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bashiok also &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19569" target="_blank"&gt;
chimed in&lt;/a&gt;&lt;/b&gt; on somebody asking about the amount of gore that we can expect 
to see in Diablo 3. Here&amp;#39;s what he had to say:&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&amp;quot;Heh, if people think there 
      isn&amp;#39;t enough gore... you ain&amp;#39;t seen nothing yet. This is Sanctuary. Demons 
      and evil cults still really like torture and putting bodies on pikes.&amp;quot;
      
    
  
&lt;/div&gt;
&lt;p&gt;This doesn&amp;#39;t really come as any surprise to those of us who&amp;#39;ve been paying 
attention to Blizzard&amp;#39;s updates for a while now, but you&amp;#39;d be amazed at how many 
people think that what Blizzard has shown them so far is the extent of how far 
they&amp;#39;ll be taking things in Diablo 3.&lt;br /&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;So what do you guys think about all this info on Barbarian Fury and the subject 
of gore in the game? 
&lt;a href="http://www.diablofans.com/forums/showthread.php?s=64647000714209325edd0dc2903cadab&amp;amp;t=19594"&gt;Share your thoughts&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=498067" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3/default.aspx">diablo 3</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+news/default.aspx">diablo 3 news</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/barbarian+fury/default.aspx">barbarian fury</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+barbarian+fury/default.aspx">diablo 3 barbarian fury</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/bashiok+discussion/default.aspx">bashiok discussion</category></item><item><title>DiabloFans Dev Tracker: Bashiok Chimes In On Rune Swapping!</title><link>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/06/09/diablofans-dev-tracker-bashiok-chimes-in-on-rune-swapping.aspx</link><pubDate>Tue, 09 Jun 2009 17:04:15 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:496357</guid><dc:creator>DoranM</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/diablo-iii-en-news/rsscomments.aspx?PostID=496357</wfw:commentRss><comments>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/06/09/diablofans-dev-tracker-bashiok-chimes-in-on-rune-swapping.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.diablofans.com"&gt;Diablofans.com&lt;/a&gt; has picked up a juicy 
tidbit from the community manager for Diablo 3, Bashiok, about Rune Swapping and 
how it will work in Diablo 3. We&amp;#39;re expecting big news this year at Blizzcon 
2009 about Diablo 3, possibly a release date, and lots of juicy new details 
about gameplay and lore, and be assured Diablofans.com is going to be covering 
it! They&amp;#39;ll have representatives on the floor at Blizzcon and will be posting 
live updates as the event happens!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the official post on
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19426"&gt;Rune Swapping 
in Diablo 3&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;In a &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19388" target="_blank"&gt;
recent post&lt;/a&gt;&lt;/b&gt; found in our blue tracker, Bashiok responded to a user&amp;#39;s 
questions regarding the rune system. Here&amp;#39;s what he had to say:&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;The intent isn&amp;#39;t for runes to 
      be hot-swappable or interchangeable at any time. The &lt;i&gt;ability to change 
      the rune&lt;/i&gt; is the point of any comments made about switching them 
      around, not that we want to allow easy and free interchangeable runes. 
      What we do intend is for people to be able to try different runes without 
      fear of losing the rune, or permanently changing the way a skill works.&lt;br /&gt;
      &lt;br /&gt;
      Early design thoughts on rune swapping are that there would be some sort 
      of cost to remove them so a new one could be put in its place. Early in 
      the character&amp;#39;s life it would be inexpensive enough so it isn&amp;#39;t 
      prohibitive, as we want to encourage experimentation, but later on the 
      cost would become more substantial.&lt;br /&gt;
      &lt;br /&gt;
      In addition, the high end runes are intended to be very rare. So while 
      you&amp;#39;re looking for them we want you to be able to use the runes you have 
      without fear of losing them or using them incorrectly. Being able to 
      experiment with different runes along the way to creating your perfect 
      character is more fun, and potentially enlightening to the different ways 
      your character can be used. &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;He also went on to say that it hasn&amp;#39;t yet been decided on if the &amp;quot;some sort 
of cost to remove them&amp;quot; will be entirely currency based or something else. I 
definitely like that they have it set up so you&amp;#39;ll be able to experiment with 
the runes without worrying about using them improperly. What do you guys think?&lt;/p&gt;
&lt;p&gt;Join other users in
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19426"&gt;discussing 
Rune Swapping&lt;/a&gt;!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=496357" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+bashiok/default.aspx">diablo 3 bashiok</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+dev+tracker/default.aspx">diablo 3 dev tracker</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+rune+swapping/default.aspx">diablo 3 rune swapping</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+runes/default.aspx">diablo 3 runes</category></item><item><title>Blizzard Confirms the Fallen Ones Will Return For Diablo 3!</title><link>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/05/25/blizzard-confirms-the-fallen-ones-will-return-for-diablo-3.aspx</link><pubDate>Mon, 25 May 2009 16:46:07 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:483868</guid><dc:creator>DoranM</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/diablo-iii-en-news/rsscomments.aspx?PostID=483868</wfw:commentRss><comments>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/05/25/blizzard-confirms-the-fallen-ones-will-return-for-diablo-3.aspx#comments</comments><description>&lt;p&gt;Diablofans.com has posted some recent information about the Fallen Ones 
making their way back to Diablo III! the posted was picked up by Bashiok with 
the &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19176" target="_blank"&gt;
Diablo III Dev Tracker&lt;/a&gt;&lt;/b&gt;, and included a bestiary update and a 
confirmation that the Fallen Ones will be making an appearance in D3.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the official
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19179"&gt;Fallen Ones in 
Diablo 3&lt;/a&gt; Post:&lt;/p&gt;
&lt;p&gt;As first noted &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showthread.php?p=438211" target="_blank"&gt;
here on Diablofans&lt;/a&gt;&lt;/b&gt; by &lt;b&gt;Pjanoo&lt;/b&gt;, the Fallen Ones of Diablo II (you 
can read more about them &lt;b&gt;
&lt;a href="http://wiki.diablofans.com/index.php/Fallen" target="_blank"&gt;here in 
our Wiki&lt;/a&gt;&lt;/b&gt;) have returned for Diablo III! I&amp;#39;m sure many, if not all of you 
are familiar with the impish little devils - running away the instant one of 
their comrades have fallen. And I&amp;#39;m sure we can all recall fighting their leader 
in Act I, &lt;b&gt;Rakanishu&lt;/b&gt;, whose name they chant incessantly, and probably 
having been slain, ourselves, at some point by his Lightning Enchantment.&lt;br /&gt;
&lt;br /&gt;
Well, as per a post in our &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19176" target="_blank"&gt;
Dev Tracker&lt;/a&gt;&lt;/b&gt;, the creatures have made their official comeback:&lt;/p&gt;
&lt;div align="center"&gt;
  &lt;a href="http://www.diablofans.com/images/news/thefallen.jpg" target="_blank"&gt;
  &lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/thefallen-thumb.jpg" width="400" border="0" height="264" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;
&lt;div&gt;
        Originally Posted by &lt;b&gt;Bashiok&lt;/b&gt;
      &lt;/div&gt;
&lt;div style="font-style:italic;"&gt;
        &amp;quot;The Diablo III bestiary has been updated with a demon family you may 
        recognize - The Fallen Ones!&lt;br /&gt;
        &lt;br /&gt;
        &amp;quot;When unleashed upon our realm by their master, Azmodan, these impish 
        terrors display a tendency to swarm like flesh-hungry locusts, and they 
        have been known to tear apart a sleeping village in minutes. Small of 
        stature and simian in appearance, these creatures possess surprising 
        strength and unnatural agility. Other than feasting on human flesh, the 
        only act that gives these unspeakable horrors pleasure is breeding; 
        hence the tendency to encounter them in large packs.&amp;quot;&lt;br /&gt;
        &lt;br /&gt;
        Visit &lt;b&gt;&lt;a href="http://www.Diablo3.com" target="_blank"&gt;
        http://www.Diablo3.com&lt;/a&gt;&lt;/b&gt; for the full bestiary update, including 
        concept art, screen shots, and video!&amp;quot;&lt;/div&gt;
&lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;There are now 5 different kinds of Fallen Ones:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;b&gt;Imps&lt;/b&gt; - These are the commonest of the fallen family of demons. They 
  are the stereotypical fallen ones in look and behavior: small, red, swarming, 
  bloodthirsty, and cowardly.&lt;br /&gt;
  &lt;br /&gt;
  &lt;b&gt;Shaman&lt;/b&gt; - Fallen shaman priests lead camps of fallen. I have also heard 
  it rumored that they possess the ability to raise imps from the dead!&lt;br /&gt;
  &lt;br /&gt;
  &lt;b&gt;Lunatic&lt;/b&gt; - These enraged, oversized fallen creatures are bloated 
  seemingly to the point of bursting, an impression buttressed by the fact that 
  these insane demons rush their intended victims and then stab themselves until 
  they explode. A more fitting name could not be found for these maniacal 
  beings.&lt;br /&gt;
  &lt;br /&gt;
  &lt;b&gt;Overseer&lt;/b&gt; - The fallen overseer drives his smaller impish charges into a 
  frenzy with his ape-like leaping and growling. An overseer among a group of 
  fallen is a dangerous thing, as the cowardice that usually characterizes them 
  is overwhelmed by fear of their much larger brethren.&lt;br /&gt;
  &lt;br /&gt;
  &lt;b&gt;Hounds&lt;/b&gt; - These slobbering abominations are commonly found among groups 
  of the fallen and are utilized as guard animals, beasts of burden, or even 
  food by their demonic masters. These beasts are loyal to a fault, regardless 
  of the abuse heaped upon them.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;You can see their glorious new page on the official Diablo III site here: &lt;b&gt;
&lt;a href="http://www.blizzard.com/diablo3/world/bestiary/thefallen.xml" target="_blank"&gt;
http://www.blizzard.com/diablo3/worl.../thefallen.xml&lt;/a&gt;&lt;/b&gt;. There&amp;#39;s tons of 
new artwork and lore crammed in there- I&amp;#39;d encourage everyone to check it out!&lt;br /&gt;
&lt;br /&gt;
How does everyone feel about these things returning in the world of Diablo 
again? It does make sense since there were so many of them in Diablo II. I&amp;#39;d 
wager they&amp;#39;ll probably multiply like bunnies. Thoughts? Comments?&lt;br /&gt;
&lt;br /&gt;
(And I&amp;#39;d pass a rep point or two to &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/member.php?u=38903" target="_blank"&gt;
Pjanoo&lt;/a&gt;&lt;/b&gt; for posting this first!)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;To discuss this article with thousands of D3 Fans visit the
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19179"&gt;Diablofans.com 
Forums&lt;/a&gt;!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=483868" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+news/default.aspx">diablo 3 news</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+news/default.aspx">diablo news</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+fallen+ones/default.aspx">diablo 3 fallen ones</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+dev+tracker/default.aspx">diablo 3 dev tracker</category></item><item><title>DiabloFans.com Member Artwork Posted on Blizzard For Diablo 3!</title><link>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/05/21/diablofans-com-member-artwork-posted-on-blizzard-for-diablo-3.aspx</link><pubDate>Thu, 21 May 2009 20:54:38 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:481363</guid><dc:creator>DoranM</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/diablo-iii-en-news/rsscomments.aspx?PostID=481363</wfw:commentRss><comments>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/05/21/diablofans-com-member-artwork-posted-on-blizzard-for-diablo-3.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.diablofans.com"&gt;Diablofans.com&lt;/a&gt; member &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/member.php?u=22933" target="_blank"&gt;
Yngvar&lt;/a&gt; &lt;/b&gt;has an extensive collection of fan art up in the
&lt;a href="http://www.diablofans.com/forums/forumdisplay.php?f=20"&gt;Diablo 3 Art&lt;/a&gt; 
section of the website. Users have enjoyed his art for some time now but only 
recently has he been getting some attention from the online deities at Blizzard! 
They&amp;#39;ve posted 4 new pieces of artwork recently and included some work from 
Yngvar in a recent
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19144"&gt;Diablo Fan Art 
update&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at the story and artwork from the
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19144"&gt;Blizzard 
Diablo-Themed Fan Art&lt;/a&gt; post:&lt;/p&gt;
&lt;p&gt;Blizzard has just uploaded four new pieces of Diablo fanart! The first 
artwork is by our very own member,
&lt;a href="http://www.diablofans.com/forums/member.php?u=22933" target="_blank"&gt;
&lt;b&gt;Yngvar&lt;/b&gt;&lt;/a&gt;. Congratulations!&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.blizzard.com/us/inblizz/fanart/ScreenShot.html" target="_blank"&gt;
&lt;b&gt;Check them out!&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.blizzard.com/us/inblizz/fanart/ScreenShot.html#1.758-16" target="_blank"&gt;
&lt;img src="http://i22.photobucket.com/albums/b319/eefen_beefen/1-3.jpg" width="187" border="0" height="125" alt="" /&gt;&lt;/a&gt;
&lt;a href="http://www.blizzard.com/us/inblizz/fanart/ScreenShot.html#1.757-16" target="_blank"&gt;
&lt;img src="http://i22.photobucket.com/albums/b319/eefen_beefen/2-3.jpg" width="126" border="0" height="125" alt="" /&gt;&lt;/a&gt;
&lt;a href="http://www.blizzard.com/us/inblizz/fanart/ScreenShot.html#1.756-16" target="_blank"&gt;
&lt;img src="http://i22.photobucket.com/albums/b319/eefen_beefen/3-3.jpg" width="106" border="0" height="125" alt="" /&gt;&lt;/a&gt;
&lt;a href="http://www.blizzard.com/us/inblizz/fanart/ScreenShot.html#1.755-16" target="_blank"&gt;
&lt;img src="http://i22.photobucket.com/albums/b319/eefen_beefen/4-3.jpg" width="150" border="0" height="125" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think they are great! Who&amp;#39;s up for submitting some more artwork to add to the 
collection? I know I am.&lt;br /&gt;
&lt;br /&gt;
Thanks
&lt;a href="http://www.diablofans.com/forums/member.php?u=33999" target="_blank"&gt;
&lt;b&gt;Dauroth &lt;/b&gt;&lt;/a&gt;for noticing the update first.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=481363" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3/default.aspx">diablo 3</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+fan+art/default.aspx">diablo fan art</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+fan+art/default.aspx">diablo 3 fan art</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+artwork/default.aspx">diablo 3 artwork</category></item><item><title>Diablo Costumes From the China Cartoon Festival!</title><link>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/05/14/diablo-costumes-from-the-china-cartoon-festival.aspx</link><pubDate>Thu, 14 May 2009 15:03:39 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:475716</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/diablo-iii-en-news/rsscomments.aspx?PostID=475716</wfw:commentRss><comments>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/05/14/diablo-costumes-from-the-china-cartoon-festival.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.diablofans.com"&gt;Diablofans.com&lt;/a&gt; has alerted us to some 
pretty fantastic costumes recently on display at the West China International 
Cartoon Festival where several of the costumes were inspired by Blizzard games! 
Being a super-good Diablo fansite Diablofans.com picked out the Witch Doctor to 
display, and what an amazing costume it is!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a screenshot and the official word about the
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19021"&gt;Cartoon 
Culture Festival Diablo Costumes&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Whether you&amp;#39;re into cosplay or not, there&amp;#39;s no denying how impressive some of 
the costumes can be - particularly how much work goes into &amp;#39;em. Well, Bashiok &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=18999" target="_blank"&gt;
recently posted&lt;/a&gt;&lt;/b&gt; about some great costumes from the recent West China 
International Cartoon Culture Festival that were inspired by Blizzard&amp;#39;s games. 
Just take a look at this Witch Doctor from Diablo 3 for example:&lt;br /&gt;&lt;/p&gt;
&lt;div align="center"&gt;
  &lt;a target="_blank" href="http://www.curse.com/media/p/475700.aspx"&gt;
  &lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/47/57/00/d3-cosplay-china-cartoon-festival08.jpg-720x540.jpg" width="278" border="0" height="334" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;
  [&lt;b&gt;&lt;a href="http://www.curse.com/media/p/475700.aspx"&gt;click to enlarge&lt;/a&gt;&lt;/b&gt;]&lt;br /&gt;
&amp;nbsp;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
Almost looks like a sculpted action figure rather than a real person, eh? 
Seriously impressive stuff. Be sure to head on over to &lt;b&gt;
&lt;a href="http://wow.duowan.com/0905/105374483129.html" target="_blank"&gt;China&amp;#39;s 
Duowan site&lt;/a&gt;&lt;/b&gt; to see all of the other costumes in the gallery. The site is 
in Chinese, but you shouldn&amp;#39;t have a problem navigating through all three pages 
of images. The Starcraft Terran and Protoss costumes are pretty amazing.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href="http://wow.duowan.com/0905/105374483129.html" target="_blank"&gt;Check 
it out!&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
So do we have anybody here who participates in the cosplay stuff that takes 
place at BlizzCon each year? If so, what are you planning on dressing up as?&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=475716" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+cartoon+festival/default.aspx">diablo 3 cartoon festival</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+costume/default.aspx">diablo 3 costume</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/blizzard+costume/default.aspx">blizzard costume</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/blizzard+cartoon+festival+costume/default.aspx">blizzard cartoon festival costume</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+costumes/default.aspx">diablo 3 costumes</category></item><item><title>Diablofans.com Exclusive Interview With Diablo 3 Writer Richard Knaak!</title><link>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/05/09/diablofans-com-exclusive-interview-with-diablo-3-writer-richard-knaak.aspx</link><pubDate>Sat, 09 May 2009 14:29:36 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:471819</guid><dc:creator>DoranM</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://wow.curse.com/blogs/diablo-iii-en-news/rsscomments.aspx?PostID=471819</wfw:commentRss><comments>http://wow.curse.com/blogs/diablo-iii-en-news/archive/2009/05/09/diablofans-com-exclusive-interview-with-diablo-3-writer-richard-knaak.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.diablofans.com"&gt;
Diablofans.com&lt;/a&gt; has posteed an exclusive interview with&amp;nbsp; Richard Knaak, 
the man behind much of the background for Diablo! His writings will even reach 
Diablo 3 as the game will have several references and plot lines directly 
related to lore he has written. In the interview he talks about his current 
projects and inspiration for much of the Diablo writing he&amp;#39;s done.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=18862"&gt;Richard Knaak 
interview&lt;/a&gt; from
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=18862"&gt;Diablofans.com&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;For those who don&amp;#39;t know,
&lt;a href="http://www.richardaknaak.com/INTRO.html" target="_blank"&gt;Richard Knaak&lt;/a&gt; 
is the man who wrote a lot of the books and background story for Diablo. His 
Diablo books include The Sin War trilogy, Legacy of Blood, The Moon of the 
Spider, and The Kingdom of Shadow. A lot of what he has wrote has become canon 
to Diablo lore and some will even be featured in Diablo 3.&lt;br /&gt;
&lt;br /&gt;
Red will be my color, Mr. Knaaks response will be in the plain text to it&amp;#39;s 
easier to differentiate.&lt;/p&gt;
&lt;blockquote class="blizzquotes"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:
&lt;p&gt;
    &lt;span style="color:red;"&gt;On behalf of Diablofans, Hello Mr. Knaak.&lt;/span&gt;&lt;br /&gt;
    &lt;br /&gt;
    Hello to everyone! Thank you for having me.&lt;b&gt;&lt;br /&gt;
    &lt;br /&gt;
    --- Q&amp;amp;A ---&lt;br /&gt;
    &lt;br /&gt;
    &lt;/b&gt;&lt;span style="color:red;"&gt;Q: As a writer are there any other parts of the Diablo 
    lore that interest you? Such as the Dark Exile or the Binding of the Three?&lt;/span&gt;&lt;br /&gt;
    &lt;br /&gt;
    A: The Binding of the Three, naturally. More on the Rathmians, of course. 
    And, to be honest, I&amp;#39;m very interested in what material we&amp;#39;ve already seen 
    coming for Diablo 3. King Leoric is a character I&amp;#39;d like to delve into. I 
    think that there&amp;#39;s a lot to work with there.&lt;br /&gt;
    &lt;span style="color:red;"&gt;&lt;br /&gt;
    Q: The Diablo universe has grown and evolved significantly since the first 
    Diablo game has come out. What has it been like for you to be an integral 
    part of that process?&lt;/span&gt;&lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    A: Fantastic! To be able to flesh out events, to flesh out the world and add 
    to the mythos --- all as Blizzard approves and directs, naturally
    &lt;img src="http://pirates.randomsociety.com/Emoticons/Smile.gif" title="Smile = :)" class="inlineimg" width="16" border="0" height="16" alt="" /&gt; 
    --- had been great fun! It&amp;#39;s especially great now that the first images of 
    Diablo 3 include a certain lost city...&lt;br /&gt;
    &lt;br /&gt;
    &lt;span style="color:red;"&gt;Q: What were your inspirations for writing the Diablo 
    novels? For example, the character of Uldyssian seems to be inspired by 
    Odysseus (also known as Ulysses), who similarly went on a long journey and 
    is said to be full of wrath.&lt;/span&gt;&lt;br /&gt;
    &lt;br /&gt;
    A: Blizzard laid out a very fascinating and complex struggle between 
    darkness and light and introduced some classes that blended well with the 
    setup of the world. I chose to build stories around particular elements, 
    which Blizzard very much liked. For Legacy of Blood, I liked the idea of 
    enchanted armor that &lt;i&gt;wasn&amp;#39;t&lt;/i&gt; beneficial to the wearer and had a 
    history of terror attached to it. For Kingdom of Shadow, Ureh&amp;#39;s mysterious 
    past enabled me to create something of an &amp;#39;anti-Brigadoon&amp;#39;, which worked to 
    good effect. Moon of the Spider was a terrific chance to bring back Zayl and 
    delve into the necromancers more, something Blizzard was very much 
    interested in.&lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    As for the Sin War, Blizzard needed that history adjusted to fit their 
    notions of what D3 would be and between the company and myself, we worked 
    out this one man&amp;#39;s odyssey from human to what humanity has the potential to 
    be. Homer&amp;#39;s The Odyssey definitely inspired us and we&amp;#39;re happy with the 
    results.&lt;br /&gt;
    &lt;br /&gt;
    &lt;span style="font-family:Times New Roman;color:red;"&gt;Q: Is the character Karybdus 
    from The Moon of the Spider loosely based off of the necromancer in Diablo 
    II or are they in fact the same character?&lt;br /&gt;
    &lt;/span&gt;&lt;br /&gt;
    A: Loosely.&lt;br /&gt;
    &lt;br /&gt;
    &lt;span style="font-family:Times New Roman;color:red;"&gt;Q: In Birthright, Uldyssian 
    has an encounter with a Thorned Hulk and it kneels before him. Is there any 
    significance to this?&lt;/span&gt;&lt;br /&gt;
    &lt;br /&gt;
    A: The thorned hulk sensed what was developing in Uldyssian. It was a sign 
    of what was to come for someone who was once a simple farmer and was now on 
    the path to something amazing.&lt;br /&gt;
    &lt;br /&gt;
    &lt;span style="color:red;"&gt;Q: Are there any non-Diablo writing projects you are 
    currently working on that we may look forward to?&lt;/span&gt;&lt;br /&gt;
    &lt;br /&gt;
    A: Most immediate are the WarCraft Legends anthologies. Volume 4 is coming 
    along in mid-June and will conclude my four-part saga concerning Trag, the 
    tauren from the Sunwell saga. September not only sees Volume 5 --- with a 
    special story I can&amp;#39;t yet speak about --- but the release of Legends of the 
    Dragonrealm, a trade omnibus that features the first three novels of my own 
    Dragonrealm series! With a 2-page map --- the first for the world --- and 
    the novels FIREDRAKE, ICE DRAGON, &amp;amp; WOLFHELM, it is an astounding 680 pages.
    &lt;br /&gt;
    &lt;br /&gt;
    December sees BEASTMASTER: MYTH an epic that brings the iconic character 
    from the movie back to his roots while expanding his world in an entirely 
    new direction. This will be out in trade paperback. At the same time, the 
    third volume of my Ogre Titans trilogy for Dragonlance --- THE GARGOYLE KING 
    --- will be released in mass market.&lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    I&amp;#39;m also at work on SHADOW WING, the first volume of the next WarCraft manga 
    trilogy.&lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    &lt;span style="color:red;"&gt;Q: Thank you for taking time to answer a few questions for 
    us. Is there anything else you&amp;#39;d like to say to the Diablofans community?&lt;/span&gt;&lt;br /&gt;
    &lt;br /&gt;
    A: I&amp;#39;d like to thank the community for their support and hope that they 
    continue to enjoy not only my contributions, but the upcoming game! 
  &lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;So there you have it. My short interview with 
Richard Knaak, I hope you enjoyed reading it as much as I enjoyed conducting it.
&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;To discuss this interview and other important D3 topics visit
&lt;a href="http://www.diablofans.com"&gt;Diablofans.com&lt;/a&gt;!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://wow.curse.com/aggbug.aspx?PostID=471819" width="1" height="1"&gt;</description><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+news/default.aspx">diablo 3 news</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+lore/default.aspx">diablo 3 lore</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/richard+knaak+diablo+3/default.aspx">richard knaak diablo 3</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+interview/default.aspx">diablo 3 interview</category><category domain="http://wow.curse.com/blogs/diablo-iii-en-news/archive/tags/richard+knaak/default.aspx">richard knaak</category></item></channel></rss>